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Thread: Gym Battle! Grey vs MLG II - Ref: Mew Master

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    Default Gym Battle! Grey vs MLG II - Ref: Mew Master

    How 'bouts we settle our score, MLG?

    -Grey
    -Grey

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    Default Re: MLG, I demand your badge!

    That would be great, I've been wanting a challenge, and we still have that score to settle.

    4 vs 4, like last time?

    Arena: Deapstove Canyon

    Deep inside the giant canyon, the rocks tower out above as gigantic walls, almost blocking out the sunlight. The walls are unclimable and the top of the canyon can only be reached through flight or teleportation. The inside of the canyon is a small, but long stretched battlefield, covered in shadow and has many rocks lying scatered on it. Swords, shields and broken spears do sometimes appear to the sandy surface of the battlefields. Rumor says that there was once a huge battle. Even now, the persian gold lays untoken, since Deapstove villagers name the place cursed and dare to go up there.

    The cave lie near to the shore, where huge cliffs seperate the battlefield from the sea. Falling off those cliffs will
    result in a -5% HP loss and a trip on the beach. The beach is cut off from the rest of the village or country by a huge wall of
    skeletons and Greek stone. So that means that everyone down's only option is climbing back up again (this is fairly do-able), but can be booted back down again, again resulting in a -5% HP loss, meaning, once you got the lower battleposition, you're screwed.

    The battle starts on the regular place of battling, the inside of the canyon, 'where numbers don't matter'.

    BADGE: Badge of the Underdog

    A normal silver badge, incripted with 'MLG', nothing fancy. According to legend, weak pokemon are said to retrieve unlimited power from it.


    DQ: 8 days.
    Order: I send out first, you attack first.
    Banned moves: None.
    Pokemon: 4 vs. 4 (one at a time).

    I choose Athene, my starter pokemon, a female Slowbro.

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    Default Re: MLG, I demand your badge!

    Actually, our last battle was a five-on-five, but whose keeping track? Meh...

    I choose Libra, my shiny staryu!

    Libra, initiate the battle by using Cosmic Power! Then, follow up with Tri-Attack as well as Flash Cannon!


    -Grey
    -Grey

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    Default Re: MLG, I demand your badge!

    Ok Athene, Yawn while Libra is powering up. Then Teleport to the high cliff wall. Then Mud Sport and halve the damage from electric attacks until the end of the match.

    Yawn ~ Teleport ~ Mud Sport

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    Default Re: MLG, I demand your badge!

    Hm... we need a ref...

    -Grey
    -Grey

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Underpaid & Overworked

    Indeed, come on guys? Someone? It's a gymbattle so it's bound to be finished.

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Underpaid & Overworked

    Very Well... I shall take the bait.

    Since it's a Gym match I'm assuming no Damage Caps per Round (not that I've really seen that rule elsewhere <-<UU) Reffing will be up late tonight as I have to go to work for the next 6 hours -.-UUU

    Until then!
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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Round 1! Pre-Round Stats
    Banned Moves: None
    DQ: 8 Days
    Pokémon: 4 vs. 4
    Theme: Viridian City


    Challenger!
    Libra (Staryu, Shiney, Team Arbiter)
    HP: 100
    MP: 100
    Status: Rearin’ to go!
    Cosmic Power~Tri Attack~Flash Cannon


    Gym Leader
    Athene (Slowbro, Female, Team MLG)
    HP: 100
    MP: 100
    Status: Spacey
    Yawn~Teleport~Mud Sport


    The Arena
    Deapstove Canyon

    Deep inside the giant canyon, the rocks tower out above as gigantic walls, almost blocking out the sunlight. The walls are un-climbable and the top of the canyon can only be reached through flight or teleportation. The inside of the canyon is a small, but long stretched battlefield, covered in shadow and has many rocks lying scattered on it. Swords, shields and broken spears do sometimes appear to the sandy surface of the battlefields. Rumor says that there was once a huge battle. Even now, the Persian gold lays untaken, since Deapstove villagers name the place cursed and dare to go up there.

    The cave lies near to the shore, where huge cliffs separate the battlefield from the sea. Falling off those cliffs will result in a -5% HP loss and a trip on the beach. The beach is cut off from the rest of the village or country by a huge wall of skeletons and Greek stone. So that means that everyone down's only option is climbing back up again (this is fairly do-able), but can be booted back down again, again resulting in a -5% HP loss, meaning, once you got the lower battle-position, you're screwed.

    The battle starts on the regular place of battling, the inside of the canyon, 'where numbers don't matter'.


    Ready! FIGHT!
    Welcome contenders to the Deapstove Canyon. Here we are special witness to a wonderful Gym match with a newly appointed Ref…. currently digging around in the canyon for fossils….

