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Thread: Knight of Time vs. Mew Master (ref: CEB)

  1. #81
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Okay, let's keep this simple.

    Blade... Baton Pass!

    Baton Pass
    ~Mew Master

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  2. #82
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    ~*~*~* KOT vs Mew Master *~*~*~
    ~*~*~* Ref: CEB *~*~*~

    ~*~*~* Location *~*~*~

    Castle KOT. We will use the entire arena here, which has two areas. The first area is on the rooftop, we battle on solid concrete, and besides that, there are edges around the rooftop, so there's no need to worry about a Pokemon falling off. However, if one of the Pokemon here does accidentally fall off, a Dragonite here will come to bring them back to the rooftop, but at a cost of 5% health. The second area consists of the large moat, there is a fair bit of land near the moat, which encircles the entire area. Note, land shaking moves such as Earthquake are banned here, just because of the damage they may cause to the entire arena. We will switch arenas each time a Pokemon faints, but the ref will randomly choose where we start.

    ~*~*~* DQ *~*~*~
    1 Week

    ~*~*~* Banned Moves *~*~*~
    (besides the ones mentioned above): Attract, Captivate, Substitute, non-damaging healing moves, Destiny Bond, Grudge, Memento, 1 Hit KO moves (e.g. Horn Drill, Sheer Cold, Fissure), Metal Burst, Endeavour. Status causing moves (besides Attract) can only be used once per opponent, e.g. if one of your Pokemon uses Toxic on my first Pokemon, but misses, you'll have to wait until my next one is out before trying Toxic again.

    ~*~*~* Round 21 *~*~*~

    ~*~*~* Pre Round Stats *~*~*~

    KOT
    XXXXOO


    U.E.O (?)
    [))))))))))))))))))))] HP 100%
    [))))))))))))))))))))] EN 100%

    Double Team ~ Thunder bolt x2 (Sub: Shock Wave ~ Teleport)

    Status: Bidi, bidi, bidi


    Team Mew Master
    XXXXOO


    Blade (M)
    [))))))))))))))))))))] HP 72%
    [))))))))))))))))))))] EN 84%

    Baton Pass

    Status: Bugsy


    KOT throws out another pokeball revealing a weird looking silver sacuer with eyes, but before the newly arrived U.E.O can attack Blade jumps back towards Mew Master recalling himself into his ball.

    ~*~*~* Post Round Stats *~*~*~

    KOT
    XXXXOO


    U.E.O (?)
    [))))))))))))))))))))] HP 100%
    [))))))))))))))))))))] EN 100%

    Status: Bidi, bidi, bidi


    Team Mew Master
    XXXXOO


    Blade (M)
    [))))))))))))))))))))] HP 72%
    [))))))))))))))))))))] EN 84%

    Status: Bugsy


    ~*~*~* Mew Master TO SEND OUT AND ATTACK NEXT *~*~*~
    Last edited by Crazy Elf Boy; 28th May 2009 at 08:48 PM.


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  3. #83
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Wait, how can Baton Pass do damage? I'm confused.
    Knight of Time

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  4. #84
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    So my bad, was confusing it with another move.


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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Wow... nearly spaced this. Sorry been a bit busy lately.

    Okay I'll go with Zu! (M)

    Zu, start off with an Earthpower, followed with a Flamethrower followed with a Brick Break. If he tries for a Double Team, then use Aerial Ace

    Earth Power~Flamethrower~Brick Break (Subs: Aerial Ace)
    ~Mew Master

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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Great, a Garchomp.

    U.E.O., we have ourselves a type disadvantage here, but let's make the best of it so that your successor will have success against Blade when he comes back into the battle later.

    Use two Mirror Coats against the Earth Power and Flamethrower respectively, then as he comes in to use Brick Break, shoot a Hyper Beam at him, fiiring it in quick pulses (more than one in a single action if you can, kinda like rapid fire).
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    ~*~*~* KOT vs Mew Master *~*~*~
    ~*~*~* Ref: CEB *~*~*~

    ~*~*~* Location *~*~*~

    Castle KOT. We will use the entire arena here, which has two areas. The first area is on the rooftop, we battle on solid concrete, and besides that, there are edges around the rooftop, so there's no need to worry about a Pokemon falling off. However, if one of the Pokemon here does accidentally fall off, a Dragonite here will come to bring them back to the rooftop, but at a cost of 5% health. The second area consists of the large moat, there is a fair bit of land near the moat, which encircles the entire area. Note, land shaking moves such as Earthquake are banned here, just because of the damage they may cause to the entire arena. We will switch arenas each time a Pokemon faints, but the ref will randomly choose where we start.

