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Thread: First Battle - 2 vs 2 Open

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  1. #1
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    Default DDR Barbako vs. The Muffin Man (Ref: Nuriko)

    Sorry, it's been a rough week and I got really sick today...this is why I set the DQ so long. ^^;

    Okay, Fluffball...we can do this, I know it! Start off with a Thunder Wave, followed by a Swift! Then use a Thunder!

    Thunder Wave ~ Swift ~ Thunder

  2. #2
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    Default DDR Barbako vs. The Muffin Man (Ref: Nuriko)

    Ok, first off, use Protect to avoid the Thunderwave from connecting! Next, take the Swift attack while you summon out the sun! Finally, avoid the Thunder by digging under ground!

    Protect - Sunny Day - Dig

  3. #3
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    Default Go Go Go !!

    DDR Barbako v.s. TMM


    Round 9

    DDR Barbako: (1)
    Fluffball the Male Mareep:
    Health = 79% | Energy = 76%
    Confident.
    Thunder Wave - Swift - Thunder

    TMM: (1)
    Blaze the Male Lizardon
    Health = 85% | Energy = 66%
    Uncomfortable.
    Protect - Sunny Day - Dig

    Both pokémon listens carefully what their trainers tell them to do. Fluffball gathers up static electricity by rubbing on the ground (o_0). Blue lightning streaked two ways. Like a Telsa(sp?) Coil, it fired easily through the rain. With a sudden roar, Blaze raises a green protective barrier surrounding him like a blanket. The electric attack surrounded Blaze thoroughly, then exploded. The wind blew the clouds away and surprisingly, Blaze steps down, unscratched by the blast.

    His wings fold together like Gligar Man and glows with a firey aura. Wanting to get his revenge, Fluffball shoots dozens of mini things, which looks like white spinning energy fluffs in the rain. The wing's block some of the fluffs of energy thrown by Fluffball and acts like an umbrella for the nasty cruel cold rain. Suddenly, opening up his wings, he raises his arm and points to the sky. A orange beam fires from his finger and strucks the sky. Fresh light poured into the field and the rain disappears.

    The hot sun evaporates off the rain from both pokémon who immediately felt better. Again, Fluffball charges up. This time, yellow lightning encircles its "fluff". A huge arc of lightning flies to the sky like a missle. Blaze blinked. Nothing happened. Just then, he sees a tiny star. Wait, it's not a star... it is the thunder attack coming straight at him! Without thinking, he quickly understands why his master told him to dig. Without hesitatiting, Blaze flies straight to the ground. He doesn't even need to burrow and crushes the hard floor directly, and disappears, while the lightning bolt strucks the ground, grounding it.


    .:.

    DDR Barbako: (1)
    Fluffball the Male Mareep:
    Health = 79% | Energy = 57%
    Confident.

    TMM: (1)
    Blaze the Male Lizardon
    Health = 80% | Energy = 51%
    Feeling Better, Underground.
    Arena: Sunny (4 rounds)

    TMM order attacks first.

    Edit: I forgot to take Swift into account. Sorry

  4. #4
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    Default DDR Barbako vs. The Muffin Man (Ref: Nuriko)

    Alright, Burrow/tunnel below it and pop up. Then, slam it with Earthquakes. If it tries Thunder, just keep pummeling it with Quakes to throw its' aim off.

    Pop up below Mareep - EQ - EQ

  5. #5
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    Default DDR Barbako vs. The Muffin Man (Ref: Nuriko)

    Alright, Fluffball...um...it must really suck to be you right now. ^^;;

    Fluffball : Maaa... -.-;;

    Okay, start off by using Curse to steady yourself before Blaze comes up to hit you. While he uses Earthquake, try to use Thunder Wave on him again! On the next Earthquake, use Protect if Thunder Wave worked, or Headbutt if it didn't.

