Kimberly fry that Scyther with flamethrower timmes three howeve if you do acidenly light your on fire try to crash land on Scyther....
~Charles Legend
Sorry to keep you guys waiting again... :p
Charles Legend & Wolfsong VS Ultimate Charizard & Blademaster
Round Twelve
Arena: Ivy woods/lake
Banned moves: Rest, Attract, Perish song, Destiny bond, Grudge, Memento
Stats:
Charles Legend Team
Kimberly (F)
HP: 55%
Energy: 57%
Status: Dazed, slightly confused, soaking wet
Attack Command: Taunt (Scyther) ~ Rock Slide (both) ~ Toxic (Sashimi)
Wolfsong Team
Guuzu (F)
HP: 55%
Energy: 53%
Status: Badly poisoned, blackened, on top of a tree
Toxic ~ 8% damage next turn, increasing damage
Attack Command: Shock Wave (Scyther) ~ Thunder Wave (Sashimi) ~ Thunderbolt (Sashimi)
Ultimate Charizard Team
Scyther (M)
HP: 18%
Energy: 53%
Status: Charred, low on health…
Agility ~ Speed +4
Safeguard ~ Up for 3 more round
Attack Command: Morning Sun ~ Secret Power (Kimberly) ~ Silver Wind (Guuzu)/Swift (Double Team)
Blademaster Team
Sashimi (M)
HP: 79%
Energy: 74%
Status: Deep fried, but okay
Taunted ~ Can’t use non damaging move for next 1 round
Attack Command: Water Pulse ~ Bite (tree) ~ Water Pulse (Kimberly)
Sub: Twister (as needed) ~ Bite (Kimberly), Water Pulse (Guuzu)
[b] Background music (from Iron Maiden’s Death On The Road): Dance of Death
Round Twelve ~ Begin!
Both Scyther and Sashimi are being cautious at the starting of this turn. Sashimi got behind Scyther to deflect any attack thrown at him, while Scyther was about to use a Morning Sun attack to recover himself. But no sooner than he began to absorb the sunlight, Kimberly began to taunt him with some not-so-nice words. Her effort was met by a blast of water from Sashimi, sending her reeling backward (8% damage). Sashimi turned around to check his partner; he saw a tired but yet healthy Scyther, who was successful in using Morning Sun (15% HP recovery). But wait! How could Taunt failed? Let’s not forget… Scyther’s Safeguard!
Scyther’s calm face soon twisted into a pained face as fine strings of electricity from above zapped him (7% damage). Sashimi looked up upon a tree, and true to his guess, Guuzu was hanging over a tree branch, spark of electricity emitting from her paws. Letting out a roar, he flew (or floated?) up towards the branch that Guuzu resided, his teeth bared. But in the action, he failed to notice that Guuzu's paws were still sparking with electricity. He managed to sink his teeth into the branch, but he was then jolted with a surge of current (4% damage). Immediately, his body became numb, and he then slowly floated down… but for Guuzu, it wasn’t a nice landing for her… (5% damage)
Taking advantage of her downed opponent, Kimberly picked up a group of rock and began to aim them towards both Scyther and Sashimi. Scyther, reacted immediately by firing a beam of normal energy towards Kimberly, and upon being hit, Kimberly dropped the rocks that she held, and she began to flap her wing frantically. It appears that the effect of the Secret Power is confusion (6% damage).
The numb Sashimi tried his best to stand up… but before he could attack, the opponents attack first. Guuzu gave him a medium attack of Thunderbolt (13% damage), whilst Kimberly spat out a glob of toxic, which managed to find its way towards its target even when the user is confused…
But now it’s payback time! Sashimi got up, roared, and gave Kimberly another blast of Water Pulse (8% damage). As for Guuzu… she received a Silver Wind from Scyther (6% damage). She then held her stomach in pain- the Toxic continues to affect her body…
End of Round Twelve
[b]Stats:
Charles Legend Team
Kimberly (F)
HP: 33%
Energy: 45%
Status: Soaking wet, confused
Wolfsong Team
Guuzu (F)
HP: 36%
Energy: 38%
Status: Badly poisoned
Toxic ~ 16% damage next turn, increasing damage
Ultimate Charizard Team
Scyther (M)
HP: 26%
Energy: 34%
Status: Slightly okay than last turn
Agility ~ Speed +4
Safeguard ~ Up for 2 more round
Blademaster Team
Sashimi (M)
HP: 62%
Energy: 63%
Status: Deep fried, paralysed, badly poisoned
Toxic ~ 2% damage next turn, increasing damage
Team Blue attack first
Team Red attack second
Arena Status: Ivy Wood/Lake
Still looks the same. Three holes were formed on the round. A few trees were burnt due to Sandy’s Overheat. A tree was still burning from Kimberly’s Flamethrower attack.
Please take it easy~
Kimberly fry that Scyther with flamethrower timmes three howeve if you do acidenly light your on fire try to crash land on Scyther....
~Charles Legend
ASB VS Seeker Profile
“If at first the idea is not absurd, then there is no hope for it.” ― Albert Einstein
"The computer world is like an intellectual Wild West, in which you can shoot anyone you wish with your ideas, if you're willing to risk the consequences." --from Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham
"To build a story world, the author must be part artist, part engineer, and sometimes part mad scientist.." --from Fundamentals of world building by Jessie Verino
“Let food be thy medicine and medicine be thy food.” - Hippocrates
Hey, Charles. Do you by any chance knew what happen to Amy? We need to keep this match going!
