GrassWhistle, Dragon Claw, Earthquake.
Poison Jab ~ X-Scissor ~ Poison Jab
If he tries any super-effective attacks or makes any clones, use Aerial Ace to dodge/destroy the clones
Any combos, use Protect and follow the remaining commands.
GrassWhistle, Dragon Claw, Earthquake.
HIDDEN BATTLE!
PERFECT CHAOS v. OSLO
6-on-6
ARENA
The Pillars of Heaven and Hell
A desolate, dry wasteland that extends for miles. On either side of the arena are two pillars -- one that heals you, and one that slowly drains the life out of you. Destroying your opponent's pillars means two things: you drain their health faster, and you recover your own. These four pillars have their own HP (which is up to ref discretion), and can be destroyed by powerful attacks. Because the arena is so dry, weather changing is impermissible.
Round EIGHTEEN
Tiamat, feeling bold, charges at Cavalier with her right fist covered in poisonous sludge, and proceeds to pound the grass drag-wannabe with it several times before being lulled into slumber by his soothing song.
Tiamat : -6PP, Asleep // -13HP, -2PP : Cavalier
Heaven - 40HP 0HP - Hell // Heaven - 40HP 40HP - Hell
Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes
As Tiamat dreams about beefy salamences or whatever, Cavalier strikes her with a powerful dragon claw. She's quite a heavy sleeper.
Tiamat : +10PP, -12HP, Asleep // -6PP : Cavalier
Heaven - 40HP 0HP - Hell // Heaven - 40HP 40HP - Hell
Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes
Cavalier stamps his feet into the ground, creating a powerful earthquake that disrupts Tiamat's sleep and causes some damage. In a fit of rage, the dragon pokémon finishes off Cav with another jab.
Tiamat : -10HP, -6PP // -8PP, -1HP, KOed : Cavalier
Heaven - 40HP 0HP - Hell // Heaven - 40HP 40HP - Hell
Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes
Ref Notes:~While Spikes or Rocks are on the field, any pokémon switching into the field will incur light ground- or rock-type damage multiplied by the number of layers on the field; Rapid Spin will scatter the layers; Haze will completely eliminate them.~
~Yuki is locked in the battle with 3/18.~
~Oslo summons and attacks first.~
-Grey
Session the female Toxicroak, you're up!
Begin with Fake Out! Then a sweeping Icy Wind followed by Sludge Bomb.
Let out a mighty bellow to scare Session from coming near you, then dig down to avoid that freezing wind and finish off with a mighty quake to shake her off her game.
Roar ~ Dig (Down) ~ Earthquake
HIDDEN BATTLE!
PERFECT CHAOS v. OSLO
6-on-6
ARENA
The Pillars of Heaven and Hell
A desolate, dry wasteland that extends for miles. On either side of the arena are two pillars -- one that heals you, and one that slowly drains the life out of you. Destroying your opponent's pillars means two things: you drain their health faster, and you recover your own. These four pillars have their own HP (which is up to ref discretion), and can be destroyed by powerful attacks. Because the arena is so dry, weather changing is impermissible.
Round NINETEEN
Cavalier bows out of the match only to be replaced by Session, a snappy-looking toxicroak who spares no second and slaps Tiamat in the back of the head. She completely forgets what she was about to do...
Tiamat : -4HP, *flinch* // +1HP, -2PP, -4HP, -6HP : Session
Heaven - 40HP 0HP - Hell // Heaven - 40HP 40HP - Hell
Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes
Session smirks and summons a chillingly cool wind to sweep across the arena floor, but Tiamat is too quick for it and charges under the arena floor, barely avoiding the hit altogether.
Tiamat : -3PP, Underground // +1HP, -4PP : Session
Heaven - 40HP 0HP - Hell // Heaven - 40HP 40HP - Hell
Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes
With her opponent out of sight, Sesh is now forced to improvise her tactics a little. But not before Tiamat shatters the world around her with a powerful earthquake from down below! Even the pillars begin feeling the hit. Sesh shakes it off and charges to the hole dug by Ti and spits off a giant glob of bile, poisoining Tiamat in the process.
