Continued from last post:
Gears looked at his remaining three cards.
Plan-B, he thought.
“Still my turn, I believe,” he said. “I play a facedown, and then summon Mechanicalchaser.”
A facedown card appeared, and then the Machine hunter materialized. (1,850 ATK)
“I activate the effect of Naturia Guardian!” exclaimed the sandman. “Since you Normal Summoned a Monster, it gains 300 Attack Points for the rest of the turn.”
The Guardian glowed. (2,900 ATK)
“And that’s not all,” he continued. “Also since you Normal Summoned a Monster, I get to Special Summon Naturia Cosmos Beet from my hand.”
A new Monster materialized on the field. It was a beet, more or less, with stubby arms, legs, big eyes, and three flowers on top. (1,000 ATK) –> (2,000 ATK)
A beet? thought Gears. What’s next, a rutabaga?
I’d better not ask… He just might have one…
“Attack Milus Radiant!” he shouted.
Mechanicalchaser flew at the small Beast.
“Forget?” asked sandman. “Mist Body prevents him from being destroyed in battle.”
“But, you’ll still take damage,” said Gears.
Mechanicalchaser slashed at Milus Radiant with its knives, and the small cat screamed in pain.
(G: 4,000) - - - - - - - - - - (S: 5,850)
Naturia Guardian’s Attack Score returned to 2,600.
“My move,” said the sandman, making a draw.
“I summon Naturia Rosewhip.”
The new Monster that appeared was clearly a rose, with a smiling, female face, and thorny tendrils. (400 ATK) –> (1,400 ATK)
“Now I’ve got a full house again. And when this flower is on the field, you can only use one Spell or Trap Card per turn.”
Really? thought Gears. Well, one is all I’m gonna need.
Milus Radiant and the four Naturia Monsters looked at Gears and grinned.
“Guardian, destroy Mechanicalchaser!” shouted sandman.
The mighty tree swung its branch at the robot…
“Go, Trap Card!” shouted Gears. “DNA Transplant!
“Now, all Monsters on the field change to Light Monsters. That means your Monsters lose the benefits from your Field Spell AND Milus Radiant!”
The sandman gasped…
The Attack Scores of all five of his Monsters plummeted. Rosewhip fell to 400, Cosmos Beet fell to 1,000, Beetle fell to 1,800, and Milus Radiant fell to only 300. Most importantly, Naturia Guardian fell to 1,600. Mechanicalchaser made a slice with its largest blade, cutting the tree down. It shattered into shards.
The sandman looked at the last card in his hand, and then looked at the field.
“I move Milus Radiant, Cosmos Beet, and Beetle to Defense Mode,” he muttered.
Milus Radiant sat again. (250 DEF) Cosmos Beet squat down and covered its eyes. (700 DEF) Beetle simply curled up into a ball. (400 DEF)
“I end my turn…” he said.
Gears drew a card.
“First, I summon Ally of Justice Blind Sucker,” he said.
In a burst of shadowy energy, Blind Sucker appeared. (1,600 ATK)
“Blind Sucker, attack Naturia Rosewhip with photon torpedoes!”
Blind Sucker launched its torpedoes, and the smiling rose was incinerated in a deafening explosion.
“ERGH!” groaned the sandman, covering himself.
“Looks like you’re gonna be having nightmares,” said Gears. “Mechanicalchaser, take out that Beetle!”
Mechanicalchaser flew at the strange Insect, and with one slash, cut it in half.
(G: 4,000) - - - - - - - - - - (S: 4,650)
“It’s your move…” said Gears.
The sandman grumbled, and made a draw.
“I play… Giant Trunade,” he said.
He played the card, and another fierce wind blew across the field. Gaia Power and Mist Body vanished and appeared back in his hand, and DNA Transplant did the same on Gears’s side of the field.
“Yeah?” said Gears. “I can just set DNA Transplant again next turn…”
“True, but the question is, will it make a difference this time?” asked the sandman. “I play Reload.”
A Spell Card appeared on his side of the field.
“I’ll take these two cards, and shuffle them back into my deck…”
He added Gaia Power and Mist Body to his deck, and reshuffled.
“Then I’ll draw twice.”
He made two draws.