Please take it easy~
Been busy with work (which I actually enjoy though i'm still training) among other things irl. Sorry it took me a while, but i haven't forgotten about it. I'll try to post sooner next time, my apologies.
Guuzu start with double team. Next, I want you to use facade twice on whoever is closest.
[b]Double Team ~ Facade (whoever is closest) ~ Facade (whoever is closest)
Wow they are intent on cooking you Scyther.
Time to pull out the oldest trick in the Anime book.
Let Gyarados deal with Guuzu, you just defend yourself with a spinning Swords Dance x3.
You shouldnt take any damage and your gonna be really pumped by the end of it.
Afterworld ~ Chapter 2 | Blood Bowl ~ Chapter 3
If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through.
ASB Record
W-12 ~ D-2 ~ L-2
Lakeshore
Alright, Sashimi, while the coast is temprarily clear, use Dragon Dance, and then shake Guuzu up with an Earthquake. End with a Water Pulse against Kimberly, just to be safe.
Move: Dragon Dance - Earthquake (G) - Water Pulse (K)
Charles Legend & Wolfsong VS Ultimate Charizard & Blademaster
Round Thirteen
Arena: Ivy woods/lake
Banned moves: Rest, Attract, Perish song, Destiny bond, Grudge, Memento
Stats:
Charles Legend Team
Kimberly (F)
HP: 33%
Energy: 45%
Status: Soaking wet, confused
Attack Command: Flamethrower (Scyther) ~ Flamethrower (Scyther) ~ Flamethrower (Scyther)
Wolfsong Team
Guuzu (F)
HP: 36%
Energy: 38%
Status: Badly poisoned
Toxic ~ 16% damage next turn, increasing damage
Attack Command: Double Team ~ Facade (whoever is closest) ~ Facade (whoever is closest)
Ultimate Charizard Team
Scyther (M)
HP: 26%
Energy: 34%
Status: Slightly okay than last turn
Agility ~ Speed +4
Safeguard ~ Up for 2 more round
Attack Command: Sword Dance ~ Sword Dance ~ Sword Dance
Blademaster Team
Sashimi (M)
HP: 62%
Energy: 63%
Status: Deep fried, paralysed, badly poisoned
Toxic ~ 2% damage next turn, increasing damage
Attack Command: Dragon Dance ~ Earthquake (Guuzu) ~ Water Pulse (Kimberly)
[b] Background music (from Iron Maiden’s Death On The Road): Dance of Death
Round Thirteen ~ Begin!
Fuelled with the intent to roast Scyther, and slightly confused, Kimberly unleashed a blast of flame towards Scyther. Scyther chuckled, immediately spinning himself before the flame could touch him. The spin not only deflected the flame, but it also increased the strength of Scyther, subconsciously.
Both Guuzu and Sashimi took a glance at their partners, before each performed a Double Team and a Dragon Dance respectively- stocking up for their next attack.
Kimberly tried another Flamethrower, but yet again, the result was still the same- except for Scyther, which had gotten himself quite pumped up by now. Meanwhile, Guuzu, with her poisoned body, began to look around for the nearest foe that she could lash her pain out on- she spotted the still spinning Scyther, and thought that it was a bad idea- she had no choice but to attack Sashimi. However, Sashimi had prepared for this; when Guuzu and her clones began to make their way towards him, Sashimi slammed his tail on the ground, causing the earth to shook heavily. The attack destroyed all of Guuzu’s clones, as she had taken a direct hit from the tremor line (12% damage), and in addition, her attack was foiled as well.
And yet again, Kimberly deployed the same tactic, but this time, she was interrupted with a Water Pulse from Sashimi, sending her reeling backward for a few feet (8% damage).
In the midst of the attack, little did Sashimi realise that Guuzu was slowly stalking her way towards him, and when he finally realised it…
CRACK!
Guuzu’s paws connected with his hard scale, shattering a bit of them upon contact. Sashimi turned around, confused at how a single blow could deal such heavy damage to him (12% damage).
Both Sashimi and Guuzu then winced, as the toxic in their body continued to take its effect on both of them. But for Guuzu, it was too much for her…
With a flick of his scythes, Scyther looked on forward, eager to test out his newly gained vigour.
End of Round Thirteen
[b]Stats:
Charles Legend Team
Kimberly (F)
HP: 25%
Energy: 30%
Status: Soaking wet
Wolfsong Team
Guuzu (F)
HP: 08%
Energy: 16%
Status: Badly poisoned
Toxic ~ 32% damage next turn, increasing damage
Ultimate Charizard Team
Scyther (M)
HP: 26%
Energy: 19%
Status: Pumped up!
Agility ~ Speed +4
Sword Dance~ Attack +6
Safeguard ~ Up for 1 more round
Blademaster Team
Sashimi (M)
HP: 48%
Energy: 49%
Status: Deep fried, paralysed, badly poisoned
Dragon Dance~ Attack +1
Dragon Dance~ Speed +1
Toxic ~ 4% damage next turn, increasing damage
Team Red attack first
Team Blue attack second
Arena Status: Ivy Wood/Lake
Still looks the same. Three holes were formed on the round. The flame on the burning trees started to die down. A long tremor line was formed on the ground, going all the way towards the lake.
