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Thread: Mystic_clown VS Mega Horny ref: Hyperness is a Good Thing

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  1. #1
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    Default Re: Mystic_clown VS Mega Horny ref: Hyperness is a Good Thing

    Mh..don't get all pissed off... =(

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    Default Re: Mystic_clown VS Mega Horny ref: Hyperness is a Good Thing

    pissed off? You want me to get pissed off? i'm only pod at myself!

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    Default Re: Mystic_clown VS Mega Horny ref: Hyperness is a Good Thing

    I believe DQ time is one week? And MH, you haven't posted your attacks after one week after I posted the battle. Is this counted?
    *rookie ref needs help*
    the Pokemon battling are about half HP, so....er is this considered no points or are there points?

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    Default Re: Mystic_clown VS Mega Horny ref: Hyperness is a Good Thing

    Ive been busy ill get it in shortly

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    Default Re: Mystic_clown VS Mega Horny ref: Hyperness is a Good Thing

    Ok, Cuboner, I want you to rush into Elekid with your bone and keep him down with a continous assault, and then throw him off the edge with seismic toss. Then hit both opponents with a freezing Icy Wind!

    Bone Rush ~ Seismic Toss ~ Icy Wind

    Dratini, pour some oil over them again with another powerful surf, but make sure to do it BEFORE Cuboner gets in your way. Then, light them up with a flamethrower to each!

    surf ~ Flamethroerx2

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    Default Re: Mystic_clown VS Mega Horny ref: Hyperness is a Good Thing

    er MH, just to point out to you, all four Pokemon are falling. -.- Your Cuboner won't really be able to "rush" towards Elekid(it'lll be more like some frenzied swimming) >.<

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    Default Re: Mystic_clown VS Mega Horny ref: Hyperness is a Good Thing

    Now that will look funny.

    Creeper, use a Water Pulse to push the cubone away from Rhoas, then use and Ariel Ace and try to avoid the dratini's Surf. The hit the dratini with a Nightshade to speed up its fall.

    Rhoas, use a swift before the dratini can get its Flamethrowers off, hopefully causing them to miss. Then hit both of them with a Psychic

    Creeper: Water Pulse - Ariel Ace - Nightshade

    Rhoas: Swift -Psychic (x2)
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    Default Re: Mystic_clown VS Mega Horny ref: Hyperness is a Good Thing

    sorry for the delay. I've been really busy, and my connection has been terribly screwy.
    Luckily, hols are here! I'll post up this battle by tonight hopefully. Do bear with me, very sorry. =)
    EDIT: by tomorrow. my bro just kicked me off the comp. =(

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    Default Re: Mystic_clown VS Mega Horny ref: Hyperness is a Good Thing

    Oh by the way, I decided that falling would take off 15% Hp, because 25% seems like waaaaay too much. =) Since MC left it to me to decide in the first place, I think this would be better, or the battle will end too fast.

    Mystic Clown vs Mega Horny

    Stats
    Mystic Clown
    Creeper ~ Sableye
    Hp:44%
    Energy:49%
    Status: Covered in first and second degree burns, VERY pissed off at Sean Paul.(will lose 3/4% hp every round because of burns)
    ~has no images as all were destroyed by the debris

    Rhaos ~ Elekid
    Hp: 41%
    Energy: 40%
    Status: for some reason, he’s enjoying the fun of falling.
    ~Attack +,


    Mega Horny
    Sean Paul ~ A pretty pink Dratini
    Hp:55%
    Energy: 35%
    Status: Bruised, and quite unhappy, a little confused and hallucinating, but the wind from the fall is waking him up. Also Poisoned(4-5% each round)

    Cuboner – Obviously a Cubone
    Hp:69%
    Energy: 32%
    Status: Confused and still very very angry at Rhaos,
    ~Attack ++


    Arena Status
    There isn’t a floor at the top anymore, and the top of the tower is still burning. Forget about renovations, MC, you might as well build a new home. Debris will still fall down from above once in a while, possibly causing damage to combatants below

    Trainer Issued Commands

    Mystic Clown

    Creeper
    Water Pulse<Cuboner> ~ Aerial Ace ~ Nightshade<Sean Paul>

    Rhoas
    Swift<Sean Paul> ~ Psychic<Sean Paul>~ Psychic<cuboner>

    Mega Horny

    Cuboner
    Bone Rush<Rhaos> ~ Seismic Toss<Rhaos> ~ Icy Wind<both>

    Sean Paul
    Surf ~ Flamethrower ~ Flamethrower

    [size=14pt] – Round Four –

    spiralling down in a dance of death
    The wind rushes past the four Pokemon as they obey Newton’s law of gravity, falling and falling and accelerating as they slowly inch towards maximum velocity.