    Anyway, today’s match pits Arbiter, the challenger, versus the Gym Leader known as MeLoVeGhOsTs. It starts off interestingly enough as Arbiter releases a Staryu, which shines as sparkles fly off its body in the sunlight. In MLG’s corner comes a dazed looking Slowbro. The match begins just as a small avalanche falls on the Ref.

    Both Pokémon start off with a non-direct approach. Libra calls upon the stars themselves for a blessing to its defenses, shining its single orb. Athene, either un-impressed or just not paying attention, lets out a long drawn-out yawn at Libra. As such is yawning, Libra makes a yawn sound itself.

    Shaking itself to stay awake (15, DC 15), three of the Water-Pokémon’s five appendages glow with either a red, yellow, or ice blue color. Bending those appendages at Athene a jet of fire, lightning, and ice blast forward in a magnificent Tri-Attack. The Slowbro just sits there as the attack comes in, then disappears in a flash of light, the kazork blasting through the light and hitting part of the canyon wall.

    Opposite that canyon wall is Athene, sitting there and looking dazed as usual. Until she looks down and sees some mud and then seems to remember something. Kicking up mud in every direction the Water/Psychic-Pokémon spreads mud all over the canyon. Getting it in the back, Libra finds out where the Slowbro went and turns to see the Pokémon kicking and throwing dirt everywhere.

    Finding the target, Libra top appendage starts to glow and it angles at Athene. Blasting out a jet of quicksilver (not really Mercury) the Slowbro is still dazed as it’s covered with liquid metal, weighing it down.

    Round 2! Post-Round Stats

    Challenger!
    Libra (Staryu, Shiney, Team Arbiter)
    HP: 100
    MP: 83
    Status: Attack Powers +++. Covered in Mud (Electricity Acc -). Slightly Sleepy.


    Gym Leader
    Athene (Slowbro, Female, Team MLG)
    HP: 90
    MP: 89
    Status: Still Dopey. Covered in metal (ATK -)


    Ref Notes: Rolled d20 at a Difficulty 15, got a 15 so Yawn didn’t make Libra fall asleep… yet. Will roll a d20 at each Round, any Number under 15 means Libra will fall asleep for 1d4 attacks.

    MLG attacks First.

    Well First Gym Match Ref and I think it’s off to an interesting start…
    ~Mew Master

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    Mew Master on "Tracer" Well at least I make you happy with my character's impending downward mental spiral.


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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Future Sight - Thunderwave - Calm mind.

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    You're going to fall asleep soon, Libra, so let's make preparations. Immediately use Camouflage to blend in with the arena so that Athene's attacks are less accurate. Then, Flash her so that her accuracy is lowered even more. Lastly, use a Thunder Wave of your own.

    However, if at any time you fall asleep, default to Sleep Talk.

    -Grey
    -Grey

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Round 2! Pre-Round Stats
    Banned Moves: None
    DQ: 8 Days
    Pokémon: OOOO vs. OOOO
    Theme: Viridian City


    Challenger!
    Libra (Staryu, Shiney, Team Arbiter)
    HP: 100
    MP: 83
    Status: Attack Powers +++. Covered in Mud (Electricity Acc -). Slightly Sleepy.
    Camouflage~Flash~Thunder Wave (Sub: Sleep Talk)


    Gym Leader
    Athene (Slowbro, Female, Team MLG)
    HP: 90
    MP: 89
    Status: Still Dopey. Covered in metal (ATK -)
    Future Sight~Thunderwave~Calm Mind


    The Arena
    Deapstove Canyon

    Deep inside the giant canyon, the rocks tower out above as gigantic walls, almost blocking out the sunlight. The walls are un-climbable and the top of the canyon can only be reached through flight or teleportation. The inside of the canyon is a small, but long stretched battlefield, covered in shadow and has many rocks lying scattered on it. Swords, shields and broken spears do sometimes appear to the sandy surface of the battlefields. Rumor says that there was once a huge battle. Even now, the Persian gold lays untaken, since Deapstove villagers name the place cursed and dare to go up there.

    The cave lies near to the shore, where huge cliffs separate the battlefield from the sea. Falling off those cliffs will result in a -5% HP loss and a trip on the beach. The beach is cut off from the rest of the village or country by a huge wall of skeletons and Greek stone. So that means that everyone down's only option is climbing back up again (this is fairly do-able), but can be booted back down again, again resulting in a -5% HP loss, meaning, once you got the lower battle-position, you're screwed.

    The battle starts on the regular place of battling, the inside of the canyon, 'where numbers don't matter'.


    Ready! FIGHT!

    Round 2 starts as the Ref finaly gets himself unstuck from the miniature avalanche he created digging for fossils in the side of the wall.

    Libra, letting out a long drawn out yawn (15, DC 15), manages to shake itself to stay awake before it starts to fade out, blending in with the environment around it (
    -4), leaving only its shining jewel to be seen. As she stands on the edge of the canyon walls, a layer of metal covering parts of her body, Athene’s body begins to glow as she glances into the future, trying to make sense of it all (-8).

