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Thread: Gym Battle! Grey vs MLG II - Ref: Mew Master

  1. #41
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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Round 8! Pre-Round Stats
    Banned Moves: None
    DQ: 8 Days
    Pokémon: OOOO vs. OOOO
    Theme: Viridian City


    Challenger!
    Libra (Staryu, Shiney, Team Arbiter)
    HP: 42
    MP: 10
    Status: Attack Powers +++. Covered in Mud (Electricity Acc -). Condensed (EVA +). Confused.
    Teleport~Zap Cannon~Zap Cannon


    Gym Leader
    Athene (Slowbro, Female, Team MLG)
    HP: 42
    MP: 4
    Status: Still Dopey. Covered in metal (ATK -), Blinded (ACC -), Centered (SPATK ++), Paralyzed. Safeguarded no More.
    Relax~Relax~Relax


    The Arena
    Deapstove Canyon

    Deep inside the giant canyon, the rocks tower out above as gigantic walls, almost blocking out the sunlight. The walls are un-climbable and the top of the canyon can only be reached through flight or teleportation. The inside of the canyon is a small, but long stretched battlefield, covered in shadow and has many rocks lying scattered on it. Swords, shields and broken spears do sometimes appear to the sandy surface of the battlefields. Rumor says that there was once a huge battle. Even now, the Persian gold lays untaken, since Deapstove villagers name the place cursed and dare to go up there.

    The cave lies near to the shore, where huge cliffs separate the battlefield from the sea. Falling off those cliffs will result in a -5% HP loss and a trip on the beach. The beach is cut off from the rest of the village or country by a huge wall of skeletons and Greek stone. So that means that everyone down's only option is climbing back up again (this is fairly do-able), but can be booted back down again, again resulting in a -5% HP loss, meaning, once you got the lower battle-position, you're screwed.

    The battle starts on the regular place of battling, the inside of the canyon, 'where numbers don't matter'.


    Ready! FIGHT!
    The Round starts off as Libra disappears in a flash of light (
    -9). Athene is stupefied as to where the starfish went until she sees the genderless-one’s featureless face staring right at her. She’s content as the freakish Pokémon appears before her (+5).

    The almost sea-monkey looking Pokémon yawns deeply (
    +5), as Libra starts to charge up like a ecstatic Car battery (-1, -6 (Energy Substitute)). The bolt arcs not far between the two and zaps Athene, shocking her and blasting her backwards (-15).

    Libra wastes no time in charging up a second bolt and unleashing it (
    -7 (Energy Substitute)), but the bolt is not under his control. It archs madly between it and Athene, blasting parts of the arena once again but also lightly hitting Athene along it’s random arch (-6 (Glancing)) as the Slowbro gains back even more energy through the static clinging to her body (+5).

    With that, the eight Round is declared over!

    Round 8! Post-Round Stats

    Challenger!
    Libra (Staryu, Shiney, Team Arbiter)
    HP: 29
    MP: 0
    Status: Attack Powers +++. Covered in Mud (Electricity Acc -). Condensed (EVA +). Confused.


    Gym Leader
    Athene (Slowbro, Female, Team MLG)
    HP: 21
    MP: 19
    Status: Still Dopey. Covered in metal (ATK -), Blinded (ACC -), Centered (SPATK ++), Paralyzed. Whoa, what the heck was THAT?!


    Ref Notes: Competitors can still attack despite having no energy, only health is used instead for 1 Health = 2 Energy rounded up, so 5 Energy would cause them to lose 3 Health.

    The Arbiter attacks First.
    ~Mew Master

    ASB Battle Art
    Bring your Battles to Life

    Mew Master on "Tracer" Well at least I make you happy with my character's impending downward mental spiral.


    We don't like reality... we Re-draw it!

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  2. #42
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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Relax for the entire round.

    -Grey
    -Grey

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Waiting for MLG...

    -Grey
    -Grey

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Sorry I was away for the weekend.

