Techy needs to call his next pokemon before I can attack.
I choose...Sheet of Doom (Shuppet (F) – Insomnia)
Snatch - Protect - Shadow Ball
Didn't ref this yesterday because I don't let other people force me to do this >_> (Actually, I just didn't have the time, but it sounds cooler that way)
TEAM
Techy vs. RaZoR
These two sparkling combatants duke it out under the following conditions! You might want to read them, people are rumoring they contain helpful information!
♦Arena♦
=> Indigo Plateau
[The most basic of them all. We have soft ground, indestructible surroundings and
a small lake in the middle of the arena.]
♦DQ Time♦
=> 1 week! Plenty of time.
=> Note that DQ Time instantly comes into effect, when one of the combatants call it.
♦Rules♦
=> Banned Moves: None.
=> Three Pokemon are in use, the battle is over when all three Pokémon of a trainer fainted.
=> The damage cap is set to 49%. We don't want it to be over too soon, ey?
♦Additions♦
=> The sky's blue, the ground doesn't seem off. The combatants stand on even grounds this time!
...Preparations...
------------------------------------------
Continuing the Continued...
♣ROUND 7♣
Alright, alright. Techy gets replaced by a flying sheet. Now seriously, I doubt this is going to do much, but whatever! It watches Lebombo closely, who spits some spores into his direction.
He took the hit and tries to snatch them away but seriously, this is not going to work out. Fail.
[ Sheet | -0 HP |-5 EP | Paralysed! ] - [ Lebombo | -0 HP | -6 EP | ~ ]
Realising this was not the best strategy to choose, the Doom Sheet decides to set up a protective barrier against the next attack, but unfortunately he is not able to do so, since he's busy jerkin' around. Lebombo spits some Seeds at him, draining his life force away slowly. God, that sounds brutal!
[ Sheet | -0 HP |-8 EP | Seeded! ] - [ Lebombo | -0 HP | -7 EP | ~ ]
Screw these Eggs! The Shuppet creates a shadowball, but is, once again, unable to fling it, since he thinks it's way more fun to twitch a bit.
Lebombo is amused by this show, and continues to suck some life away from the Sheet.
[ Sheet | -4 HP | -8 EP | ~ ] - [ Lebombo | +2 HP | -8 EP | ~ ]
Exeggcute enjoys life, regenerating life by nutrients and sheets. Shuppet does not approve of that.
[ Sheet | -2 HP ] - [ Lebombo | +6 HP ]
------------------------------------------
...Afterwards...
Referee Notes
- Techy will issue his commands next.
- Harvest does not count for life draining moves, so Leech Seed and Giga Drain heal as much as they would normally.
- The effect of Exeggcute's Lightscreen will end in 3 actions!
- Shuppet's Paralysis will slowly decay over the next 4 actions!
- If the Energy of a Pokémon happens to reach 0, it will lose 1 HP for every 2 EP consumed. Also, it's action pool is reduced to two per round. However, the effect of "Relax" is doubled. (From 5-10 to 10-20 EP per Relax)
- Feel free to ask how I ref certain things, I guess I do it a bit different.
Toxic, Shadow Ball x2
Day well spent. Whole day just reffing everything xD
TEAM
Techy vs. RaZoR
These two sparkling combatants duke it out under the following conditions! You might want to read them, people are rumoring they contain helpful information!
♦Arena♦
=> Indigo Plateau
[The most basic of them all. We have soft ground, indestructible surroundings and
a small lake in the middle of the arena.]
♦DQ Time♦
=> 1 week! Plenty of time.
=> Note that DQ Time instantly comes into effect, when one of the combatants call it.
♦Rules♦
=> Banned Moves: None.
=> Three Pokemon are in use, the battle is over when all three Pokémon of a trainer fainted.
=> The damage cap is set to 49%. We don't want it to be over too soon, ey?
♦Additions♦
=> The sky's blue, the ground doesn't seem off. The combatants stand on even grounds this time!
...Preparations...
