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Thread: How do new abilities work? (And other questions)

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    Default How do new abilities work? (And other questions)

    I need to know this in order to use them at the Adopted & Captured Pokemon subforum. I've seen many guides and they all have different descrpitions, all extremely vague, and I don't have a GBA, so I can't test it.

    I've managed to compile this list but, as you can see, many things aren't clear yet.

    I'll summarize.

    Ability: Gluttony
    Effect: This pokemon eats held berries faster. Just... how much faster?

    Ability: Quick Feet
    Effect: if this pokemon is burnt, paralyzed or poisoned, its speed increases 1 grade. Is the speed decrease that comes with paralysis ignored or not?

    Ability: Skill Link
    Effect: Raises number of hits when using moves that hit multiple times. How much?

    Ability: Snipe
    Effect: When this pokemon inflicts a Critical Hit, the base power of the attack increases. How much?

    Ability: Sun Power
    Effect: When Sunny Day is in effect, HP decreases 1/8 each turn but Special Attack increases 1 grade. Is this correct? Please confirm.

    Ability: Technician
    Effect: This pokemon's weak moves (which ones?) increase in power. How much?

    And how exactly does Poison Heal work? Each guide says something different! Can someone test it, please?


    As you may see, there are other things on that file in addition to the ability lists. If you could help me complete those too, I'd be very grateful (and add your name to the credits).

    Thanks in advance.

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    Default Re: How do new abilities work? (And other questions)

    Poison Heal, according to Serebii.net (they'd be the experts, I'd say), causes HP recovery when afflicted by a status condition.

    I'm afraid I can't help you with the specifics of any of the rest. I assume Technician aids attacks with a low base power (Triple Kick might apply). By how much, I don't know.
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    Default Re: How do new abilities work? (And other questions)

    Unfortunately, I really don't have a clue about the new abilities, as I don't have an import and I'm not fond of ROMs.

    However, with the 2 vs. 2 battle moves... I know it's a really small thing, but doesn't Mist work on both you and your partner? I don't know how I thought of that, but it seems like that was how it worked.


    EDIT: And I thought Ancientpower hit both opponents, although I'm not as sure about that one.
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    Default Re: How do new abilities work? (And other questions)

    Gluttony: I'd guess that the berry would be eaten either at 1/3 HP or 1/2...

    Quick Feet: the speed decrease would be negated, its just like how Guts works, even though the poke is burned, its attack is still increased instead of halved then increased

    Skill Link: well seeing as how only shellder and cloyster recieve this ability, im guessing it only has to do with spike cannon, and to make the ability at least a bit useful, the number of times it would have hit probably doubles

    all i know
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    Default Re: How do new abilities work? (And other questions)

    The list at Serebii is the first one I saw. I started looking for others because the descriptions I found there were too vague. Does anyone have the games? Could you please run some tests?

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    Default Re: How do new abilities work? (And other questions)

    Quote Originally Posted by c0n5p1r4cy
    Skill Link: well seeing as how only shellder and cloyster recieve this ability, im guessing it only has to do with spike cannon, and to make the ability at least a bit useful, the number of times it would have hit probably doubles
    It could also work on Icicle Spear...

    And doubling sounds kinda high to me - it probably just increases the hit count by two or another set number.

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    Default Re: How do new abilities work? (And other questions)

    =O overlooked icicle spear but the amount of times being doubled still wont make it a better attack then ice beam
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    Default Re: How do new abilities work? (And other questions)

    I got some helpfrom a guy at Clockwork Mansion. The following questions remain.

    Ability: Quick Feet
    Effect: if this pokemon is burnt, paralyzed or poisoned, its speed increases 1 grade. Is the speed decrease that comes with paralysis ignored or not?

    Ability: Skill Link
    Effect: Raises number of hits when using moves that hit multiple times. How much? Options: 1 more hit, a random chance (what chance?) of an extra hit for each successful hit, a random chance (what chance?) of an extra hit each time the attack is issued, still 2-5 hits but the chance of getting more hits is higher (how much higher?).

