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Thread: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

  1. #41

    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    Ok, time to go with the plan I've been waiting to use...Outkast, since Callomuso will be relaxing, start with a Toxic, follow up by Teleporting behind Cal, and finish with Zap Cannon...
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  2. #42
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    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    Interesting - I forgot Abra got ZC in GSC. Watch out Cal! I just hope zap cannons low accuracy is detered further by having to teleport :O

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  3. #43

    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    Well, it worked the first time, this is the same scenario that PAR'd him
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  4. #44
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    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    Sometimes, things change..

    [center]Post-Battle Stats
    Outkast (M Abra)
    Health: 45%
    Energy: 58%
    Status: Poisoned by Toxic (took 8% damage.) Attempting to get the license plate of that passing truck.

    Callomuso (M Octillery)
    Health: 73%
    Energy: 52%
    Status: Paralyzed. Attacks requiring motion have 50% chance of succeeding. Catching his breath.

    Callomuso and Chris 2.0
    Relax~Flamethrower~Water Pulse
    Outkast and DD
    Toxic~Teleport~Zap Cannon

    Round Six, Begin!

    After a full-power Hyper Beam, Callomuso is more than thankful at being given the chance to relax. He rests on his side, taking slow breaths. However, his break interrupted in the form of a large glob of toxins, courtesy of Outkast. Callomuso takes the Toxic head on, his face growing green.

    Annoyed, the Octillery sits up with an effort, wipes the poisonous residue off of his face, and spits out a stream of flame which shoots quickly at the Abra. Outkast quickly teleports, panicked, but not before he is singed by the fire. He didn’t expect the attack to come so quickly, and didn't count on his opponent's anger.

    He appears a split second later behind the Octillery. Callomuso is wary of this tactic, as it had been performed only a few rounds ago, and turns. Anxious, Outkast creates a hurried Zap Cannon and fires the ball of lightning at his opponent. The Octillery anticipates the move, and as a result, is only grazed by the thunder attack. Annoyed, Callomuso delivers a Water Pulse point blank, pushing Outkast backwards. What’s worse, the poison in his system reaches new heights in agony. Round Six comes to a close…

    [center]Post-Battle Stats
    Outkast (M Abra)
    Health: 20%
    Energy: 58%
    Status: Poisoned by Toxic (took 16% damage.) Wheezing.

    Callomuso (M Octillery)
    Health: 63%
    Energy: 52%
    Status: Paralyzed. Attacks requiring motion have 50% chance of succeeding. Poisoned by Toxic (3%, doubles each round.) Angry at Outkast.
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  5. #45

    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    I didn't get lucky there, I was hoping Cal being 50% unable to turn around would have worked, oh well, attacks will come in a lil bit, little bro's bday today.
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  6. #46

    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    Outkast, this has to work...Flash Cal, then follow up with 1-2 combo Thunderpunches!!
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  7. #47
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    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    That poisons going to really hurt Abra this round. I want you to relax with your eyes closed and use swift x2. That should knock him out.

    Relax -- Swift x2 (close eyes)

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  8. #48
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    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    Decided I'd try reffing in a different way. Should help keep things nice and neat, and keep me organized. As always, lemme know if something's wrong.

    [center]Post-Battle Stats
    Outkast (M Abra)
    Health: 20%
    Energy: 58%
    Status: Poisoned by Toxic.

    Callomuso (M Octillery)
    Health: 63%
    Energy: 52%
    Status: Paralyzed. Attacks requiring motion have 50% chance of succeeding. Poisoned by Toxic (3%, doubles each round.)

    Outkast and DD
    Flash~Thunderpunch~Thunderpunch

    Callomuso and Chris 2.0
    Relax~Swift~Swift

    Round Seven, Begin!
    Outkast winces as the toxins in his system reach his lungs, and he is suddenly sure that he doesn’t have much time left. Eager to end this as quick as he can, he holds up a finger (a la ET) and creates a brilliant flash of light from the tip (-4% energy). Callomuso’s eyes close just as the Flash begins, keeping his eyes from seeing anything more than a brief flare of light.(+4% energy)

    Grunting- a third of his attack has failed- Outkast wastes no time in charging his opponent, charging lightning in the palm of his right hand. Callomuso opens his eyes just in time to see the Abra charging him, a crazed grin on his face. Panicked, the octopus hurriedly fires off a ray of stars (5% damage, -4% energy). Outkast grunts in pain, but barely wobbles, nailing the Octillery right in the skull. (9% damage, -7% energy) By now, Callomuso has felt so much electricity that his frazzled nerves barely register the attack.