------------------------------------------
♣ROUND 8♣
Flying Sheets, Eggs rolling around on the ground. Whatever. Shuppet doesn't approve of the sole presence of his opponent and hurls a thrown up toxic ball at him. It filled some of the eggs, Ew! Lebombo responds with some psychic shenanigans, causing the Sheet to feel a lot weaker, while he is strong again!
[ Sheet | -0 HP |-6 EP | -4 Sp. Attack ] - [ Lebombo | -0 HP | -6 EP | Badly poisoned! ]
The ghostly presence grunts and releases another shadow ball to fling it at the eggs. However, the damage was so low, they didn't even notice it, while they throw some of the poisonous substance back at the Shuppet. Drinks are there to be shared after all. (Disclaimer: No actual saying.)
[ Sheet | -0 HP |-8 EP | Badly poisoned! ] - [ Lebombo | -5 HP | -7 EP | ~ ]
Gaaaaa! Sheet angry! She wants to hurl ANOTHER shadow ball, but is rendered immobilized by the paralysis. Stupid eggs.
And then they think it's funny to sap her life away! And it actually hurts this time! It's gets worse every minute.
[ Sheet | -10 HP | -8 EP | ~ ] - [ Lebombo | +5 HP | -8 EP | ~ ]
Poison takes it's toll, doing a small amount of damage, but noticable! Well, for Shuppet, since Lebombo instantly replenished the lost health. Also, the light screen wears off.
[ Sheet | -3 HP ] - [ Lebombo | +5 HP ]
------------------------------------------
...Afterwards...
Referee Notes
- RaZoR LeAf will issue his commands next.
- The poison for both Pokémon will grow in strength next round, causing 3% damage.
- Shuppet's Paralysis will slowly decay over the next action!
- If the Energy of a Pokémon happens to reach 0, it will lose 1 HP for every 2 EP consumed. Also, it's action pool is reduced to two per round. However, the effect of "Relax" is doubled. (From 5-10 to 10-20 EP per Relax)
- Feel free to ask how I ref certain things, I guess I do it a bit different.
Gunk Shot, Swagger, Foul Play
TEAM
Techy vs. RaZoR
These two sparkling combatants duke it out under the following conditions! You might want to read them, people are rumoring they contain helpful information!
♦Arena♦
=> Indigo Plateau
[The most basic of them all. We have soft ground, indestructible surroundings and
a small lake in the middle of the arena.]
♦DQ Time♦
=> 1 week! Plenty of time.
=> Note that DQ Time instantly comes into effect, when one of the combatants call it.
♦Rules♦
=> Banned Moves: None.
=> Three Pokemon are in use, the battle is over when all three Pokémon of a trainer fainted.
=> The damage cap is set to 49%. We don't want it to be over too soon, ey?
♦Additions♦
=> The sky's blue, the ground doesn't seem off. The combatants stand on even grounds this time!
...Preparations...
------------------------------------------
♣ROUND 9♣
These eggs are frickin' annoying. Time to finally deal some major damage, since the light screen is down and all. The Shuppet gathers a massive pile of junk 'n gunk and hurls it at Lebombo, who, once again, manages to set his light screen up just in time. Oh god, the flying sheet looks angry. I think we have a situation here!
[ Sheet | -0 HP |-12 EP | Paralyzed no more ] - [ Lebombo | -4 HP | -6 EP | Light Screen in effect! ]
Laughing about the continuously failing attempts to damage him, Lebombo decides that a break is just the thing he needs. In the meantime, starts to brag about his impressive shadow ball hurling skills, and tells everyone how he crashed eggs with that!
Lebombo gets angry but is confused at the same time. Weird feelings for the little eggies.
[ Sheet | -0 HP |-5 EP | ~ ] - [ Lebombo | -0 HP | +6 EP | Severe Confusion | Attack (+2) ]
They prepare for another round.
Sheet is quite okay with the result, as the eggs are confused. She starts cheating and abuses the recent power up her opponent got. Exeggcute on the other hand decides to play Egg-Roulette, and looses a few times, damaging itself with Thief in the process.