    Ability: Sun Power
    Effect: When Sunny Day is in effect, HP decreases 1/8 each turn but Special Attack increases 1 grade. Is this correct? Please confirm.

    How exactly does Poison Heal work? Each guide says something different! Could you test it, please?

    There are some attacks that require physical contact and others that don't (this affects abilities like Cute Charm, Rough Skin and Static). Are the ones that do the same attacks that are classed as Physical (as opposed of Special) in Diamond/Pearl?

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    Default Re: How do new abilities work? (And other questions)

    Gabi: in regards to your last question, no, they're not the same. The attacks that triggered Rough Skin in RSE do the same in DP - for example, Earthquake, which is still based on Attack, won't trigger it.

    I'm not sure which new attacks trigger it, though.
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    Default Re: How do new abilities work? (And other questions)

    I'm assuming that any Pokemon that uses an attack that involves BODILY contact (such as Body Slam, Tackle, Bite, Crunch, etc.) will be affected by Rough Skin.

    At least, I'm pretty sure that's how it worked in R/S/E and I'm assuming they'll keep it that way for D/P as well.

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    Default Re: How do new abilities work? (And other questions)

    But in DP physical and special attacks don't depend on their types. All attacks that require bodily contect on RSE are physical on DP, most moves that weren't on that list are special on DP (save for Cubone's bone moves). And I haven't been able to find any lists of DP moves that mention whether they involve bodily contact or not.

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    Default Re: How do new abilities work? (And other questions)

    Oh, Gabi, www.psypokes.com has a TechDex. They list what attacks are direct and which ones aren't. They don't have all the new attacks labelled, but they have them regardless.
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    Default Re: How do new abilities work? (And other questions)

    Ah, that's good. Until the attacks are labeled I don't think there's an easy way to know which is which, but once they are, that will become a useful resource. Thanks.

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    Default Re: How do new abilities work? (And other questions)

    Quote Originally Posted by Lady Vulpix View Post
    Ah, that's good. Until the attacks are labeled I don't think there's an easy way to know which is which, but once they are, that will become a useful resource. Thanks.
    Gabi: Do you still want a list of the new attacks and if they involve the Pokemon making physical contact? I can put together a list if you would like.
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    Default Re: How do new abilities work? (And other questions)

    That would be great, Christen. If you give me that list, I'll put your name on the credits.

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    Default Re: How do new abilities work? (And other questions)

    Ok great, I am posting this, it isn't finished close to being finished yet, but I will edit this post until I have everything finished. Let me know if this format for this list is ok and what you are looking for, and if you want/need something else on it.

    Ace (Normal/Special/Makes Contact)

    Air Slash (Flying/Special/No Contact)

    Ambush (Dark/Physical/Makes Contact)

    Anticipate (Normal/Physical/No Contact)

    Aqua Jet (Water/Physical/Makes Contact)

    Aqua Ring (Water/Other/No Contact)

    Aqua Tail (Water/Physical/Makes Contact)

    Arm Hammer (Fighting/Physical/Makes Contact)

    Attack Command (Bug/Physical/No Contact)

    Awaken Slap (Fighting/Physical/Makes Contact)

    Beak Peck (Flying/Physical/Makes Contact)

    Blabber (Flying/Special/Makes Contact)

    Blade Test (Dark/Physical/Makes Contact)

    Brave Bird (Flying/Physical/No Contact)

    Bug Devour (Bug/Physical/Makes Contact)

    Bug Upheavel (Bug/Special/No Contact)

    Charge Beam (Electric/Special/No Contact)

    Cross Poison (Poison/Physical/Makes Contact)

    Dark Hall (Dark/Other/Makes Contact)

    Dark Pulse (Dark/Special/No Contact)

    Defense Command (Bug/Other/No Contact)

    Digestive Juice (Poison/Other/No Contact)

    Discharge (Electric/Special/No Contact)

    Double Attack (Normal/Physical/Makes Contact)

    Double Headbutt (Rock/Physical/No Contact)

    Dragon Dive (Dragon/Physical/Makes Contact)

    Dragon Pulse (Dragon/Special/No Contact)

