Plenty. Pretty cool its offensive in ASB. Makes more sense. Anyway.
Reffing!
Round 4
====Arena====
Swamp: Little bog here and there. Mud. Some Rocks. Nowhere for me to safely sit with a lawn chair...pleasantly creepy.
===Battlers===
Elec Man EXE: X
Sehry; Cleffa (F)
Health/Energy: 94/68%
Added Effects: Defense lowered via Screech.
Slightly more attuned to the battle via Wish. (She can think quicker on her feet than usual.)
Other: A little tired
Amnesia ~ Encore ~ Water Pulse
Knight of Time: X
Electro; Magmenite (M)
Health/Energy: 88/84%
Added Effects:
Other: Lil miffed, muddy.
Psychic (to push Sehry face-first into the mud) ~ Rain Dance ~ Sonicboom
===Rule Recap===
Banned Moves: Toxic, Rest, Substitute
DQ Time: 6 Days
===Fight!===
As the mud begins to drip off of Electro's underside, it formulated its objective as per its orders. Backing up a moment in order to correctly judge distance, those magnets began to reverberate a frequency unlike any Electro was naturally known for doing. An invisible aura of pure mental energy was produced, and Electro looked at its target...
Sehry-whom was currently holding her hands to her head. She peered left and right, but at the moment, seemed to be unable to remember something.(-3E) While she snapped her fingers however, it came back to her! Turning to Electro, the Magnemite immediately released the combinations it was calculating to produce the Psychic!
The attack came from her left. Something grabbed her! Something so creepy that she couldn't see it. Struggling against the inviso-force proved to be useless as Electro then forced her down and into the Mud, covering her within its clastic texture!(-4E, -5H). She screamed as the force seemed as if it was trying to suffocate her-but it soon let up, and she rolled out, looking like a Cleffa Bon-Bon. The force ended...as...Electro seemed unable to remember how in the heck it was even able to pull off such an attack...
Upset that she was now quite muddy, Cleffa hastily began throwing gobs of it off her. As she did that, Electro would release a spark of power into the sky-churning the clouds into a darker representation of their former selves. Thunder roared miles away, and soon the skies parted, opening up to release rainwater upon the already marshy area.(-4E) The rainwater helped to get the mud off of Sehry's top half, but now it was thicker, and harder to walk around in. She trudged along, sinking in a bit, but still high enough to catch Electro's attention. Though bogged down a tad, she waved her arms repeatedly; rhythmically.(-5E) Electro spotted this, and floated over. He suddenly felt off- as if someone messed with his programming again...all he could think about doing was Rain Dance again!
But he was told Sonicboom! While he tried for a Sonicboom, all that let his form was another bolt of power to open up another rain cloud. More rain began to fall(-4E). As Electro floated around, confused as to why he performed the same attack, Sehry climbed out of the mud, and raised one arm to the sky. Using the falling water as an accelerant, her falling hand caused raindrops to coalesce together, creating a series of rings that slammed into the Magnemite from a great height.(-3E, -7H) Hit back, Electro elevated his position, watching the pools of water circle around-starting to form thick patches of muddy traps.
===Stats===
Elec Man EXE: X
Sehry; Cleffa (F)
Health/Energy: 94/60%
Added Effects: Defense lowered via Screech.
Slightly more attuned to the battle via Wish. (She can think quicker on her feet than usual.)
Other: Wet. Muddy. Not happy.
Knight of Time: X
Electro; Magmenite (M)
Health/Energy: 74/65%
Added Effects: Encored
Other: Wondering who's haxx0rin hi5 5y573mz?
Rain Dance for 3 more rounds
Encore for...::Rolls die:: 1 move. Not bad.
Note: The addition of water has made this area more muddy, making it harder for Pokemon to run around. They can also get stuck in the mud. Digging is much harder, but Dive is possible.