[ Sheet | -0 HP | -9 EP | ~ ] - [ Lebombo | -20 HP; -8 HP for hitting itself super effectively | -8 EP | ~ ]
Also, Toxic grows stronger, not bothering the Exeggcute at all, while the Shuppet starts shivering a bit, feeling sick.
[ Sheet | -5 HP ] - [ Lebombo | +3 HP ]
------------------------------------------
...Afterwards...
Referee Notes
- Techy will issue his commands next.
- SO MANY STATUS EFFECTS. HALP.
- The poison for both Pokémon will grow in strength next round, causing 5% damage.
- Unless overcome, the Confusion will last for 5 more actions!
- Unless overcome, Light Screen will stay in effect for 6 more actions!
- A brief explanation on how Confusion works. I'll take the amount of Attack raises of the specific attack used while confused into account, then I'll look whether the attack would be super effective on itself or not. (Not: 3, Super effective: 5-6, Not effective: 1-2) It still uses the full energy cost for the move. Since the Confusion is severe, you'll have a 50% Chance to hit yourself.
- If the Energy of a Pokémon happens to reach 0, it will lose 1 HP for every 2 EP consumed. Also, it's action pool is reduced to two per round. However, the effect of "Relax" is doubled. (From 5-10 to 10-20 EP per Relax)
- Since Exeggcute didn't reach 0 EP at any point, the regeneration was pretty low.
- Feel free to ask how I ref certain things, I guess I do it a bit different.
Gunk Shot is a Physical Move (idk why) so shouldn't it have done more?
Taunt, Skill Swap, Foul Play
Subs: If Protect is used, switch to Double Team
Last edited by Techy; 7th July 2013 at 11:09 AM.
I'm sorry that a lot got screwed up here. I was a bit annoyed for unjustified reasons, and I apologize. Working on this full focus now, so there shouldn't be any problems in the future and this battle'll end smoothly. So, let's get this going, shall we?
TEAM
Techy vs. RaZoR
These two sparkling combatants duke it out under the following conditions! You might want to read them, people are rumoring they contain helpful information!
♦Arena♦
=> Indigo Plateau
[The most basic of them all. We have soft ground, indestructible surroundings and
a small lake in the middle of the arena.]
♦DQ Time♦
=> 1 week! Plenty of time.
=> Note that DQ Time instantly comes into effect, when one of the combatants call it.
♦Rules♦
=> Banned Moves: None.
=> Three Pokemon are in use, the battle is over when all three Pokémon of a trainer fainted.
=> The damage cap is set to 49%. We don't want it to be over too soon, ey?
♦Additions♦
=> The sky's blue, the ground doesn't seem off. The combatants stand on even grounds this time!
...Preparations...
------------------------------------------
♣ROUND 10♣
Okay, Sheet starts to think of bad and violating puns while smoothening his... well, Sheet, and unleashes the whole verbal power gathered at once. Hearing these insults, the Eggs loose their cool and start rolling around, gaining some momentum when finally crashing into the sheet, doing some minor damage.
They try to shake the confusion off and don't seem to suceed at all, rolling around in a pretty dumb looking course or somethin'.
[ Sheet | -3 HP |-5 EP | ~ ] - [ Lebombo | -1 HP due to fatigue | -2 EP | Taunted! ]
I guess it's Sheet's time to laugh now, as he swaps his skills with the rolling Exeggcutes. Woah, so that's how it feels like being sleepy and all!
Meanwhile at the rolling action, we witness a few eggs trying to break the arena walls or something. At least they are not doing too much to their enemy. Yeah! Take on that arena wall! Also, their speed is lost and they'll have to start a new. Shoot! Damn you arena wall! You've bested us once more.
[ Sheet | -0 HP |-8 EP | @Harvest ] - [ Lebombo | -4 HP due to fatigue -6 HP due to confusion | -0 EP | @Insomnia ]
The eggs like the rolling around, as they start to attack that way AGAIN.