    ~*~*~* DQ *~*~*~
    1 Week

    ~*~*~* Banned Moves *~*~*~

    (besides the ones mentioned above): Attract, Captivate, Substitute, non-damaging healing moves, Destiny Bond, Grudge, Memento, 1 Hit KO moves (e.g. Horn Drill, Sheer Cold, Fissure), Metal Burst, Endeavour. Status causing moves (besides Attract) can only be used once per opponent, e.g. if one of your Pokemon uses Toxic on my first Pokemon, but misses, you'll have to wait until my next one is out before trying Toxic again.

    ~*~*~* Round 22 *~*~*~

    ~*~*~* Pre Round Stats *~*~*~

    KOT
    XXXXOO


    U.E.O (?)
    [))))))))))))))))))))] HP 100%
    [))))))))))))))))))))] EN 100%

    Mirror Coat x2 ~ Hyperbeam

    Status: Bidi, bidi, bidi


    Team Mew Master
    XXXXOO


    Zu (M)
    [))))))))))))))))))))] HP 100%
    [))))))))))))))))))))] EN 100%

    Earth Power ~ Flamethrower ~ Brick Break

    Status: Draconess


    As Blade is recalled into his pokeball Mew Master throws out another pokeball revealing a huge torpedo shaped dragon that is ready to fight. Zu the Garchomp begins by picking up a massive boulder which just happened to be lying around and throws it at U.E.O who just stands there and takes the blow. It then calmly creates a shiny coating over its skin and from that comes a massive blow more powerful then Zu’s

    U.E.O [-14HP -9EN]

    Zu [-16HP -8EN]

    After being hit by his own attack Zu gets quite pissed out and opens his mouth releasing a huge spout of flame which flies through the air with ease and covers U.E.O, who just nonchalantly takes the attack. Zu is puzzled at this but is soon disappointed as the same glossy liquid coats U.E.O and his flamethrower is directed back at him with more force.

    U.E.O [-12HP -9EN]

    Zu [-14HP -9EN]


    Knowing that his special attacks will just be fired right back at him Zu runs across the field towards U.E.O, who tries to slow his run by firing a large beam which splits into tiny energy projectiles battering Zu’s body. Undeterred Zu continues on and bashes one of his fists into U.E.O.

    U.E.O [-12HP -10EN]

    Zu [-13HP -8EN]

    ~*~*~* Post Round Stats *~*~*~

    KOT
    XXXXOO


    U.E.O (?)
    [))))))))))))))))))))] HP 62%
    [))))))))))))))))))))] EN 72%

    Status: Bidi, bidi, bidi


    Team Mew Master
    XXXXOO


    Zu (M)
    [))))))))))))))))))))] HP 57%
    [))))))))))))))))))))] EN 76%

    Status: Draconess


    ~*~*~* KOT TO ATTACK NEXT *~*~*~


    ~*~*~* Unown Awards *~*~*~
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  8. #88
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    ::Looks at Zu::

    >> Seriously need a Garchomp. Everyone's getting one...

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  9. #89
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    I'm tempted to get one too, but we'll see where this one goes first.

    Good work so far, U.E.O., now, as before, if Zu uses any special attacks on you, Mirror Coat them back, otherwise, start with a Double Team, and follow it up with a Flash immediately before he can react to the clones. Finally, use a Tri-Attack on him, concentrating mostly on the icy cold beam if you can.

    Subs:

    In the event of any physical super-effective moves that come your way, whether or not you have clones, Teleport to another spot.

    Or, if Zu makes clones himself, fire a Magnet Bomb at him, so that its homing capabilities can still find him.
    Knight of Time

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  10. #90
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Bump for Mew Master


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  11. #91
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Okay, question. Why does Earthpower have the same general damage range as Flamethrower and Brick Break when it's 4x Effective as opposed to two?

    Okay, this is the thing bout Gen 1.. They have so many moves it makes it a bit difficult to deal with.

    Okay Zu, start off with an Aerial Ace + Brick Break Combo after he starts the clones. Then avoid his Tri Attack with a Rock Climb.

    Aerial Ace + Brick Break~Rock Climb.
    ~Mew Master

    ASB Battle Art
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    Mew Master on "Tracer" Well at least I make you happy with my character's impending downward mental spiral.


    We don't like reality... we Re-draw it!

