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Thread: World of Warcraft: Take 2

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  1. #1

    Default Re: World of Warcraft: Take 2

    Quote Originally Posted by PNT510
    [b]Warriors do not own on PvP. They're somewhat decent at best.
    http://www.worldofwarcraft.com/pvp/i...&faction=h#top Just have a look at the top 5 (note: this is on a PvE server - I was grouped with the dude who's #1 yesterday.. he was 2 shotting all those squishies you claim own warriors).


    Last Exile quit whinging about shamans until you can actually prove they have a real advantage over other classes. Also, the WoTF thing is a poor compensation for fear ward and the orc racial trait isn't even that helpful given most orcs don't have anything requiring channeling.
    One more round; one more low.

  2. #2
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    Default Re: World of Warcraft: Take 2

    I use WotF constantly on my Rogue, doesn't stop someone else from sleeping/fearing me right after I do that... And when 7 alliance including a 60 Rogue they brought back attacks a horde 31 Rogue and 31 Hunter, it's very gay. My partner and I have been killed many times that way (at least 6 because of camping) and it's not very cool.

    When we were collecting daggerspines we beat up two 34 allies (we were 31 each), a Mage and a Priest. Then they had to get their 37 Rogue too, and when that didn't work, they called in a 60 Rogue and a bunch of others and started searching for us. We were just trying to quest. =/ Yay!!!! Yeah, we couldn't kill them all without backup, but we got a few... And WotF didn't help one damn bit, they had more than one person to Fear me so after I used it (it has a crazy long recharge) one of them Feared me right into a Murloc mob while all the allies still shot at me, woo.

    And Shamans aren't the greatest, sure they have some strong shocks but they can be beaten by Horde classes (all but one of which you share) and they can't kill your Paladins unless you play wrong, so =P Most of the Shaman I have encountered in group instances are the idiots who ninja loot and run ahead of our Warrior no matter what you tell them, aggro mobs and die exactly the same way multiple times. That's a bonus for you, too, lol.

    I'm not trying to be argumentative or shoot anyone down or anything, just wanted to point some stuff out.

    [COLOR=silver][B]Guardian Lune

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    Default Re: World of Warcraft: Take 2

    Quote Originally Posted by Razola
    Warriors are fantastic in PvP. Really...most classes are. People who whine about Shaman are usally Alliance that hang out with shitty Paladins.
    I get a kick out of reading the official class forums. "OMG Blizzard hates us!" "OMG Warrior/Rogue/Hunter/Shaman is broken!" "OMG ANGST!"
    "If you vote, you can't complain."

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    Default Re: World of Warcraft: Take 2

    According to the forums...all classes are balanced because all classes suck.

  5. #5

    Default Re: World of Warcraft: Take 2

    A dude called Zel on the forums said it best.

    I am Rock.
    Scissors are fine.
    Nerf Paper.
    One more round; one more low.

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    Default Re: World of Warcraft: Take 2

    Lol, I like that :P

    [COLOR=silver][B]Guardian Lune

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    The old that is strong does not wither,
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    From the ashes a fire shall be woken,
    A light from the shadows shall spring;
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    Default Re: World of Warcraft: Take 2

    Warriors are equal best in PvP battlegrounds. Chrage + Hamstring is the death of any non high dps class. Rogues and Mages are the other big two. Rogues with Gouge, Cheap Shot and Kidney Shot can defends flags and immobilse then kill almost anythign within 5 seconds. Mage AoE and Frost Nova makes it near impossible to get a flag. As for Shamans, being able to cast Frost Shock every 6 seconds is far too broken. I have never escaped a Shaman thanks to that move. And why the hell can they still complete casting their spell even after being stunned?! Druids can't do that.

  8. #8

    Default Re: World of Warcraft: Take 2

    Quote Originally Posted by Last Exile
    As for Shamans, being able to cast Frost Shock every 6 seconds is far too broken. I have never escaped a Shaman thanks to that move. And why the hell can they still complete casting their spell even after being stunned?! Druids can't do that.
    Shaman PvP trinket breaks stun, and we've got natures swiftness instacast for 21 talent points.

    Frost shock only works three times unless it was changed in the patch, and besides you've got entangling roots: use it.