    Curse ~ Thunder Wave ~ Protect if Thunder Wave worked/Headbutt if Thunder Wave failed

  6. #6
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    Default DDR Barbako vs. The Muffin Man (Ref: Nuriko)

    Sorry for the lateness, I've been really busy lately. --;

    DDR Barbako v.s. TMM


    Round 10

    DDR Barbako: (1)
    Fluffball the Male Mareep:
    Health = 79% | Energy = 57%
    Confident.
    Curse - Thunderwave - Protect/Headbutt

    TMM: (1)
    Blaze the Male Lizardon
    Health = 80% | Energy = 51%
    Feeling Better, Underground.
    Pop up below Mareep - Earthquake

    Both pokémon listens carefully what their trainers tell them to do. Wondering, where did the lizardon had gone to, Fluffball curses the sun as a shown brightly. His skin hardens like steel and his "fluff" became matted together and densed. His eyes reddened like a zombie as if he watched pokémon heroes for many hours. The ground below him moved and wobbled. Before Fluffball can move, Blaze comes right through the ground, tackling Fluffball from below. He soars through the air and lands back on the ground with his feet.

    Blaze comes back down, and stomps on the floor, generating vibrations. Like a sitting duck, Fluffball doesn't enjoy his wobbly jello while battling a power house. Deciding to try to overpower him, he releases blue lightning like an arc. Unfortunately, the ground messed up its shot and bits of dirt flying everywhere.

    Smirking, at Fluffball's useless effort, Blaze stomps again and again and gets really excited. Fluffball gets really sick of this jello floor and doesn't want to eat it anymore. He screams, "Maa!!" and a green barrier is raised, protecting him from any harm from the floor again. Seeing his attack useless now with the new defense mechanism of Fluffball (a.k.a. DMF xD), Blaze quits stomping and pants for the all the hard work under the hot sun.


    .:.

    DDR Barbako: (1)
    Fluffball the Male Mareep:
    Health = 69% | Energy = 40%
    Tired - Slow wave (1 round)

    TMM: (1)
    Blaze the Male Lizardon
    Health = 80% | Energy = 35%
    Panting, Tired.
    Arena: Sunny (3 rounds)

    DDR Barbako order attacks first.

    Edit: spelling ~ --;

  7. #7
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    Default DDR Barbako vs. The Muffin Man (Ref: Nuriko)

    Oh, Cyndaquil, just a heads-up, Fluffball is female. =)

    Okay Fluffball, we're losing health-wise but Blaze seems to be getting tired! Let's worsen it for him by using Toxic! Follow up with two Thundershocks, but if he uses Earthquake, drop it for Protect.

    Toxic ~ Thundershock/Protect if Earthquake x2

  8. #8
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    Default DDR Barbako vs. The Muffin Man (Ref: Nuriko)

    You know the drill!
    Blaze - o.O;; No I don't.

    *Sigh*Fine. First up, Flamethrower the goo so its' incinerated into nothing. Or at the very least falls, since I'd imagine burned goo would begin to clump and cool and harden.

    Next, try your best to evade the Thundershocks as you go in for a Mega Punch. Then, if the flying in isn't counted as an action, hurl it into the trees! That'll piss off those Pidgey

    Flamethrower - Mega Punch - Seismic Toss(if flying in evasively before Mega Punch is not an action. Don't think it is, but that's up to ref.)

  9. #9
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    Default DDR Barbako vs. The Muffin Man (Ref: Nuriko)

    Okay, I have been ultra busy lately, so have patience.

    btw, just so that you know, flying and moving aren't an action for me. :3

    DDR Barbako v.s. TMM


    Round 11

    DDR Barbako: (1)
    Fluffball the Female Mareep:
    Health = 69% | Energy = 40%
    Tired - Slow wave (1 round)
    Toxic - Thundershock/Protect

    TMM: (1)
    Blaze the Male Lizardon
    Health = 80% | Energy = 35%
    Panting, Tired.
    Flamethrower - Mega Punch - Seismic Toss

    Both pokémon listens carefully what their trainers tell them to do. Under slow motion, Fluffball spats some goo into the air. Blaze just smiles. Why? Because he had saw the episode where Cyndaquil burned up Nidorina's poison stings in the episode known as "A Goldenrod Opportunity." Opening his mouth wide, he shoots directly at Fluffball and his toxic goo. Just like the previous Blade vs Flamethrower scenario, the toxins burns up in the air before reaching Blaze. Unfortunately, under the hot sun, the flamethrower is even more powerful than before as it passes through the attack quickly and hits Fluffball dead on. Thankfully, under the evil spell, the flame didn't go beneath her fluffs, doing further damage.

