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Thread: BTPoke's Blissful Tempora Pizzeria

  1. #1001
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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    I'm fairly sure that's not how twins work unfortunately, Ash xD It's the body that gets tired and not the mind, so alternate sleeping patterns wouldn't work. Not to mention that I doubt there would be two conciousnesses (sp? xD) in one mind xD

    Also, nice name! I could get used to that :U



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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    meh it seems to be more mental for me ie. I still have pretty much full physical strength its just my mind wants me to close my eyes, on a side note I somehow managed to fall asleep with one eye open this morning, saw everything going on but could tell I was asleep, woke up feeling well rested, I AM NINJA!!!!!!!1!!!!!

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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    But you get tired after a long day of physical activity, no? Obviously it's partly mental, but the body needs to sleep because that's when it repairs itself and things most efficiently.



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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    yep, I actually read about how if you have insomnia you can always stay awake but you have to eat a bit more to keep up your energy the 2x consiousness would just counteract the mental part

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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    I'm digging the title of the chat thread, major kudos to whoever came up with it and much appreciation as well.

    Funny fact as it is, I do have a twin sister IRL, go figure that everyone starts talking about twins all of a sudden

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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    I have a twin brother, actually, although we're fraternal. WHO ELSE? Let's keep this going!

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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    I have an older brother and a younger brother. Nature was merciful and limited the amount of genetic material I share with them. I'm grateful I was not twinned with either one.

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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    Three Sisters. One is my twin. >.> I'm still the ninja of the group

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  9. #1009
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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    WOAH SO MANY TWINS but then again I could secretly be a twin because I'm adopted :U Sounds like something out of a cheesy movie!



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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    I wouldn't be surprised if Oslo had said he was secretly a Siamese twin separated at birth or some random tidbit like that. WHY WE NO HAVE SIAMESE TWINS IN THIS FORUM? >:O

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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    nope just 3 sisters I'm the only guy, its annoying none of them like video games at all

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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    Younger sister. That's all. /boring.


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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    In a substitute family, you might even fall in love with them. That's usually one-sided, forbidden and twisted.

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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    This gloriously-named thread deserves more activity. Needs trash talkin' or something. Something controversial is needed before this thread totally Ciceros.

    In case you didn't get the reference I just made :U



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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    I was afraid this topic might have Cicero'd for good after Mikachu brought incest into the conversation.

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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    oh hehehe, use the name of my dragon type pokemon (that gloriously gets defeated by ice type moves WAY TOO OFTEN) as a synonym for F#%@ing up! REAL MATURE, GUYS!

    nah, but seriously, Cicero really Cicero'd in that battle, didn't he?

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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    2013 ASB Awards. Bye bye Rapamon2 award, hello Cicero award. For the pokemon most utterly beaten to a pulp in a battle.


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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    Damn, I like it. I like it alo--WTF I JUST SAW THAT GALVUNTURA!

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  19. #1019
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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    Opinions please, layered Weather Effects. Should I use them or not?

    What I mean is, should I mix two weather effects when they are used close to each other, or just the new one completely replace the other. It doesn't seem realistic to me that a Rain Dance starting heavy rain should one turn later be instantly replaced by a raging sandstorm, then two turns later, become a blazing heat, then suddenly rain again, without any kind of upset. But if someone were to use Sandstorm, then Rain Dance right after, the two would go at once, and the sandstorm would get bogged down by the rain, creating a Wet Sandstorm.

    My issues are that people wouldn't know I do this unless they follow what I ref, so might complain I'm not reffing properly (or something).


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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    I wouldn't worry too much about people complaining after the fact. Every ref has their own kinks and quirks and a big part of battling is just rolling with the little curveballs the refs throw you. I don't have a problem with layered weather effects as a matter of principle, though I don't think they are necessary more realistic than instantaneous weather changes. For example, a "wet sandstorm" doesn't entirely make sense because if the sand is wet it's significantly less liable to being flying around and probably wouldn't chafe your skin so much... but cases of realism are wishy-washy so I wouldn't worry too much about trying to do what's realistic in this scenario. There are a couple exceptions to that, though: the only weather pairings I'd really avoid are Sunny Day + Rain Dance and Sunny Day + Hail, since those are pretty antithetical. (Although, now that I think about it, Sunny Day's Japanese name is "Clear Skies" so it probably doesn't gel too well with any other weather moves?) Still, I say do what you want.

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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    personally, in the dragon summer battle I'm in, I kind of liked the idea of "wet sandstorm" when you reffed that. All-in-all, I'd say it's a good idea.

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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    Thinking about Sandstorm+Hail-that would just be a gritty hail...and the Rain Dance+Sandstorm would be a moving quicksand, so maybe reduce the amount of health lost, but it also lowers speed since it would stick to you?