    Teleport + Zap Cannon ~ Hyperbeam

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Round 9! Pre-Round Stats
    Banned Moves: None
    DQ: 8 Days
    Pokémon: OOOO vs. OOOO
    Theme: Viridian City


    Challenger!
    Libra (Staryu, Shiney, Team Arbiter)
    HP: 29
    MP: 0
    Status: Attack Powers +++. Covered in Mud (Electricity Acc -). Condensed (EVA +). Confused.
    Relax~Relax~Relax


    Gym Leader
    Athene (Slowbro, Female, Team MLG)
    HP: 21
    MP: 19
    Status: Still Dopey. Covered in metal (ATK -), Blinded (ACC -), Centered (SPATK ++), Paralyzed. Whoa, what the heck was THAT?!
    Teleport+Zap Cannon~Hyper Beam


    The Arena
    Deapstove Canyon

    Deep inside the giant canyon, the rocks tower out above as gigantic walls, almost blocking out the sunlight. The walls are un-climbable and the top of the canyon can only be reached through flight or teleportation. The inside of the canyon is a small, but long stretched battlefield, covered in shadow and has many rocks lying scattered on it. Swords, shields and broken spears do sometimes appear to the sandy surface of the battlefields. Rumor says that there was once a huge battle. Even now, the Persian gold lays untaken, since Deapstove villagers name the place cursed and dare to go up there.

    The cave lies near to the shore, where huge cliffs separate the battlefield from the sea. Falling off those cliffs will result in a -5% HP loss and a trip on the beach. The beach is cut off from the rest of the village or country by a huge wall of skeletons and Greek stone. So that means that everyone down's only option is climbing back up again (this is fairly do-able), but can be booted back down again, again resulting in a -5% HP loss, meaning, once you got the lower battle-position, you're screwed.

    The battle starts on the regular place of battling, the inside of the canyon, 'where numbers don't matter'.


    Ready! FIGHT!

    Here goes Round 9! … Nope. No snappy comment… yet.

    Libra looks drained and the jewel in the center of its body is glowing faintly. Following orders, it starts to relax and regain a small bit of energy (
    +5). Athene, however, isn’t willing to let the Staryu take its breather without any repercussions. Electricity charges around her and starts to form an aura of sparkly energy before disappearing in a flash of light (-6 (Teleport), -13 (Zap Cannon), -1 (Energy Substitute)) and reappears right in front of Libra before unleashing a massive electrical attack that shocks and sends the lax Water Pokémon flying backwards into more obstacles (-15 (Zap Cannon), -2 (Environmental Hazards)).

    Picking itself up, Libra struggles to stand and gains back some energy (
    +5).

    Gathering up her own energy, Athene charges up a small sphere of power before unleashing it in a massive beam right at Libra. It cuts through the ground sending sand and random artifacts straight into the air before blasting into Libra (
    -8 (Energy Substitute)/-12) knocking the starfish outcold!

    Arbiter recalls his Pokémon and prepares to send out his next choice at the end of Round 9.

    Round 9! Post-Round Stats

    Challenger!
    Libra (Staryu, Shiney, Team Arbiter)
    HP: 0
    MP: 10
    Status: TKO’D


    Gym Leader
    Athene (Slowbro, Female, Team MLG)
    HP: 12
    MP: 0
    Status: Still Dopey. Covered in metal (ATK -), Blinded (ACC -), Centered (SPATK ++), Paralyzed. Tired… very very tired


    Ref Notes: Competitors can still attack despite having no energy, only health is used instead for 1 Health = 2 Energy rounded up, so 5 Energy would cause them to lose 3 Health.

    Arbiter sends out First.
    MLG attacks First.
    Arbiter attacks Second.
    ~Mew Master

    ASB Battle Art
    Bring your Battles to Life

    Mew Master on "Tracer" Well at least I make you happy with my character's impending downward mental spiral.


    We don't like reality... we Re-draw it!

    Diamond Friend Code: 124696093377
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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    You've done well, Libra; I'll buy you a Water Stone soon.

    Now I'm gonna call upon the power of Pinball Wizard, my magneton!

    -Grey
    -Grey

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Thunderwave - Psychic - Psychic

    Well done, good work.

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Wait for the Thunder Wave to come your way, then Teleport to Athene's backside and hit her hard with Thunder! That should be enough to take her down, Wizard.

    Teleport / Thunder
    -Grey
    -Grey

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Round 10! Pre-Round Stats
    Banned Moves: None
    DQ: 8 Days
    Pokémon: XOOO vs. OOOO
    Theme: Viridian City


    Challenger!
    Pinball Wizard ( Team Arbiter)
    HP: 100
    MP: 100
    Status: Magnetized!