In case if anyone wondered why Guuzu’s energy is quite low, it’s because Toxic does not only to eat her HP away, but her energy as well.
Please take it easy~
Ok Scyther its time to get serious.
Go for an Aerial Ace on Guuzu and try to take it down, hopefully dodging any incoming attacks with the aerobatics.
Once youve hit, if Guuzu is still standing use a Slash. If not go after Kimberly with a Steel Wing and end the round with a Hyper Beam!
Aerial Ace(g) - Slash(g)/Steel Wing(k) - Hyper Beam(k)
im assuming that Hyper Beam in the last spot would mean i sacrifice the first action of the next round?
Afterworld ~ Chapter 2 | Blood Bowl ~ Chapter 3
If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through.
ASB Record
W-12 ~ D-2 ~ L-2
Lakeshore
Sashimi, let's take them down.
While Scyther takes Guuzu, you send a Twister at Kimberly - grab her, and hurl her into the lake. Then, deep-fry her with a Thunder attack. End the round with a Thunderbolt.
Move: Twister (K), Thunder (K), Thunderbolt (K)
Hyper Beam, eh? Well... since it needs relaxing, I think Scyther do need to relax for one turn in the next round.
Please take it easy~
Kimberly use Roock slide....
~Charles Legend
ASB VS Seeker Profile
“If at first the idea is not absurd, then there is no hope for it.” ― Albert Einstein
"The computer world is like an intellectual Wild West, in which you can shoot anyone you wish with your ideas, if you're willing to risk the consequences." --from Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham
"To build a story world, the author must be part artist, part engineer, and sometimes part mad scientist.." --from Fundamentals of world building by Jessie Verino
“Let food be thy medicine and medicine be thy food.” - Hippocrates
Not much we can do Guuzu, so let's try a quick attack slash combo to scyther.
[b]Quick Attack-slash combo
Sorry for the lateness... I'm watching Gungrave just a few days before. But now that I have finished all the episode, I'm back!
Charles Legend & Wolfsong VS Ultimate Charizard & Blademaster
Round Fourteen
Arena: Ivy woods/lake
Banned moves: Rest, Attract, Perish song, Destiny bond, Grudge, Memento
Stats:
Charles Legend Team
Kimberly (F)
HP: 25%
Energy: 30%
Status: Soaking wet
Attack Command: Rock Slide ~ Rock Slide ~ Rock Slide
Wolfsong Team
Guuzu (F)
HP: 08%
Energy: 16%
Status: Badly poisoned
Toxic ~ 32% damage next turn, increasing damage
Attack Command: Quick Attack+ Slash (Scyther)
Ultimate Charizard Team
Scyther (M)
HP: 26%
Energy: 19%
Status: Pumped up!
Agility ~ Speed +4
Sword Dance~ Attack +6
Safeguard ~ Up for 1 more round
Attack Command: Aerial Ace (Guuzu) ~ Slash (Guuzu)/Steel Wing (Kimberly) ~ Hyper Beam (Kimberly)
Blademaster Team
Sashimi (M)
HP: 48%
Energy: 49%
Status: Deep fried, paralysed, badly poisoned
Dragon Dance~ Attack +1
Dragon Dance~ Speed +1
Toxic ~ 4% damage next turn, increasing damage
Attack Command: Twister (Kimberly) ~ Thunder (Kimberly) ~ Thunderbolt (Kimberly)
[b] Background music (from Iron Maiden’s Death On The Road): Rainmaker
Round Fourteen ~ Begin!
And both Guuzu and Scyther cried as they went and collided, claws against scythes… Both received major injuries each (9% damage to Scyther, 9% damage to Guuzu). Scyther survived the blow, but for Guuzu, this was her end…
As for the other two… Kimberly, enraged at her partner’s loss quickly began to pick boulders of rocks, throwing them towards Scyther and Sashimi (12% damage to Scyther). However, the rock didn’t hit Sashimi; a twister of pinkish dragon energy from Sashimi- which was the Twister attack (duh)- stopped them in their track. Kimberly then gulped as the twister towards her way. She was then engulfed in the twister, spun around mercilessly, until the twister stopped, dropping her into the lake (6% damage).
Scyther then sighed; his target was far away now. Nevertheless, he dashed towards Kimberly, planting a solid Steel Wing attack right on her face (10% damage).
“Run!” UC shouted. At that moment, a bright flash lighted up above Scyther, and he barely dodged the incoming Thunder attack, missing him by only inches. The water below sparked with electricity, as the attack took an accurate hit at Kimberly (12% damage). Her cries echoes throughout the lake…
And then there was none. Seeing as both their target had been taken out, Scyther and Sashimi stopped before they could launch their next attack.