    After that initial glance into the stream of time, Athene unleashes a Thunder Wave. Zapping and sparking around her, she’s still standing on the edge of the canyon, too far away from Libra to affect (
    -5)! Libra’s star begins to gain a slight glow before flashing brightly like the noon-day sun, causing Athene’s eyes to hurt (- Accuracy for Athene -4).

    As the Slowbro mumbles in pain… slowly, Libra takes this chance to charge up her own electrical zappy-zap attack, but just as Athene’s Libra’s too far away for the Thunder Wave to take affect (
    -5), but it does prove as distraction enough for a sudden blast of psionic energy (-6) to come careening from nowhere. Sitting up there on the canyon wall, Athene seems… seems to be focusing it’s mind on her special attacks (-4).

    With that, Round 2 is OVER!!!!

    Round 2! Post-Round Stats

    Challenger!
    Libra (Staryu, Shiney, Team Arbiter)
    HP: 94
    MP: 70
    Status: Attack Powers +++. Covered in Mud (Electricity Acc -). Slightly Sleepy.


    Gym Leader
    Athene (Slowbro, Female, Team MLG)
    HP: 90
    MP: 72
    Status: Still Dopey. Covered in metal (ATK -), Blinded (ACC -).


    Ref Notes: Rolled d20 at a Difficulty 15, got a 15 so Yawn didn’t make Libra fall asleep… yet. Will roll a d20 at each Round, any Number under 15 means Libra will fall asleep for 1d4 attacks. Thunder Wave affects those in Immediate Area and both combatants are too far apart to affect the other with such a move.

    The Arbiter attacks First.

    Wow.... <-<UU

    Later!
    Last edited by Mew Master; 19th June 2007 at 05:49 AM.
    ~Mew Master

    ASB Battle Art
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    Mew Master on "Tracer" Well at least I make you happy with my character's impending downward mental spiral.


    We don't like reality... we Re-draw it!

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    You've been avoiding sleep quite well, Libra. Let's set up our next strategy! Start with Minimize so that you're even harder to hit! Then, shoot off two barrages of Swift!

    However, if you fall asleep this round, revert to using Sleep Talk until you awaken.


    -Grey
    -Grey

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Psych Up and copy Minimize, then Reflect, finish with a swift yourself.

    And why isn't my calm mind noted in the data? Did you forget to put up a sp.atk and sp.def boost?

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Round 3! Pre-Round Stats
    Banned Moves: None
    DQ: 8 Days
    Pokémon: OOOO vs. OOOO
    Theme: Viridian City


    Challenger!
    Libra (Staryu, Shiney, Team Arbiter)
    HP: 94
    MP: 70
    Status: Attack Powers +++. Covered in Mud (Electricity Acc -). Slightly Sleepy.
    Minimize~Swift~Swift (Sub: Sleep Talk)


    Gym Leader
    Athene (Slowbro, Female, Team MLG)
    HP: 90
    MP: 72
    Status: Still Dopey. Covered in metal (ATK -), Blinded (ACC -).
    Psyche Up (Minimize)~Reflect~Swift


    The Arena
    Deapstove Canyon

    Deep inside the giant canyon, the rocks tower out above as gigantic walls, almost blocking out the sunlight. The walls are un-climbable and the top of the canyon can only be reached through flight or teleportation. The inside of the canyon is a small, but long stretched battlefield, covered in shadow and has many rocks lying scattered on it. Swords, shields and broken spears do sometimes appear to the sandy surface of the battlefields. Rumor says that there was once a huge battle. Even now, the Persian gold lays untaken, since Deapstove villagers name the place cursed and dare to go up there.

    The cave lies near to the shore, where huge cliffs separate the battlefield from the sea. Falling off those cliffs will result in a -5% HP loss and a trip on the beach. The beach is cut off from the rest of the village or country by a huge wall of skeletons and Greek stone. So that means that everyone down's only option is climbing back up again (this is fairly do-able), but can be booted back down again, again resulting in a -5% HP loss, meaning, once you got the lower battle-position, you're screwed.

    The battle starts on the regular place of battling, the inside of the canyon, 'where numbers don't matter'.


    Ready! FIGHT!

    Libra, its shiny jewel glowing in the sunlight, begins to condense its body into a much smaller portion (
    -5 Rolled 15, Libra stays awake). Athene, watching such a spectacle, tries to stare into the Staryu’s mind and copy this interesting trick. She sees the mental state and tries to duplicate it, but only succeeds in curling up, her size unchanged (-4).

    Fully shrunk, Libra began to spin, centering around the glowing jewel (
    -4). Dozens of glowing yellow stars shoot out, arching for Athene. The Slowbro hears the attack and stares blankly at the onslaught as the barrage of stars comes up at her from the canyon floor. The first set of stars hits some intangible object (-6) and are stuck like throwing stars in a block of wood. More push their way into the barrier before the last set arch around and manage to score a light hit on Athene (-2).

