Quietly tucked away in what is now the decaying downtown core of some unspecified Norwegian city, Combat Disco was once the face of the local nightlife. Though the dilapidated venue has long been closed to the public, rumour has it that the old dance floor is still a viable arena for daring folks who sneak inside to illicitly battle. Booting up the old sound system will reveal that the music here still has a strange influence on the dancers.
Every time a Pokemon on the field faints, the musical genre changes and brings about a new effect. Even if a Pokemon has the Soundproof ability or is battling with their fingers in their ears or is attempting to destroy our indestructible speakers, it doesn’t matter:
no Pokemon can avoid hearing the music no matter what.
Once the music ends, the accompanying effect will come to an end as well. The following is a list of the various genres and their effects:
‡ Category O ‡
Top 40: This style of music always plays from the beginning of the match until the first Pokemon faints; it possesses no additional effect
Reggae: This style of music always plays after four Pokemon have reached 0 HP; after the next Pokemon is released but before commands are issued, the Gym Leader and then the challenger will openly declare one move known by the opposing Pokemon for it to “forget” for the duration of this effect
‡ Category A ‡
Easy Listening: Both Pokemon may only use one damage-dealing super effective move per round
Punk: The first Pokemon (ie. top row or lefthand column of the reffing template) receives +4 Att/+4 Def and the second receives +4 SpA/+4 SpD
Emo: Every action there’s a 20% chance a Pokemon will disobey its trainer’s orders and use Fake Tears instead (the Pokemon will manage to use Fake Tears regardless of whatever other status effects are in play, including but not limited to Sleep or Taunt, or even if they can’t actually learn Fake Tears)
Screamo: Both Pokemon come under the effects of Torment until the music ends
Rap: Both Pokemon come under the effects of Taunt until the music ends
Tribal: An irreplaceable weather effect that negates any other existing/future weather effects occurs
‡ Category B ‡
Oldies: Attacks are either increased or decreased in power depending on the Generation of their introduction:
Generation I: +5 HP | Generation II: +3 HP | Generation III: +1
Generation IV: +/- 0 HP
Generation V: -1 HP | Generation VI: -3 HP | Generation VII: -5 HP
Dubstep: Attacks are either decreased or increased in power depending on the Generation of their introduction:
Generation I: -5 HP | Generation II: -3 HP | Generation III: -1
Generation IV: +/- 0 HP
Generation V: +1 HP | Generation VI: +3 HP | Generation VII: +5 HP
Country: Both Pokemon may only use moves with names that are nine characters or less (including spaces and punctuation)
Chiptunes: Both Pokemon can only use moves they or their previous evolution learn by TM/HM
‡ Category C ‡
Heavy Metal: Both Pokemon have their ability changed to Heavy Metal
Rock: Both Pokemon have their type changed to Rock
Polka: Both Pokemon have their ability changed randomly at the end of every round
Folk: Both Pokemon become typeless
‡ Category D ‡
Classical: In addition to their regular movepool, both Pokemon may use any move learnable by Kricketune
The choice of music, determined by the referee, is not completely random. There is a 40% chance the genre of music played will be selected from Category A, a 30% chance it will be selected from Category B, a 25% chance it will be selected from Category C and a 5% chance it will be selected from Category D. The DJ should bear this in mind while selecting music. As well, the DJ is reminded to inform the battlers what the change in music will be
before the change actually takes effect.
Though the dance floor and ceiling used to retract to accommodate Water-type Pokemon and weather effects respectively, these features have fallen into disrepair and are no longer functional. It's possible there may still be a pool of water beneath the floor. Who can say?