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Thread: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)

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  1. #1
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)

    Ok, Dratini, use Sleep Talk until you wake up, then swich to Twister and throw it tword the armor.

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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)


    *Mike Mysterio Vs. DarkestLight*
    XOOO| XOOO


    *Banned Moves and Music*

    Banned moves: None

    Ablities: Off

    Music: The Kimono-girl Theme.

    *Arena*

    Gym
    Temple of the Yoroi

    You finished climbing the mountain of stairs to reach this ancient training ground. A solitary pagoda-style roofed home awaits you at the top. Entering this space, you only see darkness, until the torches flare up on their own in a square, outlining the edges of the arena.

    Along the walls however, is the "ace in the hole" so to speak. There are 9 armors in total, standing around the arena, as if to judge the match for themselves. At any time, they may come to life and join in the battle. They will stay in the battle no longer than 2 rounds, and will inflict comparable damage to either enemy using only Normal, Fighting and well Steel attacks (since I mean, its armor...). Or they may aid in some sort of healing endeavor (cure blindness, remove poison, stuff like that) depending on how the armor wants to act..

    However, if you are clever enough to harness the power of the Armor-you will gain that Armor for the rest of the 2 round Period. All attacks by the opponent will still hit the wearer for normal damage (You don't gain a resistance to grass if yer wearing the Fire armor, bascially.) with the exception of Normal attacks (that will be halved.). Harnessing the armor means to think like the armor at the exact same time.

    You will be able to use the Armor's signature elemental attack at any time until the Armor departs. Once that attack is used-the armor will lose most of its power and return to the edge of the arena. You will also need an action to recharge (Its a *ridiculously overpowered* combo move basically) and an orb will light up in its corresponding color....

    ....the secret of the orbs however, remains a mystery...

    The armors and attacks are:

    Wildfire (Fire)~Flare Up Now (Flare Blitz+Blast Burn)
    Torrent (Water)~Super Wave Smasher (Crabhammer+Hydro Cannon)
    HardRock (Rock)~Iron Rock Crusher (Rock Slide+Rock Wrecker)
    Hailo (Electric)~Thunderbolt Cut (Charge+Thunder+Volt Tackle)
    Strata (Flying)~Arrow Shock Wave (Aeroblast+Hyper Beam)
    Shadow (Dark)~Black Lightning Slash (Faint Attack+Dark Pulse)
    Illusion (Psychic)~Web of Deception (Trick Room+Psychic)
    Wrath (Steel)~Quake With Fear (Gyro Ball+Magnet Bomb)
    Delusion (Poison)~Snake Fang Strike (Cross Poison+Toxic*)

    Badge
    Kikoutei Badge. Its said to help achieve balance of the warrior's heart with the world.


    *Stats*

    Dratini / Dratini (m)
    Health: IIIIIIIIIIIIIIIIIIII (63%)
    Energy: IIIIIIIIIIIIIIIIIIII (65%)
    Status: FFS man! You want my nuts to freeze?


    Darwin / Kangaskhan (m)
    Health: IIIIIIIIIIIIIIIIIIII (92%)
    Energy: IIIIIIIIIIIIIIIIIIII (78%)
    Status: Pride-ass mthfkr.

    *Trainer Issued Commands*

    Team Mysterio:

    Sleeptalk ~ Sleeptalk ~ Sleeptalk
    Sub: Twister

    *
    Team Yoroi:

    Safeguard ~ Outrage ~ Outrage

    *Round Eight Begins*

    Darwin gets ready for this round and puts up a protective veil around himself; shiny! Meanwhile, Dratini is wandering around looking at the scary armors. He wants to sleeptalk, but then remembers that he's awake, so whips up a Twister, picks up the kangeroo pokemon and throws it near the armors, hitting the red one.

    (MM: -3EN / DL: -4EN -4HP)

    With the armors coming nearer and his foe laughing at him, Darwin goes into an Outrage and starts trashing about. Dratini is shocked and tries another Twister, but this time Darwin went right through it and smashed Dratini back. Two armors close up on Darwin and deliver powerful kicks in his back. Awtch.

    (MM: -3EN -13HP / DL: -9EN |-12HP FGT|)

    This doesn't stop Darwin, though, no no no, he just rushed over again pounds Dratini into hell. Poor little dragon. Darwin is like a madman! The armors stand aside for now as Dratini goes for a payback, with another twister! Darwin gets smashed into the two armors again as they glare at the fallen behemoth..

    (MM: -3EN -13HP / DL: -9EN -4HP)

    *Results*

    Dratini / Dratini (m)
    Health: IIIIIIIIIIIIIIIIIIII (37%)
    Energy: IIIIIIIIIIIIIIIIIIII (56%)
    Status: He's gone balistic!


    Darwin / Kangaskhan (m)
    Health: IIIIIIIIIIIIIIIIIIII (72%)
    Energy: IIIIIIIIIIIIIIIIIIII (56%)
    Status: Pound yo ass g00d.
    Safeguard up two more rounds.
    *Other Remarks*

    - Mike attacks first.
    - The two armor-kicks were fighting-typed attacks (kinda like Low kick).
    - A pokemon that reaches 0EN will stop following all orders given; and will have to Relax an entire round (meaning three actions) to regain an energy balance of +20EN.


  3. #3
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)

    Ok, Dratini, use Flamethrower, then cool it down with a Ice Beam, last use a Thunder Bolt.

  4. #4
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)

    Alright, he keeps throwing us into them. Fine then. We'll shut him down with..

    Oh, I got a Safeguard! Pfft no, to hell with you. Avalanche every time you are hit with something n_n. Two/three hits should kill it.

    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)


    *Mike Mysterio Vs. DarkestLight*
    XOOO| XOOO


    *Banned Moves and Music*

    Banned moves: None

    Ablities: Off

    Music: The Kimono-girl Theme.

    *Arena*

    Gym
    Temple of the Yoroi

    You finished climbing the mountain of stairs to reach this ancient training ground. A solitary pagoda-style roofed home awaits you at the top. Entering this space, you only see darkness, until the torches flare up on their own in a square, outlining the edges of the arena.

    Along the walls however, is the "ace in the hole" so to speak. There are 9 armors in total, standing around the arena, as if to judge the match for themselves. At any time, they may come to life and join in the battle. They will stay in the battle no longer than 2 rounds, and will inflict comparable damage to either enemy using only Normal, Fighting and well Steel attacks (since I mean, its armor...). Or they may aid in some sort of healing endeavor (cure blindness, remove poison, stuff like that) depending on how the armor wants to act..

    However, if you are clever enough to harness the power of the Armor-you will gain that Armor for the rest of the 2 round Period. All attacks by the opponent will still hit the wearer for normal damage (You don't gain a resistance to grass if yer wearing the Fire armor, bascially.) with the exception of Normal attacks (that will be halved.). Harnessing the armor means to think like the armor at the exact same time.

    You will be able to use the Armor's signature elemental attack at any time until the Armor departs. Once that attack is used-the armor will lose most of its power and return to the edge of the arena. You will also need an action to recharge (Its a *ridiculously overpowered* combo move basically) and an orb will light up in its corresponding color....

    ....the secret of the orbs however, remains a mystery...

    The armors and attacks are:

    Wildfire (Fire)~Flare Up Now (Flare Blitz+Blast Burn)
    Torrent (Water)~Super Wave Smasher (Crabhammer+Hydro Cannon)
    HardRock (Rock)~Iron Rock Crusher (Rock Slide+Rock Wrecker)
    Hailo (Electric)~Thunderbolt Cut (Charge+Thunder+Volt Tackle)
    Strata (Flying)~Arrow Shock Wave (Aeroblast+Hyper Beam)
    Shadow (Dark)~Black Lightning Slash (Faint Attack+Dark Pulse)
    Illusion (Psychic)~Web of Deception (Trick Room+Psychic)
    Wrath (Steel)~Quake With Fear (Gyro Ball+Magnet Bomb)
    Delusion (Poison)~Snake Fang Strike (Cross Poison+Toxic*)

    Badge
    Kikoutei Badge. Its said to help achieve balance of the warrior's heart with the world.