    Drain Punch (Fighting/Physical/Makes Contact)

    Dust Shoot (Poison/Physical/No Contact)

    Eerie Wind (Ghost/Special/No Contact)

    Electrolevitate (Electric/Other/No Contact)

    Energy Ball (Grass/Special/No Contact)

    Entice (Normal/Other/Makes Contact)

    Feather Rest (Flying/Other/No Contact)

    Feint (Normal/Other/No Contact)

    Fire Fang (Fire/Physical/Makes Contact)

    Flare Drive (Fire/Physical/No Contact)

    Focus Bomb (Fighting/Special/No Contact)

    Fog Clear (Flying/Other/No Contact)

    Force Exert (Fighting/Physical/Makes Contact)

    Freeze (Dark/Other/No Contact)

    Giga Attack (Normal/Physical/No Contact)

    Grass Rope (Grass/Special/Makes Contact)

    Gravity (Psychic/Other/No Contact)

    Guard Swap (Psychic/Other/No Contact)

    Gyro Ball (Steel/Physical/Makes Contact)

    Heal Wish (Psychic/Other/No Contact)

    Heart Swap (Psychic/Other/No Contact)

    Hurl (Dark/Physical/No Contact)

    Ice Fang (Ice/Physical/Makes Contact)

    Ice Pebble (Ice/Physical/No Contact)

    Imitate (Normal/Other/No Contact) (This move is listed as not making contact, but I believe that since this move copies the last move that the enemy used, if this move copies a move that used Physical contact, then it will result in the Pokemon using Imitate making Physical contact with the enemy.)

    In Fight (Fighting/Physical/No Contact)

    Iron Head (Steel/Physical/Makes Contact)

    Judgement Pebble (Normal/Special/No Contact)

    Land Power (Ground/Special/No Contact)

    Leaf Storm (Grass/Special/No Contact)

    Luster Cannon (Steel/Special/No Contact)

    Magma Storm (Fire/Special/No Contact)

    Magnet Bomb (Steel/Physical/No Contact)

    Metal Burst (Steel/Physical/No Contact)

    Meteroric Swarm (Dragon/Special/No Contact)

    Mighty Guard (Psychic/Other/No Contact)

    Miracle Eye (Psychic/Other/No Contact)

    Mirror Shot (Steel/Special/No Contact)

    Mud Bomb (Ground/Special/No Contact)

    Nature Blessing (Normal/Physical/Makes Contact)

    Palette Punch (Steel/Physical/Makes Contact)

    Point Strike (Normal/Other/No Contact)

    Poison Spikes (Poison/Other/No Contact)

    Poison Stab (Poison/Physical/Makes Contact)

    Power Gem (Rock/Special/No Contact)

    Power Swap (Psychic/Other/No Contact)

    Power Trick (Psychic/Other/No Contact)

    Power Whip (Grass/Physical/No Contact)

    Prayer (Normal/Other/No Contact)

    Psycho Cutter (Psychic/Physical/No Contact)

    Psycho Shift (Psychic/Other/No Contact)

    Pulse Bomb (Fighting/Special/No Contact)

    Punish (Dark/Physical/Makes Contact)

    Quick Revenge (Dark/Physical/Makes Contact)

    Reminiscant Headbutt (Psychic/Physical/Makes Contact)

    Repeat (Dark/Physical/Makes Contact)

    Restore Command (Bug/Other/No Contact)

    Restore Imprison (Psychic/Other/No Contact)

    Rock Cannon (Rock/Physical/No Contact)

    Rock Cart (Rock/Other/No Contact)

    Rock Climb (Normal/Physical/Makes Contact)

    Scheme (Dark/Other/No Contact)

    Scissor Cross (Bug/Physical/Makes Contact)

    Seed Bomb (Grass/Physical/No Contact)

    Seed Flare (Grass/Special/No Contact)

    Shadow Claw (Ghost/Physical/Makes Contact)

    Shadow Drive (Ghost/Physical/Makes Contact)

    Shadow Strike (Ghost/Physical/Makes Contact)

    Smoke Erupt (Fire/Special/No Contact)