“I play Terraforming!” he exclaimed. “Now I can get Gaia Power right back.”
A card slipped out of his deck, and he quickly played it, causing the dense forest to return. Milus Radiant fell to a Defense Score of zero, while Cosmos Beet fell to 300.
“Now, I play my own Monster Reborn! I’ll summon Natural Antjaw from my Graveyard.”
The holy ankh appeared, and another Insect appeared. It looked like a cartoonish ant, with wings made from leaves, flowers for antennae, and holding a sesame seed. (400 ATK) –> (1,400 ATK)
“Wait a minute…” said Gears. “When did I send that to your Graveyard?”
“Think back,” replied the sandman.
Gears thought about it. Then he remembered:
“You see, since you just activated a Trap Card, I can send the top card from my deck to the Graveyard, to Special Summon Naturia Rock from my hand.”
“Oh yeah…” muttered Gears.
“And now it’s time for something better,” said the sandman. “My Beet is not only loaded with potassium and dietary fiber, but it’s also a Tuner!
“So I Tune all three of my Monsters together…”
Milus Radiant, Naturia Antjaw, and Naturia Cosmos Beet flew into the treetops, and faded into five glowing stars…
“To Synchro Summon… Naturia Beast!”
A shadowy silhouette appeared in the darkness of the dense forest, followed by a growl. A large predator cat, somewhat like a tiger but covered with moss, with limbs that resembled tree trunks, plodded onto the field. It looked at Gears with feral and wild eyes. (2,200 ATK) –> (2,700 ATK)
“That’s not good…” said Gears.
“Destroy his Blind Sucker!” ordered the sandman. “Unspoiled roar!”
Naturia Beast let out an earsplitting roar, and Blind Sucker’s windshield cracked. Then the whole unit exploded.
“Ergh…” muttered Gears.
(G: 2,900) - - - - - - - - - - (S: 4,650)
“Okay…” he said. “My move…”
He made a draw.
It was Limiter Removal. He looked at the other card in his hand, which was Ally Mind.
This is gonna be risky, he thought. This Spell will let Mechanicalchaser defeat his Beast… Then I can sacrifice it for Ally Mind before Limiter Remover destroys it…
The only problem is, once my turn is over, I’ll have nothing left except DNA Transplant and Ally Mind, and Ally Mind isn’t exactly my best Monster…
But… At least he’ll be in worse shape.
“I play Limiter Removal!” he shouted, playing the card.
“I don’t think so,” said the sandman.
He took two cards from his deck, and discarded them. The Spell Card shattered.
“What?” said Gears.
“In exchange for two cards from my deck,” replied the sandman, “Naturia Beast can negate any Spell Card you try to play.”
“Lovely,” said Gears.
He took DNA Transplant and set it in his Disk.
“I play a facedown, and move Mechanicalchaser to Defense Mode.”
Mechanicalchaser crouched and shielded itself. (800 DEF)
“That’s all,” he said.
The sandman made a draw, and looked at it.
“Beast, destroy Mechanicalchaser!” he ordered.
I hope that Beast can’t negate Traps too, thought Gears.
“Once again, I activate DNA Transplant!” he shouted, as the Spell Card flipped up. “Now, all Monsters become Light again.”
Naturia Beast fell to its original Attack Score, of 2,200.
“It can still wreck your Monster,” replied the Sandman.
The Beast roared, and Mechanicalchaser exploded.
“And it’s your move…”
Gears made a draw.
This may let me make a comeback, he thought. But it will help him a lot too…
He set a card, and a set Monster appeared. He gestured to end his turn.
The sandman made a draw.
“I summon Naturia Spiderfang,” he said.
A new Monster lowered itself from the treetops on a spider web. It was a cartoonish spider with a yellow, polka-dot exoskeleton, with big, sleepy-looking eyes. (2,100 ATK)
A Level 4 Monster with that many Attack Points?? thought Gears.
“Beast, crush his Monster!” ordered the sandman.
Naturia Beast roared, and Morphing Jar appeared on the card, right before it shattered.
The sandman grinned. Both of them discarded one card, and then made five draws.
“Thanks,” said the fey, looking them over. “Because, my Spiderfang can only attack on a round where the effect of one of your cards is activated, and you just activated one!
“Attack him directly!”
