Assurance – DRK – The user gains more strength in their attack if the opponent has already received damage in that round.
Fatigue: Moderate
Damage: Good to Excellent
Accuracy: Good
Other: Physical. More damage is dealt if the user has just been hit (that round)
That's what we have. In the game, its from residual damage (Stealth Rock, Leech Seed etc etc) so we had to modify that a lil . Dun see any disagreement there.