    Outkast, much closer now, takes a swing with his left hand. A point-blank Swift to the eyes, however (5% damage, -4% energy) throws off his aim, and the second Thunderpunch is only a glancing blow. (6% damage, -7% energy) However, the second blow to his nervous system deepens his paralysis, and Callomuso finds it much harder to move his neck.

    Suddenly, the Abra’s throat constricts, coated by a gummy, black liquid, and Outkast coughs up poison. Taking a look at his hands, Outkast faints dead away, the poison finishing the job. (32% damage) Callomuso grins, then grunts, feeling those same toxins working through his own system. (6% damage) Round Seven comes to a close…

    [center]Post-Battle Stats
    Outkast (M Abra)
    Health: 0%
    Energy: 0%
    Status: Toxic’d!

    Callomuso (M Octillery)
    Health: 57%
    Energy: 48%
    Status: Paralyzed. Attacks requiring motion have 50% chance of succeeding, and Cal can’t move too well, either. Poisoned by Toxic.


    Note: Cal's paralysis will not only affect attacks, but all motion as well, which means evasion is going to be hit or miss.

    DD sends.
    Chris attacks.
    DD attacks.
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  9. #49
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    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    DD sends out
    I attack
    DD attacks

    I can't order attacks against the unknown can I

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  10. #50

    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    Good job Outkast, return for a long rest!
    Now, to avenge you will be...Feizhi(F KKahn)
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  11. #51
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    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    I guessed you'd use KKhan...it was either this or Chansey. Ok Cal let's keep calm. Attack with sludge bomb x2, and end with a fire blast

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  12. #52
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    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    Whoops. Heh, should've thought of that.
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  13. #53

    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    lol, I only have 5, so with Abra out, KKahn,Chansey,Gastly,Castform
    the last 2 haven't battled, granted I just got Castform, and I am a very heavy KKahn/Chansey user, she'll be a Blissey as soon as I get the points, and 2 other pokes I want...

    Anyways, have to get a new pool stick, and now is my free time to go to the store without my 6yo bro, so I'll post when I get home...I am trying something a little different with Kahn...
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  14. #54

    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    Alright Feizhi, we were going to use a plan I wanted to earlier, but rethought potential downfalls...It's time to play catch up, start with a Sing(learns in XD), then follow up with a Rock Tomb since the ground should be dry from the sun being out bright for so long, and finish with Fissure, seeing as Cal isn't going anywhere with being tombed and Par'd...
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  15. #55
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    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    Problems (I suspect there might be), bring to me.
    [center]Post-Battle Stats
    Feizhi (M Kangaskhan)
    Health: 100%
    Energy: 100%
    Status: Feeling cool.

    Callomuso (M Octillery)
    Health: 57%
    Energy: 48%
    Status: Paralyzed. Attacks requiring motion have 50% chance of succeeding, and Cal can’t move too well, either. Poisoned by Toxic.

    Feizhi and DD
    Sing~Rock Tomb~Fissure

    Callomuso and Chris 2.0
    Sludge Bomb~Sludge Bomb~Fire Blast

    Round Eight, Begin!
    Callomuso spits a large glob of toxin, relying on moves that only require him to aim. The attack succeeds, striking Feizhi in the chest. (8% damage, -6% energy) Feizhi, however, has bigger plans. He wipes the poison away distractedly, before singing a slow, soft tune usually reserved for Kanga young. The relaxing song calms Callomuso, soothing his battle fatigued muscles, and the Octillery slips off into slumber. (-3% energy)

    Snickering, Feizhi stomps the ground, calling upon mental powers to bend the earth to his command. As if on cue, three large spires of rock shift and crack, jutting upwards from the earth and encasing Callomuso. (5% damage, -4% energy) The shifting and jumble awakens Callomuso from his sleep, and the Octillery wakes in darkness.

