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Thread: {Game} Crystal Caves Battle Arena V.3 [MA]

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    Default {Game} Crystal Caves Battle Arena V.3 [MA]

    Crystal Caves: Battle Arena

    Mod approved by Wolfsong and Aipom of Doom

    The battle arena is where you train your Captured Pokemon. You write out your battle, and then one of the workers rates it and gives you an appropriate amount of CCPs. The amount is base on the quality and effort put into your writing. For each battle you're Pokemon can gain one or two levels. There are two ways in which you can battle.

    The Scenario
    At all times, there will be one active scenario that works much like the scenarios at the Dragon Tamers Battle Range. Scenarios will be changed once in a while, but you will have ample time to write for them. A list of Pokemon you can battle is privided as is a description of why you are battling. You may battle against two Pokemon per scenario unless it is stated otherwise. The battles can be one at a time or both together. You may also have one or two of your Pokemon opposing each of the opposing pokemon (or one of your pokemon againt two opposing pokemon at once). Be creative; just don't push the limits too far.

    The Random Battle Generator
    This is the other way to get a battle. Unlike the scenario, this is not free. You must pay 7 CCPs to use this. When you do, one of the workers will assign you an area of the Capture Center and an opponent. You then write a one-on-one battle with one of your pokemon against the assigned Pokemon (who is at an equal level to the one you chose. Your pokemon will gain one level from this battle, and your battle will be rated like the other battles so it isn't hard to make a few CCPs off your battle also. This may be used once a week. You can also request a random battle with 2 or 3 opponents (for 2 or 3 Pokemon respectively). In that case, it will cost 7 CCPs per opponent, and you will have to wait 2 or 3 weeks respectively before requesting another random battle. When asking for an RPG please state the level and name and/or species of the pokemon which will be battling.

    Misc Rules
    The raising of Pokemon works the same here as it does with the Dragon Tamers. If you aren't familiar with their system, here's an explanation:

    ¤ Pokemon learn moves at the same level they learn them in any pre-evolution in any version of the Gameboy Games (even if their current evolution doesn't learn it).
    ¤ When you get a Pokemon, you may choose one bred-on move for your Pokemon. This attack may come frm a list of bred-on moves that your Pokemon can learn, or it can be a TM (what counts as a TM is described next.
    ¤ When your Pokemon reaches a level that is a multiple of ten (10, 20, etc.) you may get one free TM. The free TM can be any TM or HM from any Pokemon game that your pokemon can learn, a special move that is attainable through one of the Stadium 64 games, or a move tutor that your pokemon can learn. NYPC moves and Pokemon Box moves cannot be used.
    ¤ Hidden Power is allowed, but once you choose a type it must remain the same.
    ¤ Pokemon evolve at the level they evolve in the video games.
    ¤ If a Pokemon evolves via a stone, you need to obtain the appropriate stone to evolve it.
    ¤ If a Pokemon evolves by Metal Coat, Upgrade, King's Rock, or Dragon Scale, you must buy the appropriate item.
    ¤ If a Pokemon evolves by trading or by happiness, you must use a Genetic Accelerator Gene.

    The current Scenario is found on page 2
    Last edited by Wolfsong; 23rd July 2012 at 08:35 PM.
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