End of Round Fourteen
[b]Stats:
Charles Legend Team
Kimberly (F)
HP: 00%
Energy: 25%
Status: Knocked out
Wolfsong Team
Guuzu (F)
HP: 00%
Energy: 11%
Status: Knocked out
Ultimate Charizard Team
Scyther (M)
HP: 13%
Energy: 12%
Status: A gaping wound across his body
Agility ~ Speed +4
Sword Dance~ Attack +6
Safeguard ends
Blademaster Team
Sashimi (M)
HP: 44%
Energy: 34%
Status: Deep fried, paralysed, badly poisoned
Dragon Dance~ Attack +1
Dragon Dance~ Speed +1
Toxic ~ 8% damage next turn, increasing damage
Team Blue choose Pokemon
Team Blue attack first
Team Red attack second
Arena Status: Ivy Wood/Lake
Still looks the same. Three holes were formed on the round. The flame on the burning trees started to die down. A shallow line was formed on the ground, going all the way towards the lake.
So, yeah. I made Scyther and Sashimi abort their attack, because there's no need for them to attack an already knocked out Pokemon. If anyone has any complain, do inform ASAP.
Please take it easy~
Kim return, Go Myth my male blue eyes white Dragonite!
Myth fry Scyther to a crisp with a Fire blast then zap Sashimi with Thunderbolt if Syther still alive bast it with a flamethower, if Syther is dead blast Sashimi with a thunder.
Myth:Fire blast(Syther) Thunderbolt(Sashimi) Flamethower(scyther) or if it's dead thunder (Sashimi)
~Charles Legend
ASB VS Seeker Profile
“If at first the idea is not absurd, then there is no hope for it.” ― Albert Einstein
"The computer world is like an intellectual Wild West, in which you can shoot anyone you wish with your ideas, if you're willing to risk the consequences." --from Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham
"To build a story world, the author must be part artist, part engineer, and sometimes part mad scientist.." --from Fundamentals of world building by Jessie Verino
“Let food be thy medicine and medicine be thy food.” - Hippocrates
Nice work. *recalls Guuzu* All right, I choose Wildfire my female blaziken. Wildfire I want you to start with rock slide and aim it for both opponents. Next, I want you to use double team. Finally, finish with a sky uppercut to gyarados.
Rock Slide (both) ~ Double Team ~ Sky Uppercut (gyarados)
Well, now, a shiny Dragonite and a Blaziken? This is gonna be fun...
Lakeshore
Sashimi, Scyther can't take a Fire Blast and a Rock Slide, but you can - wrap around Scyther and use Protect for as long as you can, until their Fire Blast and Rock Slide have ended. Then, use Twister and scoop up Myth's Thunderbolt, then send it right back at Myth! Finish up with a Water Pulse to quell Myth's Flamethrower at the source.
Move: Protect (S&S), Twister (M), Water Pulse (M)
Well Blade if you want to take the Hit i appreciate it, i did have a move ready to dodge it but since your doing that for me lets see if i can help u out.
Scyther, let Gyarados protect you, crouch down behind it and use Safeguard on you both just incase they get funny with status.
Once theyve hit lets dent that dragon. Counter that Flamethrower with 1 more Swords Dance. If he wont learn his lesson then we'll keep raising our attack!.
And since noone saw fit to target you in the last round i want you to use all that extra power, as well as your low health in a Reversal attack!
Safeguard - Swords Dance - Reversal
Afterworld ~ Chapter 2 | Blood Bowl ~ Chapter 3
If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through.
ASB Record
W-12 ~ D-2 ~ L-2
I couldn't find a white Dragonite sprite, so I made my own!
Charles Legend & Wolfsong VS Ultimate Charizard & Blademaster
Round Fifteen
Arena: Ivy woods/lake
Banned moves: Rest, Attract, Perish song, Destiny bond, Grudge, Memento
Stats:
Charles Legend Team
Myth (M)
HP: 100%
Energy: 100%
Status: Ready to go!
Attack Command: Fire Blast (Syther) ~ Thunderbolt (Sashimi)/Flamethower (Scyther) ~ Thunder (Sashimi)/ Flamethower (Scyther)
Wolfsong Team
Wildfire (F)
HP: 100%
Energy: 100%
Status: Ready to go!
Attack Command: Rock Slide (Both) ~ Double Team ~ Sky Uppercut (Sashimi)
Ultimate Charizard Team
Scyther (M)
HP: 13%
Energy: 12%
Status: A gaping wound across his body
Agility ~ Speed +4
Sword Dance~ Attack +6
Safeguard ends
Attack Command: Safeguard ~ Swords Dance ~ Reversal
Blademaster Team
Sashimi (M)
HP: 44%
Energy: 34%
Status: Deep fried, paralysed, badly poisoned
Dragon Dance~ Attack +1
Dragon Dance~ Speed +1
Toxic ~ 8% damage next turn, increasing damage
Attack Command: Protect (Sashimi and Scyther) ~ Twister (Myth) ~ Water Pulse (Myth)
[b]Background music (from Iron Maiden’s Death On The Road): Rainmaker
Round Fifteen ~ Begin!
Both fallen Pokemon are recalled, and two new Pokemon- Myth the white Dragonite and Wildfire the Blaziken- were chosen.
Without any hesitation, Sashimi immediately threw himself at Scyther, embracing him in his long, scaly body. A barrier of translucent energy was formed just in time for the incoming Fire Blast and Rock Slide attack. As Sashimi held on the shield, Scyther began to create a whitish barrier on both Sashimi and himself.