    Feizhi grits his teeth and smashes one foot into the ground again, hard enough to leave an imprint of his foot. The ground reacts catastrophically, a large crack radiating outwards from the point of impact, which grows larger and larger. (-15% energy)A gaping chasm is opening up below the panicking Callomuso’ tentacles, but in his current state, there is no escape. The earth yawns open, and the shackles of the Rock Tomb fall away. With them tumbles Callomuso, whose muscles refuse to respond. His trainer is quick enough to return the Octillery to his Pokeball before Callomuso falls into the abyss. However, by returning his Pokemon, Callomuso is as good as knocked out.

    [center]Post-Battle Stats
    Feizhi (M Kangaskhan)
    Health: 92%
    Energy: 78%
    Status: Fine.

    Callomuso (M Octillery)
    Health: 0%
    Energy: 0%
    Status: Fissure’d.

    I went by the game descrip of Fissure, which is an OHKO. If there is a problem, I'd be happy doing a re-reffing.

    EDIT: Health.
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  16. #56
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    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    I was actually quite pleased with your reffing of fissure. Its EXTREMELY inaccurate, but in my time in ASB I've never seen it actually hit. It shows that even if the odds are low, the chance of it hitting is still very plausible.

    Ok Cal good work in your first battle. So you know, I send out, DD attacks, I retalliate.

    I will use Saurio, my [M] Tropius. Lets go!

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  17. #57

    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    Wow, I've never seen it succeed before, that was interesting!!

    Feizhi, time to be cautious of a flying giant plant? Ok, Safeguard, then, if tropius tries to come close and hit you, Counter it, if tropius tries to hit you from afar, Flamethrower the attack and tropius if you can.
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  18. #58
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    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    Leech seed when it safeguards. Next take to the skies and use earthquake x2.

    Leech Seed -- Earthquake x2

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  19. #59
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    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    [center]Post-Battle Stats
    Feizhi (M Kangaskhan)
    Health: 100%
    Energy: 100%
    Status: Feeling cool.

    Saurio (M Tropius)
    Health: 100%
    Energy: 100%
    Status: Fine

    Feizhi and DD
    Safeguard~Counter/Flamethrower~Counter/Flamethrower

    Saurio and Chris 2.0
    Leech Seed~Earthquake~Earthquake

    Round Nine, Begin!
    Though Callomuso’s trainer is stunned that Fissure succeeded, he makes his new choice fairly quickly. A large Tropius by the name of Saurio is released onto the field, bringing with it the sweet aroma of fresh fruit. Both Pokemon are safely to the right of the gaping crack in the earth. Orders are issued, and the battle continues.

    Feizhi chooses to take the defensive, raising a shimmering shield of energy which should protect him from status afflictions. (-5% energy)Tropius gives his leaves a good shake, and pushes off to the ground. Miraculously, it seems this plant can fly! He zooms low over the Kangaskhan, seeds dropping from his leaves in flight. The seeds sprinkle over Feizhi and begin to dig their way into his skin, burrowing like…Digletts in dirt, I suppose. (-4% energy)

    A bit bothered by the seeds but continuing his commands, Feizhi inhales sharply and exhales, releasing a great stream of flame. At he does so, Saurio is already diving to the ground, and the blast deals a glancing blow. (7% damage, -6% energy) His two front feet strike the ground, dealing another blow to the weary earth, which begins to tremble. (8% damage, -7% energy)

    Feizhi struggles to find his footing, taking aim once more at the airborne dinosaur. This time, Saurio is a bit smarter and lands a bit farther away, and the fire attack does minimal damage over such range. (6% damage, -6% energy) The Earthquake is just as effective as ever, though, and the Fissure deepens and widens from the damage. (8% damage, -7% energy) The Leech Seed, having burrowed far enough, saps energy from Feizhi, restoring Saurio. (4% damage, +4 health) Round Nine comes to a close…

    [center]Post-Battle Stats
    Feizhi (M Kangaskhan)
    Health: 80%
    Energy: 61%
    Status: Fine.Safeguard lasts 5 rounds.

    Saurio (M Tropius)
    Health: 91%
    Energy: 82%
    Status: Fine.

    Notes from the Ref:
    The Fissure has deepened from the effects of Earthquake. Any Pokemon falling in loses 10% health, plus they must find a way back out.

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  20. #60
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    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    Good work Saurio. Lace a sweet scent in with a whirlwind and blast the combo down on KKhan. That should quell any motives to battle and the winds should keep any fire attacks. Then finish with a Magical Leaf. Stay airbourne through the round and use gust on any status effects. If Kkhan gets close repel it with bullet seed.