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  12. #92
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    ~*~*~* KOT vs Mew Master *~*~*~
    ~*~*~* Ref: CEB *~*~*~

    ~*~*~* Location *~*~*~

    Castle KOT. We will use the entire arena here, which has two areas. The first area is on the rooftop, we battle on solid concrete, and besides that, there are edges around the rooftop, so there's no need to worry about a Pokemon falling off. However, if one of the Pokemon here does accidentally fall off, a Dragonite here will come to bring them back to the rooftop, but at a cost of 5% health. The second area consists of the large moat, there is a fair bit of land near the moat, which encircles the entire area. Note, land shaking moves such as Earthquake are banned here, just because of the damage they may cause to the entire arena. We will switch arenas each time a Pokemon faints, but the ref will randomly choose where we start.

    ~*~*~* DQ *~*~*~

    1 Week

    ~*~*~* Banned Moves *~*~*~

    (besides the ones mentioned above): Attract, Captivate, Substitute, non-damaging healing moves, Destiny Bond, Grudge, Memento, 1 Hit KO moves (e.g. Horn Drill, Sheer Cold, Fissure), Metal Burst, Endeavour. Status causing moves (besides Attract) can only be used once per opponent, e.g. if one of your Pokemon uses Toxic on my first Pokemon, but misses, you'll have to wait until my next one is out before trying Toxic again.

    ~*~*~* Round 23 *~*~*~

    ~*~*~* Pre Round Stats *~*~*~

    KOT
    XXXXOO


    U.E.O (?)
    [))))))))))))))))))))] HP 62%
    [))))))))))))))))))))] EN 72%

    Double Team ~ Flash ~ Tri Attack (Sub: Mirror Coat ~ Teleport)

    Status: Bidi, bidi, bidi


    Team Mew Master
    XXXXOO


    Zu (M)
    [))))))))))))))))))))] HP 57%
    [))))))))))))))))))))] EN 76%

    Aerial Ace + Brick Break ~ Rock Climb

    Status: Draconess


    U.E.O starts off by splitting his image into 4 more clones of himself which begin to fly around the arena. Zu sees this and before U.E.O has any time to react he disappears from sight and reappears behind U.E.O slashing him and following that up with a punch.

    U.E.O [-19HP -7EN, +4 Clones, -4 Clones]

    Zu [-13EN]

    After being hit by that barrage of attack U.E.O fires a beam of light which lights up the entire field blinding Zu.

    U.E.O [-3EN]

    Zu [-1 Acc]

    With its foes eyes blinded U.E.O fires a red, yellow and blue beam at Zu. But just before it hits him he uses piles of rocks which he throws up into the air and begins to climb them avoiding the path of the beam.

    U.E.O [-7EN]

    Zu [-8EN]

    ~*~*~* Post Round Stats *~*~*~

    KOT
    XXXXOO


    U.E.O (?)
    [))))))))))))))))))))] HP 43%
    [))))))))))))))))))))] EN 55%

    Status: Bidi, bidi, bidi


    Team Mew Master
    XXXXOO


    Zu (M)
    [))))))))))))))))))))] HP 57%
    [))))))))))))))))))))] EN 55%

    Status: Draconess
    -1 Acc


    ~*~*~* Mew Master TO ATTACK NEXT *~*~*~


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  13. #93
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Okay, let's face it. This match isn't going so well for us at the moment Ziz. We're up against something that has a large moveset over the last 4 generations...

    Start off by encasing it in a Sand Tomb, then Dig through the area and hit it where it hurts before Cutting Loose with another Earthpower. If it tries to Teleport or Double Team, then Combo in an Aerial Ace to knock some nonsense into it.

    Sand Tomb~Dig~Earthpower (Sub: Aerial Ace)
    ~Mew Master

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    Mew Master on "Tracer" Well at least I make you happy with my character's impending downward mental spiral.


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  14. #94
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    U.E.O., Teleport out of there before the Sand Tomb fully forms (if it still traps you, concentrate hard on making your escape!), then follow Zu down his hole (if you can fit through it, that is) and hit him hard with a Magnet Bomb, or if you cannot fit into the hole he's digging, send a Magnet Bomb down after him anyway. Finally, finish by Mirror Coating the Earth Power back at Zu, and give that Mirror Coat all you've got, so that hopefully Zu will take a fair bit more damage from it than the last couple of times!
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  15. #95
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    ~*~*~* KOT vs Mew Master *~*~*~
    ~*~*~* Ref: CEB *~*~*~

    ~*~*~* Location *~*~*~

    Castle KOT. We will use the entire arena here, which has two areas. The first area is on the rooftop, we battle on solid concrete, and besides that, there are edges around the rooftop, so there's no need to worry about a Pokemon falling off. However, if one of the Pokemon here does accidentally fall off, a Dragonite here will come to bring them back to the rooftop, but at a cost of 5% health. The second area consists of the large moat, there is a fair bit of land near the moat, which encircles the entire area. Note, land shaking moves such as Earthquake are banned here, just because of the damage they may cause to the entire arena. We will switch arenas each time a Pokemon faints, but the ref will randomly choose where we start.