    Gym Leader
    Athene (Slowbro, Female, Team MLG)
    HP: 12
    MP: 0
    Status: Still Dopey. Covered in metal (ATK -), Blinded (ACC -), Centered (SPATK ++), Paralyzed. Tired… very very tired


    The Arena
    Deapstove Canyon

    Deep inside the giant canyon, the rocks tower out above as gigantic walls, almost blocking out the sunlight. The walls are un-climbable and the top of the canyon can only be reached through flight or teleportation. The inside of the canyon is a small, but long stretched battlefield, covered in shadow and has many rocks lying scattered on it. Swords, shields and broken spears do sometimes appear to the sandy surface of the battlefields. Rumor says that there was once a huge battle. Even now, the Persian gold lays untaken, since Deapstove villagers name the place cursed and dare to go up there.

    The cave lies near to the shore, where huge cliffs separate the battlefield from the sea. Falling off those cliffs will result in a -5% HP loss and a trip on the beach. The beach is cut off from the rest of the village or country by a huge wall of skeletons and Greek stone. So that means that everyone down's only option is climbing back up again (this is fairly do-able), but can be booted back down again, again resulting in a -5% HP loss, meaning, once you got the lower battle-position, you're screwed.

    The battle starts on the regular place of battling, the inside of the canyon, 'where numbers don't matter'.


    Ready! FIGHT!

    Just as Libra’s recalled, a conglomeration of floating spheres with magnets appear from Arbiter’s second Pokéball, and just as the Ref finds some interesting fossils embedded in the canyon’s walls. On with Round…. 10!

    Sparkling with sparks of sparkyness (I still don’t’ have a thesaurus… ,), Athene unleashes a nasty web of electricity, sure to paralyze anything in it’s grasp, but the Magneton blinked out of sight before the attack had time to reach it (
    -2 (Energy Substitute)/-3).

    Firmly behind the Slowbrow, the Pin-Wiz cackles with electrical power before unleashing a massive lightning bolt that envelops the Water-Psychic Type (
    -9/-10)

    And with that, Round 10’s over as MLG gets to choose the next Opponent to this upstart challenger.

    Round 10! Post-Round Stats
    Challenger!
    Pinball Wizard ( Team Arbiter)
    HP: 100
    MP: 87
    Status: Magnetized!


    Gym Leader
    Athene (Female, Team MLG)
    HP: 0
    MP: 0
    Status: TKO’D


    Ref Notes: Competitors can still attack despite having no energy, only health is used instead for 1 Health = 2 Energy rounded up, so 5 Energy would cause them to lose 3 Health.

    MLG sends out First.
    Arbiter attacks First.
    MLG attacks Second.
    ~Mew Master

    ASB Battle Art
    Bring your Battles to Life

    Mew Master on "Tracer" Well at least I make you happy with my character's impending downward mental spiral.


    We don't like reality... we Re-draw it!

    Diamond Friend Code: 124696093377
    SoulSilver Friend Code: 296633754096

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    I send out my male Charmander, Roger.

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Aha! Now the evolutionary rubber band is on the claw of the other trainer! Pinball Wizard, let's rock! Use Light Screen to counteract the inevitable fire attacks that come your way, then Charge Beam! Finally, use Secret Power - utilize the rocky terrain around you to jab at that Charmander.

    Light Screen / Charge Beam / Secret Power

    -Grey
    -Grey

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Will-o-Wisp to start the fight, with paraburnage, then use Dragon Dance and boost your powers, and finish with an underground attack, Dig!

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Eh-up!

    -Grey
    -Grey

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Round 11! Pre-Round Stats
    Banned Moves: None
    DQ: 8 Days
    Pokémon: XOOO vs. XOOO
    Theme: Viridian City


    Challenger!
    Pinball Wizard (Team Arbiter)
    HP: 100
    MP: 87
    Status: Magnetized!
    Light Screen~Charge Beam~Secret Power


    Gym Leader
    Rodger (Charmander, Male, Team MLG)
    HP: 100
    MP: 100
    Status: Rodger, rodger, over, under.
    Will-o-Wisp~Dragon Dance~Dig


    The Arena
    Deapstove Canyon

    Deep inside the giant canyon, the rocks tower out above as gigantic walls, almost blocking out the sunlight. The walls are un-climbable and the top of the canyon can only be reached through flight or teleportation. The inside of the canyon is a small, but long stretched battlefield, covered in shadow and has many rocks lying scattered on it. Swords, shields and broken spears do sometimes appear to the sandy surface of the battlefields. Rumor says that there was once a huge battle. Even now, the Persian gold lays untaken, since Deapstove villagers name the place cursed and dare to go up there.

