Gym Battle: Secret Garden Helen Keller style!
===Stipulations/Changes===
New Gym:
Secret Garden!
Arena:
A secluded Chinese style garden, equipped with a pond, pagoda, bridges and rock paths.
Battle style:
Tournament style, Best out of 3 (subject to negotiation). Each team uses 1v1, and fight until one is defeated. The victor records a point, and both send out fresh combatants for the next round. This continues until the first team have 3 wins. Draws count as 0, so the match may go more than 9 combatants each. Pokemon that are recalled may not be used again in the gym.
After a battler is defeated, the VICTOR sends first, followed by the DEFEATED, who also ATTACKS first, despite the battle order previously.
Moves rules:
Rest and Pain split may only be used ONCE during the entire battle (Not per pokemon)! The move Ingrain will not work in the garden, but there are 2 (and ONLY 2) Ingrain roots already established, that any pokemon may grab on to at the cost of one action. Doing so grants that pokemon the benefit and drawback of Ingrain, and when that pokemon is defeated, the root retracts. Weather effecting moves will automatically fail to work, due to the fire suppression system, and abilities that affect the weather have no effect (eg: air lock and cloud nine).
Gym specials:
Fire suppression system, Ingrain bonuses (see above), Tournament style battle
Fire suppression system: A system implanted to protect the gardens. Has 6 settings. Starts at 0 (default).
0. No change. Battle acts as normal. The level of sun in this stage is equivalent to ‘Sunny day’.
1. Rain effect. Battle field under effect of Rain dance/Rain conditions.
2. Mist effect. Covers entire battle field.
3. Haze effect. Covers entire battle field.
4. Fog effect. Covers entire battle field in a thick layer of fog. Reduces accuracy by 50%.
5. Heavy Rain. Fire, ground and rock types take damage per turn. Solar beam takes an extra round to charge. Doubles the effect of Hydration, Water Dish, Swift Swim, and Dry skin. If thunder is used, its chance of being protected or Detected goes from 30% to 15%.
As stated above, weather moves, or abilities cannot be used, and attempting to use Defog during stages 2-4 will not removed the effect.
The system is activated AFTER any fire type move is used, and will go up one level for each fire type move used. It will remain at the setting it peaks at for 5 rounds, before defaulting down one level. This means that the first fire type move will still hit for normal damage, but subsequent moves will not. NOTE: The level's of the system STACK, so at level 3, you are also affected by level 2 AND level 1.
===Battlers===
Ayeun
X X X
Utropolics, F
Unburden
[ I ] 18
[ I I I I ] 44
Focus Punch x 3
Txc lvl 4
No benefit at all!
VS
Emerald Gen.3
X X X
Frosty, M
Snow Warning
[ I ] 10
[ I I I I ] 45
Synthesis~Swagger~Synthesis
Those hits are making me dizzy
SG: 1 rd
===Round 5===
It was going to be a close one. Utrop raised one hand to its head and growled, feeling the sickness in its veins. As the disoriented lizard backed away from Frosty, the snowman, Frosty raised its hands to the sky and immediately tried to synthesize some health back into its battered body. Utrop smelled the scent of chlorophyll in overdrive and roared while diving at Frosty. A fist slammed into his face, knocking the beast on his back 4 meters away. (-5)
Ut: -10E ~~~ Fr: -12E/+20H/-20H
Frosty stood up, looking at the wavering lizard. Seeing that he was holding his face again, Frosty tried to make fun of the dizzy gecko. Utrop looked at the wavering Frosty, and hissed-using that newfound anger to uppercut Frosty again. (-5)
Ut: -10E ~~~ Fr: -3E/-10H
===End Stats===
Ayeun
O X X
Utropolics, F
Unburden
[ ... ] 8
[ I I ] 24
Txc lvl 5
Not losing this fight
VS
Emerald Gen.3
X X
Frosty, M
Snow Warning
[ I ] 0
[ I I I ] 30
Done For
SG: 1 act.
Ay release, Em release and attacks.