    ~*~*~* DQ *~*~*~
    1 Week

    ~*~*~* Banned Moves *~*~*~

    (besides the ones mentioned above): Attract, Captivate, Substitute, non-damaging healing moves, Destiny Bond, Grudge, Memento, 1 Hit KO moves (e.g. Horn Drill, Sheer Cold, Fissure), Metal Burst, Endeavour. Status causing moves (besides Attract) can only be used once per opponent, e.g. if one of your Pokemon uses Toxic on my first Pokemon, but misses, you'll have to wait until my next one is out before trying Toxic again.

    ~*~*~* Round 24 *~*~*~

    ~*~*~* Pre Round Stats *~*~*~

    KOT
    XXXXOO


    U.E.O (?)
    [))))))))))))))))))))] HP 43%
    [))))))))))))))))))))] EN 55%

    Teleport ~ Magnet Bomb ~ Mirror Coat

    Status: Bidi, bidi, bidi


    Team Mew Master
    XXXXOO


    Zu (M)
    [))))))))))))))))))))] HP 57%
    [))))))))))))))))))))] EN 55%

    Sand Tomb ~ Dig ~ Earthpower

    Status: Draconess
    -1 Acc


    Zu starts off by using his control of sand to begin to encase U.E.O, but before the tomb can be fully completed U.E.O manages to use his psychic powers to teleport out of the tomb and back into the sky.

    U.E.O [-7EN]


    Zu [-5EN]

    Zu then proceeds to dive deep into the earth tunnelling away. U.E.O tries to follow him down the hole but his body is too wide to fit, he then decides to drop a small metal like object into the hole and then listens as it homes in on his target then blowing up with a resounding explosion.

    U.E.O [-5EN]

    Zu [-7HP -4EN]

    Bursting out of the ground Zu brings along a ton of rocks with him and throws them at U.E.O. After the barrage is over U.E.O’s body begins to glow a bright white and then out of nowhere a similar barrage of rocks beats Zu of the head with more intensity.

    U.E.O [-14HP -9EN]

    Zu [-16HP -7EN]

    ~*~*~* Post Round Stats *~*~*~

    KOT
    XXXXOO


    U.E.O (?)
    [))))))))))))))))))))] HP 29%
    [))))))))))))))))))))] EN 34%

    Status: Bidi, bidi, bidi


    Team Mew Master
    XXXXOO


    Zu (M)
    [))))))))))))))))))))] HP 34%
    [))))))))))))))))))))] EN 39%

    Status: Draconess
    -1 Acc


    ~*~*~* KOT TO ATTACK NEXT *~*~*~


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  16. #96
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Alright U.E.O., we gotta make sure that if Zu tries KOing you this round, that he risks getting KOed too.

    Now, I want you to use Double Team and Screech at once to make some clones, with which to also keep Zu's head ringing, then, if he tries to attack you through your combo, let him have it big-time by doing what King Boo did earlier, and use Explosion if he dares let his guard down for a huge attack. Or, if he doesn't try to attack while the Screech gets in his way, use Tri-Attack again, arcing it if necessary (e.g. if he tries using Double Team to avoid being hit, arc it so that it quickly zips through all the copies including the true one, or if he tries using Rock Climb, arc it upward quickly to catch him).
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  17. #97
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Alright, once again I don't want to do this, but I'm bumping this again for MM, I hope this battle ends before summer is over.
    Knight of Time

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  18. #98
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    I know the time was drawing near, but I've been busy, and I would have had till the second to post.

    Zu, use an Aerial Ace and Brick Break Combo to bash through the clones and hit him hard. If it works and he's going to use Explosion, then Endure through it. If he tries the Tri Attack, then Dig underground to avoid it then hit him hard once more.

    Aerial Ace + Brick Break~Endure (Subs: Dig)
    ~Mew Master

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    Mew Master on "Tracer" Well at least I make you happy with my character's impending downward mental spiral.