    *Stats*

    Dratini / Dratini (m)
    Health: IIIIIIIIIIIIIIIIIIII (37%)
    Energy: IIIIIIIIIIIIIIIIIIII (56%)
    Status: He's gone balistic!


    Darwin / Kangaskhan (m)
    Health: IIIIIIIIIIIIIIIIIIII (72%)
    Energy: IIIIIIIIIIIIIIIIIIII (56%)
    Status: Pound yo ass g00d.
    Safeguard up two more rounds.

    *Trainer Issued Commands*

    Team Mysterio:

    Flamethrower ~ Icebeam ~ Thunderbolt

    *
    Team Yoroi:

    Avalanche ~ Avalanche ~ Avalanche

    *Round Nine Begins*

    Darwin is still on the ground, and Dratini makes good notice of that. He lifts his mouth upwards and quickly produces crimson-orange flames in it. Dratini releases the attack and Darwin gets blasted downwards on the ground by the impact. Gritting his teeth, Darwin starts to collect energy while Dratini smiles, but as soon as Darwin gets up the armors hold him down, battering away. Darwin gets the fufl load, and swears revenge on Dratini for knocking him into the armors multiple times. A maniacal laugh is heard, but when we look at Dratini we find him staring blankly.

    (MM: -7EN / DL: -2EN -9HP |-6HP FGT|)

    Darwin gets up after his armor-escapade and runs a bit further to escape the aggresive army but gets hit by and incoming Icebeam! His left foot frozen to the ground, Darwin gets really angry now. He collects the energy from before, while his eyes go blue (cf. Blizzard) and he unleashes a giant Avalanche coming from the top of the frozen temple. Dratini just swallows and gets buried under.

    (MM: -7EN -14HP / DL: -9EN -9HP)

    The armors are intimitated by the display of power and take a rest for now, leaving Darwin alone. Dratini however, had no such plans. Squirming his way underneath the ice, popping up and firing a well placed Thunderbolt at Darwin. Dratini smiled, but didn't count on a pissed off Avalanche again. Dratini was buried and didn't gave any signs of movement.

    (MM: -7EN -14HP / DL: -9EN -9HP)

    *Results*

    Dratini / Dratini (m)
    Health: IIIIIIIIIIIIIIIIIIII (9%)
    Energy: IIIIIIIIIIIIIIIIIIII (35%)
    Status: I can't breath! And I'm cold..


    Darwin / Kangaskhan (m)
    Health: IIIIIIIIIIIIIIIIIIII (39%)
    Energy: IIIIIIIIIIIIIIIIIIII (36%)
    Status: Bloody dragon.
    Safeguard up one more rounds.

    *Other Remarks*

    - DL attacks first.
    - The armor-punches were mixed normal and fighting-type attacks (-6HP).
    - A pokemon that reaches 0EN will stop following all orders given; and will have to Relax an entire round (meaning three actions) to regain an energy balance of +20EN.

    Last edited by MeLoVeGhOsTs; 31st May 2010 at 10:05 AM.

  6. #6
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)

    >> There are a million counters to this. I'm gonna make this quick. If you get hit by Dratini, Avalanche(x 3); otherwise Ice Beam x 3.

    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  7. #7
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)

    Damn, ok use a Extreamspeed+Dragon Rush+Outrage to hurt that damn thing.

  8. #8
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)


    *Mike Mysterio Vs. DarkestLight*
    XXOO| XOOO


    *Banned Moves and Music*

    Banned moves: None

    Ablities: Off

    Music: The Kimono-girl Theme.

    *Arena*

    Gym
    Temple of the Yoroi

    You finished climbing the mountain of stairs to reach this ancient training ground. A solitary pagoda-style roofed home awaits you at the top. Entering this space, you only see darkness, until the torches flare up on their own in a square, outlining the edges of the arena.

    Along the walls however, is the "ace in the hole" so to speak. There are 9 armors in total, standing around the arena, as if to judge the match for themselves. At any time, they may come to life and join in the battle. They will stay in the battle no longer than 2 rounds, and will inflict comparable damage to either enemy using only Normal, Fighting and well Steel attacks (since I mean, its armor...). Or they may aid in some sort of healing endeavor (cure blindness, remove poison, stuff like that) depending on how the armor wants to act..

    However, if you are clever enough to harness the power of the Armor-you will gain that Armor for the rest of the 2 round Period. All attacks by the opponent will still hit the wearer for normal damage (You don't gain a resistance to grass if yer wearing the Fire armor, bascially.) with the exception of Normal attacks (that will be halved.). Harnessing the armor means to think like the armor at the exact same time.

    You will be able to use the Armor's signature elemental attack at any time until the Armor departs. Once that attack is used-the armor will lose most of its power and return to the edge of the arena. You will also need an action to recharge (Its a *ridiculously overpowered* combo move basically) and an orb will light up in its corresponding color....

    ....the secret of the orbs however, remains a mystery...

    The armors and attacks are:

    Wildfire (Fire)~Flare Up Now (Flare Blitz+Blast Burn)
    Torrent (Water)~Super Wave Smasher (Crabhammer+Hydro Cannon)
    HardRock (Rock)~Iron Rock Crusher (Rock Slide+Rock Wrecker)
    Hailo (Electric)~Thunderbolt Cut (Charge+Thunder+Volt Tackle)
    Strata (Flying)~Arrow Shock Wave (Aeroblast+Hyper Beam)
    Shadow (Dark)~Black Lightning Slash (Faint Attack+Dark Pulse)
    Illusion (Psychic)~Web of Deception (Trick Room+Psychic)
    Wrath (Steel)~Quake With Fear (Gyro Ball+Magnet Bomb)
    Delusion (Poison)~Snake Fang Strike (Cross Poison+Toxic*)

    Badge
    Kikoutei Badge. Its said to help achieve balance of the warrior's heart with the world.


    *Stats*

    Dratini / Dratini (m)
    Health: IIIIIIIIIIIIIIIIIIII (9%)
    Energy: IIIIIIIIIIIIIIIIIIII (35%)
    Status: I can't breath! And I'm cold..


    Darwin / Kangaskhan (m)
    Health: IIIIIIIIIIIIIIIIIIII (39%)
    Energy: IIIIIIIIIIIIIIIIIIII (36%)
    Status: Bloody dragon.
    Safeguard up one more rounds.

    *Trainer Issued Commands*

    Team Mysterio:

    Extremespeed + Dragon Rush + Outrage

    *
    Team Yoroi:

    Avalanche ~ Avalanche ~ Avalanche

    *Round Ten begins*

    Darwin was ready to finish the slithering dragon once for all, but before he even realised where Dratini was, Dratini dashed out of a snow in a purple flash (followed with a battle cry like none other!) and blasted his body into Darwin in a fiery rage. After that, Dratini just lay there, his final move depleted. In an act of revenge, Darwin finally finished the dragon with a last Avalanche. As the snow runs over Dratini's body, we bow our heads in respect to a great little dragon who faced the dictatorish behemoth of tiranny.

    (MM: -16EN -9HP / DL: -9EN -21HP)

    *Results*

    Dratini / Dratini (m)
    Health: IIIIIIIIIIIIIIIIIIII (100%)
    Energy: IIIIIIIIIIIIIIIIIIII (100%)
    Status: Fainted


    Darwin / Kangaskhan (m)
    Health: IIIIIIIIIIIIIIIIIIII (18%)
    Energy: IIIIIIIIIIIIIIIIIIII (27%)
    Status: In soviet russia whisky drinks you!

    *Other Remarks*

    - Mike sends out and attacks.
    - A pokemon that reaches 0EN will stop following all orders given; and will have to Relax an entire round (meaning three actions) to regain an energy balance of +20EN.


  9. #9
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)

    Ok, I'll send out Jade (my shiny female Sceptile).

    Jade, use a Focus Blast, then a Energy Ball, then another Focus Blast.

  10. #10
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)

    OoOH. I remember Jade! Well, Focus Blast is lame. So Fake it out, then Double Team, and then Fire Blast. We use Ice last time, so let's get some damage in by switching it up.