    Sean Paul, shaken out of his confusion by the rushing wind all over him, makes the first move as he attempt to gather some form of moisture to direct at Creeper and Rhaos. However, there is no oil left as it has all been burnt up, and Sean Paul is helpless. Cuboner moves next, and he tries to do a Bone rush right at Rhaos. However, due to a lack of firm ground, he is unable to manoeuvre properly, and it takes him a while to get close to the Elekid.

    Creeper, seeing this, reacts with a jet of water that goes slightly wild, but manages to knock Cuboner back a bit, deterring him from reaching Rhaos (4%). Rhaos, who was enjoying the exhilarating feeling of falling, snaps back to the battle at hand with a Swift at the Dratini, that manages to hit the little Sean Paul(5%) and flips him head over tail wildly, but still they continue to fall.

    Cuboner, giving up on the Bone Club, moves on to his next attack, and finally grabs a hold on Rhaos. Due to a lack of firm ground beneath him, he finds difficulty in finding leverage with which to throw the Elekid, and only succeeds in hurling him weakly against a nearby wall(5%). Contrarily, this proves to be a very good thing for Rhaos, whose fall is slowed down considerably, and plus, he lands on a handy ledge.

    Sean Paul, rallying bravely, shoots out a stream of flame at Creeper, only slightly diverted by the wind but Creeper, reacting fast with an Aeriel Ace, manages to get out of the way in time, escaping with a few minor burns. (4%)

    By this time, Cuboner is ready with his Icy Wind, and he sends a gust of cold, freezing wind at Creeper. The effectiveness of the attack is diminished once again by the rushing winds, and all Creeper feels is an icy tingle that nonetheless does some damage. (3%)

    Rhaos, after dangling his arms and legs comfortably on his ledge for so long remembers that he has more things to do. Peering over the edge, he can see three indistinct figures, still falling. He concentrates on one, which unfortunately turns out to be Creeper, and attempts to slam Creeper into a wall using Psychic powers. Thankfully, some odd make up in Creeper’s genes make Psychic attacks useless against him, and nothing happens to the Sableye despite Rhao’s best efforts. Realising his mistake, Rhaos instead focuses on Cuboner, and, as revenge, smacks the Cubone hard against a wall(8%) and releases him again to let him continue falling.

    Sean Paul finishes his last attack with a second flamethrower aimed at Creeper, at the same time which, Creeper releases some inky dark blackness straight at Sean Paul. Waves of ghostly coldness wash through the Dratini, killing some of his cells and causing Sean Paul to start shuddering slightly.(8%). Creeper gets more burns, in addition to his old ones, but the diamond eyed Pokemon remains silent, despite the pain. (8%+4% from previous burns). More of the poison takes over the little dratini’s body, causing even more damage. (4%)




    Ending Stats
    Mystic Clown
    Creeper ~ Sableye
    Hp:25%
    Energy:27%
    Status: Covered in first and second degree burns, VERY pissed off at Sean Paul.(will lose 3/4% hp every round because of burns)
    ~

    Rhaos ~ Elekid
    Hp: 36%
    Energy: 17%
    Status: he’s feeling fine. And safe. ^_^
    ~Attack +,


    Mega Horny
    Sean Paul ~ A pretty pink Dratini
    Hp:38%
    Energy: 16%
    Status: Poisoned(4-5% each round)

    Cuboner – Obviously a Cubone
    Hp:57%
    Energy: 13%
    Status: Angry at Rhaos, exhausted
    ~Attack ++


    Arena Status
    Combatants will hit the ground right at the beginning of the next round.