    Dropping the barrier, Athene points at Libra and sends her own jet of light-stars at the Water-Pokémon (
    -4). Libra starts up its spinning again, sending more stars at the Slowbro (-4).

    The set of stars hit each other, the pentagon shapes shattering as they connect with the opposing stream. Despite the cascade of opposing “shooting stars” several stars get through and hit both competators (
    -4/-4).

    Round 3! Post-Round Stats

    Challenger!
    Libra (Staryu, Shiney, Team Arbiter)
    HP: 86
    MP: 57
    Status: Attack Powers +++. Covered in Mud (Electricity Acc -). Slightly Sleepy.


    Gym Leader
    Athene (Slowbro, Female, Team MLG)
    HP: 84
    MP: 58
    Status: Still Dopey. Covered in metal (ATK -), Blinded (ACC -), Centered (SPATK ++).


    Ref Notes: Rolled d20 at a Difficulty 15, got a 15 so Yawn didn’t make Libra fall asleep… yet. Will roll a d20 at each Round, any Number under 15 means Libra will fall asleep for 1d4 attacks. Psych Up copies mental changes, not physical. Since Minimize actually shrinks the user, Athene only had the thought of becoming small, not the actual effect.

    MLG attacks First.
    Last edited by Mew Master; 19th June 2007 at 11:27 AM.
    ~Mew Master

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    Mew Master on "Tracer" Well at least I make you happy with my character's impending downward mental spiral.


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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    I think it's my turn to attack first, unlike the reffing says..

    Also, my sp.atk, def?

    Ok use your boosted attack stat and attack. Psychic and crush her! Then teleport + Dynamicpunch.

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Eh... thou might be right... <-<UU My Ref notes were not modified... give me a sec to change that...

    Also, Reflect won't stay around indefinatly. Athene used Reflect to ward off the first barrage of Swift, but stopped concentrating on it so that she could counter-attack.

    Quote Originally Posted by ASP Attack List Beta, Reflect
    Reflect fades shortly after the user stops concentrating on maintaining it (concentration spends actions).
    Thus , Athene had the SP ATKDEF for the second Action of the Round and lost it during the Third Action.
    Last edited by Mew Master; 19th June 2007 at 05:48 AM. Reason: adding more reasoning for Ref stats
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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    I'm not talking about Reflect, but Calm mind. Calm mind stays during the entire battle, until the pokemon is knocked out.

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Knowing our luck, Libra, this'll be the round you finally cave to your drowsiness. If that's the case, wait until Athene attacks. Hopefully her psychic pummelling will awaken you once more. If you are awake, wait until she teleports first, then you Teleport behind her and use Zap-Cannon! Then, Relax.

    Use Sleep Talk for any action that you're asleep, however.

    *Note: I know this strategy is pretty much exactly like MLG's, but I had thought about using this combo awhile ago, but never got a chance to execute it until just now. Oi...

    -Grey
    -Grey

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    GAH! yer right... I forgot bout Calm Mind's SPATK Boost in Athene's Status! <-<

    *bangs head on wall, leaving a dent and loosing his deposit*
    ~Mew Master

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    I don't know if I like the idea of using in-game accuracy for ASB, MM. The reason I say this is because it doesn't allow for proper strategy like MLG and I have given.

    Given the close proximity of Libra and Athene, I don't think their attacks (as inaccurate as they are) would've had anywhere to strike but their respective targets.

    I'll wait and see what MLG thinks.

    -Grey

    -Grey

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Seriously, this dice rolling thing is getting on my nerves.

    As Grey said, this is ASB, not the game. Allow some creativity, don't follow the rules all the time. The descriptions off attack in the attack list aren't always THAT perfect. Make up your own ways of describing it.

    Perhaps you're not a ref that long and you still have to get used to it, but it'll work out, I'm sure.

    Don't overdo it on the dice. Yawn is bound to activate if I'm close to Libra.

    I understand the Zapcannon has low acc AND my Mudsport lowered it, BUT keep in account that both me and Grey used Teleport to go to an inch of our opponent and then strike. I'm not sure how it could have missed.

    I suggest you retype the last reffing in favor of us all. Thanks.

    Grey, something to add?

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    No, that about does it.

    -Grey
    -Grey

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Okay, Here's me defending my Reffing style.

    Now, I'm fairly new to Reffing. My Fist match was Forfited, my second match went on haiatus because I was well... really freakin busy with school at the time.