As the attack ends, Scyther got out from Sashimi grip and began a yet another Sword Dance attack. Though tired from the Protect attack, Sashimi charged up a Twister attack, just as Myth was charging up a Thunderbolt attack. Myth released the electric bolt, but a pinkish twister that was suddenly formed caught the electric energy just before it could make contact with Sashimi. The electric-laced twister spun around Myth for a few moments, before it finally engulfed him, returning some of his own Thunderbolt attack as well (8% damage). Elsewhere, Wildfire had successfully created 5 clones of herself.
Pumped up, Scyther began to make a mad dash towards Myth. Myth let out a small smile, as he lets out a blast of flame. No sooner than that, a jet of water was blasted towards the flame path, and upon contact the flame dissipated, leaving the water to freely jet into Myth’s mouth. Myth spluttered, but before he could get all the water out, he received a powerful tackle from Scyther (14% damage). Tired, Scyther fell to the ground, all of his energy used up.
Wildfire and her clones then delivered a Sky Uppercut towards Sashimi (which seems somewhat similar to a particular move in Naruto), but unfortunately for her (or them, if your prefer), Sashimi flew barely for a short height (6% damage). Sashimi could have snort at the attack, but the poison in his body prevents him from making such expression.
End of Round Fifteen
[b]Stats:
Charles Legend Team
Myth (M)
HP: 78%
Energy: 84%
Status: Gasping for breath
Wolfsong Team
Wildfire (F)
HP: 100%
Energy: 87%
Status: Go, go, Wildfire Rendan!
5 clones remaining
Ultimate Charizard Team
Scyther (M)
HP: 00%
Energy: 00%
Status: K-Oed
Blademaster Team
Sashimi (M)
HP: 30%
Energy: 09%
Status: Deep fried, badly poisoned
Safeguard: Remains for next 3 round
Dragon Dance~ falling…
Toxic ~ 16% damage next turn, increasing damage
UC choose Pokemon
Team Red attack first
Team Blue attack second
Arena Status: Ivy Wood/Lake
Still looks the same. Three holes were formed on the round. A shallow line was formed on the ground, going all the way towards the lake.
Please take it easy~
Wow, i lost 13hp without even taking a hit. Energy Ko's suck major ass.
Right then, lets see. A fire type and a Dragon........ooh tempted to bringo ut Charizard but no ill play it safe....er
Wartortle! (m)
Start things off by going after Blaziken with a Confusion attack and follow that with a Water Pulse.
Finish off with an Ice Beam at Dragonite.
Confusion(w) - Water Pulse(w) - Ice Beam(m)
Afterworld ~ Chapter 2 | Blood Bowl ~ Chapter 3
If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through.
ASB Record
W-12 ~ D-2 ~ L-2
Lakeshore
Sashimi, we're in the lead. Let's keep it that way.
Relax for the first round, and then use all your remaining energy; hit 'em both with Glacier Slam (Blizzard + Hydro Pump)
If they both gang up on you and try to KO you before you can attack, switch to an Ice Pulse (Ice Beam + Water Pulse).
Move: Relax, Glacier Slam (Blizzard + Hydro Pump)(M&W)
Sub: Ice Pulse (Water Pulse + Ice Beam)(M&W)
Myth, get in frunt of wildfire and use protect x3
~Charles legend
ASB VS Seeker Profile
“If at first the idea is not absurd, then there is no hope for it.” ― Albert Einstein
"The computer world is like an intellectual Wild West, in which you can shoot anyone you wish with your ideas, if you're willing to risk the consequences." --from Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham
"To build a story world, the author must be part artist, part engineer, and sometimes part mad scientist.." --from Fundamentals of world building by Jessie Verino
“Let food be thy medicine and medicine be thy food.” - Hippocrates
sorry took me a while to post been working a lot.
wildfire start with eathquake. then use 2 thunderpunches on wartortle.
earthquake ~ thunderpunch ~thunderpunch
Sorry it took me long to post...
(Wartotle sprite looks kinda... funny)
Charles Legend & Wolfsong VS Ultimate Charizard & Blademaster
Round Sixteen
Arena: Ivy woods/lake
Banned moves: Rest, Attract, Perish song, Destiny bond, Grudge, Memento
Stats:
Charles Legend Team
Myth (M)
HP: 78%
Energy: 84%
Status: Gasping for breath
Attack Command: Protect ~ Protect ~ Protect
Wolfsong Team
Wildfire (F)
HP: 100%
Energy: 87%
Status: Go, go, Wildfire Rendan!
5 clones remaining
Attack Command: Earthquake ~ Thunderpunch (Wartotle) ~ Thunderpunch (Wartotle)
Ultimate Charizard Team
Wartotle (M)
HP: 100%
Energy: 100%
Status: Ready to go!
Attack Command: Confusion (Wildfire) ~ Water Pulse (Wildfire) ~ Ice Beam (Myth)
Blademaster Team
Sashimi (M)
HP: 30%
Energy: 09%
Status: Deep fried, badly poisoned
Safeguard: Remains for next 3 round
Dragon Dance~ falling…
Toxic ~ 16% damage next turn, increasing damage
Attack Command: Relax ~ Glacier Slam (Blizzard+ Hydro Pump- All)/ Ice Pulse (Water Pulse+ Ice Beam- All)
[b]Background music (from Iron Maiden’s Death On The Road): Brave New World
Round Sixteen ~ Begin!
UC recalled his fallen Scyther; a Wartotle was then chosen as a replacement.
