(Female) Lanturn/ NERAID: Rain Dance, Hydro Pump, Thunder, Confuse Ray @ Quick Claw
Ability: Volt Absorb (Nature: Calm) EVs: SA: 252 Def: 242 SD: 16
bold rates. looks ok.
(Male) Ludicolo/ HERMES: Rain Dance, Hydro Pump, Ice Beam, Giga Drain @ Shell Bell
Ability: Swift Swim (Nature: Calm) EVs: SA: 252 Def: 129 Spd: 129
toxic>gigadrain, leechseed>icebeam
(Female) Gorebyss/ SAKURA: Rain Dance, Hydro Pump, Ice Beam, Psychic @ Lum Berry
Ability: Swift Swim (Nature: Timid) EVs: SA: 252 Spd: 200 SD: 58
put irondefense or amnesia>psychic, batonpass>icebeam, and if you can, put agility if accessible. that way you can pass the ups to heracross and be sweeptastic
(Female) Kingdra/ CALYPSO: Rain Dance, Hydro Pump, Ice Beam, Dragonbreath @ Nevermeltice
Ability: Swift Swim: (Nature: Modest) EVs: SA: 252 SD: 129 Spd: 129
this many raindancers are not needed, but kingdra will need rainddance. hp~electric>icebeam.
(Female) Milotic/ ATHENA: Rain Dance, Hydro Pump, Mirror Coat, Recover @ Leftovers
Ability: Marvel Scale (Nature: Calm) EVs: SA: 252 Spd: 129 Def: 129
raindance goes out for confuseray/hypnosis. surf>hydropump because of pp. not everything needs hydropump or raindance.
(Female) Heracross/ ASAULT: Megahorn, Endure, Reversal, Earthquake @ Salac Berry
Ability: Swarm (Nature: Adamant)EVs: Atk: 252 Spd: 252 HP: 6
bulkup+counter>endure+reversal unless you plan to bp speed.
not bad, but kinda excessive on the hydropump and raindance. no need to do THAT much. teams need to be balanced.