    Now, I use dice because the Dice tend to randomize esspecially for effects like Electric Attacks that have a change (Chance=percentiles) to paralize, or other attacks that also carry the possiblity for a status effect. I also use it, to try and keep the playing feild level. When I have ppl use things that deal a huge deal of energy and damage but have a low acuracy, I have to give it a chance to miss, because well you could just be THAT bad of a shot. Because if EVERY attack hit, then well that'd be boring. This also helps me NOT play favorites, and blame the Dice Gods for their fickelty.

    I'm also using my interpretatiosn of the ASB Attack Lists on Yawn that say "could make Drowsey" and in the Game the Target falls asleep in two rounds. So, roll to see if it falls asleep for that round or not. Now if you feel tired, and take a nap, you might be a whee bit groggy, but you aren't tired anymore. Trust me, I'm reading the Attack Lists and interpreting them my way, it may not be anyone elses way on how they interpret it, I'm also trying to make the match as fair as possible.

    Now, if you REALLY want me to redo the last round, I can. But honestly I don't think I should.
    Last edited by Mew Master; 20th June 2007 at 02:49 PM. Reason: Forgot to get something else mentioned...
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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Well, taking a nap after a Yawn doesn't mean it'll last another 4 rounds before sleeping..Honestly.

    And every doesn't need to hit, but most of them do. That's how it works in the animé anyway. It's the opponents problem and he needs to deflect that attack by putting some strategy into attacks. That's just how it works IMO.

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Attacks are going to miss, we know that, but that shouldn't be the case in this situation.

    Given their proximity, it would be very difficult for Libra to miss - in fact, it'd have to purposely aim at the ground or in the air to do so, methinks. Notwithstanding, have you ever punched someone? It's insanely easy to land a hit unless the person you're hitting dodges it.

    The way to counter the boringness of watching everyone use great attacks that cause great damage is the fatigue. Consider this example:

    Charizard is four meters away from his foe, a Scyther. Now, Scyther is an incredibly agile Pokemon. In-game, Flamethrower hits 100% of the time except under certain circumstances. However, because Scyther is so insanely agile, a chain of fire becomes easy to dodge, but Charizard wastes little to no energy firing it off.

    Charizard chooses instead to use Fire Blast, which, in-game, is much less accurate because of it's power (this is the game's way of balancing the attack). However, in the anime, Fire Blast is a large blast of fire that's harder to dodge based on the intensity of the attack. If used properly, it can cover any distance that Scyther can dodge; in this case, Charizard wastes a lot more energy using it.

    That's just my thing.


    -Grey
    -Grey

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Round 4! Pre-Round Stats
    Banned Moves: None
    DQ: 8 Days
    Pokémon: OOOO vs. OOOO
    Theme: Viridian City


    Challenger!
    Libra (Staryu, Shiney, Team Arbiter)
    HP: 86
    MP: 57
    Status: Attack Powers +++. Covered in Mud (Electricity Acc -). Slightly Sleepy.
    Hold~Teleport~Zap Cannon (Sub: Sleep Talk)


    Gym Leader
    Athene (Slowbro, Female, Team MLG)
    HP: 84
    MP: 58
    Status: Still Dopey. Covered in metal (ATK -), Blinded (ACC -), Centered (APATK ++).
    Psychic~Teleport~Dynamicpunch


    The Arena
    Deapstove Canyon

    Deep inside the giant canyon, the rocks tower out above as gigantic walls, almost blocking out the sunlight. The walls are un-climbable and the top of the canyon can only be reached through flight or teleportation. The inside of the canyon is a small, but long stretched battlefield, covered in shadow and has many rocks lying scattered on it. Swords, shields and broken spears do sometimes appear to the sandy surface of the battlefields. Rumor says that there was once a huge battle. Even now, the Persian gold lays untaken, since Deapstove villagers name the place cursed and dare to go up there.

    The cave lies near to the shore, where huge cliffs separate the battlefield from the sea. Falling off those cliffs will result in a -5% HP loss and a trip on the beach. The beach is cut off from the rest of the village or country by a huge wall of skeletons and Greek stone. So that means that everyone down's only option is climbing back up again (this is fairly do-able), but can be booted back down again, again resulting in a -5% HP loss, meaning, once you got the lower battle-position, you're screwed.

    The battle starts on the regular place of battling, the inside of the canyon, 'where numbers don't matter'.


    Ready! FIGHT!

    Letting out a long drawn-out sigh, Libra finally succumbs to the temptation of sleep. Falling backwards onto the ground, the Water-Pokémon starts to snore… which has the Ref confused as Staryu doesn’t have nasal passages… Seeing her chance, Athene stares at Libra and uses mental energy to force the Staryu into the ground as if it’s being crushed (
    -8/-14). The mental attack seems to have some effect on Libra, as it gets up and starts to flail around, spinning irradically, banging into random swords and spears and bouncing off a shield (-5, -2 (Weapon Hazards)), before spinning on one appendage and falling back down on the ground.

