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Thread: Experimental Divine Bird Deck.

  1. #1
    ~ Jay Cool Trainer
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    Default Experimental Divine Bird Deck.

    Monster - 17
    2 Divine Bird Shimurugu

    2 Newt
    1 Critter
    1 Cyber Jar
    2 Harpy Lady 1
    2 Spear Dragon
    3 Axe Dragonuit
    2 Chaos Rider: Gustav
    2 Samurai of One-Hit Kill

    Magic - 16
    1 Theft
    1 Cyclone
    1 Tempest
    1 Black Hole
    1 Early Burial
    1 Pot of Greed
    2 Brain Control
    1 Desert Storm
    1 Earth Crusher
    1 Enemy Controller
    1 Book of the Moon
    2 Call Reinforcements
    1 Swords of Sealing Light
    1 Emissary of Obliteration

    Trap - 8
    3 Explosive Armor
    2 Declaration Of God
    1 Cry of the Living Dead
    2 Compensation Of Blood

    Total - 41

    Shimurugu really doesn't fit well into this type of offensive Wind deck. I really need to try and fit it into a more specific type using Dandy to abuse it's effect. But it's still going to be fun trying to make it work.

    Fixes appreciated.

    Quote Originally Posted by KevinTewart@UDE
    You're more than welcome to go to events. But you DO NOT attack the young people who play the game. It's THEIR game. Not yours. And it NEVER will be your game. So get over it.

    Are we all clear on this? DO. NOT. ATTACK. THE. YOUNG. PEOPLE.

    Because we (and Mr. Takahashi, and Konami, and Shueisha) like THEM more than we like YOU.

  2. #2
    Thread Killer Elite Trainer
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    Default Re: Experimental Divine Bird Deck.

    What's Shimurugu's stats and effect?

    As far as a Wind deck goes, this one is pretty good. Not many fixes to make since I don't much about Wind monsters though. If I come up with anything, I'll make sure to edit/post again.

    -sean

  3. #3
    ~ Jay Cool Trainer
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    Default Re: Experimental Divine Bird Deck.

    This blows compared to my real Wind deck, which is conveniently found a few topics down.

    Divine Bird Shimurugu
    Wind/Bird/Effect/7/2700/1000
    This card cannot be Special Summoned. You must sacrifice Wind Main-Type Monsters in order to Tribute Summon this card. As long as this card remains face-up on the Field, deal 1000 damage to both players at the end of each turn. For each Magic or Trap card a player has on the player's Field, reduce the damage done to the player by 500.

    Such an easy card to summon when using Dandy. Which is why I think it would fit it's own kinda of burn deck rather then an offensive Wind deck.

    Also for those who don't know:

    Axe Dragonaut
    Wind/Dragon/4/2000/1200
    When this card attack, switch it to Defense mode at the end of Damage Step.

    It's there because it's 2500 or 2300 when used with Storm or Harpy.

    Quote Originally Posted by KevinTewart@UDE
    You're more than welcome to go to events. But you DO NOT attack the young people who play the game. It's THEIR game. Not yours. And it NEVER will be your game. So get over it.

    Are we all clear on this? DO. NOT. ATTACK. THE. YOUNG. PEOPLE.

    Because we (and Mr. Takahashi, and Konami, and Shueisha) like THEM more than we like YOU.

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