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  19. #99
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    I understand how busy you've been, MM, I just didn't want this battle to end up sinking further and further behind others in the main forum, anyway I hate to say this, but you can't always leave things until the last minute (or close to it). I'm not asking you to be quick with your posts here, but if you can find a "right time" for any of the future ones here, I'd appreciate it.

    That reminds me, how's your thing coming?
    Knight of Time

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  20. #100
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Understandibly this is important for ya Knight, but for me TPM's kinda hit the backburner with my other things going on at the moment.

    Other than that, my work is starting to come along a lot more smoothly with getting more time to work on my allosaur.
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  21. #101
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    ~*~*~* KOT vs Mew Master *~*~*~
    ~*~*~* Ref: CEB *~*~*~

    ~*~*~* Location *~*~*~

    Castle KOT. We will use the entire arena here, which has two areas. The first area is on the rooftop, we battle on solid concrete, and besides that, there are edges around the rooftop, so there's no need to worry about a Pokemon falling off. However, if one of the Pokemon here does accidentally fall off, a Dragonite here will come to bring them back to the rooftop, but at a cost of 5% health. The second area consists of the large moat, there is a fair bit of land near the moat, which encircles the entire area. Note, land shaking moves such as Earthquake are banned here, just because of the damage they may cause to the entire arena. We will switch arenas each time a Pokemon faints, but the ref will randomly choose where we start.

    ~*~*~* DQ *~*~*~

    1 Week

    ~*~*~* Banned Moves *~*~*~

    (besides the ones mentioned above): Attract, Captivate, Substitute, non-damaging healing moves, Destiny Bond, Grudge, Memento, 1 Hit KO moves (e.g. Horn Drill, Sheer Cold, Fissure), Metal Burst, Endeavour. Status causing moves (besides Attract) can only be used once per opponent, e.g. if one of your Pokemon uses Toxic on my first Pokemon, but misses, you'll have to wait until my next one is out before trying Toxic again.

    ~*~*~* Round 25*~*~*~

    ~*~*~* Pre Round Stats *~*~*~

    KOT
    XXXXOO


    U.E.O (?)
    [))))))))))))))))))))] HP 29%
    [))))))))))))))))))))] EN 34%

    Screech + Double Team ~ Explosion (Sub: Tri-Attack)

    Status: Bidi, bidi, bidi


    Team Mew Master
    XXXXOO


    Zu (M)
    [))))))))))))))))))))] HP 34%
    [))))))))))))))))))))] EN 39%

    Aerial Ace + Brick Break ~ Endure (Sub: Dig)

    Status: Draconess
    -1 Acc


    U.E.O decides to get right down to it and lets out a loud screech while he splits his body into 5 making 4 clones of himself which float around him like evil doppelgangers. Zu responds by disappearing from sight and reappearing behind U.E.O and slams into him and follows that up with a punch eliminating all the clones.

    U.E.O [-19HP -12EN, +4 Clones, -4 Clones]

    Zu [-13EN -2 Def]


    With his life almost gone U.E.O goes for a last ditch effort and creates a massive explosion within himself and falls down being knocked out hoping Zu would go down with him. But to no avail Zu is standing up barely just alive thanks to his endurance. With U.E.O going down the field once again switches to the windy roof top

    U.E.O [-20EN]


    Zu [-33HP -9EN]

    ~*~*~* Post Round Stats *~*~*~

    KOT
    XXXXOO


    U.E.O (?)
    [))))))))))))))))))))] HP 0%
    [))))))))))))))))))))] EN 0%

    Status: Bidi, bidi, bidi


    Team Mew Master
    XXXXOO


    Zu (M)
    [))))))))))))))))))))] HP 1%
    [))))))))))))))))))))] EN 17%

    Status: Draconess
    -1 Acc


    At 0EN pokemon will use 1HP for 1 EN

    ~*~*~* KOT TO SEND OUT NEXT *~*~*~
    Last edited by Crazy Elf Boy; 11th July 2009 at 07:16 PM.


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  22. #102
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    I may be down to my last Pokemon, but I'm going to not hold back, not even once your Scyther is back out, Vector, you're up!

    Vector is my male Skarmory. I haven't used him yet, but we'll see where this goes.

    Okay Vector, we only need to hit Zu once before he falls, so let's make it a quick one, keep your distance and fire a fast Swift at him, but be ready to keep using it incase he tries to block it.
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  23. #103
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Fine with me. Zu, cut loose with an Aerial Ace and Flamethrower to get in there hard.
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  24. #104
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Hold on a moment MM, I think you need to attack first this round (I'm consulting with CEB just to be sure).

