Alright, so this is how I'm going to do this. Every rule for moves and status conditions that is currently in effect will stay as it is. I'll go for Grey's interpretation of things, so at least until Picasso fainted, we'll have a smooth continuation. If you want me too, I could also use Grey's template, so it looks consistent, but that's up to you! I roll with mine while waiting for an answer. Also, excuse me for not completely forging a new template for a gym battle, but it's only a subref. If I ever happen to ref your Gym again, I shall forge you some awesomeness. (:
TEAM
Gym Leader Oslo vs. Emerald_Gen.3
These two dance-crazy combatants are duking it out under the following conditions! It'd be pretty cool of you read them, as people are sayin' they contain helpful information!
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Arena♦
=> Combat Disco
[ Quietly tucked away in the club district of some unspecified Norwegian city, Combat Disco has rapidly become the new face of the local nightlife. The establishment primarily consists of one rather massive dance floor with pulsating strobe lights. Numerous tables and chairs are clustered near the walls and a bar replete with all sorts of libations sits in the corner. This dance-battle fusion club is known for its eclectic repertoire of music—here, everything from cozy little acoustic ditties to explosive heavy metal outbursts to old-school video game melodies can be heard nightly. Curiously enough, the music tends to have an impact on the dancers. ]
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DQ Time♦
=> 7 days. Plenty of time!
=> Note that DQ Time only comes into effect, when one of the combatants call it.
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Rules♦
=> 3 Pokémon confronted in a 1 v 1 situation. If all three Pokémon fainted, the battle is over.
=> There's no damage cap. Get rolling!
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Additions♦
=> I'm too busy dancing, as if I could determine the one with the upper hand here.
=> The Song gets changed after every Pokémon fainted, causing different evil shenanigans.
Current Song:
Oldies [
Kansas: Carry on ]
...Prearrangements t(ツ)_/Ż...
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♣ROUND 11♣
Aaaalllright! What's up you two! Let's turn up the heat! The commands are given, while the referee starts to dance for no specified purpose. Whatever, let's focus on the Pokémon! La Princess vanishes into the shadows... or lights if you put it that way. Picasso has a hard time focussing, he knows, if he hits that next fire blast, he could get out of this battle victorious. Watching from side to side in a hectic way, he finally decides on a direction and sends out the enormous wave of flames. However, he doesn't land the hit and gets rammed from behind. Aw!
[ -0 HP | -8 EP | ~ ]
[ -9 HP | -11 EP | ~ ]
Picasso has a last trick up his sleeves. While Galvantula vanishes, he prepares for another blast of fire, but this time with extra 3,4456% fire power. Holy shit, he takes the gloves of now! He should've spend these 3% on accuracy though, as the super hot extreme fire blast misses his target completely, resulting in an easy win for the dance floor colored spider!
[ -0 HP | -8 EP | ~ ]
[ -5 HP | -10 EP | Fainted! ]------------------------------------------
...Afterwards...
Referee Notes
- Emerald_Gen.3 will release and issue his commands next!
- Leader Oslo's remaining Pokémon:
[?] - The Song played next will be Country! [ 16th Avenue ] srsly dun't judge meh I just opened a list of country songs and picked one randomly D:
For the Lazy: The name of the move you pick, has to be under 9 characters, including punctuation and spaces. - If the Energy of a Pokémon happens to reach 0, it will lose 1 HP for every 2 EP consumed. Also, it's action pool is reduced to two per round. However, the effect of "Relax" is doubled.