    Angered by the firey scenario, Fluffball rubs her body on the floor. Static electricity quickly generates in her body. Blaze quickly flies in with a white ball in his fist, preparing to uppercut the mareep. Just about Blaze is about to hit, Fluffball shoots a weak but accurate jolt of electricity directly into Blaze, who gets stunned. However, that didn't stop him from finishing his motion and Fluffball stops shooting electricity and flies off the ground.

    Dashing in for another blow, Blaze leaps off the ground and into the air, charging straight at the airbourne sheep. Scared as she is, she cannot attack Blaze when she is airbourne and she cries out for her trainer, who is helpless now. With a clanging noise (o_0), Blaze latches on and flies upward. Now that Blaze is carrying Fluffball to orbit, she charges up for a close range thundershock. The bolt of electricity went right into Blaze wing's who scream in pain. In a hurry, Blaze quickly gets rid of Fluffball and throws it straight to the ground. With his wings paralyzed, he can't fly anymore and crashes onto the ground with his wings first, taking serious recoil damage. Just then, Fluffball returns to 'normal' state as her fluff becomes 'normal fluff state' again.


    .:.

    DDR Barbako: (1)
    Fluffball the Male Mareep:
    Health = 33% | Energy = 26%
    Very Tired

    TMM: (1)
    Blaze the Male Lizardon
    Health = 57% | Energy = 16%
    Heavy Panting, Very Tired, Paralyzed Wings
    Arena: Sunny (2 rounds)

    TMM order attacks first.

  10. #10
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    Default DDR Barbako vs. The Muffin Man (Ref: Nuriko)

    Alright, Blaze. Just sit and relax. If it tries anything stronger than Thunder, Earthquake to keep it off balance. Otherwise sit and take a break. If she tries Toxic, use Flamethrower again to incinerate it. ANd if she tries any physical/close-range attacks, just Slash that sheep.


    EQ/F-Thrower/Slash as neccasary, otherwise sit.

  11. #11
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    Default DDR Barbako vs. The Muffin Man (Ref: Nuriko)

    Okay Fluffball, just sit and relax for two turns as well, but thenThunderbolt Blaze. Let's try and do this right...

    Relax x2 ~ Thunderbolt

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    Default DDR Barbako vs. The Muffin Man (Ref: Nuriko)

    DDR Barbako v.s. TMM


    Round 12

    DDR Barbako: (1)
    Fluffball the Male Mareep:
    Health = 33% | Energy = 26%
    Very Tired
    Relax - Relax - Thunderbolt

    TMM: (1)
    Blaze the Male Lizardon
    Health = 57% | Energy = 16%
    Relax - Earthquake / Slash

    Both pokémon listens carefully what their trainers tell them to do. Both pokémon do what their trainers told them to do. Both pokémon did what their trainers told them to do. After a long time of Zs, they finally awake up and ready to fight again. Charging up, Fluffball puffs up her fur and releases a jolt of electricity. Just in time, Blaze stomps the ground causing the ground to tremble. Mad birds from the trees come dashing at Blaze, who disturb their peaceful rest. Unfortunately, just then Fluffball arises to maximum electricity and fires a thunderbolt directly at Blaze. The birds gets scared of the lightning and flies away, while Blaze takes all the electricity head on. And the sun almost disappear into the clouds.

    .:.

    DDR Barbako: (1)
    Fluffball the Male Mareep:
    Health = 15% | Energy = 37%
    Very Tired

    TMM: (1)
    Blaze the Male Lizardon
    Health = 41% | Energy = 25%
    Heavy Panting, Very Tired, Paralyzed Wings
    Arena: Sunny (1 rounds)

    DDR Barbako order attacks first.


