Sorry for the long waiting time! Completely forgot about this one.
TEAM
Techy vs. RaZoR
These two sparkling combatants duke it out under the following conditions! You might want to read them, people are rumoring they contain helpful information!
♦Arena♦
=> Indigo Plateau
[The most basic of them all. We have soft ground, indestructible surroundings and
a small lake in the middle of the arena.]
♦DQ Time♦
=> 1 week! Plenty of time.
=> Note that DQ Time instantly comes into effect, when one of the combatants call it.
♦Rules♦
=> Banned Moves: None.
=> Three Pokemon are in use, the battle is over when all three Pokémon of a trainer fainted.
=> The damage cap is set to 49%. We don't want it to be over too soon, ey?
♦Additions♦
=> The sky's blue, the ground doesn't seem off. The combatants stand on even grounds this time!
...Preparations...
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♣ROUND 17♣
We reached the climax of this battle, as Techy's last Pokémon, his Pichu enters the fray. Hell no! Kachina responds with instantly setting a light screen up, to shield herself from eletric attacks. Voltz, visibly upset about her reaction, creates a light screen of his own. Oh boy so much action!
[ Voltz | -0 HP | -6 EP | Lightscreen ] - [ Kachina | -0 HP | -6 EP | Lightscreen ]
They continue the not-damage-each-other contract as Kachina sends out a ray of flashing lights to confuse Voltz, but it ends up bouncing off his protective shield, so nothing happens at all. Again.
[ Voltz | -0 HP | -8 EP | ~ ] - [ Kachina | -0 HP | -6 EP | ~ ]
Guess what. They finally decide to attack! Kachina picks her opponent up and smashes him against the walls without leaving a single scratch! That's top notch work right there! Voltz decides that there is no point in attacking in a special way and punches the Natu in the face, knocking it back a few feet.
[ Voltz | -8 HP | -8 EP | ~ ] - [ Kachina | -14 HP | -9 EP | ~ ]
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...Afterwards...
Referee Notes
- Techy will issue his commands next!
- Unless overcome, both Lightscreens will stay in effect for 6 more actions.
- If the Energy of a Pokémon happens to reach 0, it will lose 1 HP for every 2 EP consumed. Also, it's action pool is reduced to two per round. However, the effect of "Relax" is doubled. (From 5-10 to 10-20 EP per Relax)
- Feel free to ask how I ref certain things, I guess I do it a bit different.