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Thread: RMT please

  1. #1
    Banned
    Join Date
    Mar 2003
    Posts
    25

    Default RMT please

    New team, hope you like it.


    Arcanine@Choice Band
    ->Extremespeed
    ->Fire Blast
    ->Crunch
    ->Roar

    Choice Band works really well with Extremespeed and Fire Blast.

    Milotic@Leftovers
    ->Surf
    ->Ice Beam
    ->Toxic
    ->Recover

    yawn

    Zangoose@Leftovers
    ->Sword Dance
    ->Return
    ->Shadow Ball
    ->Aerial Ace

    I like the way he looks.

    Breloom@Leftovers
    ->Spore
    ->Sky Uppercut
    ->Return/Mach Punch
    ->Leech Seed

    No use having Focus Punch on him, as 2 Sky Uppercuts are stronger (127.5 x 2 = 255, 150 x 1.5 = 225).

    Manectrike@Leftovers
    ->Thunderbolt
    ->Thunder Wave
    ->Light Screen
    ->Roar

    Jolteon-like set, I wish he had Jolt's speed.

    Weezing@Leftovers
    ->Sludge Bomb
    ->Fire Blast/Thunderbolt
    ->Haze
    ->Explosion

    Hazer


    that's it. Hope you like it

  2. #2
    Banned
    Join Date
    Sep 2002
    Posts
    1,249

    Default RMT please

    Arcanine: CB only boosts attack, i think, so go leftovers or white herb overheat. protect/iron tail/hp grass are options over crunch... iron tail's bad accuracy won't be that much of a pain

    milotic: yawn

    zangoose: shadow ball over aerial ace, or you're screwed against ghosts. perhaps a salac over leftovers

    breloom: focus punch is 100% if breloom isn't damaged on that turn, and is the perfect fit with spore. also, 2 focus punch > 3 sky uppercut. leech seed has no use; sheer power is preferable. bulk up/hp ghost and mach punch to fill up the last 2 slots.

    manectric: crunch over roar, possibly hp ice/grass over light screen, your choice

    weezing: will-o-wisp over haze... you don't need 2 p-hazers and 1 hazer on 1 team

  3. #3
    Banned
    Join Date
    Mar 2003
    Posts
    25

    Default RMT please

    Extremespeed + Choice Band = Hyper Beam that always go first and doesn't need to recharge.
    I can also do a CB Fie Blast. In that it's 120 x 1.5 x 1.5 = 270.
    He also has Intimidate so he probably won't be OHKOed.

    And I already have Shadow Ball on Zangoose.

  4. #4

    Default Re: RMT please

    Originally posted by Cromat
    New team, hope you like it.
    Maybe

    Arcanine@Choice Band
    ->Extremespeed
    ->Fire Blast
    ->Crunch
    ->Roar

    Choice Band works really well with Extremespeed and Fire Blast.
    Choice band only doubles attack, so it doesnot help Fire Blast, and also Flamethrower is better.

    Milotic@Leftovers
    ->Surf
    ->Ice Beam
    ->Toxic
    ->Recover

    yawn
    Mirror Coat over Toxic

    Zangoose@Leftovers
    ->Sword Dance
    ->Return
    ->Shadow Ball
    ->Aerial Ace

    I like the way he looks.
    Meh
    Breloom@Leftovers
    ->Spore
    ->Sky Uppercut
    ->Return/Mach Punch
    ->Leech Seed

    No use having Focus Punch on him, as 2 Sky Uppercuts are stronger (127.5 x 2 = 255, 150 x 1.5 = 225).
    [/B]But 2 Sky uppercuts take 2 turns, while focus punch only takes one. Also Put Solarbeam or Giga Drain somewhere

    Manectrike@Leftovers
    ->Thunderbolt
    ->Thunder Wave
    ->Light Screen
    ->Roar

    Jolteon-like set, I wish he had Jolt's speed.
    Meh

    Weezing@Leftovers
    ->Sludge Bomb
    ->Fire Blast/Thunderbolt
    ->Haze
    ->Explosion

    Hazer
    Meh

    that's it. Hope you like it

  5. #5
    Banned
    Join Date
    Mar 2003
    Posts
    25

    Default RMT please

    I didn't know that Choice Band increases only normal attack and not Sp. atk.

    Focus Punch takes 2 turns, one to charge, and to attack. if you are hit while chraging, the attack will fail.

  6. #6
    Beginning Trainer
    Beginning Trainer

    Join Date
    Nov 2003
    Posts
    137

    Default RMT please

    Focus Punch takes only one turn. While it's true if you're hit with a damaging attack then the attack fails & it always goes last even if you're faster, but it only takes one turn. You charge up before they attack & then you unleash the Punch after they attack. You do not take a whole turn to charge & then a whole other turn to punch. If that was the case the move would be useless.



  7. #7

    Default RMT please

    Arcanine@Choice Band
    ->Extremespeed
    ->Fire Blast
    ->Crunch
    ->Roar

    Choice Band works really well with Extremespeed and Fire Blast.


    As has been stated, Choice Band only affects physical attack.
    Either replace Extremespeed for HP Grass or get a more physical setup going; you can't really afford to mix.

    Milotic@Leftovers
    ->Surf
    ->Ice Beam
    ->Toxic
    ->Recover

    yawn


    zzzzz

    Zangoose@Leftovers
    ->Sword Dance
    ->Return
    ->Shadow Ball
    ->Aerial Ace

    I like the way he looks.


    Quick Attack over Aerial Ace might be beneficial here.

    Breloom@Leftovers
    ->Spore
    ->Sky Uppercut
    ->Return/Mach Punch
    ->Leech Seed

    No use having Focus Punch on him, as 2 Sky Uppercuts are stronger (127.5 x 2 = 255, 150 x 1.5 = 225).


    Focus Punch takes one turn. While it is conditional, it has 100% accuracy when it works, and it is virtually guaranteed to work just after a Spore. I'd go for Mach Punch as the other attack personally, but Return provides a more powerful unconditional attack.

    Manectrike@Leftovers
    ->Thunderbolt
    ->Thunder Wave
    ->Light Screen
    ->Roar

    Jolteon-like set, I wish he had Jolt's speed.


    I'm not sure about his durability. HP Water/Ice/Grass might be better over Roar.

    Weezing@Leftovers
    ->Sludge Bomb
    ->Fire Blast/Thunderbolt
    ->Haze
    ->Explosion

    Hazer


    Will-O-Wisp over Haze. You already have a pseudo-hazer or two, and WOW counters Dragon Dancers, Cursers and Bulk Uppers pretty decently as well as being useful in other cases.
    Ellé terats sell jetus sčr ellé matraks dell Teratius, myiell.

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