    The cave lies near to the shore, where huge cliffs separate the battlefield from the sea. Falling off those cliffs will result in a -5% HP loss and a trip on the beach. The beach is cut off from the rest of the village or country by a huge wall of skeletons and Greek stone. So that means that everyone down's only option is climbing back up again (this is fairly do-able), but can be booted back down again, again resulting in a -5% HP loss, meaning, once you got the lower battle-position, you're screwed.

    The battle starts on the regular place of battling, the inside of the canyon, 'where numbers don't matter'.


    Ready! FIGHT!

    Despite being needlessly poked by the battlers, the Ref has not forgotten his duities… while the fossils are tantalizing, and contemplating hauling them out, the match continues!

    The cemented magnets start to whirl as a thin screen of light pops up in front of it (
    -6). The Fire Type just snickers as he spins around in a version of a twirling ember attack. However, the embers don’t just hit the screen, they fly off, floating towards the Pin-Wiz. Some of the floating flames hit the screen, but then others fly around and hover around the Magneton, causing the metal to heat and then burn (-3).

    Content with his work, the Charmander begins to dance around, small embers flying off of the tip of the tail (
    -7). Floating through the burn, Pin-Wiz charges up a condensed beam of electricity before unleashing it in Rodger’s direction. Blasted backwards, the Fire Pokémon did get part of his goal accomplished (-4/-6).

    Swirling orbs of energy start to surround the Magneton as Rodger starts scooping hand-full after hand-full of sand out of the way. The energy blasts off and connects with his lower back, but then he scurries away. (
    -8, -8/-6). Just before the bombadeer bursts from the ground under the Magneton, striking a decent hit (-10). Smiling, Rodger nods but then starts coughing while Pin-Wiz shudders from its scorch (-2 (Poison)/-2 Burn).

    With that, Round 11’s Over!

    Round 11! Post-Round Stats

    Challenger!
    Pinball Wizard (Team Arbiter)
    HP: 88
    MP: 71
    Status: Sundered (Burned, -2 HP).


    Gym Leader
    Rodger (Charmander, Male, Team MLG)
    HP: 84
    MP: 82
    Status: Rodger Rodger, over, under. Sonic ain’t got nuthin on me (SPD +)! BIRD FLU! (Poisoned, -2 HP)


    Ref Notes: Competitors can still attack despite having no energy, only health is used instead for 1 Health = 2 Energy rounded up, so 5 Energy would cause them to lose 3 Health.

    MLG Attacks First
    ~Mew Master

    ASB Battle Art
    Bring your Battles to Life

    Mew Master on "Tracer" Well at least I make you happy with my character's impending downward mental spiral.


    We don't like reality... we Re-draw it!

    Diamond Friend Code: 124696093377
    SoulSilver Friend Code: 296633754096

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Dragondance also raises attack btw, Mew Master.

    Smokescreen, Fireblast, Crunch

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    How long does Light Screen last?

    Refresh to rid yourself of that nasty burn, then when Fire Blast comes your way, avoid it by teleporting to Roger's opposite side. Then, when he lunges at you to crunch, fire off a powerful thunder!

    *Note: Magneton learns Refresh from Pokemon XD.

    Refresh / Teleport / Thunder

    -Grey
    -Grey

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Round 12! Pre-Round Stats
    Banned Moves: None
    DQ: 8 Days
    Pokémon: XOOO vs. XOOO
    Theme: Viridian City


    Challenger!
    Pinball Wizard (Team Arbiter)
    HP: 88
    MP: 71
    Status: Sundered (Burned, -2 HP).
    Refresh~Teleport~Thunder


    Gym Leader
    Rodger (Charmander, Male, Team MLG)
    HP: 84
    MP: 82
    Status: Rodger Rodger, over, under. Sonic ain’t got nuthin on me (SPD/ATK +)! BIRD FLU! (Poisoned, -2 HP)
    Smokescreen~Fire Blast~Crunch


    The Arena
    Deapstove Canyon

    Deep inside the giant canyon, the rocks tower out above as gigantic walls, almost blocking out the sunlight. The walls are un-climbable and the top of the canyon can only be reached through flight or teleportation. The inside of the canyon is a small, but long stretched battlefield, covered in shadow and has many rocks lying scattered on it. Swords, shields and broken spears do sometimes appear to the sandy surface of the battlefields. Rumor says that there was once a huge battle. Even now, the Persian gold lays untaken, since Deapstove villagers name the place cursed and dare to go up there.