Tiamat : -8PP, -9HP, Poisoned, Underground // +1HP, -5PP, -16HP: Session
Heaven - 37HP 0HP - Hell // Heaven - 37HP 37HP - Hell
Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes
Ref Notes:
~While under the effects of poison, Tiamat will take 1HP damage per action; relaxing for an action will incur no HP loss.~
~While Tiamat is underground, she will begin losing HP; after two full rounds of being underground, she will start to lose 1HP per action until she pulls herself out.~
~While Spikes or Rocks are on the field, any pokémon switching into the field will incur light ground- or rock-type damage multiplied by the number of layers on the field; Rapid Spin will scatter the layers; Haze will completely eliminate them.~
~Yuki is locked in the battle with 3/18.~
~Perfect Chaos attacks first.~
-Grey
Try for a sneak attack as you come back above ground, then follow through with another quake. Finish off with by using your massive rage
Dig (Up) ~ Earthquake ~ Outrage
Let him surface... and then hit hard with Ice Punch, Gunk Shot and finally Sucker Punch.
HIDDEN BATTLE!
PERFECT CHAOS v. OSLO
6-on-6
ARENA
The Pillars of Heaven and Hell
A desolate, dry wasteland that extends for miles. On either side of the arena are two pillars -- one that heals you, and one that slowly drains the life out of you. Destroying your opponent's pillars means two things: you drain their health faster, and you recover your own. These four pillars have their own HP (which is up to ref discretion), and can be destroyed by powerful attacks. Because the arena is so dry, weather changing is impermissible.
Round TWENTY
Sesh stands and waits for the dragon to emerge from the hole she's dug, but ultimately regrets it when Tiamat surfaces underneath her and deals some powerful damage. Session is taken aback, but doesn't let her resolve peter out; she clobbers the tall dragon with a fierce ice punch!
Tiamat : -12HP, -2PP, -1HP // +1HP, -5PP, -12HP : Session
Heaven - 37HP 0HP - Hell // Heaven - 37HP 37HP - Hell
Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes
Tiamat stamps her foot down, summoning another earth-quivering quake that rustles Sesh's jimmies, causing her to completely miss her target with the gunk shot. Curses!
Tiamat : -8PP, -1HP // +1HP, -4PP, -16HP : Session
Heaven - 34HP 0HP - Hell // Heaven - 34HP 34HP - Hell
Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes
With her tactics ultimately going favorable for Tiamat, it's unusual for her to get into a rage. However, as soon as Sesh clobbers her from the behind with a sucker punch, it's on. Tiamat explodes into rage, giving Sesh quite a piece of her own mind.
Tiamat : -8PP, -8HP, -1HP, Outraged // +1HP, -6PP, -11HP : Session
Heaven - 34HP 0HP - Hell // Heaven - 34HP 34HP - Hell
Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes
Ref Notes:
~While outraged, there will be a 25% chance that Tiamat will replace her commands with Outrage until she calms down; she will be unable to relax; this effect will wane over time.~
~While under the effects of poison, Tiamat will take 1HP damage per action; relaxing for an action will incur no HP loss.~
~While Spikes or Rocks are on the field, any pokémon switching into the field will incur light ground- or rock-type damage multiplied by the number of layers on the field; Rapid Spin will scatter the layers; Haze will completely eliminate them.~
~Yuki is locked in the battle with 3/18.~
~Oslo attacks first.~
-Grey
Endure + Reversal + Earthquake. Take him out Tiamat, show him your maximum power!
Thought you might try that.
(Spoiler:) Haxorus doesn't learn Endure. :U
Aw, crap.
I... mayhavebeenlookingatToxicroak'smovepool.
>_____>
Kinda walked right into that one.
HIDDEN BATTLE!
PERFECT CHAOS v. OSLO
6-on-6
ARENA
The Pillars of Heaven and Hell
A desolate, dry wasteland that extends for miles. On either side of the arena are two pillars -- one that heals you, and one that slowly drains the life out of you. Destroying your opponent's pillars means two things: you drain their health faster, and you recover your own. These four pillars have their own HP (which is up to ref discretion), and can be destroyed by powerful attacks. Because the arena is so dry, weather changing is impermissible.
