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Thread: Techy vs. RL (Ref: Puma)

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  1. #1
    Layout Madman Advanced Trainer
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    Default Re: Techy vs. RL (Ref: Puma)

    Uhm, not exactly. Since I only read the effect, making strong moves weak and the opposite, I toned the damage of Charge Beam down a lot. Gonna take a look soon from now, but it's likely that we need to redo the last round.
    Last edited by Puma; 3rd July 2013 at 04:02 AM.
    Avatar drawn by the wonderful Cynder in reference to this! Go check her other art out! ^-^

  2. #2
    Layout Madman Advanced Trainer
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    Default Re: Techy vs. RL (Ref: Puma)

    So here you go. It is indeed necessary to redo the round, as the damage went up alot since Charge Beam is not afflicted by Wonderroom. I adjusted only damage stats, everything that has to do with chances, like the 70% Chance to up the Special Attack was not touched/rerolled at all. So, with that said, let's go back in time!


    TEAM
    Techy vs. RaZoR
    These two sparkling combatants duke it out under the following conditions! You might want to read them, people are rumoring they contain helpful information!

    Arena
    => Indigo Plateau
    [The most basic of them all. We have soft ground, indestructible surroundings and
    a small lake in the middle of the arena.]


    DQ Time
    => 1 week! Plenty of time.
    => Note that DQ Time instantly comes into effect, when one of the combatants call it.


    Rules
    => Banned Moves: None.
    => Three Pokemon are in use, the battle is over when all three Pokémon of a trainer fainted.
    => The damage cap is set to 49%. We don't want it to be over too soon, ey?


    Additions
    => The sky's blue, the ground doesn't seem off. The combatants stand on even grounds this time!


    ...Preparations...

    ------------------------------------------
    Another Round, another... uhm. I don't know.
    ♣ROUND 3♣

    It starts off by the two Pokémon watching each other once again. Porygon is tired of waiting, and starts to conjure a Room to completely deny logic. Oh Great, this is going to be so much fun! Magnetilo starts screaming all of a sudden. Is he scared by the twisted dimensions or something? I don't know, really. At least I DO know that it was pretty pointless, but whatever. Oh, nevermind, it did "something", Porygon, shocked by the sound lets it's guard down, but recovers from Paralyzis. Something positive at last!
    [ Techy | -0 HP |-9 EP | ~ ] - [ HAL9000 | -0 HP | -12 EP | Defense (-2) | Paralyzed no more ]
    Don't think about Logic, Wonderoom is in effect now!


    Hm... Screeching was a risky choice, so Techy decides to go back to his original strategy. CHARGE BEAM ALL THE THINGS! The beam wents straight through the room, not affected by it at all. Porygon starts to curse in a creepy way. Uhm, that's at least what it looks like, you're not able to tell if a mix of data is cursing or not. However, Porygon starts an attack of his own. Facade? Seriously? What's that going to do. You are not afflicted by any... WHAT. Magnemite darts into a wall, getting intense damage, even though it's not effective at all. I don't get it. Logic anyone?
    Also, Techy's Special Attack raises a bit. Poor consolation, but whatever, it's something I guess!
    [ Techy | -10 HP |-8 EP | Sp. Attack (+1) ] - [ HAL9000 | -15 HP | -6 EP | ~ ]

    Uhm... Confused of what just happened, Techy gives the Chargebeam another shot. Once again, it does close to nothing, while the Porygons Facade knock it around quite a bit.
    [ Techy | -9 HP |-9 EP | ~ ] - [ HAL9000 | -14 HP | -6 EP | ~ ]
    ------------------------------------------
    ...Afterwards...


    Referee Notes
    • I'm only reworking the round, so your Screech attempt is still there Techy (:
    • Now for the damage, that's why it did so much more:
      We have the basic damage of 5, I added 1-3 for STAB, 4-6 for the special reduction and 2-3 for the special attack bonus. Everything rolled in my RNG resulted in 10 and 9. (:
    • Techy will issue his commands next!
    • Wonderroom will stay in effect for 6 more actions.
    • If the Energy of a Pokémon happens to reach 0, it will lose 1 HP for every 2 EP consumed. Also, it's action pool is reduced to two per round. However, the effect of "Relax" is doubled. (From 3-5 to 6-10 EP per Relax)
    • Feel free to ask how I ref certain things, I guess I do it a bit different.


    So, I hope I fixed everything now. Let's get back to the usual order, and change the past! Again, sorry for the mistake, won't happen again. (:
    Avatar drawn by the wonderful Cynder in reference to this! Go check her other art out! ^-^

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