Shuppet is not impressed and initiates another foul attack, getting hit by the eggs in the process, but whatever, it doesn't do much damage.
[ Sheet | -3 HP | -9 EP | ~ ] - [ Lebombo | -19 HP; -3 HP due to fatigue -8 HP for hitting itself super effectively | -0 EP | ~ ]
Toxic takes it's toll once again, but since Lebombo completely forgot about how to sap the nutrients correctly, even he gets a small amount of damage.
[ Sheet | -7 HP ] - [ Lebombo | -1 HP ]
------------------------------------------
...Afterwards...
Referee Notes
- RaZoR LeAf will issue his commands next, but is limited to 2, due to fatigue. (Now try to say that fast, 3 times in a row)
- So you like to see how many abilities my template takes, aye? IT'S INFINITE! TASTE THE POWAH!
- The poison for both Pokémon will grow in strength next round, causing 8% damage.
- Unless overcome, the Confusion will last for 2 more actions!
- Unless overcome, Light Screen will stay in effect for 3 more actions!
- Unless overcome, Exeggcute will stay taunted for 6 more actions!
- The abilities will stay swapped for the next round!
- But why did Rollout take away 1 HP first, then suddenly 3 HP?
Well, there you go: 5 EP cost, -2 due to the rest EP => -3 EP, results in 1 damage, with keeping one in mind. Afterwards, 5 EP cost + the 1 EP => 6 EP => 3 damage.- Rollout's damage increases from 3 to 8 to constantly 15, the EP cost from 5, to 8, to constant 12. However, it is easy to stop the rolling, so it is a very risky, but rewarding move.
- If the Energy of a Pokémon happens to reach 0, it will lose 1 HP for every 2 EP consumed. Also, it's action pool is reduced to two per round. However, the effect of "Relax" is doubled. (From 5-10 to 10-20 EP per Relax)
- Feel free to ask how I ref certain things, I guess I do it a bit different.
Harvest does not affect Leech Seed, but it does affect Ingrain. Leech Seed is life draining, Ingrain is self regenerating (:
Let's be a bit more specific though:
The damage last round was a heal +3 at the end, because: Toxic -3, Ingrain +4, Leech Seed +2 => +3.
Now, the toxic grows stronger, + Ingrain is not as effective: Toxic -5, Ingrain +2, Leech Seed +2 => -1
Foul Play x3
TEAM
Techy vs. RaZoR
These two sparkling combatants duke it out under the following conditions! You might want to read them, people are rumoring they contain helpful information!
♦Arena♦
=> Indigo Plateau
[The most basic of them all. We have soft ground, indestructible surroundings and
a small lake in the middle of the arena.]
♦DQ Time♦
=> 1 week! Plenty of time.
=> Note that DQ Time instantly comes into effect, when one of the combatants call it.
♦Rules♦
=> Banned Moves: None.
=> Three Pokemon are in use, the battle is over when all three Pokémon of a trainer fainted.
=> The damage cap is set to 49%. We don't want it to be over too soon, ey?
♦Additions♦
=> The sky's blue, the ground doesn't seem off. The combatants stand on even grounds this time!
...Preparations...
------------------------------------------
♣ROUND 11♣
Eleven rounds already? Oh boy. Things start out fast, as Lebombo prepares to hurl some explosive seeds at Sheet, but she moved faster and knocked him out before some nasty damage could be done. Insert triumphant smirk here.
[ Sheet | -0 HP |-9 EP | ~ ] - [ Lebombo |-6 HP | -0 EP | Fainted! ]
Sheet of Doom almost forgot about her Toxic, but well, it does hurt a lot!
At least leech seed is not damaging. For now.
[ Sheet | -8 HP ]
------------------------------------------
...Afterwards...
Referee Notes
- RaZoR LeAf will release his next Pokémon, Techy will issue his commands afterwards, but only 2, due to fatigue..
- The poison for Shuppet will grow in strength next round, causing 13% damage.