    With her opponent asleep, Athene disappears in a flash of light (
    -6), reappearing right next to the sleeping Libra. Noticing something off, Libra looks up from her nap, to see Athene standing over it and mumbling slowly. Libra doesn’t think anything of it right away, until it finally realizes that it’s not a good idea to sleep in the middle of a match. The starfish disappears in its own flash (-6), leaving Athene confused as to where its opponent went.

    Which of course, Libra is now sitting right behind the Slowbro. Sparks of electricity jump up and down its body as the jewel gathers the energy, preparing to blast it forward. At which point the bolt of electricity blasted out, arching randomly and blasting bits of the sand into glass and electrically charging some of the various metal items as well as zapping Athene (
    -10/-14), the Slowbro’s muscles spasm and threaten to lock up on her. Athene, now realizing that the Staryu went behind her, charged up energy in one of her hands as she turns, aiming for Libra, and scoring a hit (-8/-8), the energy from the attack blasting through Libra, sending the starfish flying backwards and crashing into weapons and sand. Sand and a few gold coins fly into the air (-2 (Weapon Hazards)), as Libra tries to stand, little birdies flying around its head… arm… leg… where ever a starfish’s head is.

    Round 4! Post-Round Stats

    Challenger!
    Libra (Staryu, Shiney, Team Arbiter)
    HP: 59
    MP: 36
    Status: Attack Powers +++. Covered in Mud (Electricity Acc -). No longer sleepy. Condensed (EVA +). Confused.


    Gym Leader
    Athene (Slowbro, Female, Team MLG)
    HP: 70
    MP: 38
    Status: Still Dopey. Covered in metal (ATK -), Blinded (ACC -), Centered (SPATK ++), Paralyzed.


    Ref Notes: Rolled d20 at a Difficulty 15, got a 11 so Yawn made Libra fall asleep.

    Arbiter attacks First.
    ~Mew Master

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Very nicely done

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Hm... we're not doing too well, Libra, but we can turn this around. Use Psychic to get rid of the debris, preferably towards Athene's direction. Your extremely hightened mental abilities will allow you to shoot them towards your foe quickly. Athene's a slow foe, especially since she's paralyzed, so hopefully your attack won't give her time to teleport away.

    Follow up Psychic with Supersonic to confuse her as well, then Thunderbolt! Let's even the odds a bit, Libra.

    -Grey
    -Grey

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Ok, Athene, with Confusion in play, Psychic will be a bit hard to pull off, so use Thunderwave and paralyze Libra. Then Safeguard and finish with Grass Knot.

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Round 5! Pre-Round Stats
    Banned Moves: None
    DQ: 8 Days
    Pokémon: OOOO vs. OOOO
    Theme: Viridian City


    Challenger!
    Libra (Staryu, Shiney, Team Arbiter)
    HP: 59
    MP: 36
    Status: Attack Powers +++. Covered in Mud (Electricity Acc -). No longer sleepy. Condensed (EVA +). Confused.
    Psychic~Super Sonic~Thunderbolt


    Gym Leader
    Athene (Slowbro, Female, Team MLG)
    HP: 70
    MP: 38
    Status: Still Dopey. Covered in metal (ATK -), Blinded (ACC -), Centered (SPATK ++), Paralyzed.
    Thunder Wave~Safeguard~Grass Knot


    The Arena
    Deapstove Canyon

    Deep inside the giant canyon, the rocks tower out above as gigantic walls, almost blocking out the sunlight. The walls are un-climbable and the top of the canyon can only be reached through flight or teleportation. The inside of the canyon is a small, but long stretched battlefield, covered in shadow and has many rocks lying scattered on it. Swords, shields and broken spears do sometimes appear to the sandy surface of the battlefields. Rumor says that there was once a huge battle. Even now, the Persian gold lays untaken, since Deapstove villagers name the place cursed and dare to go up there.

    The cave lies near to the shore, where huge cliffs separate the battlefield from the sea. Falling off those cliffs will result in a -5% HP loss and a trip on the beach. The beach is cut off from the rest of the village or country by a huge wall of skeletons and Greek stone. So that means that everyone down's only option is climbing back up again (this is fairly do-able), but can be booted back down again, again resulting in a -5% HP loss, meaning, once you got the lower battle-position, you're screwed.

    The battle starts on the regular place of battling, the inside of the canyon, 'where numbers don't matter'.


    Ready! FIGHT!

    Little birdies still flying around it’s head, Libra begins to glow with a faint aura (
    -9) as the weapons that it had crashed into start to float and swirl around it, like the asteroid belt of a star-shaped planet, before they blast forward towards the spasming Slowbro. However, in it’s confusion several chunks of weapons, shields, and rocks hit the Staryu in the back of it’s… head? (-4, (Hazards plus throwing them)). Athene can’t do much but stand there as she’s pelted with swords, shields, rocks, and a random gold coin or three (-10). With a gold coin bouncing off of her head, Athene tries to use the pent-up electrical energy trying to paralyze her, releasing it into the immediate area (-5), of which the Staryu was knocked too far back to be affected by it.