    In short: cry more, please, when you've played horde and had to deal with plate wearers with stuns and heals come and cry.

    Besides, dispel is your friend.
    One more round; one more low.

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    Default Re: World of Warcraft: Take 2

    I can't count how many times I've nearly killed a paladin higher than me and then his friend comes along and helps kill me while he lives forever.

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    From the ashes a fire shall be woken,
    A light from the shadows shall spring;
    Renewed shall be blade that was broken,
    The crownless again shall be king.

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    Default Re: World of Warcraft: Take 2

    I'm talking about more than 1v1 pal. I can escape shamans 1v1.

    Scored Cenarion Bracers in Molten Core tonight. My first epic. ^^

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    Default Re: World of Warcraft: Take 2

    Hey, guys. I don't play "Wow" (or any other MMO game, for that matter), but I just read on BeyondUnreal's forums a topic about a "plague" that's the result of a recent glitch in this game:

    http://forums.beyondunreal.com/showp...94&postcount=1

    Have any of you heard anything about this?




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  12. #12

    Default Re: World of Warcraft: Take 2

    Well, we dropped magmadar in MC tonight.

    Magmadar is the best example of why alliance is overpowered: our MT has to spend 33% of the fight in berserker stance just to avoid getting feared, alliance can just use a dwarf priest to fear ward. In short: nerf fear ward.
    One more round; one more low.

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    Default Re: World of Warcraft: Take 2

    For fuck's sake, YOU CAN SHIFT OUT OF FROST SHOCK. The larger fear is the spell stopping Earth Shock and Purge. Still they rule 1v1 and Paladins kick ass in group PvP.

    Also, Fear Ward is good, but remember the Hordes has the advantage of using Shaman for wipe recovery. This means warlocks can put their soulstones on other targets, such as the main tank. Then again, Paladins get Blessing of Salavation.

    Also, LE, what do you think of the new druid talents for 1.8?


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    Default Re: World of Warcraft: Take 2

    Quote Originally Posted by Razola
    For ****'s sake, YOU CAN SHIFT OUT OF FROST SHOCK. The larger fear is the spell stopping Earth Shock and Purge. Still they rule 1v1 and Paladins kick ass in group PvP.

    Also, Fear Ward is good, but remember the Hordes has the advantage of using Shaman for wipe recovery. This means warlocks can put their soulstones on other targets, such as the main tank. Then again, Paladins get Blessing of Salavation.

    Also, LE, what do you think of the new druid talents for 1.8?

    The words "very happy" come to mind. I'm sort of peeved about all the talents enhancing the crap that is Tranquility. Unless they slash the cooldown dramatically next patch... it'll still be crap.

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    Default Re: World of Warcraft: Take 2

    Lol, I never saw a reason to power up Druids, they weren't a very underpowered class to start with. *points at Warlocks* Druids are going to rank up with Shaman in the next patch, lol, not sure why Blizzard saw the need to give Druids better trees. They weren't one of the most powerful classes, but they were pretty strong to begin with...

    [COLOR=silver][B]Guardian Lune

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    All that is gold does not glitter,
    Not all those who wander are lost;
    The old that is strong does not wither,
    Deep roots are not reached by the frost.
    From the ashes a fire shall be woken,
    A light from the shadows shall spring;
    Renewed shall be blade that was broken,
    The crownless again shall be king.

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    Default Re: World of Warcraft: Take 2

    All druids used nearly the same build. This will change that.

    Tranquility is getting its cooldown and mana cost reduced next patch. It'll only be on a five minute cooldown. That means it'll have NO cooldown with the Cenarion set bonus.

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    Default Re: World of Warcraft: Take 2

    Quote Originally Posted by Razola
    All druids used nearly the same build. This will change that.

    Tranquility is getting its cooldown and mana cost reduced next patch. It'll only be on a five minute cooldown. That means it'll have NO cooldown with the Cenarion set bonus.
    Where'd you get this info? 5-minute cooldown... still junkish, though better. Not to mention the fact that there's absolutely no chance I'm going to have Imp. Tranq, and no Sublety... I suppose I have a new way to tank - pull and cast Tranquility Honestly, the problem with that spell is that in playing my Druid to 60 and main-healing all the end-game instances (as well as doing some MC and Ony, no chance for ZG yet), I've encountered maybe 5 situations where Tranquility was worth casting. And as for my chances of ever getting enough Cenarion... well, I have the shoulders, and I doubt I'll be getting any more pieces anytime soon.