    The cave lies near to the shore, where huge cliffs separate the battlefield from the sea. Falling off those cliffs will result in a -5% HP loss and a trip on the beach. The beach is cut off from the rest of the village or country by a huge wall of skeletons and Greek stone. So that means that everyone down's only option is climbing back up again (this is fairly do-able), but can be booted back down again, again resulting in a -5% HP loss, meaning, once you got the lower battle-position, you're screwed.

    The battle starts on the regular place of battling, the inside of the canyon, 'where numbers don't matter'.


    Ready! FIGHT!

    The round continues, so here we go!

    Metallic in all it’s… um… metal glory, Pin-Wiz starts to glow, as bits of its sheen flake off, revealing a fresh coat of pain underneath. The burn flakes off, leaving the Magneton feel slightly chilly but much better (
    -7). Just as the Electric/Steel Pokémon feels content, a stream of smoke covers it and the area that it’s currently hovering in (-5).

    Sneering, Rodger inhales deeply before cutting loose with a giant blast of pure flames making a strangely familiar shape to the Blair Witch stick figure. It collides with the smoke, forcing it to dispense as the shape rushes through (
    -13). Pinball, on the other hand, doesn’t seem to be near there, as he flashes in a few yards behind the Charmander (-6).

    Confused, Rodger looks around for his opponent, before spotting the genderless Pokémon behind him. Spinning and lunging, his teeth flowing with dark energy, the Magneton calls down a massive bolt of lightning from the heavens (
    -7/-10). The bolt catches Rodger as he nears the Magneton, causing muscles to spasm and lock, but not before he gets a bite outta the magnet-trio (-14 (Paralyzed)/-9).

    Rodger coughs a bit (
    -2 (Poison)). As the round ends.

    Round 12! Post-Round Stats

    Challenger!
    Pinball Wizard (Team Arbiter)
    HP: 79
    MP: 49
    Status: Newly Welded.


    Gym Leader
    Rodger (Male, Team MLG)
    HP: 68
    MP: 57
    Status: Rodger Rodger, over, under. Sonic ain’t got nuthin on me (SPD/ATK +)! BIRD FLU! (Poisoned, -2 HP). Nerve damage (Paralyzed).


    Ref Notes: Competitors can still attack despite having no energy, only health is used instead for 1 Health = 2 Energy rounded up, so 5 Energy would cause them to lose 3 Health. Light screen fades seconds after the user stops concentrating on it.

    The Arbiter Attacks First
    ~Mew Master

    ASB Battle Art
    Bring your Battles to Life

    Mew Master on "Tracer" Well at least I make you happy with my character's impending downward mental spiral.


    We don't like reality... we Re-draw it!

    Diamond Friend Code: 124696093377
    SoulSilver Friend Code: 296633754096

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Magnet Rise to avoid any ground attacks, then relax. Finish with Thunderbolt.


    Magnet Rise / Relax / Thunderbolt

    -Grey
    -Grey

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Will-o-Wisp - Flamethrower - Rock Slide

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Round 13! Pre-Round Stats
    Banned Moves: None
    DQ: 8 Days
    Pokémon: XOOO vs. XOOO
    Theme: Viridian City


    Challenger!
    Pinball Wizard (Team Arbiter)
    HP: 79
    MP: 49
    Status: Newly Welded.
    Magnet Rise~Relax~Thunderbolt


    Gym Leader
    Rodger (Male, Team MLG)
    HP: 68
    MP: 57
    Status: Rodger Rodger, over, under. Sonic ain’t got nuthin on me (SPD/ATK +)! BIRD FLU! (Poisoned, -2 HP). Nerve damage (Paralyzed).
    Will-o-Wisp~Flamethrower~Rock Slide


    The Arena
    Deapstove Canyon

    Deep inside the giant canyon, the rocks tower out above as gigantic walls, almost blocking out the sunlight. The walls are un-climbable and the top of the canyon can only be reached through flight or teleportation. The inside of the canyon is a small, but long stretched battlefield, covered in shadow and has many rocks lying scattered on it. Swords, shields and broken spears do sometimes appear to the sandy surface of the battlefields. Rumor says that there was once a huge battle. Even now, the Persian gold lays untaken, since Deapstove villagers name the place cursed and dare to go up there.