Naturia Spiderfang shot a mass of sticky webs from its mandibles, and Gears grunted as he was entangled by them.
“My turn is over,” said the sandman.
(G: 800) - - - - - - - - - - (S: 4,650)
This may be the last chance, thought Gears.
He looked at his hand.
Wonderful, he thought. I have three Spell Cards here, and thanks to that Beast, they’re worthless…
He made a draw.
He quickly set it, and another card. A set Monster and a facedown card appeared.
“Your move,” he said.
“Oh, I get the idea,” chuckled the sandman. “The facedown card is a Trap that will annihilate my Monsters, right? Well, that’s not gonna happen…
“You remember my Naturia Nerve, right?”
In another small burst of energy, a second Nerve appeared. (200 ATK)
“Now, my Beast attacks your Monster!”
Naturia Beast let out its roar. Then, Ally Bomb appeared on the card, and exploded.
“Thank you,” said Gears. “When Ally Bomb is destroyed by a Light Monster, I get to destroy two cards.”
Sandman gasped. Both Naturia Beast and Naturia Nerve exploded into pixels.
“I can still finish you off!” he cursed. “That was a card effect! Spiderfang, attack him directly!”
Spiderfang shot its sticky strands again.
“I activate Soul Resurrection!” shouted Gears, as his facedown card shot up. “Now, I can summon back Robotic Knight to block your attack.”
Robotic Knight appeared, crouching in Defense Mode. (1,800 DEF) Spiderfang continued its attack, and it dissolved into sludge.
“Just make your move…” said the sandman. “I still have 4,650 Life Points left…”
Gears whipped a card off of his Disk.
“I play… My Pot of Avarice!” he shouted.
He played the card, and then took Robotic Knight, Researcher, Blind Sucker, Dekoichi, and Unlimiter from his Graveyard. He shuffled them into his deck, and made two draws.
“Next, I play Silent Doom,” he said, as he played another Spell Card. “I’ll bring Ally Mind back from my Graveyard.”
Ally Mind appeared, slumped in Defense Mode. (1,400 DEF)
Ally Mind? thought the sandman. Wait… It must have been the card he lost when Morphing Jar was flipped…
“Next, I summon Ally of Justice Unknown Crusher,” continued Gears.
He played the card, and the robotic pachyderm appeared. (1,200 ATK)
“Then, I Tune them both together!”
Ally Mind and Unknown Crusher flew into the treetops, and turned into eight glowing stars. They exploded into a great burst…
Ally of Justice Light Gazer flew down to the field. (2,400 ATK)
“I’m not half done,” said Gears. “Next, I play Monster Reborn.”
The glowing ankh appeared on his side of the field, and Mechanicalchaser appeared again. (1,850 ATK)
“Er…” said the sandman.
“Now, I play Magical Stone Excavation,” said Gears, playing another card. “I’ll toss these…”
He discarded his last two cards.
“And I get a Spell Card back…”
A Spell Card slipped out of his discard slot.
“Now I play it… Limiter Removal!”
He threw the card into his Disk, and both Machines glowed with fiery energy. Mechanicalchaser rose to an Attack Score of 3,700, while Light Gazer rose to 4,800.
“Light Gazer, stomp that spider with plasma cannon!”
Light Gazer fired a mighty blast from its cannon, and Naturia Spiderfang exploded into fiery debris.
“Mechanicalchaser… Get ‘im!”
Mechanicalchaser flew at the sandman, and the fey hollered as it slashed at him with its blade. He fell on his rump.
(G: 800) - - - - - - - - - - (S: 0)
“Okay, okay!” pleaded the sandman. “Uncle!”
“Now where’s the Sword of Dawn?” asked Gears, walking up to him.
“I’m afraid I already gave it to DaPen,” sighed the sandman. “He left about fifteen minutes before you got here…”
Gears sighed.
“Wonderful…” he said.
“And DaPen is an illithid,” continued the sandman.
“Oh, well, then…” started Gears.
He paused.
Then it sank in.
“WHAT?!” he shouted.
“Heh, heh, heh!” chuckled the sandman. “Told ya I knew a secret, didn’t I? That crusty old DaPen thought I couldn’t see through his disguise, but I saw what he was, as plain as the day! He’s an illithid, no doubt about it…”
Then he yawned.