    What are you Druids planning to spec next patch? Sooooo many options now. I suppose that's a good sign, really, but it's so hard to choose One thing I know for sure - next patch, Innervate is going the way of the dodo.

    I'm having more fun playing my Hunter alt... such a fun class, especially when I get crazy DPS spikes and crits. Really hard to resist the urge to twink her though - just spent 3g on a new gun and got myself a shady hat. Screens coming soon

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    Default Re: World of Warcraft: Take 2

    Is it just me, or is the Warlock seriously underrated?

    I play an Orc Warlock, and it's quite difficult to lose a fight as long as I have fear. Even hunters I'm not afraid of; I just have my voidwalker take the damage from the pet and I just keep casting fear on the hunter after casting Curse of Weakness. Everyone keeps complaining that a Warlock has no defense, and they're the worst class in the game... am I missing something?

    I'm only a lvl 23, so I still have yet to see what kind of attacks will be coming after me in higher levels, so if someone could please enlighten me as to why spamming fear isn't the best thing ever! (oh, and btw, undead are NOT immune to fear. I just wasted a lvl 27 undead mage yesterday; all I did was spam fear. It was f*$#& hilarious, and he was sooo pissed. )

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    Default Re: World of Warcraft: Take 2

    Warlocks aren't one of the better classes, they're not "bad" per sé but they're ok-ish at best. I had a group with a Warlock in WC who left in the middle. He didn't do very much, no damage, not very helpful to our players, etc. After he left, we had 4 people... Managed to take out the Everliving without him (just with a Rogue, Warrior, Priest, and Hunter), proving how he wasn't really valuable to us at all. And unless Voidwalkers have special abilities forcing real people to divert damage towards them (I wouldn't know, never used a Warlock before), a real player would be smart and while ignoring the pet just smack the Warlock to death.

    Fear is annoying, though, I can only WotF once in a battle... Then again, a Rogue can kill something in several seconds, so 1 on 1 it could probably finish a Warlock before you get a chance to use Fear for a second time. (What's Fear's recharge time, btw?)

    And btw, I have a Hunt alt too, I got a Deviate Dreadfang from WC after a loooooooooooooot of trouble. Awesomeness. ^_^;;

    [COLOR=silver][B]Guardian Lune

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    All that is gold does not glitter,
    Not all those who wander are lost;
    The old that is strong does not wither,
    Deep roots are not reached by the frost.
    From the ashes a fire shall be woken,
    A light from the shadows shall spring;
    Renewed shall be blade that was broken,
    The crownless again shall be king.

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    Default Re: World of Warcraft: Take 2

    Our warlocks are among the top of the damage charts.

    And Master Demonologist + Imp. Void Walker + Soul Link = I'm not going to fucking die.

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    Default Re: World of Warcraft: Take 2

    Quote Originally Posted by Razola
    Our warlocks are among the top of the damage charts.

    And Master Demonologist + Imp. Void Walker + Soul Link = I'm not going to ****ing die.
    We have a Warlock like that in our guild. 6K HP self-buffed, Demonology spec. Will. Not. Die. Ever.

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    Default Re: World of Warcraft: Take 2

    I see no reason to feel thrilled about them. 1.7 changes were a joke. Aside from a slight improvement for Feral Combat, I don't see anything special coming until 2.0. That Moonkin is a joke. There is nothing in the Balance tree to justify spending 30 points to reach it.

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    Default Re: World of Warcraft: Take 2

    Go sit in the corner, LE, and think about these buffs. Really hard.

    These buffs are hot shit. If you don't mind I'll be enjoying my free Ferocious Bites and bloated mana pool.

    EDIT: Last Exile is a night elf druid. They tend to be very silly about things. I am a certified 100% Champion Tauren Druid, and I can say these buffs are Grade A goodness. Balance, Feral, Restoration...it's aaaallllll good.

  24. #24

    Default Re: World of Warcraft: Take 2

    For Warlocks.

    Master Demonologist + Imp + Ruin + Critgear = Pray like hell you tank knows what he's going, because it's going to be some big damage.