    The cave lies near to the shore, where huge cliffs separate the battlefield from the sea. Falling off those cliffs will result in a -5% HP loss and a trip on the beach. The beach is cut off from the rest of the village or country by a huge wall of skeletons and Greek stone. So that means that everyone down's only option is climbing back up again (this is fairly do-able), but can be booted back down again, again resulting in a -5% HP loss, meaning, once you got the lower battle-position, you're screwed.

    The battle starts on the regular place of battling, the inside of the canyon, 'where numbers don't matter'.


    Ready! FIGHT!

    Ahh yes, an oddly familiar sight. A canyon in the midst of a battle field and two opponents facing off against one another. On with it!

    The paralysis is causing Rodger to move much slower than normal, as should be expected. Pin-Wiz starts to float above the sandy bottom, ensuring that the change in the earth’s magnetic field below him will keep him from getting hurt from the ground again (
    -13). Inhaling, Rodger hocks-up a set of dozens of blue flames, sending them floating towards the hovering Pin-Wiz who tries to float around them, but has his newly shiny body scared, burned and melted in areas (-3/Burned).

    Rodger, seeing a set target, starts to unleash a blast of flames. However some neurons damaged from others don’t allow him to aim properly due to the numbness from earlier (
    -8/-10). However he did manage to score a hit. After that little exchange, Pin-Wiz floats gently there, hovering above reach of the ground-bound Charmander (+5).

    Crackling with electric-charge, Pin-Wiz unleashes a small lightning bolt that arcs and twists before slamming into Rodger (
    -7/-9). The new blast of electricity causes the Charmander’s Paralysis to kick in, making it too numb to move and unable to unleash his next attack!

    The burn takes its toll on the Magneton, and Rodger coughs, too much exertion causing the poison to spread (
    -2 (Burn)/-2 (Poison)).

    The Round’s over!

    Round 13! Post-Round Stats

    Challenger!
    Pinball Wizard (Team Arbiter)
    HP: 67
    MP: 34
    Status: Melted (-2 per Round)


    Gym Leader
    Rodger (Male, Team MLG)
    HP: 57
    MP: 46
    Status: Rodger Rodger, over, under. Sonic ain’t got nuthin on me (SPD/ATK +)! BIRD FLU! (Poisoned, -2 HP). Nerve damage (Paralyzed).


    Ref Notes: Competitors can still attack despite having no energy, only health is used instead for 1 Health = 2 Energy rounded up, so 5 Energy would cause them to lose 3 Health.

    MLG Attacks First
    ~Mew Master

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Actually burn makes attack and defense drop aswell.

    Relax, Flamethrower, Fireblast.

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Rollout x3!
    -Grey

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Quote Originally Posted by MeLoVeGhOsTs View Post
    Actually burn makes attack and defense drop aswell.
    Actually Burn only reduces ATK, not DEF according to the Games.

    Reffing up tomorrow.
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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    I was typing up something for Bulk up, so I made a mistake by confusion. Only attack yes, my bad.

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    *thumbs up* It happens.
    ~Mew Master

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Round 14! Pre-Round Stats
    Banned Moves: None
    DQ: 8 Days
    Pokémon: XOOO vs. XOOO
    Theme: Viridian City


    Challenger!
    Pinball Wizard (Team Arbiter)
    HP: 67
    MP: 34
    Status: Melted (-2 per Round, ATK -)
    Rollout~Rollout~Rollout


    Gym Leader
    Rodger (Male, Team MLG)
    HP: 57
    MP: 46
    Status: Rodger Rodger, over, under. Sonic ain’t got nuthin on me (SPD/ATK +)! BIRD FLU! (Poisoned, -2 HP). Nerve damage (Paralyzed).
    Relax~Flamethrower~Fireblast


    The Arena
    Deapstove Canyon

    Deep inside the giant canyon, the rocks tower out above as gigantic walls, almost blocking out the sunlight. The walls are un-climbable and the top of the canyon can only be reached through flight or teleportation. The inside of the canyon is a small, but long stretched battlefield, covered in shadow and has many rocks lying scattered on it. Swords, shields and broken spears do sometimes appear to the sandy surface of the battlefields. Rumor says that there was once a huge battle. Even now, the Persian gold lays untaken, since Deapstove villagers name the place cursed and dare to go up there.