    Fake out~Double Team~Fire Blast

    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  11. #11
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)


    *Mike Mysterio Vs. DarkestLight*
    XXOO|XXOO


    *Banned Moves and Music*

    Banned moves: None

    Ablities: Off

    Music: The Kimono-girl Theme.

    *Arena*

    Gym
    Temple of the Yoroi

    You finished climbing the mountain of stairs to reach this ancient training ground. A solitary pagoda-style roofed home awaits you at the top. Entering this space, you only see darkness, until the torches flare up on their own in a square, outlining the edges of the arena.

    Along the walls however, is the "ace in the hole" so to speak. There are 9 armors in total, standing around the arena, as if to judge the match for themselves. At any time, they may come to life and join in the battle. They will stay in the battle no longer than 2 rounds, and will inflict comparable damage to either enemy using only Normal, Fighting and well Steel attacks (since I mean, its armor...). Or they may aid in some sort of healing endeavor (cure blindness, remove poison, stuff like that) depending on how the armor wants to act..

    However, if you are clever enough to harness the power of the Armor-you will gain that Armor for the rest of the 2 round Period. All attacks by the opponent will still hit the wearer for normal damage (You don't gain a resistance to grass if yer wearing the Fire armor, bascially.) with the exception of Normal attacks (that will be halved.). Harnessing the armor means to think like the armor at the exact same time.

    You will be able to use the Armor's signature elemental attack at any time until the Armor departs. Once that attack is used-the armor will lose most of its power and return to the edge of the arena. You will also need an action to recharge (Its a *ridiculously overpowered* combo move basically) and an orb will light up in its corresponding color....

    ....the secret of the orbs however, remains a mystery...

    The armors and attacks are:

    Wildfire (Fire)~Flare Up Now (Flare Blitz+Blast Burn)
    Torrent (Water)~Super Wave Smasher (Crabhammer+Hydro Cannon)
    HardRock (Rock)~Iron Rock Crusher (Rock Slide+Rock Wrecker)
    Hailo (Electric)~Thunderbolt Cut (Charge+Thunder+Volt Tackle)
    Strata (Flying)~Arrow Shock Wave (Aeroblast+Hyper Beam)
    Shadow (Dark)~Black Lightning Slash (Faint Attack+Dark Pulse)
    Illusion (Psychic)~Web of Deception (Trick Room+Psychic)
    Wrath (Steel)~Quake With Fear (Gyro Ball+Magnet Bomb)
    Delusion (Poison)~Snake Fang Strike (Cross Poison+Toxic*)

    Badge
    Kikoutei Badge. Its said to help achieve balance of the warrior's heart with the world.


    *Stats*

    Jade / Sceptile (f)
    Health: IIIIIIIIIIIIIIIIIIII (100%)
    Energy: IIIIIIIIIIIIIIIIIIII (100%)
    Status: Ready to go.


    Darwin / Kangaskhan (m)
    Health: IIIIIIIIIIIIIIIIIIII (18%)
    Energy: IIIIIIIIIIIIIIIIIIII (27%)
    Status: In soviet russia whisky drinks you!

    *Trainer Issued Commands*

    Team Mysterio:

    Focusblast ~ Energy Ball ~ Focusblast

    *
    Team Yoroi:

    Fake Out ~ Double Team ~ Fire Blast

    *Round Eleven begins*

    Out comes Mike's new pokemon; Jade. Jade is fullgrown shiny female Sceptile and she's kicking it oldskool! She checks out the area and the opponent, but sees only a blur as Darwin smacks her in a speedy assault, flinching her in the progress. Wtf?

    (MM: -4HP / DL: -5EN)

    Darwin is breathing heavily, but manages a smile at the fazed Jade. Jade slaps herself back to reality and loads up an energyball inside her hands. The grassy green energy forms a nice orb, but suddenly there are a dozen Kangas rolling and hopping around. Fuck! She carefully closes her eyes and picks one. BAM! Off goes the ball and it goes...goes...goes, right through a clone. Jade sighs. Nice try.

    (MM: -7EN / DL: -5EN)

    Darwin is now going for an offensive and loads up flames (just like Dratini did before); whilst Jade is watching him, this time with her eyes open. She notices the lack of footprints of the clones in the snow and smiles. However, meanwhile Darwin had adjusted his aim and unleashed a giant fire cross over the snow, melting it in the progress and hiting Jade at full power! Jade gets out hurt, but alive; and starts her plan. She prepares her Focusblast, looks closely and aims for the real Kanga! OOOF, that must've hurt since Darwin isn't getting up after this. Knock out!

    (MM: -9EN -18HP / DL: -9EN -18HP)

    *Results*

    Jade / Sceptile (f)
    Health: IIIIIIIIIIIIIIIIIIII (78%)
    Energy: IIIIIIIIIIIIIIIIIIII (84%)
    Status: Hot!


    Darwin / Kangaskhan (m)
    Health: IIIIIIIIIIIIIIIIIIII (0%)
    Energy: IIIIIIIIIIIIIIIIIIII (0%)
    Status: Fainted.

    *Other Remarks*

    - DL sends out and attacks.
    - A pokemon that reaches 0EN will stop following all orders given; and will have to Relax an entire round (meaning three actions) to regain an energy balance of +20EN.


  12. #12
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)

    Ok. We're onto my third. Damn you Mike and your hyper agile squad.

    Who the hell else would be cool for my Gym? Hrm...I got a Bird and a Norm...not using a Steel...so...Oooh! Magicman, my Alakazam. I never battled with you.

    But yer stupid fast, so Fire Punch~Ice Punch~Psycho Cut. Sub in Magic Coat if any silly statuses come your way.

    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  13. #13
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)

    Jade, use Night Slash three times on that thing.

  14. #14
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)


    *Mike Mysterio Vs. DarkestLight*
    XXOO|XXOO


    *Banned Moves and Music*

    Banned moves: None

    Ablities: Off

    Music: The Kimono-girl Theme.

    *Arena*

    Gym
    Temple of the Yoroi

    You finished climbing the mountain of stairs to reach this ancient training ground. A solitary pagoda-style roofed home awaits you at the top. Entering this space, you only see darkness, until the torches flare up on their own in a square, outlining the edges of the arena.

    Along the walls however, is the "ace in the hole" so to speak. There are 9 armors in total, standing around the arena, as if to judge the match for themselves. At any time, they may come to life and join in the battle. They will stay in the battle no longer than 2 rounds, and will inflict comparable damage to either enemy using only Normal, Fighting and well Steel attacks (since I mean, its armor...). Or they may aid in some sort of healing endeavor (cure blindness, remove poison, stuff like that) depending on how the armor wants to act..

    However, if you are clever enough to harness the power of the Armor-you will gain that Armor for the rest of the 2 round Period. All attacks by the opponent will still hit the wearer for normal damage (You don't gain a resistance to grass if yer wearing the Fire armor, bascially.) with the exception of Normal attacks (that will be halved.). Harnessing the armor means to think like the armor at the exact same time.

    You will be able to use the Armor's signature elemental attack at any time until the Armor departs. Once that attack is used-the armor will lose most of its power and return to the edge of the arena. You will also need an action to recharge (Its a *ridiculously overpowered* combo move basically) and an orb will light up in its corresponding color....

    ....the secret of the orbs however, remains a mystery...

    The armors and attacks are:

    Wildfire (Fire)~Flare Up Now (Flare Blitz+Blast Burn)
    Torrent (Water)~Super Wave Smasher (Crabhammer+Hydro Cannon)
    HardRock (Rock)~Iron Rock Crusher (Rock Slide+Rock Wrecker)
    Hailo (Electric)~Thunderbolt Cut (Charge+Thunder+Volt Tackle)
    Strata (Flying)~Arrow Shock Wave (Aeroblast+Hyper Beam)
    Shadow (Dark)~Black Lightning Slash (Faint Attack+Dark Pulse)
    Illusion (Psychic)~Web of Deception (Trick Room+Psychic)
    Wrath (Steel)~Quake With Fear (Gyro Ball+Magnet Bomb)
    Delusion (Poison)~Snake Fang Strike (Cross Poison+Toxic*)

    Badge
    Kikoutei Badge. Its said to help achieve balance of the warrior's heart with the world.