    My bad for posting first again, sorry.
    Knight of Time

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  25. #105
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Yeah. MM would go first :O

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  26. #106
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    REDO![/FairyOddparents]

    Should I just post my attacks then?
    ~Mew Master

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  27. #107
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Decision is up to Elf ultimately.

    My suggestion Elf: Run as is, and then for the bet 2 rounds MM goes first . But yer the ref so you call it as you wanna.

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  28. #108
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    ~*~*~* KOT vs Mew Master *~*~*~
    ~*~*~* Ref: CEB *~*~*~

    ~*~*~* Location *~*~*~

    Castle KOT. We will use the entire arena here, which has two areas. The first area is on the rooftop, we battle on solid concrete, and besides that, there are edges around the rooftop, so there's no need to worry about a Pokemon falling off. However, if one of the Pokemon here does accidentally fall off, a Dragonite here will come to bring them back to the rooftop, but at a cost of 5% health. The second area consists of the large moat, there is a fair bit of land near the moat, which encircles the entire area. Note, land shaking moves such as Earthquake are banned here, just because of the damage they may cause to the entire arena. We will switch arenas each time a Pokemon faints, but the ref will randomly choose where we start.

    ~*~*~* DQ *~*~*~

    1 Week

    ~*~*~* Banned Moves *~*~*~

    (besides the ones mentioned above): Attract, Captivate, Substitute, non-damaging healing moves, Destiny Bond, Grudge, Memento, 1 Hit KO moves (e.g. Horn Drill, Sheer Cold, Fissure), Metal Burst, Endeavour. Status causing moves (besides Attract) can only be used once per opponent, e.g. if one of your Pokemon uses Toxic on my first Pokemon, but misses, you'll have to wait until my next one is out before trying Toxic again.

    ~*~*~* Round 26*~*~*~

    ~*~*~* Pre Round Stats *~*~*~

    KOT
    XXXXXO


    Vector (M)
    [))))))))))))))))))))] HP 100%
    [))))))))))))))))))))] EN 100%

    Swift x3

    Status: Ka-kaw


    Team Mew Master
    XXXXOO


    Zu (M)
    [))))))))))))))))))))] HP 1%
    [))))))))))))))))))))] EN 17%

    Aerial Ace ~ Flamethrower

    Status: Draconess
    -1 Acc


    As U.E.O goes down to the ground KOT throughs out another pokeball this time revealing a silver bird by the name of Vector. Vector wastes no time and dashes right in and fires a volley of stars at Zu which sends him down.

    Vector [-5EN]


    Zu [-6HP]


    ~*~*~* Post Round Stats *~*~*~

    KOT
    XXXXXO


    Vector (M)
    [))))))))))))))))))))] HP 100%
    [))))))))))))))))))))] EN 95%

    Status: Ka-kaw


    Team Mew Master
    XXXXXO


    Zu (M)
    [))))))))))))))))))))] HP 0%
    [))))))))))))))))))))] EN 0%

    Status: Down


    At 0EN pokemon will use 1HP for 1 EN

    ~*~*~* Mew Master TO SEND OUT NEXT *~*~*~


    I will just have Mew attack twice


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  29. #109
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Good job Vector, with Blade about to be locked back into this battle, let's do our best to deal the punishment he evaded from U.E.O. earlier. As the old saying goes, you can run, but you can't hide.
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  30. #110
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Okay Blade, time to wrap it up.

    Get in with a Vacume Wave, Night Slash, and Reversal.

    If it tries a Double Team, or avoidance move, go with a wide ranged Swift. If it comes in with any Flying moves, then Counter it as well. If it tries to Detect or protect, use Fient.
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  31. #111
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Counter only works on Flying-type moves if they are physical, Vector has at least one Flying type move that isn't physical.

    Vector, let's make sure that Blade can't win this one, drop a close-range Toxic on him, then use Air Cutter on him twice. Make sure the wind strikes him hard both times.
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  32. #112
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    ~*~*~* KOT vs Mew Master *~*~*~
    ~*~*~* Ref: CEB *~*~*~

    ~*~*~* Location *~*~*~

    Castle KOT. We will use the entire arena here, which has two areas. The first area is on the rooftop, we battle on solid concrete, and besides that, there are edges around the rooftop, so there's no need to worry about a Pokemon falling off. However, if one of the Pokemon here does accidentally fall off, a Dragonite here will come to bring them back to the rooftop, but at a cost of 5% health. The second area consists of the large moat, there is a fair bit of land near the moat, which encircles the entire area. Note, land shaking moves such as Earthquake are banned here, just because of the damage they may cause to the entire arena. We will switch arenas each time a Pokemon faints, but the ref will randomly choose where we start.