    We had a warlock at #3 on our MC damage list two weeks running, he's also our primary banisher for lava surger/annihilator adds. Ruin + critgear Rules.
    One more round; one more low.

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    Default Re: World of Warcraft: Take 2

    Quote Originally Posted by Razola
    Go sit in the corner, LE, and think about these buffs. Really hard.

    These buffs are hot ****. If you don't mind I'll be enjoying my free Ferocious Bites and bloated mana pool.

    EDIT: Last Exile is a night elf druid. They tend to be very silly about things. I am a certified 100% Champion Tauren Druid, and I can say these buffs are Grade A goodness. Balance, Feral, Restoration...it's aaaallllll good.
    Now now... don't generalize.

    We had a Warlock on our server post a 5k Soulfire (I think it was) crit recently. Yikes. Thank goodness for having 5.2k HP in bear form... soon to become 5.4k with the way the prices on Pristine Black Diamonds are dropping. The price on our server dropped from 300G to under 100G since ZG.

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    Default Re: World of Warcraft: Take 2

    Raz, I reread the options for Feral Combat...

    HOLY CRAP! THEY ROCK!

    Screw Restoration, I am SO respeccing for Feral Combat!

    Heart of the Wild = +20% Intellect! Predatory Strike = +150% Attack Power! Thick Hide = +10% armour! Sharpened Claws = +6% critical strike chance! Savage Fury = +20% damage for Maul! And Leader of the Pack to increase the critical strike chances of Warriors, Rogues and Hunters by 3% as well as your own!

    This is what I'm planning to respec as:

    Feral Combat - 31

    Ferocity 5/5
    Brutal Impact 2/2
    Thick Hide 5/5
    Feral Charge 1/1
    Feline Swiftness 2/2
    Sharpened Claws 3/3
    Primal Fury 2/2
    Predatory Strikes 3/3
    Savage Fury 2/2
    Heart of the Wild 5/5
    Leader of the Pack 1/1

    Restoration - 20

    Mark of the Wild 5/5
    Furor 5/5
    Improved Enrage 2/2
    Reflection 3/3
    Tranquil Spirit 5/5

    You were right and I was wrong, Raz. Thanks for kicking my arse enough to make me see the light on 1.8.

    I'm gonna enjoy 1.8! *licks lips*

    I might need to rethink what epic necklaces, backs, rings and trinkets to aim for though. I might choose ones for Dire Bear Form rather than for Druid form. I'll have to investigate this.

  27. #27

    Default Re: World of Warcraft: Take 2

    The new druid skills scare me.

    Druid w/ Leader of the Pack + a bunch of warriors/rogues = dead stuff.
    One more round; one more low.

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    Default Re: World of Warcraft: Take 2


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    Default Re: World of Warcraft: Take 2

    In the words of Strong Bad...

    HOLY CRAP!!

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    Default Re: World of Warcraft: Take 2

    We've been doing MC for months, but nobody ever showed up for her. So naturally we had the gear and experience to take her down the first night ever attempting her. As a matter of fact, we actually were short five people on that try.

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    Default Re: World of Warcraft: Take 2

    Onyxia is so easy compared to MC. My guild can do the Ony run in 30 mins tops.

    Grats Raz.

    BTW, what epics you got Raz?

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    Default Re: World of Warcraft: Take 2

    Cenarion Vestments
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    Lei of the Lifegiver
    Horn of the Frostwolf Howler (technically it is purple)

    Here's a screen of me in my mana regen gear:


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    Default Re: World of Warcraft: Take 2

    I freaking hate the Succubus quest. Running through Dustwallow Marsh where you can't do a damned thing about the monsters there (note I was level 21 at the time) and being ganked by high level Horde in the Barrens really, really sucked. Fortunately, I was able to team up with a warlock who was also doing the quest so that made things easier, most notably towards the end. Ashenvale wasn't too bad once you got through the entrace where a bunch of Horde NPCs are, but the Barrens and the Marsh sucked big time.

    But the Succubus is mine now. All mine!
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    Default Re: World of Warcraft: Take 2

    I've done the Orc Succy quest twice now and it's cake. Head to some chick in Org, then talk to a guy in the Crossroads, travel to Stonetalon and talk to a troll. Finally, head to Camp Taurajo and head north to the Quilboar camp. Clear out any mobs in the way (usually con green) and take to the Orc there. Return to Org and get your Succubus.