    Annoyed, Libra tries to shriek and disorient its opponent, however it only succeds in shrieking so sharply that it hurts itself (
    -3, -2). Then from the stream of time, comes a psychic blast, knocking Libra back again (-8). Athene, closes her eyes and several hexagonal spheres surround her body, floating around her like options from Gradius III (-8).

    Shaking its… head. Dang I shoulda paid more attention in Zoology. The Staryu shakes itself back and electric energy starts to charge up along its body (
    -7). It discharges and slams into the Slowbro (-9). Athene starts to move towards her opponent, much faster than a Slowbro should be able to move. Reaching out to grab Libra (-5), her muscles lock up, over-exerting and causing paralysis to take hold.

    End of Round 5

    Round 5! Post-Round Stats

    Challenger!
    Libra (Staryu, Shiney, Team Arbiter)
    HP: 45
    MP: 17
    Status: Attack Powers +++. Covered in Mud (Electricity Acc -). Condensed (EVA +). Confused.


    Gym Leader
    Athene (Slowbro, Female, Team MLG)
    HP: 51
    MP: 20
    Status: Still Dopey. Covered in metal (ATK -), Blinded (ACC -), Centered (SPATK ++), Paralyzed.


    Ref Notes: Future Sight attacked Libra just as predicted…. Then forgotten by Athene. Sound waves can cause pain if too high pitched. Competitors can still attack despite having no energy, only health is used instead for 1 Health = 2 Energy rounded up, so 5 Energy would cause them to lose 3 Health.

    Also Note: My Reffings are how I see the fight playing out. I will not re-do any other Reffing post that I make, and if you don’t like that, then you can get another Ref, which due to our seemingly shortage of such Refs, this battle might not get finished for a few months.

    MGL attacks First.
    ~Mew Master

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Don't you think 9% is a bit much for Safeguard? I mean, personally, I only give 10% to Fireblast, Blizzard, etc.

    My Safeguard should be up in Athene's stats.

    Teleport + Zap Cannon, finish with Mega Kick.

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Teleport to the top of the mountain and relax for the remainder of the round.

    -Grey
    -Grey

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Round 6! Pre-Round Stats
    Banned Moves: None
    DQ: 8 Days
    Pokémon: OOOO vs. OOOO
    Theme: Viridian City


    Challenger!
    Libra (Staryu, Shiney, Team Arbiter)
    HP: 45
    MP: 17
    Status: Attack Powers +++. Covered in Mud (Electricity Acc -). Condensed (EVA +). Confused.
    Teleport~Relax~Relax


    Gym Leader
    Athene (Slowbro, Female, Team MLG)
    HP: 51
    MP: 20
    Status: Still Dopey. Covered in metal (ATK -), Blinded (ACC -), Centered (SPATK ++), Paralyzed. Safeguarded (2 More Rounds).
    Teleport~Zap Cannon~Mega Kick


    The Arena
    Deapstove Canyon

    Deep inside the giant canyon, the rocks tower out above as gigantic walls, almost blocking out the sunlight. The walls are un-climbable and the top of the canyon can only be reached through flight or teleportation. The inside of the canyon is a small, but long stretched battlefield, covered in shadow and has many rocks lying scattered on it. Swords, shields and broken spears do sometimes appear to the sandy surface of the battlefields. Rumor says that there was once a huge battle. Even now, the Persian gold lays untaken, since Deapstove villagers name the place cursed and dare to go up there.

    The cave lies near to the shore, where huge cliffs separate the battlefield from the sea. Falling off those cliffs will result in a -5% HP loss and a trip on the beach. The beach is cut off from the rest of the village or country by a huge wall of skeletons and Greek stone. So that means that everyone down's only option is climbing back up again (this is fairly do-able), but can be booted back down again, again resulting in a -5% HP loss, meaning, once you got the lower battle-position, you're screwed.

    The battle starts on the regular place of battling, the inside of the canyon, 'where numbers don't matter'.


    Ready! FIGHT!

    With a blast of dynamite that he had stashed, the Ref becomes un-covered from the pile of rocks that he was trapped under. Why he had dynamite… no one knows… Round 6!

    With a flash of light, both Athene and Libra disappear (
    -7/-5). Appearing farther down the field, Libra looks dazed as to where its at. Athene, on the other hand, appears just a foot shy of where Libra was standing in the canyon floor.

    Leaning over, Libra catches a short breath (
    +5). And Athene starts sparking with electricity after spotting the Staryu. Pointing at the Water Pokémon. The sparks jump off and form a massive bolt of electricity that decimates the arena, causing sand to turn into glass, the swords and shields gain an electric charge, and it blasts against the side of the canyon (-12). However, the irradic lightning bolt misses Libra, gaining back its strength.