Round TWENTY-ONE
Chaos smirks, knowing that he's come up with the perfect foil to Oslo's plan, but his smirk quickly diminishes when he sees that Tiamat's outrage is still ongoing. She throws herself forward just as Session sweeps in with her swift tactics. Damage is done to both sides, but Tiamat is unable to pick herself back up.
Tiamat : -8HP, -11HP, KOed // +3HP, -12PP, -13HP : Session
Heaven - 34HP 0HP - Hell // Heaven - 34HP 34HP - Hell
Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes
Ref Notes:
~While outraged, there will be a 25% chance that Tiamat will replace her commands with Outrage until she calms down; she will be unable to relax; this effect will wane over time.~
~While Spikes or Rocks are on the field, any pokémon switching into the field will incur light ground- or rock-type damage multiplied by the number of layers on the field; Rapid Spin will scatter the layers; Haze will completely eliminate them.~
~Yuki is locked in the battle with 3/18.~
~Perfect Chaos summons and attacks first.~
-Grey
Bump...
Sorry guys, been really busy for the past few weeks with work, studying and Christmas coming up. To be quite honest, dunno when I'll be able to get to reffing this and my other battles but will do my best to get it in ASAP.
You might want to swing by the Absence Tower and make a post if you don't want to be DQ'd, because you're over the time limit in a number of battles. Helpful advice brought to you by Pepsi and the letter G. :3
ThunderCats are go?
THUNDERCATS! HOOOOOOOOO!! *cough*
Uh...yeah I'll send out Ferdinand the Ampharos next.
Start things off with a weak jolt of lightning to slow her down, then follow through with a good thorough zapping and finish off with some increased power
Thunder Wave ~ Thunderbolt ~ Thunder
Subs: For any super-effective moves or combos, dodge them with your speed and follow through with attacking.
Agility
Tiny Substitute! Then two Earthquakes.
Bump at Grey's request! (PC should be back quite soon.)
Totally forgot this battle. Did you still want to finish this one Oslo or call it?
Maybe let's give it a week to see if Grey wants to continue?
I'm game if you guys are.
-Grey
Cool! Oslo is definitely game. Thanks, Grey.![]()
Word, let's finish this up! On you Grey-meister :O
HIDDEN BATTLE!
PERFECT CHAOS v. OSLO
6-on-6
ARENA
The Pillars of Heaven and Hell
A desolate, dry wasteland that extends for miles. On either side of the arena are two pillars -- one that heals you, and one that slowly drains the life out of you. Destroying your opponent's pillars means two things: you drain their health faster, and you recover your own. These four pillars have their own HP (which is up to ref discretion), and can be destroyed by powerful attacks. Because the arena is so dry, weather changing is impermissible.
Round TWENTY-TWO
Session excitedly celebrates as the fainted Tiamat is recalled to her poké ball and then replaced by a squishy-looking kangaroo dragon: Ferdinand. The ampharos enters the field and steps on the spikes. He almost strikes a few tears, but decides to hold them back to show off his manliness. Session's not immpressed.
No longer worried about impressing his foe, Ferdinand decides that paralysis is the way to go. He snaps his fingers and creates a fickle fizzle of shocking electricity that carries itself over to Session...'s body double. It feels nothing.
Ferdinand : -4HP, -3PP // +1HP, Sub: 5HP, -5PP, -5HP : Session
Heaven - 34HP 0HP - Hell // Heaven - 34HP 34HP - Hell
Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes
Thinking all is well with his attack, Ferdinand readies some more electricity. However, said electricity dies out quickly when the very non-paralyzed toxicroak strikes with an earth-quivering earthquake. Powerful stuff. Ferdinand is not pleased and instead retaliates with a fierce thunderbolt. It feels everything. And then it dies.
Ferdinand : -15HP, -5PP // +1HP, Sub: 0HP, -8PP : Session
Heaven - 34HP 0HP - Hell // Heaven - 34HP 34HP - Hell
Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes
Nearing the end of the round, Toxicroak takes no chances and strikes with one more powerful earthquake. The one dreamt by robots (electric sheep, geddit?) is riddled to his feet, but pulls himself together long enough to strike back with a very powerful lightning storm.