    I've heard the Undead version is much harder. Most of my guildmates tell Undead warlocks to head to Orgrimmar and do the Orc version instead.

    EDIT: The Felhunter one, however, is annoying. Gotta run my ass to the Wetlands and grind mobs in a major Alliance questin area. While I am higher level than the zone average, I am still no match for match for 2-3 players questing there. Had to do the thing late at night.

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    Default Re: World of Warcraft: Take 2

    Quote Originally Posted by Razola
    EDIT: The Felhunter one, however, is annoying. Gotta run my ass to the Wetlands and grind mobs in a major Alliance questin area. While I am higher level than the zone average, I am still no match for match for 2-3 players questing there. Had to do the thing late at night.
    I've no clue what the Alliance Felhunter mission is, but I'll find out soon enough. I'm currently a Level 21 Gnome Warlock.

    I did enjoy my route from Loch Modan to the Wetlands, choosing to jump off the edge of the dam. I died a few times, but it was worth it.
    "If you vote, you can't complain."

  36. #36

    Default Re: World of Warcraft: Take 2

    Arathi Basin was awesome today.

    Alright, so it started off like any other round; the Alliance was beating us. After a while though I got fed up with the disorganization, and took command. It was actually pretty cool too, because people were listening to me, and after a couple minutes, we were ahead of them in resources by about 100. After a while that number grew, and we won! I guess it doesn't sound that great, but I personally thought it was cool because I had succeeded in leading our group.

    In other good news, I will probably rank up to Grunt tomorrow. =)

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    Default Re: World of Warcraft: Take 2

    I don't like AB as much as WSG, personally... I just played it for the first time the other day, and there were too many buildings to defend in places I didn't know (had to keep checking the map constantly). And you're right, considering the fact that Alliance attacks in packs and maybe like a group of 3 Horde would be running around trying to beat them off in any one spot, the organization thing is annoying. =P

    BTW does anyone have escape tips for a 25 Hunter? I went into Beast Mastery so I don't have Scatter Shot. >_< Got caught up to by a 33 Night Elf Priest yesterday, and while I was trying to get rid of that a 33 Night Elf Rogue smacked me with Cheap Shot. I should've set a Freeze Trap right when I saw some humanoid coming up behind me on my minimap, but I was stupid enough to turn around to check if it was Alliance or not. Anyway... Yeah. If I don't know how to get away from nasty people I'm gonna end up dying a lot, which I guess happens, but I'd prefer to avoid it because doing quests solo is annoying enough. Anyone have any suggestions for me? *grumbles something about missing her Rogue* Lol.

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    From the ashes a fire shall be woken,
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    Renewed shall be blade that was broken,
    The crownless again shall be king.

  38. #38
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    Default Re: World of Warcraft: Take 2

    Get Intimidation ASAP. It's basically the Scatter Shot for Beast Mastery Hunters.

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    Default Re: World of Warcraft: Take 2

    Two 33s against a 25 is unwinnable anyway, so it's not like anything you could do would really have helped. But yeah, Raz is right - get Intimidation.

    Also: Tranqility will still have a cooldown next patch because the Cenarion set bonus is changed to a 2.5 minute cooldown reduction.

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    Default Re: World of Warcraft: Take 2

    I knew it was unwinnable, just needed to run away from them...

    And hmm, I'd seen Intimidation but forgotten about the 3 second stun. Yeah, that would've gotten me out of it... Just Intimidation and cheetah back towards base camp. Although, Rogue probably had Sprint. =/ Stupid traps, only able to set them out of battle, and Rogues can see them anyway. I don't know why they bothered to kill me, I probably didn't even offer up any honor. Guess it's for the same reason they camp Nessingwary every day with a high level average and about 10 or more friends.

    [COLOR=silver][B]Guardian Lune

    [COLOR=gold]
    All that is gold does not glitter,
    Not all those who wander are lost;
    The old that is strong does not wither,
    Deep roots are not reached by the frost.
    From the ashes a fire shall be woken,
    A light from the shadows shall spring;
    Renewed shall be blade that was broken,
    The crownless again shall be king.

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