TEAM
Techy vs. RaZoR
These two sparkling combatants duke it out under the following conditions! You might want to read them, people are rumoring they contain helpful information!

Arena
=> Indigo Plateau
[The most basic of them all. We have soft ground, indestructible surroundings and
a small lake in the middle of the arena.]


DQ Time
=> 1 week! Plenty of time.
=> Note that DQ Time instantly comes into effect, when one of the combatants call it.


Rules
=> Banned Moves: None.
=> Three Pokemon are in use, the battle is over when all three Pokémon of a trainer fainted.
=> The damage cap is set to 49%. We don't want it to be over too soon, ey?


Additions
=> The sky's blue, the ground doesn't seem off. The combatants stand on even grounds this time!


...Preparations...

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*insert not so funny pun here*
♣ROUND 4♣

With the Wonder Room in effect, Porygon seems to make a comback! It starts with getting a flashy, but weak thunderbolt right in the face. Did I say weak? I meant horrendously strong. Stupid Wonderroom, screwing up my predictions.
Anyway, since it is a trend to use weak and non-effective attacks now, Porygon starts to charge gracefully at the Magnemite, knocking it back a bit.
And by a bit I me... Ah, screw this, you know wha's happening, right?
[ Techy | -10 HP |-4 EP | ~ ] - [ HAL9000 | -14 HP | -7 EP | | ~ ]

Uhm, either we went back in time, caused by a time rift, or they just do the same moves again. I prefer the first method, but the second seems to be a lot more likely.
[ Techy | -11 HP |-5 EP | ~ ] - [ HAL9000 | -13 HP | -8 EP | ~ ]

Woah, using the same move twice sure is exhausting! Almost a little bit. Techy stands perfectly still. I guess that's the Magnemite way of relaxing. Meanwhile, Porygon tries to set up a substitute once more, out of pure energy. It looks quite happy with the result.
[ Techy | -0 HP |+5 EP | ~ ] - [ HAL9000 | -0 HP | -8 EP | Substitute (9) ]
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...Afterwards...


Referee Notes
  • Well, basically, Substitute won't take your HP away this battle, as long as it stays small. I screwed up in the beginning and I will stick with the mistake. I could swear I saw someone using only EP o.o
  • Why Thundershock did more damage, is the Sp.Def. reduction alone, nothing else. Aerial Ace would've hit for more then Thundershock.
  • RaZoR LeAf will issue his commands next!
  • Wonderroom will stay in effect for 3 more actions.
  • If the Energy of a Pokémon happens to reach 0, it will lose 1 HP for every 2 EP consumed. Also, it's action pool is reduced to two per round. However, the effect of "Relax" is doubled. (From 5 - 10 to 10 - 20 EP per Relax [Adjusted])
  • Feel free to ask how I ref certain things, I guess I do it a bit different.