Wartotle immediately send out a blast of weak psychic blow towards the clones of Wildfire, but Myth got in front of Wildfire, and producing a protective shield then- much to the chagrin of Wartotle. After the attack ended, Wildfire went around the shield and let loose an Earthquake attack, striking both Wartotle and the relaxing Sashimi (12% damage to both of them).
Using his last energy, Sashimi began to summon a harsh wind around him. Then, the wind was directed towards both Myth and Wildfire- aided with a combination of Hydro Pump. Wartotle also joined in, firing a blast of medium sized water blast.
And much to their chagrin, Myth once again got in front of Wildfire and produced another protective shield- only this time, its power seems to wane a little. And once again, Wildfire got around the shield- and this time, she delivered a Thunderpunch towards the shocked Wartotle (9% damage).
For Sashimi, this was too much for him; he was knocked out as a result from fatigue, not to mention the disappointment of his failed combo.
But the battle moves on. This time, Wartotle took aim at Myth, firing a beam of ice energy. And the result? Once again, the attack was stopped by Myth… and once again, Wartotle received another good smack of Thunderpunch from Wildfire (9% damage).
On a closer look, it seems that the protective shield that Myth produced seems to have cracks all over it. One more use, and it might be useless…
End of Round Sixteen
[b]Stats:
Charles Legend Team
Myth (M)
HP: 78%
Energy: 54%
Status: Satisfied
Wolfsong Team
Wildfire (F)
HP: 100%
Energy: 74%
Status: Go, go, Wildfire Rendan!
5 clones remaining
Ultimate Charizard Team
Wartotle (M)
HP: 70%
Energy: 89%
Status: Shell-shocked!
Blademaster Team
Sashimi (M)
HP: 18%
Energy: 00%
Status: Knocked out due to fatigue
Blademaster choose Pokemon
Team Blue attack first
Team Red attack second
Arena Status: Ivy Wood/Lake
Still looks the same. Three holes were formed on the round. A shallow line was formed on the ground, going all the way towards the lake.
Next up from Iron Maiden: Paschendale!
Please take it easy~
Lakeshore
Well, strengths and weaknesses all taken into account, I'd say this is my best bet...
(pulls out Pokeball; tosses)
I choose Vivian!
(Pokeball opens; purplish-black doll with stubby arms, wicked eyes, and a mouth full of yellow zipper teeth emerges)
"BANETTE!"
Ain't she adorable, folks?
And now, we wait...
Stupid hacker... I was in the middle of bosting my orders wheen they deleted this....
Anyways Myth Shock wave to both, then Shadow rush that Banette, then Shock wave them both again, however if at any point Wartotle Withdraws in to his shell use Mega Kick to kick him into Banette...
Shock Wave -Shadow Rush -Shock Wave sub: Mega Kick
~Charles Legend
ASB VS Seeker Profile
“If at first the idea is not absurd, then there is no hope for it.” ― Albert Einstein
"The computer world is like an intellectual Wild West, in which you can shoot anyone you wish with your ideas, if you're willing to risk the consequences." --from Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham
"To build a story world, the author must be part artist, part engineer, and sometimes part mad scientist.." --from Fundamentals of world building by Jessie Verino
“Let food be thy medicine and medicine be thy food.” - Hippocrates
I put in my two week notice this morning. Hopefully by tomorrow i will know whether or not I got the one at walmart.
Anyways, Wildfire start with fire spin to banete. Next, I want you to use secret power on wartortle. Finally finish with thunder punch on wartortle. However, if wartortle tries to use mirror coat, use another secret power instead.
[b]Fire Spin ( banette) ~ Secret Power (wartortle) ~ Thunder punch/Secret power (wartortle)
Lakeshore
OK, Viv, start the round off by giving Wartortle a Helping Hand, and then stop that albino rhino in his tracks with a Thunder attack! End the round by grabbing Wildfire with Psychic and either slam her into Myth or use her as a shield against that Shock Wave, whichever you think'll work better.
Move: Helping Hand(Wa), Thunder(M), Psychic(Wi)
Hmm....im not sure if Shockwave can be split to attack 2...refs choice i guess...
Well Start off by using Dig to avoid that Shockwave and attack Blaziken then follow with a Surf on them Both. End the Round using a Protect to block both their attacks and leave them open to Bannette.
Dig - Surf - Protect
Just a heads up, im not sure anymore how dig is reffed. ive been in battles where its a 1 turn attack, others where its 2 turns and others where there is no attack.
Afterworld ~ Chapter 2 | Blood Bowl ~ Chapter 3
If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through.
ASB Record
W-12 ~ D-2 ~ L-2
Originally Posted by Ultimate Charizard
As for one turn Dig, I ref it as a digging a shallow hole then the pokemon jumps out and attacks it's foe as it glowas with an ara of earth energy, however it's up to the ref...Shock Wave (EL) –The user performs an electric Swift attack, as tiny lightning bolts of energy smack the victim(s) for decent damage.
~Charles Legend
ASB VS Seeker Profile
“If at first the idea is not absurd, then there is no hope for it.” ― Albert Einstein
"The computer world is like an intellectual Wild West, in which you can shoot anyone you wish with your ideas, if you're willing to risk the consequences." --from Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham
"To build a story world, the author must be part artist, part engineer, and sometimes part mad scientist.." --from Fundamentals of world building by Jessie Verino
“Let food be thy medicine and medicine be thy food.” - Hippocrates
I checked, and Dragonite and its family can't use Shadow Rush...Originally Posted by Charles Legend
Hm, I reffed a one round Dig as an evasive move- which means no surprise attack.