“You know, Shadowchaser…” he said. “All this energy I spent… It’s left me all tuckered out… Maybe dueling is a better cure for insomnia than anything he could offer…”
And then he lay down, and fell asleep.
“Great!” shouted Gears. “One of the greatest threats to humanity is out there, and he decides to take a nap!”
Then he noticed something in the front pocket of the sandman’s pajamas. He picked it out and looked at it.
A game card. Cloudian – Poison Cloud.
* * * * * * * * * *
Only fifteen minutes later, because Gears was quick (what the sandman said had to be addressed, no question about it), he and the others were at the townhouse, in the room with the fireplace, while Jalal was standing watching them.
“An illithid…” muttered Jalal. “Well, it matches what we know… A paranatural being with psionic powers… But I never expected something this dangerous...”
“Maybe this sandman lied?” suggested Shichiro.
“Shichiro,” replied Gears, “telling someone that you found out that the guy you were working for was an illithid is NOT something that one lies about!”
“I don’t get it,” replied Ember. “Just what is an… illynid?”
“Illithid,” corrected Shichiro. “And they’re among the most feared races of Shadowkind in existence. Even the ophidia are nervous around them…”
“I’ll explain, Shichiro,” said Jalal.
He took a deep breath.
“On the world where Shadows come from, the illithids are an ancient race, predating even the elves. When most above-ground races were struggling to master fire and stone tools, these non-humanoid, telepathic creatures with powerful psionic abilities were building empires below in their subterranean homes.
“The illithid were incredibly intelligent, and they craved knowledge, the more the better. They learned dark secrets of primal forces that should have remained dark. Their quest for knowledge and great egos were so intense, as was their uncaring attitude towards other races, that evolution caused them to not only hunger knowledge, but the vital organ of the body that held it.”
He paused.
“You mean…” said Ember, “they eat brains?”
“Yes,” said Gears, nodding. “An important part of an illithid’s diet is the brain tissues of sentient creatures, preferably fresh ones.”
Ember shivered, but Jalal went on.
“As other races evolved and became civilized, they discovered the illithids, and as centuries progressed, the cruelty of these beings became legendary. Apparently, illithids were so egotistical, they believed themselves to be the dominant species in the universe. All beings know that illithids have only three uses for other races… Food, slaves, and chattel. Most of their slaves, but not all of them, are brainwashed by their psionic powers. Unsubstantiated legends have been told of illithids conquering whole principalities, nations, or even worlds.
“Naturally, this leads to illithids having very few allies, anywhere in the cosmos. Some races, like the ophidia and the dark elves, have made treaties with one or more illithids, but these treaties are never alliances. Any sane being knows that when you enter an alliance with an illithid, it gives that illithid too many opportunities to brainwash you.
“Illithids are rare on Earth, but the ones who have made their way here over the ages have accomplished things that tell epic stories. Some have become advisors to kings, emperors, or czars, secretly brainwashing the monarch and ruling from behind the throne. And should anyone fall out of that ruler’s favor and disappear, no questions were asked…”
“During Nazi Germany, several illithids held high positions in the Third Reich,” muttered Gears. “Several of them were behind the cruelest experiments towards the perfection of their desired master race. The Shadowchasers think that the illithids were humoring the human Nazis in this goal, and only pursued it in order to have victims for their own ghastly experiments. Regardless, it was the perfect place for them… A regime that subjugated other races, where no questions were ever asked when a Nazi officer took a prisoner away… If any humans in the Reich were Aware, and knew what the illithids were actually doing to prisoners, they didn’t care.”
“And now one of them controls organized crime in Neo Domino,” muttered Jinx. “Just great…”
“DaPen is clearly smarter than even the average illithid,” said Shichiro. “Remember what he said? He didn’t brainwash most of his henchmen. He set himself up in Satellite, and offered the populace more that Godwin ever did.”
“And he gives his henchmen who are duelists rare and powerful cards,” added Jinx. “He uses generosity to attract henchmen. That’s how his crime syndicate has flourished… He makes people think that he’s better than Godwin…
“The poor fools who work for him don’t realize that the opposite is true. He obviously thinks of them as completely expendable… And likely edible, too.”