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  21. #61

    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    Attacks shall be posted in the morning...Sorry, being booted off a lot...
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  22. #62

    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    Feizhi, see if you can't halt that flying weed with a Disable, it should actually bring it earthbound, as it's a heavy object, being disabled from anything, quickly get on it's back, then Flamethrower those leafy wings, up close, fire plus leaf wings should = loss of flying, then finish with a Seismic toss into the abyss(hole).
    If the flying jolly green giant isn't earthbound, then Send up a blizzard, follow up with Icy wind to try and freeze it down, or it's wings solid
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  23. #63
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    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    Utter carnage :-/ haha interesting strategy.

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  24. #64

    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    I know, unfortunately, when I get my lazy butt to post, I'm always in an aggressive mood, so, while it could turn out to work great like fissure, it'll probably kill my energy consumption. x.x
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  25. #65
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    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    [center]Post-Battle Stats
    Feizhi (M Kangaskhan)
    Health: 80%
    Energy: 61%
    Status: Seeded (-4% health each round, returns to Saurio).Safeguard lasts 4 rounds.

    Saurio (M Tropius)
    Health: 91%
    Energy: 82%
    Status: Fine

    Saurio and Chris 2.0
    Sweet Scent+Whirlwind~Magical Leaf/Bullet Seed
    Feizhi and DD
    Disable~Flamethrower~Seismic Toss

    Round Ten, Begin!
    The battle continues after a slight delay. The flying dinosaur, Saurio, gives his leaves another shake, hovering in mid-air. Slowly, a greenish powder begins to sprinkle out, drifting on the air. Saurio spins his leaves as fast as he can, pushing the powder like a fan. (-8% energy) Feizhi’s eyes narrow against the wind, his nose filling with the intoxicating scent. Still, he clasps his hands as if in prayer. A moment later, Saurio gives a cry of shock: his body has stiffened up, crackling with a scarlet energy. He hits the ground with a crash, unable to keep aloft. (-5%(+3 from fall) damage, -6% energy)

    Feizhi chuckles and stomps over to the downed Saurio, leaping atop of before the dinosaur can escape. His head tilts upward, gathering flame within his belly. As he does so, Saurio’s mouth works frantically. Several hard seeds from Saurio’s leaves are in his mouth, hardening due to the saliva, and he spits them out just as Feizhi is ready to fire. A few seeds pelt Feizhi in his vulnerable neck, throwing off his aim slightly. (5% damage, -4% energy) Still, Feizhi’s flame is enough to incinerate the remaining seeds and scorch the left side of Saurio’s body. (9% damage, 7% energy)

    Continuing his assault, Feizhi slides off of the dinosaur and grabs hold of his back legs. Slowly, he begins to spin in a circle, trying to build up momentum. Unfortunately, the Tropius is quite heavy, and there is no way that the Kangaskhan can toss the 200-something pound Pokemon like he’s weightless. Also, the effects of the Sweet Scent dulls his muscles. Feizhi settles for throwing the dinosaur as far as he can, a little short of the Fissure.(5% damage, -8% energy) Round Ten comes to a close…

    [center]Post-Battle Stats
    Feizhi (M Kangaskhan)
    Health: 71%
    Energy: 40%
    Status: Dulled by Sweet Scent. Attack requiring muscle will be weakened for 1 round.Safeguards last four rounds.

    Saurio (M Tropius)
    Health: 73%
    Energy: 70%
    Status: Wings on left side in tatters. Full-blown flight is impossible, but it may be able to glide short distances.

    EDIT: Forgot Leech Seed. Practice makes perfect, etc.
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  26. #66
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    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    Thanks for the reffing...just a few points:

    -disabling the use of wings (large wings at that) would use a lot of energy. I think you had it just about right. But for future rounds where Saurio is disabled, Feizhi will be using energy still to maintain the disability. Probably not as much as when it was first used though.

    -8% for Seismic toss is far too much, considering it was weakened by sweet scent/Tropius' weight AND Tropius is a flying type so seismic toss is not very effective.


    Thats all off the top of my head...it was a good reffing though and the energy/HP loss is very good for reference. Thanks Ace64!

    Your turn DD!

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  27. #67

    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    the wings I don't believe are being disabled anymore, one is in tatters, from being burnt, and I could swear I've seen a smaller pokemon use seismic toss on a bigger one successfully before, KKahn is only 30 or so pounds lighter, and a muscular pokemon, oh and she is a female, lol, just caught it.