    *Stats*

    Jade / Sceptile (f)
    Health: IIIIIIIIIIIIIIIIIIII (78%)
    Energy: IIIIIIIIIIIIIIIIIIII (84%)
    Status: Hot!


    Magicman / Alakazam (m)
    Health: IIIIIIIIIIIIIIIIIIII (100%)
    Energy: IIIIIIIIIIIIIIIIIIII (100%)
    Status: Ready to go.

    *Trainer Issued Commands*

    Team Mysterio:

    Nightslash ~ Nightslash ~ Nightslash

    *
    Team Yoroi:

    Firepunch ~ Icepunch ~ Psycho Cut
    Sub: Magic Coat

    *Round Twelve begins*

    Darwin got royally smashed by that Focusblast, and now it's Magicman's time to take revenge. Out he comes, and with fire in his eys! Wait, make that his hands; as he smashes his fiery fist into Jade. Jade gets caught by surprise a little as the fire hurts her skin more after Darwin's fireblast, but quickly retaliates with a Night Slash. The darkinduced claws hurt Magicman's frail body as he winces.

    (MM: -8EN -11HP / DL: -6EN -14HP)

    Both pokemon glare at eachother and dissapear in a flash of light. Hoping to beat eachother to it, they load up their attacks; Jade her claws and Magicman his fist (this time with sparkly icy coating!) and smash into eachother. Both have well placed their attack as we can see on Jade's left left (its a bit chilly) and Magicman's scratched torso. They both curse at eachother. Damn stubborn pokemon.

    (MM: -8EN -10HP/ DL: -6EN -14HP)

    This time however, Magicman has enough of the punches. Time to slice baby! He quickly gathers a load of psychic energy and collects it in his spoon. Then he rushes over to Jade while he slashes his spoon from the sky to the ground, creating a psycho-slash that hits Jade perfectly. In response Jade attacks with another Night slash. Magicman's torso is pretty damaged..

    (MM: -8EN -9HP / DL: -8EN -14HP)

    *Results*

    Jade / Sceptile (f)
    Health: IIIIIIIIIIIIIIIIIIII (48%)
    Energy: IIIIIIIIIIIIIIIIIIII (60%)
    Status: I am the supreme ruler.


    Magicman / Alakazam (m)
    Health: IIIIIIIIIIIIIIIIIIII (58%)
    Energy: IIIIIIIIIIIIIIIIIIII (80%)
    Status: MY FUCKING CHEST!

    *Other Remarks*

    - Mike attacks first.
    - A pokemon that reaches 0EN will stop following all orders given; and will have to Relax an entire round (meaning three actions) to regain an energy balance of +20EN.


  15. #15
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)

    Jade, use Night Slash, then X-Sicssor, last use another Night Slash.

  16. #16
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)

    He wants to go hard. And here I thought I was being nice. Fine then

    Double Team~Fire Punch~Ice Punch. Weird how such a good Spec Attacker gets no heavy duty SPA moves..

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  17. #17
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)

    Backflip kick.

    No worries Mike, I just talked to Muggles, he'll get this up tonight (in like a few hours.)

    i Judge your entertainment!
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  18. #18
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)

    Cool.

  19. #19
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)

    Sorry guys, forgot again..


    *Mike Mysterio Vs. DarkestLight*
    XXOO|XXOO


    *Banned Moves and Music*

    Banned moves: None

    Ablities: Off

    Music: The Kimono-girl Theme.

    *Arena*

    Gym
    Temple of the Yoroi

    You finished climbing the mountain of stairs to reach this ancient training ground. A solitary pagoda-style roofed home awaits you at the top. Entering this space, you only see darkness, until the torches flare up on their own in a square, outlining the edges of the arena.

    Along the walls however, is the "ace in the hole" so to speak. There are 9 armors in total, standing around the arena, as if to judge the match for themselves. At any time, they may come to life and join in the battle. They will stay in the battle no longer than 2 rounds, and will inflict comparable damage to either enemy using only Normal, Fighting and well Steel attacks (since I mean, its armor...). Or they may aid in some sort of healing endeavor (cure blindness, remove poison, stuff like that) depending on how the armor wants to act..

    However, if you are clever enough to harness the power of the Armor-you will gain that Armor for the rest of the 2 round Period. All attacks by the opponent will still hit the wearer for normal damage (You don't gain a resistance to grass if yer wearing the Fire armor, bascially.) with the exception of Normal attacks (that will be halved.). Harnessing the armor means to think like the armor at the exact same time.

    You will be able to use the Armor's signature elemental attack at any time until the Armor departs. Once that attack is used-the armor will lose most of its power and return to the edge of the arena. You will also need an action to recharge (Its a *ridiculously overpowered* combo move basically) and an orb will light up in its corresponding color....

    ....the secret of the orbs however, remains a mystery...

    The armors and attacks are:

    Wildfire (Fire)~Flare Up Now (Flare Blitz+Blast Burn)
    Torrent (Water)~Super Wave Smasher (Crabhammer+Hydro Cannon)
    HardRock (Rock)~Iron Rock Crusher (Rock Slide+Rock Wrecker)
    Hailo (Electric)~Thunderbolt Cut (Charge+Thunder+Volt Tackle)
    Strata (Flying)~Arrow Shock Wave (Aeroblast+Hyper Beam)
    Shadow (Dark)~Black Lightning Slash (Faint Attack+Dark Pulse)
    Illusion (Psychic)~Web of Deception (Trick Room+Psychic)
    Wrath (Steel)~Quake With Fear (Gyro Ball+Magnet Bomb)
    Delusion (Poison)~Snake Fang Strike (Cross Poison+Toxic*)

    Badge
    Kikoutei Badge. Its said to help achieve balance of the warrior's heart with the world.


    *Stats*

    Jade / Sceptile (f)
    Health: IIIIIIIIIIIIIIIIIIII (29%)
    Energy: IIIIIIIIIIIIIIIIIIII (36%)
    Status: Frostbite, noes!


    Magicman / Alakazam (m)
    Health: IIIIIIIIIIIIIIIIIIII (30%)
    Energy: IIIIIIIIIIIIIIIIIIII (61%)
    Status: Heart..almost..falling..out.


    *Trainer Issued Commands*

    Team Mysterio:

    Dig ~ Undig ~ Nightslash

    *
    Team Yoroi:

    Signalbeam ~ Ice Punch~ Firepunch

    *Round Thirteen begins*

    MM is literally bleeding from all the scratches and craters on his chest, but nonetheless carries out DL's commands without any hesitation. A lightgreen, brownish visable aura surrounds the psychic pokemon as he shoots a concentrated beam of sparkling energy, through his spoons (which he held in a cross formation). Jade however had already starting digging into the ground. Light damage was inflicted by the beam, which hit Jade in the foot again. The ice around the foot was now gone, but that foot isn't looking good o_o.

    (MM: -2EN -3HP / DL: -6EN)

    In a direct response, Jade had - with injuries - managed to dig quite fast and had located herself beneath the Alakazam. She drove through the earth and made a devestating blow on the fragile body of Magicman. Magicman was hurt badly now, but telepathically lifted himself up in the air to deliver a icecoated punch on the lizard. Jade cried out since the pain was becoming a limiting factor.

    (MM: -6EN -12HP/ DL: -8EN -7HP)

    In another vicious frontal attack, both pokemon hit eachother with a supereffective attack. Jade using her darkbased Slash attack again, while Magicman went for another elemental punch (fire this time). That strike looks like the end of both the pokemon. Oh, no it's not. They're alive! Their bodies broken however.

    (MM: -8EN -12HP / DL: -8EN -14HP)

    The ice around the temple is starting to melt.

    *Results*

    Jade / Sceptile (f)
    Health: IIIIIIIIIIIIIIIIIIII (2%)
    Energy: IIIIIIIIIIIIIIIIIIII (20%)
    Status: Can't stand!