    I have no real issue with it. I agree that swapping weathers makes no sense, I just ref it like that cause I'm lazy XD

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  23. #1023
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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    I love how you're questioning the way weather types can change quickly rather than questioning how Pokemon have the power to do that? xD

    Seriously though, I think that fairly sudden changes/no changes at all are more realistic; if it's raining and a sandstorm is summoned, the sand would be too wet to move properly and it'd probably just be high winds with (possibly) a small amount of grit, which would be very interesting because of how it would affect accuracy and things (eg. flamethrower would get blown around by wind etc.). Hail and sandstorm would be very painful because you've got chunks of ice and grit flying around at high speed so it would obscure visibility and hurt more, things like that. I agree with the sunny day thing, it'd probably just cancel out the other weather types more than anything. Maybe using sunny day while something else is going on (maybe sandstorm would be unaffected?) would cancel out the previous weather condition and bring it back to clear skies, and another use would bring the affects of a real sunny day into play. I dunno, I'm just making this up based on what seems logical to me xD



  24. #1024
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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    Since Mew hasn't been online since September, Oslo votes Cynder be allowed to DQ Mew and get his badge. :3

    (Spoiler:) *cue everyone jumping up and agreeing with Oslo*

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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    Speaking of battles, I have two slots open for some reason.

    WHY THE HELL DO I HAVE TWO BATTLE SLOTS OPEN?!?!

  26. #1026
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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    <.< He's been on. The bitch. >:/ How far is that battle along btw ::Checks::

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    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  27. #1027
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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    Darkly while you're at it, mind taking a look at my VS. Seeker to see if I'm eligible for any Ref rewards yet? I know I've finished reffing 5 battles, but some of them are DQ's so idk if they count or not

  28. #1028
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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    Any DQ battle can be used as a Ref Reward if it is half over.
    So...in your case, Fp vs Era counts, Mc vs WA counts, Cyn vs Era counts and you got the rest, so You have 5 battles you can cash in

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    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  29. #1029
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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    I really don't wanna win by DQ (I rematched Dogfish for that reason), but that battle ain't going anywhere and I want a gym >.>



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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    New topic of discussion because Grey's tired of seeing this restaurant flounder about:

    Combo moves. Scratch that, combo moves during the (most likely) last round of a battle. I've seen countless battles end when both pokémon are at their 30HP mark, and someone decides to use a super-combo to finish off their opponent before said opponent gets a chance to even move. It's getting a bit stale, methinks...
    -Grey

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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    Yeah, it's easy to sub against them but easier to forget to sub against them. I'd hate to see late-game combos banned outright, though. Maybe try banning them in individual battles (like banned moves) and see how that goes? And perhaps they could be banned in all future tournaments? Idk.

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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    I wouldn't ban them outright -- that'd just be overstepping my boundaries.

    The problem I have with them though is that they've pretty much become the standard for battles now, and if we hafta preemptively counter something out of paranoia, then it cheapens the battle. Similarly to the "Snatch/Magic Coat non-damaging attacks" subs that people have been using lately.

    I think that I'm gonna start implementing a negative priority for combo moves whenever I end up reffing them so matches can't be determined by whoever gets to go last during the denouement.
    -Grey

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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    Is this partly because of how the match ended between me and RL? Sorry if it's not, it's just the sudden bringing up the topic that has me asking all of a sudden.

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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    Well, except for things that are linked to super high speed moves, I usually ref Combo moves as being slower to the punch just because they take longer to set up.

    >.> The whole Protect+ move thing is a little aggy thou--oh fuck you Oslo XD.Swhy I'm raising energy for it. I think its a bit much to be able to block and attack at the same time. Maybe only Protect/Detect/Quick/WideGuard combos can work with non-damaging status infliction/raising moves? Would make life easier? Mebbe. Oh shit back to work >.>

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    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  35. #1035
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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    Perhaps combos could be dissuaded in the later part of the battle by having them (or perhaps all moves) cost more energy as the user's HP drops.

    Consider trying to throw a punch as you are right now. Your "HP" (your health) is probably good, like in the 80-100 range.

    Now consider trying to throw a punch after having been kicked in the gut and having one of your legs hairline fractured.

    The latter punch would likely be weaker in spite of you putting the same amount of effort into it as before. Ergo, the logical conclusion is to have attacks do less damage or require more energy as time wears on in a battle.

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  36. #1036
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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads


  37. #1037
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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    It's pretty nice layout, similar to mine in the animated box icons, so I'll sue you in the morning, but in the mean time, keep it, it's guuuuuuud.

  38. #1038
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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    Yeah, it was the easiest way to add a bit of inobstrusive colour to the write-up. I'd rather use the HG/SS overworld sprites but the Gen V Pogey obviously dun have those, so I'm stuck with the box sprites.

  39. #1039
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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    I suppose there's the DW overworld stuff if you feel like digging them up, but some Pokemon don't still have them, dammit.

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    Default Re: Perfect Cynder's Precocious Camp of Perilous Crawdads

    Interesting typewriter layout. Great way to showcase each Pokemon on the sides there. Breaking barriers with innovation there. Now I GOTTA SHOW MY NEW LAYOUT OF...yeah I got nothing XD

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    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




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