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Thread: Ampharos VS Darth_Jack (Ref: Puma)

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  1. #1
    heyheyhey Beginning Trainer
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    Default Re: Ampharos VS Darth_Jack (Ref: Puma)

    Flame Burst, which upon explosion should dissolve all the clones. Then Facade, finally Protect against the Whirlwind.

    Flame Burst ~ Facade ~ Protect

  2. #2
    Layout Madman Advanced Trainer
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    Default Re: Ampharos VS Darth_Jack (Ref: Puma)


    TEAM
    Ampharos vs. Darth_Jack
    These two eager combatants are duking it out under the following conditions! You might want to read them, as people are rumoring they contain helpful information!

    Arena
    => The Floating Platform
    [ A weird construct, noone knows how it was build. However, the combatants fight on a floating plattform right above the sea! It is advisable to not use moves like Dig or Earthquake, as Pokémon that fall of the edge not only loose an action, but also get light damage! ]


    DQ Time
    => 3 days. Don't start something time consuming!
    => Note that DQ Time only comes into effect, when one of the combatants call it.


    Rules
    => A simple 1 on 1, as the first Pokémon of a traienr fainted, the battle's over.
    => Damage cap is set at 45%.


    Additions
    => It seems like Darth_Jack got the upper hand with his choice, but we'll see!
    => Pokémon that fall off the plattform, loose an action and 5 HP, in addition to the damage done.


    ...Preparations...

    ------------------------------------------
    ♣ROUND 5♣

    You can't really focus in complete isolation. Goood. Charmander is having troubles focussing as well, and decides to just flame burst ALL THE THINGS.
    It seems like ALL THE THINGS is defined as Hawk Eye, as he hit the right one directly in the face while he speeds up once more. As a result, his clones vanish again. Just when he started a race against them! That's just rude!
    [ -0 HP | -8 EP | ~ ]
    [ -9 HP | -6 EP | Agility Stage One | Doppelganger (Vanished) ]


    Hawk Eye uses the gained momentum for a full speed Quick Attack, but just when he hit the Charmander, he get's damaged by another frustrating barrage, completely knocking him into the ground.
    [ -6 HP | -7 EP | ~ ]
    [ -27 HP | -4 EP | ~ ]

    Hawk Eye decides that ramming his opponent at high speed levels over and over again isn't the best way to win the fight, so he begins blowing him off the arena again. This time however, the Charmander sets up a shield to protect himself from the wind. D'aww.
    [ -0 HP; -1 HP due to fatigue | -8 EP | ~ ]
    [ -0 HP | -6 EP | Agility no more ]


    Charmander let's out a loud cry, as the Toxic inflicts enormous pain.
    [ -13 HP ]

    ------------------------------------------

    ...Afterwards...

    Referee Notes
    • Ampharos will issue his commands next, but is limited to 2 due to fatigue!
    • The poison will grow more severe next round, dealing 21% damage.
    • Let me explain this for a second. I usually add 1-3 damage per Attack up. So it differs a lot everytime you use an attack.
    • Also Jack, I don't know why, but my RNG hates you for some un-explicible reason. >->
    • If the Energy of a Pokémon happens to reach 0, it will lose 1 HP for every 2 EP consumed. Also, it's action pool is reduced to two per round. However, the effect of "Relax" is doubled.


    Avatar drawn by the wonderful Cynder in reference to this! Go check her other art out! ^-^

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