    Magicman / Alakazam (m)
    Health: IIIIIIIIIIIIIIIIIIII (9%)
    Energy: IIIIIIIIIIIIIIIIIIII (39%)
    Status: Stubborn lizard >-|

    *Other Remarks*

    - Mike attacks first.
    - A pokemon that reaches 0EN will stop following all orders given; and will have to Relax an entire round (meaning three actions) to regain an energy balance of +20EN.

    Last edited by MeLoVeGhOsTs; 9th June 2010 at 11:12 AM.

  20. #20
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)

    Well, I can see how this will turn out.

    Signal Beam~Ice Punch~Fire Punch.

    However, if he tries to heal himself, use Recover.

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  21. #21
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)

    Jade, Dig down to avoid the attack, then Dig up and hit that thing, lsat use a Night Slash.

  22. #22
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)

    I accidently erased the previous round when I was writing.. Sorry for that.

    Sorry guys, forgot again..


    *Mike Mysterio Vs. DarkestLight*
    XXOO|XXOO


    *Banned Moves and Music*

    Banned moves: None

    Ablities: Off

    Music: The Kimono-girl Theme.

    *Arena*

    Gym
    Temple of the Yoroi

    You finished climbing the mountain of stairs to reach this ancient training ground. A solitary pagoda-style roofed home awaits you at the top. Entering this space, you only see darkness, until the torches flare up on their own in a square, outlining the edges of the arena.

    Along the walls however, is the "ace in the hole" so to speak. There are 9 armors in total, standing around the arena, as if to judge the match for themselves. At any time, they may come to life and join in the battle. They will stay in the battle no longer than 2 rounds, and will inflict comparable damage to either enemy using only Normal, Fighting and well Steel attacks (since I mean, its armor...). Or they may aid in some sort of healing endeavor (cure blindness, remove poison, stuff like that) depending on how the armor wants to act..

    However, if you are clever enough to harness the power of the Armor-you will gain that Armor for the rest of the 2 round Period. All attacks by the opponent will still hit the wearer for normal damage (You don't gain a resistance to grass if yer wearing the Fire armor, bascially.) with the exception of Normal attacks (that will be halved.). Harnessing the armor means to think like the armor at the exact same time.

    You will be able to use the Armor's signature elemental attack at any time until the Armor departs. Once that attack is used-the armor will lose most of its power and return to the edge of the arena. You will also need an action to recharge (Its a *ridiculously overpowered* combo move basically) and an orb will light up in its corresponding color....

    ....the secret of the orbs however, remains a mystery...

    The armors and attacks are:

    Wildfire (Fire)~Flare Up Now (Flare Blitz+Blast Burn)
    Torrent (Water)~Super Wave Smasher (Crabhammer+Hydro Cannon)
    HardRock (Rock)~Iron Rock Crusher (Rock Slide+Rock Wrecker)
    Hailo (Electric)~Thunderbolt Cut (Charge+Thunder+Volt Tackle)
    Strata (Flying)~Arrow Shock Wave (Aeroblast+Hyper Beam)
    Shadow (Dark)~Black Lightning Slash (Faint Attack+Dark Pulse)
    Illusion (Psychic)~Web of Deception (Trick Room+Psychic)
    Wrath (Steel)~Quake With Fear (Gyro Ball+Magnet Bomb)
    Delusion (Poison)~Snake Fang Strike (Cross Poison+Toxic*)

    Badge
    Kikoutei Badge. Its said to help achieve balance of the warrior's heart with the world.


    *Stats*

    Jade / Sceptile (f)
    Health: IIIIIIIIIIIIIIIIIIII (29%)
    Energy: IIIIIIIIIIIIIIIIIIII (36%)
    Status: Frostbite, noes!


    Magicman / Alakazam (m)
    Health: IIIIIIIIIIIIIIIIIIII (30%)
    Energy: IIIIIIIIIIIIIIIIIIII (61%)
    Status: Heart..almost..falling..out.


    *Trainer Issued Commands*

    Team Mysterio:

    Dig ~ Undig ~ Nightslash

    *
    Team Yoroi:

    Signalbeam ~ Ice Punch~ Firepunch

    *Round Thirteen begins*

    MM is literally bleeding from all the scratches and craters on his chest, but nonetheless carries out DL's commands without any hesitation. A lightgreen, brownish visable aura surrounds the psychic pokemon as he shoots a concentrated beam of sparkling energy, through his spoons (which he held in a cross formation). Jade however had already starting digging into the ground. Light damage was inflicted by the beam, which hit Jade in the foot again. The ice around the foot was now gone, but that foot isn't looking good o_o.

    (MM: -2EN -3HP / DL: -6EN)

    In a direct response, Jade had - with injuries - managed to dig quite fast and had located herself beneath the Alakazam. She drove through the earth and made a devestating blow on the fragile body of Magicman. Magicman was hurt badly now, but telepathically lifted himself up in the air to deliver a icecoated punch on the lizard. Jade cried out since the pain was becoming a limiting factor.

    (MM: -6EN -12HP/ DL: -8EN -7HP)

    In another vicious frontal attack, both pokemon hit eachother with a supereffective attack. Jade using her darkbased Slash attack again, while Magicman went for another elemental punch (fire this time). That strike looks like the end of both the pokemon. Oh, no it's not. They're alive! Their bodies broken however.

    (MM: -8EN -12HP / DL: -8EN -14HP)

    The ice around the temple is starting to melt.

    *Results*

    Jade / Sceptile (f)
    Health: IIIIIIIIIIIIIIIIIIII (2%)
    Energy: IIIIIIIIIIIIIIIIIIII (20%)
    Status: Can't stand!


    Magicman / Alakazam (m)
    Health: IIIIIIIIIIIIIIIIIIII (9%)
    Energy: IIIIIIIIIIIIIIIIIIII (39%)
    Status: Stubborn lizard >-|

    *Other Remarks*

    - Mike attacks first.
    - Heavy hitting here guys!
    - A pokemon that reaches 0EN will stop following all orders given; and will have to Relax an entire round (meaning three actions) to regain an energy balance of +20EN.

  23. #23
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)

    Jade, use Quick Attack+Night Slash, then use a X-Sicssor.

  24. #24
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)

    Hrm. Got me in a tight spot here.

    So I'ma be horrible.

    Protect against that combo. Teleport away from the X-Scissor. End with Recover. I wanna be kinda healthy for his fourth

    Protect~Teleport~Recover

    i Judge your entertainment!
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    From textsfromlastnight.com:

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  25. #25
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)


    *Mike Mysterio Vs. DarkestLight*
    XXOO|XXOO


    *Banned Moves and Music*

    Banned moves: None

    Ablities: Off

    Music: The Kimono-girl Theme.

    *Arena*

    Gym
    Temple of the Yoroi

    You finished climbing the mountain of stairs to reach this ancient training ground. A solitary pagoda-style roofed home awaits you at the top. Entering this space, you only see darkness, until the torches flare up on their own in a square, outlining the edges of the arena.

    Along the walls however, is the "ace in the hole" so to speak. There are 9 armors in total, standing around the arena, as if to judge the match for themselves. At any time, they may come to life and join in the battle. They will stay in the battle no longer than 2 rounds, and will inflict comparable damage to either enemy using only Normal, Fighting and well Steel attacks (since I mean, its armor...). Or they may aid in some sort of healing endeavor (cure blindness, remove poison, stuff like that) depending on how the armor wants to act..

    However, if you are clever enough to harness the power of the Armor-you will gain that Armor for the rest of the 2 round Period. All attacks by the opponent will still hit the wearer for normal damage (You don't gain a resistance to grass if yer wearing the Fire armor, bascially.) with the exception of Normal attacks (that will be halved.). Harnessing the armor means to think like the armor at the exact same time.

    You will be able to use the Armor's signature elemental attack at any time until the Armor departs. Once that attack is used-the armor will lose most of its power and return to the edge of the arena. You will also need an action to recharge (Its a *ridiculously overpowered* combo move basically) and an orb will light up in its corresponding color....

    ....the secret of the orbs however, remains a mystery...