“This is all really creepy,” said Ember. “What do these things look like, anyway?”
Gears went to a bookshelf, and looked over the volumes.
“There’s a picture of one somewhere in here…” he said.
He took down a book, and brought it to the coffee table.
“Powerful Shadows are careful never to let themselves be photographed,” he said. “They know that there are many spells that can use someone’s likeness against them. But we do have this old pencil sketch…”
He opened to a page, revealing a frightening-looking creature. Despite Jalal’s statement that it was non-humanoid, it seemed to be bipedal, shaped like a man at least in basic outline, dressed in long, flowing robes. Its hands had only three fingers and a thumb, which were long and spindly. Its hairless head looked like a sinister octopus, with four long tentacles where the mouth would be, and two large, lidless eyes with no pupils or irises.
“Ugh!” said Ember.
“Any idea why we keep finding these when we defeat one of his henchmen?” asked Gears, as he held up the Poison Cloud card. “So far, everyone we’ve fought who has worked for DaPen willingly has had a Cloudian card.”
“I have no idea, Gears,” said Jalal. “Illithids are supposed to be subterranean creatures on their home world. They never see the clouds.”
“How are we gonna handle this now?” asked Shichiro.
“I have to do more research,” said Jalal. “Protect the last Sword for now… You won’t see me again until tomorrow morning.”
Then he disappeared.
“Just great,” said Shichiro.
Then the video phone rang. Shichiro went up to it.
“Hank?” he said, answering it.
Hank’s face appeared on the screen.
“Where are you, Hank?” asked Shichiro, speaking in English.
“Prague,” replied Hank. “I found out where the Silver Hemisphere is.”
Shichiro looked at his watch. It was eleven o’clock in the morning, his time.
“Prague…” he muttered. “Hank, it’s four in the morning there! You’re up awfully early to go looking for some artifact.”
“I had to make an appointment to get this one,” said Hank, “and I have about a two hour’s drive ahead of me. Seems that it’s in the hands of a mercane who calls himself Marcus Owlsley.”
“A mercane?” asked Shichiro.
He knew what that meant. The mercane were a rare and aloof race of Shadowkind who lived as merchants and traders, dealing incredibly expensive merchandise to anyone who would buy. They specialized in the most valuable of things – jewelry, furs, fine wine, and especially, magic items. They also dealt with weapons of all kinds. In fact, if there was a major arms trade among Shadowkind, there was a good chance that one or more mercane were involved in it at some time.
Mercane would deal with practically anyone, so long as they were willing to pay. They were incredibly wealthy, but no-one really knew what their long-term goals were, if they even had any. Some said that mercane were afflicted with a compulsion to make money, while others said that they needed some incredibly expensive substance in order to survive or reproduce. (Mercane seemed to be androgynous, if not genderless, and young mercane were never seen.) The truth would likely never be revealed, because they’d die before they revealed their secrets.
“So you’re gonna go check him out?” asked Shichiro.
“Yeah,” muttered Hank, “and obtaining the privilege to do so was a pain. I had to call some secretary, be referred to three other people, and make an appointment. Dealing with rich folks is always a hassle. But I got a chance to see him at his manor house in Plzeň.”
“Uh, that’s good, Hank,” said Shichiro, “but before you leave, there’s some information that might be useful…”
DaPen’s species was now revealed, and I didn’t like the look of it, or the sound of it, at all. Our enemy not only had a powerful brain that could control the minds of others, but was a beast who devoured the brains of other creatures.
Even worse, he had now stolen two parts of the Regalia of Day. He likely would try to come after the third, even though it was now in our own vault, which was far more secure than Soelma’s. What did he plan to do with the Swords? We didn’t know. We had thought that they could act as an amplifier for magic, something that DaPen could not do.
The solution may well have rested with his mysterious accomplice, who was indeed a wizard. Exactly why this sorcerer had agreed to work with an illithid, something that Jalal had said was incredibly foolish, was anyone’s guess.
It seemed that the more we learned, the more we wished we hadn’t learned…
ALLY OF JUSTICE RESEARCHER (Monster Card)
Card Specs
Type: Machine/Effect
Attribute: Dark
Level: 3
ATK: 1,400
DEF: 100
Card Description: Discard 1 card from your hand. Switch 1 opposing facedown Defense Position Monster to Attack Position. Flip-Effects are not activated at this time. You may only use this effect once per round.