- Unless overcome, RL's Light Screen will stay in effect for 2 more actions!
- If the Energy of a Pokémon happens to reach 0, it will lose 1 HP for every 2 EP consumed. Also, it's action pool is reduced to two per round. However, the effect of "Relax" is doubled. (From 5-10 to 10-20 EP per Relax)
- Feel free to ask how I ref certain things, I guess I do it a bit different.
Actually, yes, it will. But only the damage. Like, it WILL do 2 damage to Shuppet, but it will not replenish life to the next Pokémon.
Shuppet, return!
I sent out Voltz (Male Pichu with Static)
Use Nasty Plot then Thunderbolt
TEAM
Techy vs. RaZoR
These two sparkling combatants duke it out under the following conditions! You might want to read them, people are rumoring they contain helpful information!
♦Arena♦
=> Indigo Plateau
[The most basic of them all. We have soft ground, indestructible surroundings and
a small lake in the middle of the arena.]
♦DQ Time♦
=> 1 week! Plenty of time.
=> Note that DQ Time instantly comes into effect, when one of the combatants call it.
♦Rules♦
=> Banned Moves: None.
=> Three Pokemon are in use, the battle is over when all three Pokémon of a trainer fainted.
=> The damage cap is set to 49%. We don't want it to be over too soon, ey?
♦Additions♦
=> The sky's blue, the ground doesn't seem off. The combatants stand on even grounds this time!
...Preparations...
------------------------------------------
♣ROUND 13♣
With another and probably the last flash of red light on RaZoR's side, a tiny little bird name Kachina enters the battle, instantly refreshing the barrier of light her predecessor set up. Now she's ready to fight her oppon... Wait a second... Where is the opponent? Techy grins and releases his last Pokémon, Voltz, the male little yellow mouse thingy. Don't judge me!
[ Sheet | -0 HP |-0 EP | Switched out! (Voltz)] - [ Kachina | -0 HP | -6 EP | Light Screen ]
Suddenly, Natu starts to move in an attracting kind of way, and please, don't ask, it is indeed possible. Holy. Pichu, who tried to think of evil ways to knock his opponent out is struck by love and stopped the planning. He slowly strolls over to Kachina and hugs her for a second. Aw, so sweet!
[ Voltz | -0 HP |-7 EP | Attracted ] - [ Kachina | -0 HP | -6 EP | ~ ]
Kachina starts boasting about how she completely destroyed 3 Pikachus with one Confusion, angering the little Pichu, reconsidering his relationship to Kachina. He can't really decide on what to do and gets confused. However, he's still able to throw a Thunderbolt at her face. That's what you get!
[ Voltz | -0 HP |-8 EP | Severe Confusion | Attack (+2) ] - [ Kachina | -8 HP | -6 EP | ~ ]
------------------------------------------
...Afterwards...
Referee Notes
- RaZoR LeAf will issue his commands next!
is locked with 62 HP and 0 EP. The effect of Toxic will remain, but it got weaker by two stages. (5% damage next time Shuppet joins the battle.) Additionally, Shuppet will regenerate 1 EP per action.
- Unless overcome, RL's Light Screen will stay in effect for 6 more actions!
- Pichu will stay under the effect of attract for 7 more actions!
- Unless overcome, Pichu's confusion and the attack boost that comes with it will stay for 5 more actions!
- If the Energy of a Pokémon happens to reach 0, it will lose 1 HP for every 2 EP consumed. Also, it's action pool is reduced to two per round. However, the effect of "Relax" is doubled. (From 5-10 to 10-20 EP per Relax)
- Feel free to ask how I ref certain things, I guess I do it a bit different.
Hold on, I purposely avoided physical attacks so not to set the Static off, but I get afflicted with it because Pichu decide to hug Natu? It's meant to be set off when the pokemon is struck by physical attacks, otherwise you could constantly command your pokemon to grab the opponent in the hopes of causing paralysis.
