Nice to Meet You, I Will Beat You


PKMN Trainer Techy
VS.
PKMN Trainer Knight of Time

Arena
Castle Courtyard
Pretty much the same thing as Indigo Plateau, but with awesome looking castle walls and knights guarding the exits.

Stipulations
Rules:
Size: 4 vs. 4
Damage Cap: 40%
Banned Moves: Suicide Moves (Explosion, Memento, etc.)
Banned Abilites: Magic Bounce
DQ Time: 1 Week

-=- Pre-Round -=-

Techy
x4
[Alphatone][G]
52% HP
66% EN
*Clear Body*
*No Status*
[+2 Speed]

"Stop rumbling the place!"

Protect ~ Toxic ~ Meteor Mash

Knight of Time
x4
[Twinkidink][M]
72% HP
69% EN
*Early Bird*
*No Status*
[-1 Speed]

"I love this rhythm! I can shake my hips to it!"

Thunder Wave ~ Agility ~ Shadow Ball


-=- Round 3 -=-

Alphatone decides to up its defenses but changes its recourse to temporary barrier as Tweedledum shots out a weak jolt of electricity from his butt-head that bounces off harmlessly. Still, don't think lightning farts are a laughing matter.


: -0% health, -8% energy
: -0% health, -4% energy

So you wanna play the status game eh Tweedledee? Alphatone decides to shoot out a gunk of purple goo from God-knows-where in his autonomous body at the palindrome giraffe but lo and behold, one minute he's there, the next he's gone. Speedy little devil.

: -0% health, -4% energy
: -0% health, -5% energy
[+2 Spd.]

Alright, let's get some hurting done! Alphatone continues to make Twinkies see stars as it clobbers him once more with another punch. Twinki manages to retaliate with a ball of phantasmal energy that strikes Alpha straight on his head so hard his mental capacity seems to have diminished slightly! Oh but wait his Clear Body kicks in to disallow that and all is well for the chrome dome.

: -9% health, -7% energy
: -12% health, -6% energy

-=- End of Round 3 -=-

Techy
x4
[Alphatone][G]
43% HP
47% EN
*Clear Body*
*No Status*
[+2 Speed]

"Mental processes scrambled"

Knight of Time
x4
[Twinkidink][M]
60% HP
54% EN
*Early Bird*
*No Status*
[+1 Speed]

"Still seeing stars"



End of Round 3 Notes
–Sorry for the long delay fellas, I'll try my best to keep up with this.
–Once a Pokemon hits 0% EN, he/she/it will start losing 1% HP for every 2% EN spent per action. Relaxing a turn restores some EN.
Team Knight ofTime to command first next round!