    ~~~



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    Default Re: Mystic_clown VS Mega Horny ref: Hyperness is a Good Thing

    Creeper! Use an Ariel Ace to slow down your decent, and hopefully land on something nearby. Then send a Rock Tomb down onto those two and then use Protect

    Rhoas, from where you are, rain Thunder on their asses *insane laughter*

    Creeper: Ariel Ace - Rock Tomb (both) - Protect

    Rhoas: Thunder (x3)(both)
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    Default Re: Mystic_clown VS Mega Horny ref: Hyperness is a Good Thing

    (moves that dont use a ton of energy, while they waste theirs)

    Ok Sean Paul, I want you to Wrap your long tail around Rhaos and use him as a shield to absorb the shock from your fall. Then, once you hit the ground I want you to throw the held Rhaos out under one of Creeper's rocks. Finally, chill while Creeper wastes his energy with protect.

    Wrap ~ Throw ~ Relax

    Cuboner, I want you to make a big rock tomb of gears come down on Creeper, and I want you to jump in front of the thunder each time, since it wont hurt you. Relax in between.

    Rock Tomb ~ Relax ~ Relax

    (Jump in front of thunder every time he attacks Sean Paul with it, but he will also waste some of his attacks on you, since the command was to attack BOTH opponents.)

  12. #12
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    Default Re: Mystic_clown VS Mega Horny ref: Hyperness is a Good Thing

    =( MH, please do read the reffing properly, cos... RHAOS is currently on a ledge waaaay high up, whereas Sean Paul is falling like crazy. It's kinda impossible that he can reach Rhaos with a Wrap.

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    Default Re: Mystic_clown VS Mega Horny ref: Hyperness is a Good Thing

    Yes, but he isn't yet. At the bottom of your reffing it says they havent hit land yet.

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    Default Re: Mystic_clown VS Mega Horny ref: Hyperness is a Good Thing

    Yeah, but Rhaos landed on the ledge sometime in the middle of the previous round, and then the other Pokemon have already continued falling(at an acceleration of 9.81 meters per second =P until they reach maximum/terminal velocity that is), and near the end of that previous round, Rhaos already had difficulty picking out the Pokemon properly, to the point that he mistakenly used Psychic on his own teammate.

    so yeah, Sean Paul isn't very long, he can't reach Rhaos with his tail to wrap him. >.<

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    Default Re: Mystic_clown VS Mega Horny ref: Hyperness is a Good Thing

    Then I'll wrap Creeper instead.

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    Default Re: Mystic_clown VS Mega Horny ref: Hyperness is a Good Thing

    Mystic Clown vs Mega Horny


    Stats
    Mystic Clown
    Creeper ~ Sableye
    Hp:25%
    Energy:27%
    Status: Covered in first and second degree burns, VERY pissed off at Sean Paul.(will lose 3/4% hp every round because of burns)
    ~

    Rhaos ~ Elekid
    Hp: 36%
    Energy: 17%
    Status: he’s feeling fine. And safe. ^_^
    ~Attack +,


    Mega Horny
    Sean Paul ~ A pretty pink Dratini
    Hp:38%
    Energy: 16%
    Status: Poisoned(4-5% each round)

    Cuboner – Obviously a Cubone
    Hp:57%
    Energy: 13%
    Status: Angry at Rhaos, exhausted
    ~Attack ++



    Arena Status
    There isn’t a floor at the top anymore, and the top of the tower is still burning. Forget about renovations, MC, you might as well build a new home. Debris will still fall down from above once in a while, possibly causing damage to combatants below.