And why does Pichu have 'confusion', when my Exeggcute had 'severe confusion' after a Swagger?
Because I forgot about putting the Severe Tag before it. But you are right, and I did have worries about deciding if a hug would cause static or not. It seems unfair on the one hand, on the other, it would be balanced due to the chance of it happening. I mean, I roll 30% with Static, and seriously, why would you command your Pokémon to hug the opponent, when you could just use Thunderwave to paralyse him?
I see flaws about your argumentation as well as in mine, but just for the sake of keeping this battle fluid without any major problems, I've changed it now. (:
Light Screen, ThunderPunch x2
TEAM
Techy vs. RaZoR
These two sparkling combatants duke it out under the following conditions! You might want to read them, people are rumoring they contain helpful information!
♦Arena♦
=> Indigo Plateau
[The most basic of them all. We have soft ground, indestructible surroundings and
a small lake in the middle of the arena.]
♦DQ Time♦
=> 1 week! Plenty of time.
=> Note that DQ Time instantly comes into effect, when one of the combatants call it.
♦Rules♦
=> Banned Moves: None.
=> Three Pokemon are in use, the battle is over when all three Pokémon of a trainer fainted.
=> The damage cap is set to 49%. We don't want it to be over too soon, ey?
♦Additions♦
=> The sky's blue, the ground doesn't seem off. The combatants stand on even grounds this time!
...Preparations...
------------------------------------------
♣ROUND 14♣
Kachina starts out fast, flapping her tiny wings combined with her psychic abilities to create a ghostly wind, blowing into Voltz' direction. He wants to set a light screen up, but is way too busy smashing his face against the wall, as if that would work out.
[ Voltz | -6 HP; -6 HP due to confusion |-6 EP | Can't move! ] - [ Kachina | -0 HP | -9 EP | ~ ]
While Pichu continues the self-smacking process, Kachina tries to put an end to this, (except not really) and lifts him into the air, while crashing him into a few walls and the lake in the middle. UNINTENDED.
[ Voltz | -11 HP; -7 HP due to confusion |-8 EP | Can't move! ] - [ Kachina | -0 HP | -9 EP | ~ ]
Today's a good day for punchin yourself in the face! At least I think that is what the little Pichu is thinking at the moment, as he punches himself over and over again. Kachina on the other hand isn't that lucky either, since her desired stat boost just doesn't want to come.
[ Voltz | -6 HP -6 HP due to confusion |-8 EP | ~ ] - [ Kachina | -0 HP | -8 EP | ~ ]
------------------------------------------
...Afterwards...
Referee Notes
- Techy will issue his commands next!
is locked with 62 HP and 3 EP. The effect of Toxic will remain, but it got weaker by two stages. (5% damage next time Shuppet joins the battle.) Additionally, Shuppet will regenerate 1 EP per action.
- The "Can't move" is just for visual purposes, as I also rolled attract. So let's say he wouldn't had punched himself in the face, he'd still be immobilized by love. Bad luck there I guess.
- Unless overcome, RL's Light Screen will stay in effect for 3 more actions!
- Pichu will stay under the effect of attract for 4 more actions!
- Unless overcome, Pichu's confusion and the attack boost that comes with it will stay for 2 more actions!
- If the Energy of a Pokémon happens to reach 0, it will lose 1 HP for every 2 EP consumed. Also, it's action pool is reduced to two per round. However, the effect of "Relax" is doubled. (From 5-10 to 10-20 EP per Relax)
- Feel free to ask how I ref certain things, I guess I do it a bit different.
Did I actually hit myself three times in a row? *breaks RNG*
Voltz, Return!
Go, Sheet of Doom!
1st Action
If he uses an attack, use Sucker Punch
If he uses a stat raising move, use Snatch
If he uses a status move, use Magic Coat
If he uses relax or a similar move, use Shadow Sneak
2nd Action
Use Relax
Last edited by Techy; 14th July 2013 at 09:03 AM.