    The armors and attacks are:

    Wildfire (Fire)~Flare Up Now (Flare Blitz+Blast Burn)
    Torrent (Water)~Super Wave Smasher (Crabhammer+Hydro Cannon)
    HardRock (Rock)~Iron Rock Crusher (Rock Slide+Rock Wrecker)
    Hailo (Electric)~Thunderbolt Cut (Charge+Thunder+Volt Tackle)
    Strata (Flying)~Arrow Shock Wave (Aeroblast+Hyper Beam)
    Shadow (Dark)~Black Lightning Slash (Faint Attack+Dark Pulse)
    Illusion (Psychic)~Web of Deception (Trick Room+Psychic)
    Wrath (Steel)~Quake With Fear (Gyro Ball+Magnet Bomb)
    Delusion (Poison)~Snake Fang Strike (Cross Poison+Toxic*)

    Badge
    Kikoutei Badge. Its said to help achieve balance of the warrior's heart with the world.


    *Stats*

    Jade / Sceptile (f)
    Health: IIIIIIIIIIIIIIIIIIII (2%)
    Energy: IIIIIIIIIIIIIIIIIIII (20%)
    Status: Can't stand!


    Magicman / Alakazam (m)
    Health: IIIIIIIIIIIIIIIIIIII (9%)
    Energy: IIIIIIIIIIIIIIIIIIII (39%)
    Status: Stubborn lizard >-|

    *Trainer Issued Commands*

    Team Mysterio:

    Quick attack + Nightslash ~ X-Scissor

    Team Yoroi:

    Protect ~ Teleport ~ Recover

    *Round Fifteen begins*

    Jade is completely torned, but dashes off like a mad(wo)man, and gets out her - by now - signature Nightslash; smashing into... an invisible shield? Jade can see MM's taunting smile as he held up his protect barrier. Lucky for him, Magicman doesn't need his phsycial body THAT much. Jade is breathing heavily.

    (MM: -12EN / DL: -10EN)

    She isn't willing to give up yet and raises both her claws in an 'X' shaped fashion, before lowering them and unleashing a 'X' shaped energy attack. Magicman however, fled the scene a while ago by Teleporting. Giggling, the Alakazam starts relaxing.

    (MM: -7EN / DL: -5EN)

    Jade just drops to her knees as she's unable to do anything anymore, her attacks all failed and she's left with a low spirit. Magicman takes time to recover now.

    (MM: o_O / DL: -14EN +20HP)

    *Results*

    Jade / Sceptile (f)
    Health: IIIIIIIIIIIIIIIIIIII (2%)
    Energy: IIIIIIIIIIIIIIIIIIII (1%)
    Status: This is too much!


    Magicman / Alakazam (m)
    Health: IIIIIIIIIIIIIIIIIIII (29%)
    Energy: IIIIIIIIIIIIIIIIIIII (10%)
    Status: Tired, but healthy.

    *Other Remarks*

    - DL attacks first.
    - A pokemon that reaches 0EN will stop following all orders given; and will have to Relax an entire round (meaning three actions) to regain an energy balance of +20EN.
    Last edited by MeLoVeGhOsTs; 10th June 2010 at 08:07 AM.

  26. #26
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)

    Alright. I'm pooped. She can still try to end me, so we'll go for three..man what do you learn that's mad weak. Oh. Knock off! Three Knock offs please.
    (Psst, I got ten EN left Muggles)

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    Entertaining quotes!
    From textsfromlastnight.com:

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    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  27. #27
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)

    Jade, use Quick Attack+Night Slash+X-Sicssor.

  28. #28
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)


    *Mike Mysterio Vs. DarkestLight*
    XXXO|XXOO


    *Banned Moves and Music*

    Banned moves: None

    Ablities: Off

    Music: The Kimono-girl Theme.

    *Arena*

    Gym
    Temple of the Yoroi

    You finished climbing the mountain of stairs to reach this ancient training ground. A solitary pagoda-style roofed home awaits you at the top. Entering this space, you only see darkness, until the torches flare up on their own in a square, outlining the edges of the arena.

    Along the walls however, is the "ace in the hole" so to speak. There are 9 armors in total, standing around the arena, as if to judge the match for themselves. At any time, they may come to life and join in the battle. They will stay in the battle no longer than 2 rounds, and will inflict comparable damage to either enemy using only Normal, Fighting and well Steel attacks (since I mean, its armor...). Or they may aid in some sort of healing endeavor (cure blindness, remove poison, stuff like that) depending on how the armor wants to act..

    However, if you are clever enough to harness the power of the Armor-you will gain that Armor for the rest of the 2 round Period. All attacks by the opponent will still hit the wearer for normal damage (You don't gain a resistance to grass if yer wearing the Fire armor, bascially.) with the exception of Normal attacks (that will be halved.). Harnessing the armor means to think like the armor at the exact same time.

    You will be able to use the Armor's signature elemental attack at any time until the Armor departs. Once that attack is used-the armor will lose most of its power and return to the edge of the arena. You will also need an action to recharge (Its a *ridiculously overpowered* combo move basically) and an orb will light up in its corresponding color....

    ....the secret of the orbs however, remains a mystery...

    The armors and attacks are:

    Wildfire (Fire)~Flare Up Now (Flare Blitz+Blast Burn)
    Torrent (Water)~Super Wave Smasher (Crabhammer+Hydro Cannon)
    HardRock (Rock)~Iron Rock Crusher (Rock Slide+Rock Wrecker)
    Hailo (Electric)~Thunderbolt Cut (Charge+Thunder+Volt Tackle)
    Strata (Flying)~Arrow Shock Wave (Aeroblast+Hyper Beam)
    Shadow (Dark)~Black Lightning Slash (Faint Attack+Dark Pulse)
    Illusion (Psychic)~Web of Deception (Trick Room+Psychic)
    Wrath (Steel)~Quake With Fear (Gyro Ball+Magnet Bomb)
    Delusion (Poison)~Snake Fang Strike (Cross Poison+Toxic*)

    Badge
    Kikoutei Badge. Its said to help achieve balance of the warrior's heart with the world.


    *Stats*

    Jade / Sceptile (f)
    Health: IIIIIIIIIIIIIIIIIIII (2%)
    Energy: IIIIIIIIIIIIIIIIIIII (1%)
    Status: This is too much!


    Magicman / Alakazam (m)
    Health: IIIIIIIIIIIIIIIIIIII (29%)
    Energy: IIIIIIIIIIIIIIIIIIII (10%)
    Status: Tired, but healthy.

    *Trainer Issued Commands*

    Team Mysterio:

    Quick attack + Nightslash + X-Scissor

    Team Yoroi:

    Knock Off ~ Knock Off ~ Knock Off

    *Round Sixteen begins*

    With her last bits of energy, Jade pulls of another one of her dashing combo's, and puts a weak dent int the unsuspecting Alakazam. He however, knocks off the lizard like it was nothing and was - atlast - the end of Jade.

    (MM: -2HP |FNT| / DL: -3EN -5HP)

    The armors come pay their respect as Magicman is breathing heavily.

    *Results*

    Jade / Sceptile (f)
    Health: IIIIIIIIIIIIIIIIIIII (0%)
    Energy: IIIIIIIIIIIIIIIIIIII (0%)
    Status: Fainted.


    Magicman / Alakazam (m)
    Health: IIIIIIIIIIIIIIIIIIII (24%)
    Energy: IIIIIIIIIIIIIIIIIIII (7%)
    Status: Victorious!

    *Other Remarks*

    - Mike sends out and attacks
    - A pokemon that reaches 0EN will stop following all orders given; and will have to Relax an entire round (meaning three actions) to regain an energy balance of +20EN.

  29. #29
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)

    ok, now Areis (my male Camerupt) will battle.

    Areis use Eatth Power, then Heat Wave, last use a Iron Head.

  30. #30
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)

    Ok.

    Yeah Dig to evade the Earth Power, surge up after the Heat Wave and then well...relax cause that Iron Head might hurt a bit n_n.