    EDIT: Tropius is exactly 44.10 lbs heavier than kkahn, and since the RBY/GSC thing is down, I can't give the description of ST, but after spinning, gravity makes things much lighter, accuracy, on the other hand, would be the hard part, all in timing.
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  28. #68
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    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    KKhan is a lot more fatigued than Tropius too though. And sweet scent adds to the problem.

    Your turn to post attacks

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  29. #69
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    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    Ah. At first, the damage was partly due to Tropius' weight- he hit the ground pretty hard, because he's quite heavy, but I forgot to factor in for type. Fighting isn't too effective on grass or flying, so the attack is weakened. Energy cost will stay the same, though, because being bigger doesn't mean lifting is easier. The wings are no longer disabled, either.

    Anyhow, edited.
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  30. #70

    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    Feizhi, you like that aroma, think of it like food, smells even better cooked!!
    We're on the defensive for now...
    Depending on the weather:
    If it is raining/hailing, use Icy wind if Tropius attacks from afar, Ice beam if it comes close
    If it is Sunny or normal(no weather move used), Flamethrower if attacks come from far, or if it comes close, firepunch
    If sandstorm, try to foresight to find your target, then Aerial Ace
    If you have to, focus more on any attacks coming at you rather than Tropius, if you hit it too, that's a bonus.
    If no attacks, relax...
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  31. #71
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    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    Is KKhan still leeched? Anyway I hope KKhans concentration isnt affected by those big orders.

    Saurio use a razor wind from afar to deal damage to KKhan and blow away any flames. Then use giga drain and toxic.

    Razor Wind -- Giga Drain -- Toxic

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  32. #72

    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    Well, Toxic won't work, as in the first round of Feizhi Vs. Saurio, she used Safeguard, and it worked, also, I don't think Feizhi will be anymore confused, than a pokemon trying to create winds with a torn up wing, that should hurt quite a bit.
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  33. #73
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    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    Agh! Careless of me, I should have included the Safeguard in the reffing. Though,I'm glad you notice now..
    As for the rest...we'll see.
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  34. #74
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    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    Quote Originally Posted by Dark Dragonite
    I don't think Feizhi will be anymore confused, than a pokemon trying to create winds with a torn up wing, that should hurt quite a bit.
    Touche

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  35. #75

    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    Lol, not to spam up the match, but I appreciate having an opponent who is better at battling, and an equal, if not better at the other parts of ASBing, whatever happens, I have the utmost respect for you, it is a pleasure to do battle.
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  36. #76
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    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    Note: Giga Drain is slightly different, as I don't think Saurio has any tentacles/vines to speak of. Either way, the effect is the same.

    [center]Post-Battle Stats
    Feizhi (M Kangaskhan)
    Health: 71%
    Energy: 40%
    Status: Dulled by Sweet Scent. Attack requiring muscle will be weakened for 1 round.Safeguard lasts 3 rounds.

    Saurio (M Tropius)
    Health: 73%
    Energy: 70%
    Status: Wings on left side in tatters. Full-blown flight is impossible, but it may be able to glide short distances. Safeguard lasts three rounds.

    Feizhi and DD
    Flamethrower/Fire Punch x 3
    Subs: Youdontwannaknow.
    Saurio and Chris 2.0
    Razor Wind~Giga Drain~Toxic

    Round Eleven, Begin!
    Feizhi’s eyes narrow, his brow wrinkles. What’s going on? His trainer is asking for way too much, and it’s hard to make sense of the commands. Talk about planning for a worst-case scenario. He’s still puzzling things over when a gust of air strikes him, as sharp as a dagger, albeit weakened. (6% damage, -6% energy)An attack from afar! With a big grin on his face, Feizhi releases a Flamethrower as the wind is dying down. The fire is fanned slightly off course, but he still manages a hit on the dinosaur. (6% damage, -6% energy.)