Please take it easy~
Thats right.
Show-Off
Contest fic
*Chapter 37 up*
Posted September 22nd, 2013
________________________________________________
Okay, here goes:
Charles Legend & Wolfsong VS Ultimate Charizard & Blademaster
Round Seventeen
Arena: Ivy woods/lake
Banned moves: Rest, Attract, Perish song, Destiny bond, Grudge, Memento
Stats:
Charles Legend Team
Myth (M)
HP: 78%
Energy: 54%
Status: Satisfied
Attack Command: Shockwave (Wartotle and Vivian) ~ Shadow Rush (Vivian) ~ Shockwave (Wartotle and Vivian)
Sub: Mega Kick
Wolfsong Team
Wildfire (F)
HP: 100%
Energy: 74%
Status: Go, go, Wildfire Rendan!
5 clones remaining
Attack Command: Fire Spin (Vivian) ~ Secret Power (Wartortle) ~ Thunder punch/Secret Power (Wartortle)
Ultimate Charizard Team
Wartotle (M)
HP: 70%
Energy: 89%
Status: Shell-shocked!
Attack Command: Dig ~ Surf (Myth and Wildfire) ~ Protect
Blademaster Team
Vivian (F)
HP: 100%
Energy: 100%
Status: Ready to go!
Attack Command: Helping Hand (Wartotle) ~ Thunder (Myth) ~ Psychic (Wildfire)
[b]Background music (from Iron Maiden’s Death On The Road): Paschendale
Round Seventeen ~ Begin!
Sashimi was recalled, and was replaced by Vivian the Banette.
Vivian started off by raising her right hand, followed by the left hand… and slamming the hands next. And she then repeated the process, which is also known as a clapping (duh). Wartotle was encouraged upon hearing the claps, but Myth and Wildfire(s) weren’t so thrilled. A Shockwave and a Fire Spin was thrown, but both attack only met Vivian- as Wartotle had thoughtfully dug his way prior to the attacks (6% and 4% damage to Vivian).
Myth began to glow with a dark aura, and he began to makes his way towards Vivian… but as the Fire Spin was still in place, Myth was pushed back by the flame (3% damage). Pretty soon, a bolt of lightning shoots out from the fire tornado, hitting Myth next (12% damage). Meanwhile, Wildfire was looking at the newly dug hole, waiting for Wartotle to emerge. Seconds later, he emerged- with something that she’s not going to like.
Behind him, a tall wave of water emerged. Wildfire fired a Secret Power (6% damage), but that didn’t stop the wave of water to make its way towards her. Pretty soon, even Myth was added in the wrath of the wave (13% damage to Wildfire, 9% damage to Myth). Even more bad news is added, as it was found out that the Fire Spin that was set earlier was doused by the wave. And lets not forget that Wildfire was now zero on clones.
To show how unhappy she was, Wildfire began charging a Thunder Punch. On the other side, Myth was up with another Shockwave. But Wartotle prepared by setting up a protective barrier before the Thunder Punch would make contact with him. Watching Wildfire stumbling from her failed attack, Vivian telepathically grabbed her, next using her as a shield against Myth Shockwave attack (6% damage to Wildfire).
End of Round Seventeen
[b]Stats:
Charles Legend Team
Myth (M)
HP: 54%
Energy: 43%
Status: Oh noes!
Wolfsong Team
Wildfire (F)
HP: 81%
Energy: 59%
Status: Wildfire Rendan no more
No more clones remaining
Ultimate Charizard Team
Wartotle (M)
HP: 64%
Energy: 71%
Status: Whew!
Helping Hand~ Remains for next 3 round
Blademaster Team
Vivian (F)
HP: 90%
Energy: 87%
Status: A bit burned, but still okay
Team Red attack first
Team Blue attack second
Arena Status: Ivy Wood/Lake
Still looks the same. Four holes were formed on the round. A shallow line was formed on the ground, going all the way towards the lake.
Please take it easy~
Just a point, how come Blazikens energy hasnt dropped this round?
May as well go for some double hitters this round,
Start with Icy Wind then follow with another Surf. Once theyre nice and Wet go for a Blizzard!
Icy Wind - Surf - Blizzard
Afterworld ~ Chapter 2 | Blood Bowl ~ Chapter 3
If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through.
ASB Record
W-12 ~ D-2 ~ L-2
Lakeshore
OK, Viv, let's cover our partner.
Start the round off by using a second Helping Hand on Wartortle, and then blast Myth with a Thunderbolt. Finish up with a Psychic blast on Wildfire.
If at any point they both gang up on you or Wartortle, use Protect.
Move: Helping hand(Wa), Thunderbolt(M), Psyblast(Wi)
Sub: Protect (as needed)
All right Wildfire, I want you to start by distracting Banette with swagger to keep her from using helping hand. Next, I want you to use sunny day in an attempt to weaken the surf. Finally, I want you to quick attack behind wartortle so that he gets hit by his partner's psychic blast.