Note: “Ally of Justice Researcher” was released in Japan in the “Duel Terminal 3: Justice Strikes Back!!” system. It has not yet been released in the United States.
NATURIA BEETLE (Monster Card)
Card Specs
Type: Insect/Effect
Attribute: Earth
Level: 4
ATK: 400
DEF: 1,800
Card Description: Each time a Spell Card is played, switch the base ATK and DEF of this card.
NATURIA ROCK (Monster Card)
Card Specs
Type: Rock/Effect
Attribute: Earth
Level: 3
ATK: 1,200
DEF: 1,200
Card Description: When a Trap Card is activated, you can send one card from the top of your deck to the Graveyard to Special Summon this card from your hand.
NATURIA GUARDIAN (Monster Card)
Card Specs
Type: Plant/Effect
Attribute: Earth
Level: 4
ATK: 1,600
DEF: 400
Card Description: When your opponent successfully Normal Summons a Monster, increase the ATK of this card by 300 until the End Phase of the turn.
NATURIA NERVE (Monster Card)
Card Specs
Type: Plant/Tuner/Effect
Attribute: Earth
Level: 1
ATK: 200
DEF: 300
Card Description: Activate by Tributing this card and one other “Naturia” Monster you control. Negate the activation of an opponent’s Spell or Trap Card and destroy it.
NATURIA BEAST (Monster Card)
Card Specs
Type: Beast/Synchro/Effect
Attribute: Earth
Level: 5
ATK: 2,200
DEF: 1,700
Card Description: EARTH Tuner + 1 or more EARTH non-Tuner Monsters
While this card is face-up on the field, by sending two cards from the top of your deck to the Graveyard, you can negate the activation of a Spell Card and destroy it.
Note: The proceeding five “Naturia” Monsters were released in Japan for the “Duel Terminal 03: Justice Strikes Back!!” system. They have not yet been released in the United States. (These cards are called “Natural” in Japan. “Naturia” was the English name given to them in a video game.)
NATURIA ANTJAW (Monster Card)
Card Specs
Type: Insect/Effect
Attribute: Earth
Level: 2
ATK: 400
DEF: 200
Card Description: When a Monster is successfully Special Summoned from a player’s hand, you may Special Summon 1 “Naturia” Monster from your deck that is Level 3 or less.
NATURIA SPIDERFANG (Monster Card)
Card Specs
Type: Insect/Effect
Attribute: Earth
Level: 4
ATK: 2,100
DEF: 400
Card Description: This card can only attack during a turn in which your opponent activates a Spell Card, Trap Card, or Monster effect.
NATURIA ROSEWHIP (Monster Card)
Card Specs
Type: Plant/Tuner/Effect
Attribute: Earth
Level: 3
ATK: 400
DEF: 1,700
Card Description: While this card is face-up on the field, your opponent can only activate one Spell or Trap Card per turn.
NATURIA COSMOS BEET (Monster Card)
Card Specs
Type: Plant/Tuner/Effect
Attribute: Earth
Level: 2
ATK: 1,000
DEF: 700
Card Description: When your opponent successfully Normal Summons a Monster, you may Special Summon this card from your hand.
Note: The proceeding four “Naturia” Monsters were released in Japan for the “Duel Terminal 04: Demon Roar God Revival!!” set. They have not yet been released in the United States.
Coming up next…
You people are likely wondering just what Jalal does with himself all day when he isn’t talking to his men. You likely think that he has nothing to do but act as an advisor.
You’d be wrong. Being the head of an organization that has been around for a thousand years that polices all the involvement between humans and Shadowkind keeps him just as busy as any head of state. Mostly, this means a great deal of paperwork and meetings.
Jalal still considers himself a Shadowchaser, but only gets involved himself to deal with the gravest threats to the relations between humans and Shadowkind. An illithid running a major crime syndicate in Neo Domino sure qualifies. Next chapter, he goes to do the research he was talking about, but to do it, he has to get past someone who isn’t bound by the Treaty, and whom Jalal is only too familiar with. “Gatekeeper” is coming soon.