    Edit: Order of posting is wrong ;o

  13. #13
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    Default DDR Barbako vs. The Muffin Man (Ref: Nuriko)

    Alright Fluffball, keep it simple - if Blaze uses an attack move, Protect yourself, if not, Thundershock him.

    Thundershock/Protect if attacked x3

  14. #14
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    Default DDR Barbako vs. The Muffin Man (Ref: Nuriko)

    Perfect...

    Rush forward and Slash it! It'll be forced to protect, either making it fail, or causing a massive strain on energy each time! Keep Slashing!

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    Default DDR Barbako vs. The Muffin Man (Ref: Nuriko)

    Once you pay the price, you get what you get.

    DDR Barbako v.s. TMM


    Round 13

    DDR Barbako: (1)
    Fluffball the Male Mareep:
    Health = 15% | Energy = 37%
    Very Tired

    TMM: (1)
    Blaze the Male Lizardon
    Health = 41% | Energy = 25%
    Heavy Panting, Very Tired, Paralyzed Wings

    Both pokémon listens carefully what their trainers tell them to do. With his wings paralyzed, Blaze cannot fly over to swipe Fluffball. As he tried to move his wings, electricity just runs through and he can't feel if there are wings still present. Instead of flying, Blaze makes a mad dash at Fluffball, raising both of his claws of finish her off. Fluffball knows that in her condition, she can't withstand one or two blows. Summoning enough energy, Fluffball screams and a green protective barrier is raised and displaced the ground, just as Blaze slams his claw into the barrier, causing it to shake. Again and again, Blaze swipes the barrier, but to no avail. The barrier weakens, but Fluffball sacrifices more and more energy to maintain it. Seeing this so, Blaze takes one more big swipe at it. The shield starts to crack, but Fluffball summons even more energy as she shuts her eyes and the shield thickens and grows bigger than ever. Blaze tired and sick of this barrier business, steps back and not wanting to get crushed by the growing barrier. Seeing this so, Fluffball falls to the ground, with heavy panting, but still willing to continue the battle. Just then, the sun hides back into the clouds and all began gloomy again.

    .:.

    DDR Barbako: (1)
    Fluffball the Male Mareep:
    Health = 15% | Energy = 7%
    Heavy Panting, Very Tired, Feeling Dizzy

    TMM: (1)
    Blaze the Male Lizardon
    Health = 41% | Energy = 4%
    Heavy Panting, Very Tired, Feeling Dizzy, Paralyzed Wings
    Arena: Cloudy and Miserable

    TMM order attacks first.

  16. #16
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    Default DDR Barbako vs. The Muffin Man (Ref: Nuriko)

    How did I lose 21% energy from a basic attack like Slashing?

  17. #17
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    Default DDR Barbako vs. The Muffin Man (Ref: Nuriko)

    I use a energy basis of 10%.

    I'll briefly explain:
    - Protect: 10%
    - Fireblast: 8-9%
    - Iron tail/Flamethrower/Slash: 6-7%
    - Cut,etc.: 5%
    - Swift/Tackle: 3-4%
    - Double team. 2-3%.
    - Flash: 1-2%

    Slash is a high powered technique and is equivalent to Iron Tail and Steel Wing. (notice on how much damage one slash took away in earlier rounds)

    So ... your slash attack is 6-7%. But you are also paralyzed. As a result, you require more energy than usual to perform a slash attack. As a result, 3 slash attacks = 3 x 7 = 21% energy.


  18. #18
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    Default DDR Barbako vs. The Muffin Man (Ref: Nuriko)

    Alright Charizard. Just walk backwards and sit down. Anything it wants to do that'll take more than 41% of your health will cost more than 7% fatigue, so just sit back and let it tire itself out. You did great.

  19. #19
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    Default DDR Barbako vs. The Muffin Man (Ref: Nuriko)


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