    The two combatants start at each other from a distance. Athene staying there, her attack would be too far to hit, and Libra relaxes once again (
    +5
    [/color]
    Round 6! Post-Round Stats

    Challenger!
    Libra (Staryu, Shiney, Team Arbiter)
    HP: 45
    MP: 14
    Status: Attack Powers +++. Covered in Mud (Electricity Acc -). Condensed (EVA +). Confused.


    Gym Leader
    Athene (Slowbro, Female, Team MLG)
    HP: 51
    MP: 3
    Status: Still Dopey. Covered in metal (ATK -), Blinded (ACC -), Centered (SPATK ++), Paralyzed. Safeguarded (1 More Rounds).


    Ref Notes: Competitors can still attack despite having no energy, only health is used instead for 1 Health = 2 Energy rounded up, so 5 Energy would cause them to lose 3 Health.

    The Arbiter attacks First.
    ~Mew Master

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    Mew Master on "Tracer" Well at least I make you happy with my character's impending downward mental spiral.


    We don't like reality... we Re-draw it!

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Swift twice, then relax!

    -Grey
    -Grey

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Swift x2, then relax

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Round 7! Pre-Round Stats
    Banned Moves: None
    DQ: 8 Days
    Pokémon: OOOO vs. OOOO
    Theme: Viridian City


    Challenger!
    Libra (Staryu, Shiney, Team Arbiter)
    HP: 45
    MP: 14
    Status: Attack Powers +++. Covered in Mud (Electricity Acc -). Condensed (EVA +). Confused.
    Swift~Swift~Relax


    Gym Leader
    Athene (Slowbro, Female, Team MLG)
    HP: 51
    MP: 3
    Status: Still Dopey. Covered in metal (ATK -), Blinded (ACC -), Centered (SPATK ++), Paralyzed. Safeguarded (1 More Rounds).
    Swift~Swift~Relax


    The Arena
    Deapstove Canyon

    Deep inside the giant canyon, the rocks tower out above as gigantic walls, almost blocking out the sunlight. The walls are un-climbable and the top of the canyon can only be reached through flight or teleportation. The inside of the canyon is a small, but long stretched battlefield, covered in shadow and has many rocks lying scattered on it. Swords, shields and broken spears do sometimes appear to the sandy surface of the battlefields. Rumor says that there was once a huge battle. Even now, the Persian gold lays untaken, since Deapstove villagers name the place cursed and dare to go up there.

    The cave lies near to the shore, where huge cliffs separate the battlefield from the sea. Falling off those cliffs will result in a -5% HP loss and a trip on the beach. The beach is cut off from the rest of the village or country by a huge wall of skeletons and Greek stone. So that means that everyone down's only option is climbing back up again (this is fairly do-able), but can be booted back down again, again resulting in a -5% HP loss, meaning, once you got the lower battle-position, you're screwed.

    The battle starts on the regular place of battling, the inside of the canyon, 'where numbers don't matter'.


    Ready! FIGHT!
    Of course, smoldering and smoking with a pile of rocks blasted off of him, the Ref exhales a puff of smoke as Round 7 gets underway.

    Letting out a yawn, Athene unleashes a barrage of shiny starts that dart towards the Staryu resting on the cliff (
    -3/-6). Smacked out of its relaxing state, the Water Pokémon retaliates by shooting a stream of starts right back (-3/-4)!

    Content with the strike, Libra unleashes another blast of stars (
    -3/-6 (Critical hit)) which scores a direct hit through Athene’s defenses. Struck by the attack, Athene can’t move, paralysis taking over.

    Both Pokémon relax for the round, regaining energy (
    +5/+5). And the Ref continues to dig himself out.

    Round 7! Post-Round Stats

    Challenger!
    Libra (Staryu, Shiney, Team Arbiter)
    HP: 42
    MP: 10
    Status: Attack Powers +++. Covered in Mud (Electricity Acc -). Condensed (EVA +). Confused.


    Gym Leader
    Athene (Slowbro, Female, Team MLG)
    HP: 42
    MP: 4
    Status: Still Dopey. Covered in metal (ATK -), Blinded (ACC -), Centered (SPATK ++), Paralyzed. Safeguarded no More.


    Ref Notes: Competitors can still attack despite having no energy, only health is used instead for 1 Health = 2 Energy rounded up, so 5 Energy would cause them to lose 3 Health.

    MLG attacks First.
    ~Mew Master

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Relax x3

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Teleport right next to her, Libra, then barrage her twice with Zap Cannon!

    Teleport / Zap Cannon / Zap Cannon
    -Grey
    -Grey

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Up for Mew Master.

    -Grey
    -Grey

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Reffing not forgoten about, just busy with Life... Reffing up tonight hopefully if power doesn't go out <-<
    ~Mew Master

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