    Dig~Relax

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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)


    *Mike Mysterio Vs. DarkestLight*
    XXXO|XXOO


    *Banned Moves and Music*

    Banned moves: None

    Ablities: Off

    Music: The Kimono-girl Theme.

    *Arena*

    Gym
    Temple of the Yoroi

    You finished climbing the mountain of stairs to reach this ancient training ground. A solitary pagoda-style roofed home awaits you at the top. Entering this space, you only see darkness, until the torches flare up on their own in a square, outlining the edges of the arena.

    Along the walls however, is the "ace in the hole" so to speak. There are 9 armors in total, standing around the arena, as if to judge the match for themselves. At any time, they may come to life and join in the battle. They will stay in the battle no longer than 2 rounds, and will inflict comparable damage to either enemy using only Normal, Fighting and well Steel attacks (since I mean, its armor...). Or they may aid in some sort of healing endeavor (cure blindness, remove poison, stuff like that) depending on how the armor wants to act..

    However, if you are clever enough to harness the power of the Armor-you will gain that Armor for the rest of the 2 round Period. All attacks by the opponent will still hit the wearer for normal damage (You don't gain a resistance to grass if yer wearing the Fire armor, bascially.) with the exception of Normal attacks (that will be halved.). Harnessing the armor means to think like the armor at the exact same time.

    You will be able to use the Armor's signature elemental attack at any time until the Armor departs. Once that attack is used-the armor will lose most of its power and return to the edge of the arena. You will also need an action to recharge (Its a *ridiculously overpowered* combo move basically) and an orb will light up in its corresponding color....

    ....the secret of the orbs however, remains a mystery...

    The armors and attacks are:

    Wildfire (Fire)~Flare Up Now (Flare Blitz+Blast Burn)
    Torrent (Water)~Super Wave Smasher (Crabhammer+Hydro Cannon)
    HardRock (Rock)~Iron Rock Crusher (Rock Slide+Rock Wrecker)
    Hailo (Electric)~Thunderbolt Cut (Charge+Thunder+Volt Tackle)
    Strata (Flying)~Arrow Shock Wave (Aeroblast+Hyper Beam)
    Shadow (Dark)~Black Lightning Slash (Faint Attack+Dark Pulse)
    Illusion (Psychic)~Web of Deception (Trick Room+Psychic)
    Wrath (Steel)~Quake With Fear (Gyro Ball+Magnet Bomb)
    Delusion (Poison)~Snake Fang Strike (Cross Poison+Toxic*)

    Badge
    Kikoutei Badge. Its said to help achieve balance of the warrior's heart with the world.


    *Stats*

    Aeris / Camerupt (m)
    Health: IIIIIIIIIIIIIIIIIIII (100%)
    Energy: IIIIIIIIIIIIIIIIIIII (100%)
    Status: Ready to go.


    Magicman / Alakazam (m)
    Health: IIIIIIIIIIIIIIIIIIII (24%)
    Energy: IIIIIIIIIIIIIIIIIIII (7%)
    Status: Victorious!

    *Trainer Issued Commands*

    Team Mysterio:

    Earthpower ~ Heat Wave ~ Iron Head

    Team Yoroi:

    Dig ~ Undig ~ Relax

    *Round Seventeen begins*

    MM retreats his battered Sceptile and swaps it for Aeris; the male Camerupt. The camel pokemon looks kinda dopey, but immediatly starts collecting energy and power from the earth itself! Magicman swallows and starts digging. Being so tired, the digging went a tad slower then usual and - like Jade before - Alakazam gets hit slightly by the Earthpower attack that Aeris fired just now. Aeris cursed as Magicman got away underground.

    (MM: -6EN / DL: -3EN -3HP)

    Aeris follows up the commands of his trainer and unleashes a big, wide, fiery wave of heat that spreads across the entire temple-area, melting all the leftover snow and earning a strict look from the armors. No Magicman spotted, though.. Oh! That was magicman burrowing to the surface, striking Aeris in the process. The camel just sighs.

    (MM: -7EN -8HP / DL: -5EN)

    Now, Magicman has had it. I NEED SOME FRICKING REST! He pants heavily and sits down on the floor. Aeris grins as he comes rushing off (like a rhino!), hitting Magicman with a solified head! Aww. Magicman's jaw is a little disconnected.

    (MM: -6EN / DL: -7HP)

    *Results*

    Aeris / Camerupt (m)
    Health: IIIIIIIIIIIIIIIIIIII (92%)
    Energy: IIIIIIIIIIIIIIIIIIII (81%)
    Status: Take that, puny psychic!


    Magicman / Alakazam (m)
    Health: IIIIIIIIIIIIIIIIIIII (14%)
    Energy: IIIIIIIIIIIIIIIIIIII (0%)
    Status: Sleep, I need some sleep..

    *Other Remarks*

    - DL attacks first, and gets one attack.
    - Eventhough you (DL) selected relax as a command, Magicman reached the 0EN mark and will have to wait three actions (one is already used in this round). So two more relax-actions and one attack.
    - A pokemon that reaches 0EN will stop following all orders given; and will have to Relax an entire round (meaning three actions) to regain an energy balance of +20EN.

  32. #32
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)

    Deeeeelicious.

    Pretty sure that sucker is gonna end me..... so ummm...Future Sight if ya can. Thanks Magicman, you've been great!

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  33. #33
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)

    Aeris, use Heat Wave, then Mud Bomb, last use another Iron Head.

  34. #34
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)


    *Mike Mysterio Vs. DarkestLight*
    XXXO|XXXO


    *Banned Moves and Music*

    Banned moves: None

    Ablities: Off

    Music: The Kimono-girl Theme.

    *Arena*

    Gym
    Temple of the Yoroi

    You finished climbing the mountain of stairs to reach this ancient training ground. A solitary pagoda-style roofed home awaits you at the top. Entering this space, you only see darkness, until the torches flare up on their own in a square, outlining the edges of the arena.

    Along the walls however, is the "ace in the hole" so to speak. There are 9 armors in total, standing around the arena, as if to judge the match for themselves. At any time, they may come to life and join in the battle. They will stay in the battle no longer than 2 rounds, and will inflict comparable damage to either enemy using only Normal, Fighting and well Steel attacks (since I mean, its armor...). Or they may aid in some sort of healing endeavor (cure blindness, remove poison, stuff like that) depending on how the armor wants to act..

    However, if you are clever enough to harness the power of the Armor-you will gain that Armor for the rest of the 2 round Period. All attacks by the opponent will still hit the wearer for normal damage (You don't gain a resistance to grass if yer wearing the Fire armor, bascially.) with the exception of Normal attacks (that will be halved.). Harnessing the armor means to think like the armor at the exact same time.

    You will be able to use the Armor's signature elemental attack at any time until the Armor departs. Once that attack is used-the armor will lose most of its power and return to the edge of the arena. You will also need an action to recharge (Its a *ridiculously overpowered* combo move basically) and an orb will light up in its corresponding color....

    ....the secret of the orbs however, remains a mystery...

    The armors and attacks are:

    Wildfire (Fire)~Flare Up Now (Flare Blitz+Blast Burn)
    Torrent (Water)~Super Wave Smasher (Crabhammer+Hydro Cannon)
    HardRock (Rock)~Iron Rock Crusher (Rock Slide+Rock Wrecker)
    Hailo (Electric)~Thunderbolt Cut (Charge+Thunder+Volt Tackle)
    Strata (Flying)~Arrow Shock Wave (Aeroblast+Hyper Beam)
    Shadow (Dark)~Black Lightning Slash (Faint Attack+Dark Pulse)
    Illusion (Psychic)~Web of Deception (Trick Room+Psychic)
    Wrath (Steel)~Quake With Fear (Gyro Ball+Magnet Bomb)
    Delusion (Poison)~Snake Fang Strike (Cross Poison+Toxic*)

    Badge
    Kikoutei Badge. Its said to help achieve balance of the warrior's heart with the world.


    *Stats*

    Aeris / Camerupt (m)
    Health: IIIIIIIIIIIIIIIIIIII (92%)
    Energy: IIIIIIIIIIIIIIIIIIII (81%)
    Status: Take that, puny psychic!


