First use Calm Mind then use Charm and finally use Hypnosis
Sucker punch X3 if it tries to use a super effective on me then faint attack of it protects somehow then swords dance
First use Calm Mind then use Charm and finally use Hypnosis
ROUND 4
Arena = Song Forest
This arena is a forest where a harmonious song can be heard throughout and can also sooth pokemon.
Team - Emerald_Gen.3
Ralts - Psycho M
Sand Veil
80/100 HP
76/100 PP
+1 sp. attack, +1 sp. defense, +1 evasion, -1 accuracy
Calm Mind ~ Charm ~ Hypnosis
Team - Ash0011
Cacnea - Spike M
Sand Veil
89/100 HP
73/100 PP
+2 attack, +2 sp. attack, +1 evasion, -1 accuracy
Sucker Punch ~ Sucker Punch ~ Sucker Punch
Weather - Sanstorm for 2 more Rounds
Spike twists his arm tries to punch Psycho. The ralts simply stares at Spike, daring him to come nearer.
Psycho +sp. attack, +sp. defense
Spike -9 PP
With the sand blowing in his eyes, Spike fails to deliver the twisting punch. Right after his attempt, he charmingly stares into Spikes eyes. The cacnea blushes, why should he hit such a cute creature so toughly?
Psycho -15 HP, -5 PP
Spike -9 PP, -2 attack
Spike launches for another Sucker punch, but misses Psycho by just inches. The Ralts turns around quickly and releases black circles. Spike covers his eyes, preparing for the hit, but instead he gets sleepy and lays down to rest.
Psycho -3 PP
Spike -9 PP, *asleep*
Team - Emerald_Gen.3
Ralts - Psycho M
Sand Veil
80/100 HP
68/100 PP
+2 sp. attack, +2 sp. defense, +1 evasion, -1 accuracy
Team - Ash0011
Cacnea - Spike M
Sand Veil
89/100 HP
46/100 PP
+2 sp. attack, +1 evasion, -1 accuracy
Notes:
- Emerald goes next
- sleeping lasts between 1 to 3 turns
Last edited by EraGam; 17th July 2012 at 02:24 PM.
Use Calm Mind then use Psychic twice
Snore to disrupt the calm mind then sleep talk X2
ROUND 5
Arena = Song Forest
This arena is a forest where a harmonious song can be heard throughout and can also sooth pokemon.
Team - Emerald_Gen.3
Ralts - Psycho M
Sand Veil
80/100 HP
68/100 PP
+2 sp. attack, +2 sp. defense, +1 evasion, -1 accuracy
Calm Mind ~ Psychic ~ Psychic
Team - Ash0011
Cacnea - Spike M
Sand Veil
89/100 HP
46/100 PP
+2 sp. attack, +1 evasion, -1 accuracy
Snore ~ Sleep Talk ~ Sleep Talk
Weather - Sandstorm for 2 more Rounds
With Spike asleep, Psycho decides it`s time for more stat boosting. He rests his head when suddenly, a horrible noise breaks through the singing of the forest. Psycho falls back in shock.
Psycho -4 HP
Spike -5 PP
Psycho releases a telekenic force, which forms into a energy blast and fires into Spike. He seems to be sleeping, but the sudden boost in dust around him, tells Psycho, he just used another sandstorm.
Psycho -5 PP
Spike -11 HP, -7 PP
Spike wakes up, and with nothing to do he elegantly dodges the incoming bundled beam.
Psycho -5 PP
Spike
Team - Emerald_Gen.3
Ralts - Psycho M
Sand Veil
76/100 HP
58/100 PP
+2 sp. attack, +2 sp. defense, +1 evasion, -1 accuracy
Team - Ash0011
Cacnea - Spike M
Sand Veil
78/100 HP
34/100 PP
+2 sp. attack, +1 evasion, -1 accuracy
Weather - Sandstorm for 2 more Rounds
Notes:
- Ash goes next
Last edited by EraGam; 17th July 2012 at 02:24 PM.
dig~relax~underground sandstorm (to see what will happen)
Psycho first use Teleport to get out of the sandstorm then use Double Team around the sandstorm trying not to hit it then finally use Team Magical Leaf
ROUND 6
Arena = Song Forest
This arena is a forest where a harmonious song can be heard throughout and can also soothe pokemon.
Team - Emerald_Gen.3
Ralts - Psycho M
Sand Veil
46/100 HP
58/100 PP
+2 sp. attack, +2 sp. defense, +1 evasion, -1 accuracy
Teleport ~ Double Team ~ Magical leaf
Team - Ash0011
Cacnea - Spike M
Sand Veil
80/100 HP
34/100 PP
+2 sp. attack, +1 evasion, -1 accuracy
Dig ~ Relax ~ Sandstorm
Weather - Sandstorm for 2 more Rounds
Psycho disappears out of Spike`s view, so he decides to dig under the forest`s moisty ground.
Psycho -3 PP
Spike -3 PP
Above the ground, Psycho duplicates himself within the sandstorms reach.