TEAM
Techy vs. RaZoR
These two sparkling combatants duke it out under the following conditions! You might want to read them, people are rumoring they contain helpful information!
♦Arena♦
=> Indigo Plateau
[The most basic of them all. We have soft ground, indestructible surroundings and
a small lake in the middle of the arena.]
♦DQ Time♦
=> 1 week! Plenty of time.
=> Note that DQ Time instantly comes into effect, when one of the combatants call it.
♦Rules♦
=> Banned Moves: None.
=> Three Pokemon are in use, the battle is over when all three Pokémon of a trainer fainted.
=> The damage cap is set to 49%. We don't want it to be over too soon, ey?
♦Additions♦
=> The sky's blue, the ground doesn't seem off. The combatants stand on even grounds this time!
...Preparations...
------------------------------------------
♣ROUND 15♣
Techy realised that there's no sense in challenging my RNG, so he switched his Pichu out and released Sheet of Doom once more, looking a bit fresher than before. Kachina wants to execute the switching even stronger than his opponent and starts to reenact the whole switching scene, executing extremely dumb looking poses. Well. This did not work out as planned at all!
[ Voltz | -0 HP | -0 EP | Switched out! (Sheet) ] - [ Kachina | -0 HP | -5 EP | ~ ]
The little Natu, angry about noone enjoying her performance, wants to vanish into the shadows, but got hit by the also vanishing Sheet. Come on! Using the same tricks is not fair! Vanishing and reappearing is all the rage right now, and Kachina punched her opponent from behind. Well, it's not really a punch but, I guess you could say that this kinda-bodycheck-but-not-really counts.
[ Sheet | -9 HP | -4 EP | ~ ] - [ Kachina | -8 HP | -7 EP | ~ ]
Kachina repeats the vanishing-reappearing shenanigans, as Sheet decides to rest a bit, restoring her energy by a good amount, while Kachina's light screen wears off. Sheet grins. Now it's going to be a whole lot more fun!
[ Sheet | -9 HP | +16 EP | ~ ] - [ Kachina | -0 HP | -7 EP | ~ ]
Sheet's burn flares up. Weakened, but it does.
[ Sheet | -5 HP ]
------------------------------------------
...Afterwards...
Referee Notes
- RaZoR LeAf will issue his commands next!
is locked with 58 HP and 63 EP. Also, Pichu will regenerate 1 EP per action.
- I really hope I don't have to explain this but whatever. Me First takes the damage dealing move the opponent is trying to execute and starts a stronger version of that. Since switching isn't even a move, it failed.
- If the Energy of a Pokémon happens to reach 0, it will lose 1 HP for every 2 EP consumed. Also, it's action pool is reduced to two per round. However, the effect of "Relax" is doubled. (From 5-10 to 10-20 EP per Relax)
- Feel free to ask how I ref certain things, I guess I do it a bit different.
Skill Swap (it will still work even with magic bounce, because natu will use it on me (: )
Sucker Punchx2
TEAM
Techy vs. RaZoR
These two sparkling combatants duke it out under the following conditions! You might want to read them, people are rumoring they contain helpful information!
♦Arena♦
=> Indigo Plateau
[The most basic of them all. We have soft ground, indestructible surroundings and
a small lake in the middle of the arena.]
♦DQ Time♦
=> 1 week! Plenty of time.
=> Note that DQ Time instantly comes into effect, when one of the combatants call it.
♦Rules♦
=> Banned Moves: None.
=> Three Pokemon are in use, the battle is over when all three Pokémon of a trainer fainted.
=> The damage cap is set to 49%. We don't want it to be over too soon, ey?
♦Additions♦
=> The sky's blue, the ground doesn't seem off. The combatants stand on even grounds this time!
...Preparations...
------------------------------------------
♣ROUND 16♣
Commands are given. Moves are executed. Something works, something doesn't. The end.
.
.
.
Just kidding! But it is a correct interpretation of things, as Kachina immediately starts out with a Thunderwave to the face. Completely forgot that this little bird is pretty fast, ey?