    Sneak (Dark/Other/No Contact)

    Snow Slide (Ice/Physical/Makes Contact)

    Somersault (Bug/Physical/Makes Contact)

    Space Break (Dragon/Special/No Contract)

    Squash (Normal/Physical/Makes Contact)

    Squeeze (Normal/Special/Makes Contact)

    Stealth Rock (Rock/Other/No Contact)

    Stone Edge (Rock/Physical/No Contact)

    Tail Wind (Flying/Other/No Contact)

    Thunder Fang (Electric/Physical/Makes Contact)

    Tide (Water/Special/No Contact)

    Time Roar (Dragon/Special/No Contract)

    Treasure (Normal/Physical/Makes Contact)

    Trick Room (Psychic/Other/No Contact)

    Trouble Seed (Grass/Other/No Contact)

    Vacuum Blade (Fighting/Special/No Contact)

    Wood Hammer (Grass/Physical/Makes Contact)


    ~Contact Moves~
    Ace
    Ambush
    Aqua Jet
    Aqua Tail
    Arm Hammer
    Awaken Slap
    Beak Peck
    Blabber
    Blade Test
    Bug Devour
    Cross Poison
    Dark Hall
    Double Attack
    Dragon Dive
    Drain Punch
    Entice
    Fire Fang
    Force Exert
    Grass Rope
    Gyro Ball
    Ice Fang
    Iron Head
    Nature Blessing
    Palette Punch
    Poison Stab
    Punish
    Quick Revenge
    Reminiscant Headbutt
    Repeat
    Rock Climb
    Scissors Cross
    Shadow Claw
    Shadow Drive
    Shadow Strike
    Snow Slide
    Somersault
    Squash
    Squeeze
    Thunder Fang
    Treasure
    Wood Hammer


    ~Non-Contact Moves~
    Air Slash
    Anticipate
    Aqua Ring
    Attack Command
    Brave Bird
    Bug Upheavel
    Charge Beam
    Dark Pulse
    Defense Command
    Digestive Juice
    Discharge
    Double Headbutt
    Dragon Pulse
    Dust Shoot
    Eerie Wind
    Electrolevitate
    Energy Ball
    Feather Rest
    Feint
    Flare Drive
    Focus Bomb
    Fog Clear
    Freeze
    Giga Attack
    Gravity
    Guard Swap
    Heal Wish
    Heart Swap
    Hurl
    Ice Pebble
    *Imitate
    In Fight
    Judgement Pebble
    Land Power
    Leaf Storm
    Luster Cannon
    Magma Storm
    Magnet Bomb
    Metal Burst
    Meteroic Swarm
    Mighty Guard
    Mirror Shot
    Mud Bomb
    Point Strike
    Poison Spikes
    Power Gem
    Power Swap
    Power Trick
    Power Whip
    Prayer
    Psycho Cutter
    Psycho Shift
    Pulse Bomb
    Restore Command
    Restore Imprison
    Rock Cannon
    Rock Cart
    Scheme
    Seed Bomb
    Seed Flare
    Smoke Erupt
    Sneak
    Space Break
    Stealth Rock
    Stone Edge
    Tail Wind
    Tide
    Time Roar
    Trick Room
    Trouble Seed
    Vacuum Blade
    Last edited by Number1ChanseyFan; 10th December 2006 at 10:41 AM.
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    Default Re: How do new abilities work? (And other questions)

    Wow, you're putting a lot of effort on that, Christen! I don't really need that much detail. Just a list of the moves that involve bodily contact.

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    Default Re: How do new abilities work? (And other questions)

    Quote Originally Posted by Lady Vulpix View Post
    Wow, you're putting a lot of effort on that, Christen! I don't really need that much detail. Just a list of the moves that involve bodily contact.
    Oh, that's ok!! I am putting a seperate list at the bottom of my list that just divides moves by those that make contact and those that don't. Everything is finished now!!
    Last edited by Number1ChanseyFan; 10th December 2006 at 10:42 AM.
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    Default Re: How do new abilities work? (And other questions)

    Thanks a lot, Christen! I've updated the file now.

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