    Trainer Issued Commands

    Mystic Clown

    Creeper
    Aeriel Ace ~ Rock Tomb(both) ~ Protect

    Rhoas
    Thunder ~ Thunder ~ Thunder

    Mega Horny

    Cuboner
    Rock Tomb ~ Relax ~ Relax

    Sean Paul
    Wrap ~ Throw ~ Relax

    [size=14pt] – Round Five –


    Just before they hit the ground, Creeper rallies with a hasty Aeriel Ace, and he manages to slow his fall, but the cunning Sean Paul, having manoeuvred closer to him, grabs him with his tail, entwining the Sableye as well as he can. Unable to support both their weight, Creeper crashes on a nearby platform, but the damage suffered by both is minimized greatly. (6% to each since Sean Paul barely had time to grab onto Creeper, much less push his below to absorb the shock of the impact and whatnot). Cuboner, the only on left falling, lands with a heavy crash, falling through the wooden floor. Huge clouds of dust fly up, obstructing the view of every Pokemon around. (15% damage to Cuboner)

    From above, Rhaos peers down, and he sees nothing but dust. Shrugging, he randomly shoots down a bolt of lightning, that succeeds in clearing up the dust, but has no other effect.

    Cuboner climbs out of the hole he made, and, coughing, isn’t able to see too well because some dust got into his eyes, but, true to his trainer’s commands, he stomps the ground, and attempts to use Rock Tomb, but since he can’t see, he is unable to focus on his victim, ie Creeper.

    Sean Paul, unsure of what to do, obeys his trainer and just throws the held Creeper away.(2% damage)Creeper, seeing that he is free, moves on to his next attack, and he stomps his own foot into the ground, and two large rocks from the earth beneath the tower rise up, and entomb both Sean Paul and Cuboner completely.

    Drained almost completely of his energy, Creeper slumps forward, with a faint Protect shield around him.

    Rhaos, peering down again, sees two brown tombs, and a glowing light of Protect, and realises that its his fellow team member. However, since he has been given the order, he uses two more Thunders on the two Tombs, with no apparent effect. Spent, the Elekid lays down his head, and loses himself into blissful unconsciousness.

    Creeper, as he lies down exhausted, feels his various aches and pains, and the burns take their full effect, sapping him of more life, and the last of his energy. He too slips away, lost, and his eyes shut, letting him rest, at long last.





    Ending Stats
    Mystic Clown
    Creeper ~ Sableye
    Hp:0%
    Energy:0%
    Status: FAINTED
    ~

    Rhaos ~ Elekid
    Hp: 0%
    Energy: 0%
    Status: FAINTED


    Mega Horny
    Sean Paul ~ A pretty pink Dratini
    Hp:27%
    Energy: 7%
    Status:ENTOMBED! But that ain’t important anymore, is it?

    Cuboner – Obviously a Cubone
    Hp:42%
    Energy: 9%
    Status: ENTOMBED!
    ~Attack ++


    ~~~
    Gah, what a tiring battle. It’s ended though..sooooo…
    *dishes out the points*
    To MH – 4 points
    To MC – 2 points and an offer to help rebuild his home
    To HIAGT – 4 points

    Run along and go put your points in the bank now. Haha, and to MH, sorry for disagreeing with you so much throughout. And thank you to both of you for letting me ref(and finish) my first two on two battle. =)

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    Default Re: Mystic_clown VS Mega Horny ref: Hyperness is a Good Thing

    My home! *falls to his knees* You mainiacs! You blew it up! (okay, so technecaly our pokemon blew it up, so what?)

    *sighs* well, at least I got some points.
    I'm in your dimensions, screwing with your reality!


  18. #18
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    Default Re: Mystic_clown VS Mega Horny ref: Hyperness is a Good Thing

    My offer to help you rebuild it still stands.. hmmmm...
    *waves a referee's magic wand, with which she can write up many magical things...*
    M_C's house is back to the way it was! =), unburnt and all. ^_^

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    Default Re: Mystic_clown VS Mega Horny ref: Hyperness is a Good Thing

    Dont worry about it. All the new refs get like, butchered and feel terrible in terms of criticism, but we're really trying to help, and even with it i still havent gotten much better ^^ Great match MC, and Great Reffing. Peace.

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    Default Re: Mystic_clown VS Mega Horny ref: Hyperness is a Good Thing

    It's a tag team, so it's 2, 2 and 1
    T_M_L

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    Default Re: Mystic_clown VS Mega Horny ref: Hyperness is a Good Thing

    TML, you mean the points???

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    Default Re: Mystic_clown VS Mega Horny ref: Hyperness is a Good Thing

    yea, we get two each, MC gets one.

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