    ~*~*~* DQ *~*~*~

    1 Week

    ~*~*~* Banned Moves *~*~*~

    (besides the ones mentioned above): Attract, Captivate, Substitute, non-damaging healing moves, Destiny Bond, Grudge, Memento, 1 Hit KO moves (e.g. Horn Drill, Sheer Cold, Fissure), Metal Burst, Endeavour. Status causing moves (besides Attract) can only be used once per opponent, e.g. if one of your Pokemon uses Toxic on my first Pokemon, but misses, you'll have to wait until my next one is out before trying Toxic again.

    ~*~*~* Round 27*~*~*~

    ~*~*~* Pre Round Stats *~*~*~

    KOT
    XXXXXO


    Vector (M)
    [))))))))))))))))))))] HP 100%
    [))))))))))))))))))))] EN 95%

    Toxic ~ Air Cutter x2

    Status: Ka-kaw


    Team Mew Master
    XXXXXO


    Blade (M)
    [))))))))))))))))))))] HP 72%
    [))))))))))))))))))))] EN 84%

    Vaccum Wave ~ Night Slash ~ Reversal (Sub: Feint ~ Swift ~ Counter)

    Status: Ready


    With the giant dragon going down Mew Master throws out another pokeball revealing Blade who seems ready to fight again. Blade gets right down into it and slashes his scythes which release a wave of air which hits Vector. He responds by throwing up a purple toxic goo which hits Blade and soaks into his skin.

    Vector [-5HP -3EN]


    Blade [-4EN, Toxic]


    After being hit by the toxic Blade goes in again and slashes Vector with his scythes but it doesn’t seem to work too well. Vector responds by hitting Blade with a blast of air.

    Vector [-5HP -5EN]


    Blade [-10HP -6EN]


    Being quite badly damaged Blade takes all this pain and releases it on Vector in the form of a full on slam. Vector responds by firing another wave of air at Blade.

    Vector [-11HP -5EN]


    Blade [-10HP -8EN]


    ~*~*~* Post Round Stats *~*~*~

    KOT
    XXXXXO


    Vector (M)
    [))))))))))))))))))))] HP 79%
    [))))))))))))))))))))] EN 82%

    Status: Ka-kaw


    Team Mew Master
    XXXXXO


    Blade (M)
    [))))))))))))))))))))] HP 50%
    [))))))))))))))))))))] EN 66%

    Status: Ready
    Toxic 2% this round (4% next)


    At 0EN pokemon will use 1HP for 1 EN

    ~*~*~* Mew Master TO ATTACK NEXT *~*~*~


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  33. #113
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Excellent start so far, Vector.

    I'm beginning to think this battle is going to finally be over in 2 or 3 rounds time, but...MM, after this battle is over, I was wondering if you want to ref for me at the Safari Zone? I plan to head there after this battle is over, win or lose.
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  34. #114
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Okay, I don't like to double-post, but once again, I'm bumping this for MM.
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  35. #115
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Hmm... A Flying Steel...

    Okay Blade, here's the plan. Vacuum Wave, Rock Smash, Reversal. Keep hitting him hard and fast. It wants to Use Air Cutter, then use Quick Attack to Dodge it. If a Double Team, then use Swift. If it tries a Detect, then Feint. Finally against any Physical Flying Moves, Counter them.

    Vacuum Wave~Rock Smash~Reversal (Subs: Quick Attack/Swift/Feint/Counter)

    Again sorry for the lateness... crazy last few weeks.
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  36. #116
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Alright Vector, I think it's time we extended our lead a bit more.

    Start off by using an Air Slash (which BTW CEB, is special, not physical; I'm waiting to see if DarkestLight will agree with the new description I came up for it, since I'm thinking it's basically a weaker version of Aeroblast, but still fairly strong, for sure it's in between Air Cutter and Aeroblast when it comes to its power), then I want you to finish with a Twister + Air Slash combo. Let's see how he likes it when the wind cuts him up big-time (in which it should, it ought to be almost like having tiny knives being flung around non-stop in the tornado!!
    Knight of Time

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  37. #117
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Don't want to double-post, but I'm bumping this back up for CEB.
    Knight of Time

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  38. #118
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    Default Re: Knight of Time vs. Mew Master (sub-ref: VirtualPlay)

    ~*~*~* KOT vs Mew Master *~*~*~
    ~*~*~* Ref: CEB *~*~*~

    ~*~*~* Location *~*~*~

    Castle KOT. We will use the entire arena here, which has two areas. The first area is on the rooftop, we battle on solid concrete, and besides that, there are edges around the rooftop, so there's no need to worry about a Pokemon falling off. However, if one of the Pokemon here does accidentally fall off, a Dragonite here will come to bring them back to the rooftop, but at a cost of 5% health. The second area consists of the large moat, there is a fair bit of land near the moat, which encircles the entire area. Note, land shaking moves such as Earthquake are banned here, just because of the damage they may cause to the entire arena. We will switch arenas each time a Pokemon faints, but the ref will randomly choose where we start.