Psycho -5 PP
Spike
Psycho spots a massive amount of sand blowing from a far away hole, but to reach it, he has to cross through the sandstorm. He takes the risk, his clones vanish when he makes the move and shoots a few colorful leaves down the small pit.
Psycho -5 PP
Spike -5 HP, -7 PP
Team - Emerald_Gen.3
Ralts - Psycho M
Sand Veil
46/100 HP
45/100 PP
+2 sp. attack, +2 sp. defense, +1 evasion, -1 accuracy
Team - Ash0011
Cacnea - Spike M
Sand Veil
73/100 HP
24/100 PP
+2 sp. attack, +1 evasion, -1 accuracy
Weather - Sandstorm for 1 more Round
Notes:
- Emerald goes next
Last edited by EraGam; 17th July 2012 at 02:23 PM.
well that didnt work too well
Psycho first use Psychic to pull spike out then Calm Mind and finally Psychic to throw him up out of the sand storm
small substitute relax relax
ROUND 7
Arena = Song Forest
This arena is a forest where a harmonious song can be heard throughout and can also soothe pokemon.
Team - Emerald_Gen.3
Ralts - Psycho M
Sand Veil
76/100 HP
45/100 PP
+2 sp. attack, +2 sp. defense, +1 evasion, -1 accuracy
Psychic ~ Calm Mind ~ Psychic
Team - Ash0011
Cacnea - Spike M
Sand Veil
73/100 HP
24/100 PP
+2 sp. attack, +1 evasion, -1 accuracy
Substitute ~ Relax ~ Relax
Weather - Sandstorm for 1 more Round
Psycho uses his telekenic force to pull Spike out of the ground. A small green thing emerges and the ralts immediately proceeds to smack him against a thick tree.
Psycho -5 PP
Spike -12 HP, -7 PP
Substitute +13 HP, -12 HP
The ralts rubs his forehead and focuses all his energy into the battle.
Psycho -3 PP, +sp. attack, +sp. defense
Spike +6 PP
Sub
With his mind and body in-sync, Psycho extends throwing "Spike" backwards and shooting him high into the air.
Instead a badly damaged cacnea, a teared up doll comes flying back.
Psycho -5 PP
Spike +6 PP
Sub *broken*
Team - Emerald_Gen.3
Ralts - Psycho M
Sand Veil
76/100 HP
32/100 PP
+3 sp. attack, +3 sp. defense, +1 evasion, -1 accuracy
Team - Ash0011
Cacnea - Spike M
Sand Veil
61/100 HP
29/100 PP
+2 sp. attack, +1 evasion, -1 accuracy
Notes:
- Ash commands first
Last edited by EraGam; 17th July 2012 at 02:26 PM.
I didn't get any energy from relaxing?
Forgot and fixed.
use swicheroo to put ralts in the hole, then flood it with toxic and sucker punch him when out, subs are protect/safeguard/dodge=relax tries to status me= small sub
after he uses switcheroo use Teleport to get out of the hole then use Hypnosis and finally use Dream Eater
I dont mean to be all whiney but im wondering if my Ralts currently has the same ability as Spike then uses Double Team wouldnt the copies have the ability too? This has just been bugging me a little
Last edited by Emerald_Gen.3; 17th July 2012 at 12:43 AM.
They are just image copies, something like an illusion.
So I just decided to pop in here and Era I noticed you made a big mistake in Round 4. Sucker Punch only works if the opponent actually attacks the user, so technically all of Spike's attacks should've just failed that round since Psycho didn't exactly attack Spike at all that round. Its too late to change it now, but those are things you should be careful about and be aware of in the other battles you're currently reffing/going to ref in the future.
wait I thought sucker punch was just a priority move.... oh well
For some reason, I did the same mistake when I myself was giving the orders. I don`t know why, but I completely forgot it worked like that.
Thanks for telling me PC,
I`ll think I`ll give back Emerald his 30 HP, since that is quite a lot of points to lose.
EDIT: So I edited every Round from the fourth one, I`m very sorry Ash and Emerald and I hope it didn't cause you any major complications.
Last edited by EraGam; 17th July 2012 at 02:29 PM.
What!?!? but if it fails shouldn't it not take energy and that would change my strategy entirely
also can I change sucker punch to faint attack in my current commands
He still proceeded with the attack, but I guess it shouldn`t take away the energy. Once again, I`m sorry Ash, my other option is to start over from Round 4, if that is what you would rather do..?
I think that would be better, at least I wouldn`t feel so guilty for messing up the battle.
emerald what do you think?
maybe we could but same moves from round 4 to this round
so redo 4 onwards or?
ya exactly
k good by me
Bumping for ash and eragam
I have no idea what I/era should do and its been ages so you wanna terminate the battle?
We should probably terminate this battle I would feel bad keeping one of your slots closed who would get a point? or would no one get a point?
don't think there's a point, or xp srry, anyways
TERMINATED