Shuppet does manage to execute the Skill Swap though. Congratz! Kachina won't go to sleep anytime soon.
[ Sheet | -0 HP | -9 EP | Paralysed (60%) | @Magic Bounce ] - [ Kachina | -0 HP | -6 EP | @Insomnia ]
Paralysis is a stupid thing. At least that's what Sheet is probably thinking at the moment, as she can't move a muscle. Kachina continues the body-checking-from-behind process.
[ Sheet | -9 HP; -1 HP due to fatigue | -6 EP | Can't move! ] - [ Kachina | -0 HP | -7 EP | ~ ]
Same thing. No, seriously. Exactly the same. Except that Sheet starts to take serious damage by fatigue.
[ Sheet | -9 HP; -5 HP due to fatigue | -0 EP | Can't move! ] - [ Kachina | -0 HP | -7 EP | ~ ]
More Toxic shenanigans, but this time, it hurts a lot!
[ Sheet | -8 HP ]
------------------------------------------
...Afterwards...
Referee Notes
- Techy will issue his commands and probably kill me and my RNG next! (But only 2, due to fatigue)
is locked with 58 HP and 66 EP. Also, Pichu will regenerate 1 EP per action.
- The poison will grow in strength next round, dealing 13% damage!
- Paralysis will slowly decay over the next 3 actions!
- The abilities get switched back at the end of the next round!
- If the Energy of a Pokémon happens to reach 0, it will lose 1 HP for every 2 EP consumed. Also, it's action pool is reduced to two per round. However, the effect of "Relax" is doubled. (From 5-10 to 10-20 EP per Relax)
- Feel free to ask how I ref certain things, I guess I do it a bit different.
Use Destiny Bond
Forgot about Toxic. Didn't think this through at all.![]()
TEAM
Techy vs. RaZoR
These two sparkling combatants duke it out under the following conditions! You might want to read them, people are rumoring they contain helpful information!
♦Arena♦
=> Indigo Plateau
[The most basic of them all. We have soft ground, indestructible surroundings and
a small lake in the middle of the arena.]
♦DQ Time♦
=> 1 week! Plenty of time.
=> Note that DQ Time instantly comes into effect, when one of the combatants call it.
♦Rules♦
=> Banned Moves: None.
=> Three Pokemon are in use, the battle is over when all three Pokémon of a trainer fainted.
=> The damage cap is set to 49%. We don't want it to be over too soon, ey?
♦Additions♦
=> The sky's blue, the ground doesn't seem off. The combatants stand on even grounds this time!
...Preparations...
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♣ROUND 16♣
Sheet starts forming a bond to the death, between Natu and herself, however, Natu doesn't seem to be impressed. She even calms down a bit. Wow. Impressive round!
[ Sheet | -0 HP | -10 EP | ~ ] - [ Kachina | -0 HP | -6 EP | Special Attack and Special Defense (+1)]
Sheet, not having any commands to follow now, decides to rest. Natu does the same, resulting in the most relaxing round this entire battle! It almost looks like the Pokémon are competing about who looks the most relaxed.
[ Sheet | -0 HP | +18 EP | ~ ] - [ Kachina | -0 HP | +6 EP | ~ ]
I think Kachina won the relaxing contest, as Sheet starts to roll around, because she's bored. Also, her Paralysis wears off.
[ Sheet | -0 HP | -0 EP | ~ ] - [ Kachina | -0 HP | +7 EP | ~ ]
But not her Toxic, so she faints. Great!
[ Sheet | -13 HP ]
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...Afterwards...
Referee Notes
- Techy will be using his Pichu. RaZoR LeAf will issue his commands next!
was locked with 58 HP and 69 EP.
- If the Energy of a Pokémon happens to reach 0, it will lose 1 HP for every 2 EP consumed. Also, it's action pool is reduced to two per round. However, the effect of "Relax" is doubled. (From 5-10 to 10-20 EP per Relax)
- Feel free to ask how I ref certain things, I guess I do it a bit different.