Ferdinand : -15HP, -8PP // +1HP, -8PP, -12HP : Session
Heaven - 34HP 0HP - Hell // Heaven - 34HP 34HP - Hell
Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes
Ref Notes:~While Spikes or Rocks are on the field, any pokémon switching into the field will incur light ground- or rock-type damage multiplied by the number of layers on the field; Rapid Spin will scatter the layers; Haze will completely eliminate them.~
~Yuki is locked in the battle with 3/18.~
~Oslo attacks first.~
-Grey
Good work, Sesh. Now, spam Gunk Shot until you fall!
Protect against damage-dealing combos. Snatch that which is Snatchable.
Shake the ground repeatedly to throw off his aim from those Gunk Shots and make him fall over too.
Bulldoze ~ Bulldoze ~ Bulldoze
HIDDEN BATTLE!
PERFECT CHAOS v. OSLO
6-on-6
ARENA
The Pillars of Heaven and Hell
A desolate, dry wasteland that extends for miles. On either side of the arena are two pillars -- one that heals you, and one that slowly drains the life out of you. Destroying your opponent's pillars means two things: you drain their health faster, and you recover your own. These four pillars have their own HP (which is up to ref discretion), and can be destroyed by powerful attacks. Because the arena is so dry, weather changing is impermissible.
Round TWENTY-THREE
Session readies her swan song: a powerful glob of nasty poison. However, as she's lobbing it over towards her healthy adversary, Ferdinand trips her up with a weak, yet effective, earthquake. The gunk shot sails safely into the background.
Ferdinand : -4PP // +1HP, -8PP, -1 Spd, -9HP : Session
Heaven - 34HP 0HP - Hell // Heaven - 34HP 34HP - Hell
Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes
Session, knowing what's coming next, lobs off another gunk shot as Ferdinand uses another bulldoze. The toxicroak is ready for it, and her aim doesn't get thrown off this time. However, by the time Ferdinand gets struck by the large poison bulb, Session's already knocked out.
Ferdinand : -12HP, -4PP // KOed, -9HP, -8PP : Session
Heaven - 34HP 0HP - Hell // Heaven - 34HP 34HP - Hell
Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes
Ref Notes:~While Spikes or Rocks are on the field, any pokémon switching into the field will incur light ground- or rock-type damage multiplied by the number of layers on the field; Rapid Spin will scatter the layers; Haze will completely eliminate them.~
~Yuki is locked in the battle with 3/18.~
~Oslo releases first; Perfect Chaos attacks first.~
-Grey
I choose Dom the Baptist the Darkrai with Bad Dreams!
Don't think you were supposed to reveal your Ability to me Ossy
Let's shore up the defenses a bit Ferdinand. Protect yourself with a mysterious veil then throw up a wall of light. Last layer is covering yourself up with cotton!
Safeguard ~ Light Screen ~ Cotton Guard
Wups! Completely forgot. Guess it doesn't matter much seeing as Dakrai only has the one ability.
Anyway, Snatch x3.
HIDDEN BATTLE!
PERFECT CHAOS v. OSLO
6-on-6
ARENA
The Pillars of Heaven and Hell
A desolate, dry wasteland that extends for miles. On either side of the arena are two pillars -- one that heals you, and one that slowly drains the life out of you. Destroying your opponent's pillars means two things: you drain their health faster, and you recover your own. These four pillars have their own HP (which is up to ref discretion), and can be destroyed by powerful attacks. Because the arena is so dry, weather changing is impermissible.
Round TWENTY-FOUR
With the toxicroak down, Oslo is left with two more pokémon. Rather than leaving an epic finale, he decides to releaseDom the BaptistThanatos early. Ferdinand, feeling quite worried, decides to up his own defenses, but the safeguard he had prepared for himself goes missing immediately. What!?
Ferdinand : -7PP // +1HP, Safeguard snatched, -8PP, -4HP, -4HP : Thanatos
Heaven - 34HP 0HP - Hell // Heaven - 34HP 34HP - Hell
Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes, Safeguard - 6 actions
Freaking out, Ferdinand desperately tries to summon a light screen, but wouldn'tcha know it?, that gets snatched to! What gives!?