Swagger ~ Sunny Day ~ Quick Attack
Myth Shock wave to both then thunder to Wartotle then Exstream speed between Banette and Wartotle so that both thhere attacks well hit you insted of Wildfire...
Shock wave - thunder - ExtreamSpeed
~Charles Legend
ASB VS Seeker Profile
“If at first the idea is not absurd, then there is no hope for it.” ― Albert Einstein
"The computer world is like an intellectual Wild West, in which you can shoot anyone you wish with your ideas, if you're willing to risk the consequences." --from Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham
"To build a story world, the author must be part artist, part engineer, and sometimes part mad scientist.." --from Fundamentals of world building by Jessie Verino
“Let food be thy medicine and medicine be thy food.” - Hippocrates
Right, took me long enough:
Charles Legend & Wolfsong VS Ultimate Charizard & Blademaster
Round Eighteen
Arena: Ivy woods/lake
Banned moves: Rest, Attract, Perish song, Destiny bond, Grudge, Memento
Stats:
Charles Legend Team
Myth (M)
HP: 54%
Energy: 43%
Status: Oh noes!
Attack Command: Shockwave (Wartotle and Vivian) ~ Thunder (Wartotle) ~ Extremespeed
Wolfsong Team
Wildfire (F)
HP: 81%
Energy: 59%
Status: Wildfire Rendan no more
No more clones remaining
Attack Command: Swagger (Vivian) ~ Sunny Day ~ Quick Attack (Wartotle)
Ultimate Charizard Team
Wartotle (M)
HP: 64%
Energy: 71%
Status: Whew!
Helping Hand~ Remains for next 3 round
Attack Command: Icy Wind (Myth and Wildfire) ~ Surf (Myth and Wildfire) ~ Blizzard (Myth and Wildfire)
Blademaster Team
Vivian (F)
HP: 90%
Energy: 87%
Status: A bit burned, but still okay
Attack Command: Helping Hand (Wartotle) ~ Thunderbolt (Myth) ~ Psychic (Wildfire)
Sub: Protect
[b]Background music (from Iron Maiden’s Death On The Road): Paschendale
Round Eighteen ~ Begin!
Vivian began to clap again, much to the joy of Wartotle. He waited, before he whips up a small icy breeze (5% damage to Wildfire, 8% damage to Myth). Unknown to him, Vivian didn’t finish the uplifting clapping in time, as she was earlier interrupted by Wildfire’s Swagger; she was now all pumped up, all angry… and somewhat a bit dizzy…
Myth then went for his usual round of Shockwaving, shocking both Wartotle and Vivian in one blow (6% damage to Vivian, 8% damage to Wartotle).
Grunting, Vivian fired off a blast of electricity towards Myth (10% damage). Angered, Myth retaliated by charging up for a Thunder attack. Elsewhere, Wartotle was ready to take a Surf…
But! There was something peculiar about the weather; it had suddenly become too hot. Well, the temperature might be high, but a wave of water is still a wave of water. “SPLASH!” went the wave over Myth and Wildfire (8% damage to Myth, 10% damage to Wildfire). Myth then fired the bolt of electricity up… and then there was a long, awkward silence.
Finally, the bolt of lightning returned to earth, hitting Wartotle dead on (12% damage). Okay, so the attack was close to missing Wartotle, but still…
Wartotle was ready to freeze his opponents, while Vivian- although a bit dizzy- was ready to blast Wildfire with a psychic assault… They briefly saw a white form rushing in front of them… And then they fired.
To their biggest surprise, they found out that they had taken out Myth instead (8% damage and 15% damage to Myth). So then, where was Wildfire? And most importantly… why did Myth took the damage?
End of Round Eighteen
[b]Stats:
Charles Legend Team
Myth (M)
HP: 19%
Energy: 30%
Status: Major injury!
Wolfsong Team
Wildfire (F)
HP: 66%
Energy: 47%
Status: Behind Wartotle…
Ultimate Charizard Team
Wartotle (M)
HP: 44%
Energy: 57%
Status: Is confused
Helping Hand~ Remains for next 2 round
Blademaster Team
Vivian (F)
HP: 84%
Energy: 74%
Status: Angry and dizzy!
Attack +2
Team Blue attack first
Team Red attack second
Arena Status: Ivy Wood/Lake
Still looks the same. Four holes were formed on the round. A shallow line was formed on the ground, going all the way towards the lake. Sunny Day remains for next 4 round.
Note:
-I believe the Thunder would be used after Sunny Day, hence why the attack suffered a slight inaccuracy (well, just a tiny bit...)
-My damage cap is set to 35% damage.
Please take it easy~
Ok Myth now that your ticked off use Frustation x3 on Wartotle.
~Charles Legend
ASB VS Seeker Profile
“If at first the idea is not absurd, then there is no hope for it.” ― Albert Einstein
"The computer world is like an intellectual Wild West, in which you can shoot anyone you wish with your ideas, if you're willing to risk the consequences." --from Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham
"To build a story world, the author must be part artist, part engineer, and sometimes part mad scientist.." --from Fundamentals of world building by Jessie Verino
“Let food be thy medicine and medicine be thy food.” - Hippocrates
Ok, Wildfire I want you to start with double team. Then I want you to use earthquake. If either tries to protect then just relax instead. FInally finish with fire punch to banette.
Double Team ~ Earthquake/Relax ~ Fire Punch.