    ~*~*~* DQ *~*~*~

    1 Week

    ~*~*~* Banned Moves *~*~*~

    (besides the ones mentioned above): Attract, Captivate, Substitute, non-damaging healing moves, Destiny Bond, Grudge, Memento, 1 Hit KO moves (e.g. Horn Drill, Sheer Cold, Fissure), Metal Burst, Endeavour. Status causing moves (besides Attract) can only be used once per opponent, e.g. if one of your Pokemon uses Toxic on my first Pokemon, but misses, you'll have to wait until my next one is out before trying Toxic again.

    ~*~*~* Round 28*~*~*~

    ~*~*~* Pre Round Stats *~*~*~

    KOT
    XXXXXO


    Vector (M)
    [))))))))))))))))))))] HP 79%
    [))))))))))))))))))))] EN 82%

    Air Slash ~ Twister + Air Slash

    Status: Ka-kaw


    Team Mew Master
    XXXXXO


    Blade (M)
    [))))))))))))))))))))] HP 50%
    [))))))))))))))))))))] EN 66%

    Vaccum Wave ~ Rock Smash ~ Reversal (Sub: Counter/Swift)

    Status: Ready
    Toxic 2% this round (4% next)


    Blade begins by spinning around in a rapid fashion which sends tiny little brown waves of brown energy hitting Vector. He responds by flapping its wings together in quick succession which form together to create a single blade of wind which travels across the field and hits Blade.

    Vector [-6HP -7EN]


    Blade [-14HP -5EN]


    Vector takes the lead for this attack and flaps his wings which create a massive tornado of orange energy which floats over and engulfs Blade. He then fires a few more of those air slashes into the vortex which strike Blade. As the twister dies down he manages to get out and flies up then punches Vector with a punch that could shatter rocks.

    Vector [-5HP -12EN]


    Blade [-19HP -4EN]


    Falling back to the ground Blade jumps into the air again and grabs Vector then slams him into the ground.

    Vector [-13HP]


    Blade [-8EN]


    ~*~*~* Post Round Stats *~*~*~

    KOT
    XXXXXO


    Vector (M)
    [))))))))))))))))))))] HP 55%
    [))))))))))))))))))))] EN 63%

    Status: Ka-kaw


    Team Mew Master
    XXXXXO


    Blade (M)
    [))))))))))))))))))))] HP 13%
    [))))))))))))))))))))] EN 49%

    Status: Ready
    Toxic 4% this round (8% next)


    At 0EN pokemon will use 1HP for 1 EN

    ~*~*~* KOT TO ATTACK NEXT *~*~*~
    Last edited by Crazy Elf Boy; 10th October 2009 at 12:47 AM.


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  39. #119
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    Default Re: Knight of Time vs. Mew Master (sub-ref: VirtualPlay)

    Thanks CEB.

    Alright Vector, we got Blade on the ropes, so since Toxic is going to do him some good damage next round, let's make sure he doesn't get through it in one piece.

    Start off with a bone chilling Icy Wind to slow the Scyther down, then finish him off with a double Air Cutter.

    If he tries any evasion techniques to get away from your moves, use Pursuit to zero in on him, and hit him beak-first.

    Or, if he tries using Double Team, use Swift to send those clones packing.

    Whatever you do, don't let Blade survive this round, Vector!
    Knight of Time

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  40. #120
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Well...it's been a long hard fight...but I guess it's time to finish it.

    Use a Vacuum Wave to get behind Vector so that his Icy Wind blows past you. Then Use a Double Reversal on him.

    Vacuum Wave~Reversal~Reversal
    ~Mew Master

    ASB Battle Art
    Bring your Battles to Life

    Mew Master on "Tracer" Well at least I make you happy with my character's impending downward mental spiral.


    We don't like reality... we Re-draw it!

    Diamond Friend Code: 124696093377
    SoulSilver Friend Code: 296633754096

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