Ferdinand : -7PP // +1HP, Light Screen snatched, -8PP : Thanatos
Heaven - 34HP 0HP - Hell // Heaven - 34HP 34HP - Hell
Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes, Safeguard - 5 actions, Light Screen - 6 actions
Not this time, says Ferdinand (probably). This time he summons a defense unique to his own kind... and still Thanatos manages to swipe it. Damn. It. All!
Ferdinand : -6PP // +1HP, +3 Def snatched, -8PP : Thanatos
Heaven - 34HP 0HP - Hell // Heaven - 34HP 34HP - Hell
Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes, Safeguard - 4 actions, Light Screen - 5 actions
Ref Notes:
~While under the effects of Safeguard, Team Oslo is immune to all status ailments as well as confusion.~
~While under the effects of Light Screen, Team Oslo will only receive 50% damage from all special attacks; Brick Break will shatter this veil.~
~While Spikes or Rocks are on the field, any pokémon switching into the field will incur light ground- or rock-type damage multiplied by the number of layers on the field; Rapid Spin will scatter the layers; Haze will completely eliminate them.~
~Yuki is locked in the battle with 3/18.~
~Osloattacks first.~
-Grey
Good work, Thanatos. Now use Focus Blast followed by Flamethrower and then Ice Beam. Snatch what you can bar Rest.
:T
My bad, I really need to keep track of these things >_>
Counter with your own ball of chi energy then hit him with a glowing tail beam and finish off with another chi blast
Focus Blast ~ Signal Beam ~ Focus Blast
HIDDEN BATTLE!
PERFECT CHAOS v. OSLO
6-on-6
ARENA
The Pillars of Heaven and Hell
A desolate, dry wasteland that extends for miles. On either side of the arena are two pillars -- one that heals you, and one that slowly drains the life out of you. Destroying your opponent's pillars means two things: you drain their health faster, and you recover your own. These four pillars have their own HP (which is up to ref discretion), and can be destroyed by powerful attacks. Because the arena is so dry, weather changing is impermissible.
Round TWENTY-FIVE
The two pokémon stare one another down quite nicely before shooting off a pair of twin focus blasts at one another. Ferdinand absorbs the hit fully while Thanatos' (snatched) light screen reduces the damage done to him by half.
Ferdinand : -12HP, -10PP // -1 SpD, -9HP, +1HP, -10PP : Thanatos
Heaven - 34HP 0HP - Hell // Heaven - 34HP 34HP - Hell
Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes, Safeguard - 3 actions, Light Screen - 4 actions
Thanatos decides to play with fire and whips out a nice flamethrower. The blaze engulfs Ferdinand quite nicely before finally quitting moments later. Ferdinand glares at Thanatos before responding with a nice signal beam. Damn bug elements!
Ferdinand : -9HP,-5PP // -6HP, +1HP, -7PP : Thanatos
Heaven - 34HP 0HP - Hell // Heaven - 34HP 34HP - Hell
Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes, Safeguard - 2 actions, Light Screen - 3 actions
Goodguy Thanatos decides to cool off the hotheaded Ferdinand with an ice beam. The blade of thick ice crashes into the sheep dragon, knocking him to the floor. He slowly picks himself back up and shoots off another focus blast -- it connects.
Ferdinand : -9HP, -10PP // -10HP, +1HP, -7PP : Thanatos
Heaven - 34HP 0HP - Hell // Heaven - 34HP 34HP - Hell
Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes, Safeguard - 1 action, Light Screen - 2 actions
Ref Notes:
~While under the effects of Safeguard, Team Oslo is immune to all status ailments as well as confusion.~
~While under the effects of Light Screen, Team Oslo will only receive 50% damage from all special attacks; Brick Break will shatter this veil.~
~While Spikes or Rocks are on the field, any pokémon switching into the field will incur light ground- or rock-type damage multiplied by the number of layers on the field; Rapid Spin will scatter the layers; Haze will completely eliminate them.~
~Yuki is locked in the battle with 3/18.~
~Perfect Chaos attacks first.~
-Grey
Giga Impact ~ Focus Blast + Endure