    Saurio charges forward, his leaves glimmering slightly in the sun. Feizhi holds his ground, studying his opponent. Is this an attack from afar or close up? Saurio bellows as he lowers his shoulders and plows into Feizhi, his leaves leaving a sticky, stinging residue. (9% damage, -6% energy, 4% health returned.) Growling, Feizhi throws a flaming right cross, pushing Saurio back. (5% damage, -5% energy)

    Saurio falls back, snatching a odd-looking seed from his leaves. He chews it slowly, aims, and spits it out at Feizhi. The seed cracks open, releasing a viscous, dark liquid. Poison!(-4% energy) Unfortunately, the Toxic dissipates on Feizhi’s Safeguard. Continuing forward, Feizhi throws another Fire Punch, though his muscles prevent him from the full effect. (5% damage, -5% energy) This time, the punch manages to burn Saurio. As Feizhi backs off, he can feel his energy sapped away by the Leech Seed in his system.
    [center]Post-Battle Stats
    Feizhi (M Kangaskhan)
    Health: 56%
    Energy: 24%
    Status: Muscles return to normal. Tiring.Safeguard lasts 3 rounds.

    Saurio (M Tropius)
    Health: 62%
    Energy: 54%
    Status: Wings on left side in tatters. Full-blown flight is impossible, but it may be able to glide short distances. Burned
    (-3% health per round, attack drops slightly.)
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  37. #77

    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    I would also like to say thanks to Ace64, you're a great ref, efficient, and fast, thanks!!
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  38. #78
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    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    Crap forgot about safeguard.

    Saurio use earthquake, then attack with razor leaf and end with stomp.

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  39. #79

    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    Feizhi, Ice Beam when that flying plant tries to shake things up, maybe we'll get lucky and it will fall in the fissure it's near, follow up with a Blizzard to freeze Saurio and halt those leaves, finish with a Counter on that stomp, see if you can throw it in the hole.
    I know you're tired, hang in one more round girl!!
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  40. #80
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    Default Re: Dark Dragonite Vs. Chris 2.0 Ref: Ace64

    Comments, concerns, blah.

    [center]Post-Battle Stats
    Feizhi (M Kangaskhan)
    Health: 56%
    Energy: 24%
    Status: Tiring. Safeguard lasts 2 rounds.

    Saurio (M Tropius)
    Health: 62%
    Energy: 54%
    Status: Wings on left side in tatters. Full-blown flight is impossible, but it may be able to glide short distances. Burned (-3% health per round, attack drops slightly.)

    Saurio and Chris 2.0
    Earthquake~Razor Leaf~Stomp
    Feizhi and DD
    Ice Beam~Blizzard~Counter

    Round Twelve, Begin!
    Saurio rears back on his hind legs slowly, before crashing forward, his front legs slamming into the ground. The reverberations in the earth serve to widen the Fissure, and shake up Feizhi, knocking the tired Kangaskhan onto his knees. (8% damage, -7% energy) Nonetheless, Feizhi concentrates subzero energy in the palm of his hand, and fires it towards Saurio, DBZ style. (9% damage, -8% energy) The blast doesn’t really push Saurio backwards, as it’s too heavy, but it does deal some damage.

    Saurio’s teeth begin to chatter, and he shakes, trying to build up some heat and gather his energy. At the same time, Feizhi inhales slowly, gathering icy energy in the pit of his belly. Saurio’s attack comes first in a volley of slicing leaves. (7% damage, -6% energy) Before the volley finishes though, Feizhi unleashes an icy storm of doomz that blasts the remaining leaves away and slams into the shivering dinosaur. (11% energy, -10% energy)

    Even colder now, Saurio runs forward as quick as he can, trying to force blood into his numb muscles. Feizhi prepares himself, watching the charging plant carefully. As Saurio lifts his feet to strike, the Kangaskhan springs into action, delivering a double-hammer blow into Saurio’s underside. (13% damage, -9% energy) Saurio goes flying back with a grunt, but Feizhi is still struck by the Stomp. (7% damage, -6% energy) Feizhi sways on his feet a few moments longer, trying to still his swimming vision, but it’s no good. The Kangaskhan has put up a good fight, but he falls to the earth, utterly drained of energy.
    [center]Post-Battle Stats
    Feizhi (M Kangaskhan)
    Health: 0%
    Energy: 0%
    Status: Fainted.

    Saurio (M Tropius)
    Health: 26%
    Energy: 35%
    Status: Feeling very tired, but happy.

    ---
    Nice reffing for you guys. It was a well-fought battle. I really don't like energy KO's. I think I may take a page out of Elec Man's book and stop using them.

    Ref recieves four points.
    Chris 2.0 recieves four points.
    DD recieves 2 points.
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