    Magicman / Alakazam (m)
    Health: IIIIIIIIIIIIIIIIIIII (14%)
    Energy: IIIIIIIIIIIIIIIIIIII (0%)
    Status: Sleep, I need some sleep..

    *Trainer Issued Commands*

    Team Mysterio:

    Heatwave ~ Mudbomb ~ Iron Head

    Team Yoroi:

    Relax ~ Relax ~ Future Sight

    *Round Eighteen begins*

    Magicman is really in the worst state he's ever been (aside from that time with childprotection, but we won't be discussing that..) and remains silent as he regains energy. Aeries makes use of this opportunity and flames over Magicman with a Heatwave. Finally got you, sucka.

    (MM: -7EN / DL: -11HP)

    Not stopping his assault, Aeries collects a bit of Mud, and throws it at the lifeless Alakazam. Finishing him once and for all.

    (MM: -4EN / DL: -3HP)

    *Results*

    Aeris / Camerupt (m)
    Health: IIIIIIIIIIIIIIIIIIII (92%)
    Energy: IIIIIIIIIIIIIIIIIIII (70%)
    Status: Hmm?


    Magicman / Alakazam (m)
    Health: IIIIIIIIIIIIIIIIIIII (0%)
    Energy: IIIIIIIIIIIIIIIIIIII (0%)
    Status: Fainted.

    *Other Remarks*

    - DL sends out first, Mike attacks first.
    - A pokemon that reaches 0EN will stop following all orders given; and will have to Relax an entire round (meaning three actions) to regain an energy balance of +20EN.

  35. #35
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)

    Final Pokemon huh. Damn Mike, that's a good strategic choice in Aries there. So Ima fight fire with rage. Chaostic (M Garchomp), its your time to shine...since I didn't evolve the other one yet!

    It's not over yet!

    i Judge your entertainment!
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    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  36. #36
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)

    Areis, use Heat Wave, so he can't see then use Iron Head, last use Stone Edge.

  37. #37
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)

    Hrm. Heat Wave to block my view huh? Fine. Watch where the Sw.....

    man no. Screw sublety.

    Earthquake to bounce that damn camel around. No point in trying to find him until he comes to us, then when he comes all close, Aqua Tail it. Finish with Dragon Rushing that Stone Edge. We'll go blow for blow.

    Earthquake~Aqua Tail~Dragon Rush

    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  38. #38
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)


    *Mike Mysterio Vs. DarkestLight*
    XXXO|XXXO


    *Banned Moves and Music*

    Banned moves: None

    Ablities: Off

    Music: The Kimono-girl Theme.

    *Arena*

    Gym
    Temple of the Yoroi

    You finished climbing the mountain of stairs to reach this ancient training ground. A solitary pagoda-style roofed home awaits you at the top. Entering this space, you only see darkness, until the torches flare up on their own in a square, outlining the edges of the arena.

    Along the walls however, is the "ace in the hole" so to speak. There are 9 armors in total, standing around the arena, as if to judge the match for themselves. At any time, they may come to life and join in the battle. They will stay in the battle no longer than 2 rounds, and will inflict comparable damage to either enemy using only Normal, Fighting and well Steel attacks (since I mean, its armor...). Or they may aid in some sort of healing endeavor (cure blindness, remove poison, stuff like that) depending on how the armor wants to act..

    However, if you are clever enough to harness the power of the Armor-you will gain that Armor for the rest of the 2 round Period. All attacks by the opponent will still hit the wearer for normal damage (You don't gain a resistance to grass if yer wearing the Fire armor, bascially.) with the exception of Normal attacks (that will be halved.). Harnessing the armor means to think like the armor at the exact same time.

    You will be able to use the Armor's signature elemental attack at any time until the Armor departs. Once that attack is used-the armor will lose most of its power and return to the edge of the arena. You will also need an action to recharge (Its a *ridiculously overpowered* combo move basically) and an orb will light up in its corresponding color....

    ....the secret of the orbs however, remains a mystery...

    The armors and attacks are:

    Wildfire (Fire)~Flare Up Now (Flare Blitz+Blast Burn)
    Torrent (Water)~Super Wave Smasher (Crabhammer+Hydro Cannon)
    HardRock (Rock)~Iron Rock Crusher (Rock Slide+Rock Wrecker)
    Hailo (Electric)~Thunderbolt Cut (Charge+Thunder+Volt Tackle)
    Strata (Flying)~Arrow Shock Wave (Aeroblast+Hyper Beam)
    Shadow (Dark)~Black Lightning Slash (Faint Attack+Dark Pulse)
    Illusion (Psychic)~Web of Deception (Trick Room+Psychic)
    Wrath (Steel)~Quake With Fear (Gyro Ball+Magnet Bomb)
    Delusion (Poison)~Snake Fang Strike (Cross Poison+Toxic*)

    Badge
    Kikoutei Badge. Its said to help achieve balance of the warrior's heart with the world.


    *Stats*

    Aeris / Camerupt (m)
    Health: IIIIIIIIIIIIIIIIIIII (92%)
    Energy: IIIIIIIIIIIIIIIIIIII (70%)
    Status: Hmm?


    Chaostic / Garchomp (m)
    Health: IIIIIIIIIIIIIIIIIIII (0%)
    Energy: IIIIIIIIIIIIIIIIIIII (0%)
    Status: Ready to go.

    *Trainer Issued Commands*

    Team Mysterio:

    Heatwave ~ Iron Head ~ Stone Edge

    Team Yoroi:

    Earthquake ~ Aqua Tail ~ Dragon Rush

    *Round Nineteen begins*

    Out comes Chaostic, raaaaw! DL's final pokemon is nothing less then a legendary ground-shark! The camel does nothing and just proceeds with his attacks. Opening his mouth as if Yawning, but actually gathering the energy for his attack, Aeries shoots out a giant wave of fire that crosses the field in a slow but steady patern. Chaostic roars, flies up and slams his claw (then his body) into the ground creating a powerful surge that makes the earth shudder. Aeries gets hit hard by this attack, before he sees Chaostic growling because of the Heatwave that made impact.

    (MM: -7EN -14HP / DL: -8EN -6HP)

    Aeries makes use of Chaostic's moment of distraction and rushes over, his forehead shining again like before. Chaostic sees the camel coming and sweeps it away with a nicely placed Aqua Tail! The water splashes the camel aside, but it doesn't hold him back. Dopey as he is, Aeries regains his composure and rushes over again, this time smacking Chaostic good.

    (MM: -6EN -18HP / DL: -7EN -8HP)

    The two seems evenly matched for now, aside from the type-advantage, and feel the need to have a power-stand-off! Aeries starts shining over with a steely glaze, while Chaostic surrounds him in dragonic energy. The moment Aeries starts charging for Chaostic, chaos starts flying up, just for a second though as he dives down towards the charging camel pokemon. The both crash into eachother creating a huge impact! The tiles in front of the temple start shattering and flying around, while trees and rocks get crushed. Both pokemon are hurt from there attacks and take a step back to recover.

    (MM: -9EN -11HP / DL: -8EN -8HP)

    The armors aren't to pleased with their temple being ruined..

    *Results*

    Aeris / Camerupt (m)
    Health: IIIIIIIIIIIIIIIIIIII (49%)
    Energy: IIIIIIIIIIIIIIIIIIII (48%)
    Status: Dopey.


    Chaostic / Garchomp (m)
    Health: IIIIIIIIIIIIIIIIIIII (78%)
    Energy: IIIIIIIIIIIIIIIIIIII (79%)
    Status: RAAAAWR!

    *Other Remarks*

    - DL attacks.
    - A pokemon that reaches 0EN will stop following all orders given; and will have to Relax an entire round (meaning three actions) to regain an energy balance of +20EN.

  39. #39
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)

    Substitute~Aqua Tail x 2.

    If he tries inflicting any status or taunting, drop Sub for Aqua Tail for action 1.

    i Judge your entertainment!
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    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  40. #40
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    Default Re: [GYM] Mike Mysterio vs Darkestlight (Ref: MLG)

    Areis, use Yawn, then Earthquake twice.

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