    The cave lies near to the shore, where huge cliffs separate the battlefield from the sea. Falling off those cliffs will result in a -5% HP loss and a trip on the beach. The beach is cut off from the rest of the village or country by a huge wall of skeletons and Greek stone. So that means that everyone down's only option is climbing back up again (this is fairly do-able), but can be booted back down again, again resulting in a -5% HP loss, meaning, once you got the lower battle-position, you're screwed.

    The battle starts on the regular place of battling, the inside of the canyon, 'where numbers don't matter'.


    Ready! FIGHT!

    A fiery match thus far, almost half-way over, and yet the exciting part’s just getting started.

    Rodger, going all out, decides to take it easy, regaining some of his energy back (
    +5). In a wonderful parody of the Transformers Movie, Pin-Wiz lets lose with the classic wha-wha-wha-wha sound as he rearranges himself so that the Magnemite trio connects their magnets together inside, and leaves the other set outwards, looking like a triad. With their pieces in place, Pin Wiiizzzarrrddd (ATHF reference, couldn’t help it), starts to spin and roll towards the resting Charmander (-5/-5), sending him flying backwards into another weapons cache. The Magneton continues to roll, gaining more momentum.

    Snarling, Rodger picks himself up before unleashing a blazing jet of flame in the Magneton’s direction (
    -7). Pin-Wiz continues to spin like a saw-blade, the magnets slicing through the jet of flame as he heads for the Fire-Type (-10), he still takes damage, and rolling through the flames lessens his mobility and speed in the attack (-7/-6).

    OW! The Charmander’s starting to feel like a speed-bump. He glares at the Steel/Electric Pokémon as it races around the arena. Inhaling, Rodger unleashes a massive burst of flame that blasts across the field, the intense heat causing the sand to melt and turn into glass (
    -10) However, a combination of his paralysis and Pin-Wiz’s rolling speed makes the attack miss, and reduce a pile of weapons into slag. Arcing, Wiz zooms in, slamming into Rodger with the force of a couple rolling rocks (-5/-9). After that last attack, Pin-Wiz uncurles with that transforming sound and the three sets of eyes look like they’re spinning, and it’s obvious its dizzy. Rodger coughs some, the poison racking through his system as Pinball feels the burn (-2 (Burn)/-2 (Poison)).

    The round’s over, one’s dizzy, and the other one looks like road-kill.

    Round 14! Post-Round Stats

    Challenger!
    Pinball Wizard (Team Arbiter)
    HP: 55
    MP: 17
    Status: Melted (-2 per Round, ATK -). Dizzy, chance of missing.


    Gym Leader
    Rodger (Male, Team MLG)
    HP: 35
    MP: 34
    Status: Speed bump. Sonic ain’t got nuthin on me (SPD/ATK +)! BIRD FLU! (Poisoned, -2 HP). Nerve damage (Paralyzed).


    Ref Notes: Competitors can still attack despite having no energy, only health is used instead for 1 Health = 2 Energy rounded up, so 5 Energy would cause them to lose 3 Health.

    The Arbiter Attacks First
    ~Mew Master

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  27. #67
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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Start out with Metal Sound, followed by Lock-on. Finally, use Thunder!

    Metal Sound / Lock-on / Thunder

    -Grey
    -Grey

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Relax x2, Protect.

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Round 15! Pre-Round Stats
    Banned Moves: None
    DQ: 8 Days
    Pokémon: XOOO vs. XOOO
    Theme: Viridian City


    Challenger!
    Pinball Wizard (Team Arbiter)
    HP: 55
    MP: 17
    Status: Melted (-2 per Round, ATK -). Dizzy, chance of missing.
    Metal Sound~Lock-on~Thunder


    Gym Leader
    Rodger (Male, Team MLG)
    HP: 35
    MP: 34
    Status: Speed bump. Sonic ain’t got nuthin on me (SPD/ATK +)! BIRD FLU! (Poisoned, -2 HP). Nerve damage (Paralyzed).
    Relax~Relax~Protect


    The Arena
    Deapstove Canyon

    Deep inside the giant canyon, the rocks tower out above as gigantic walls, almost blocking out the sunlight. The walls are un-climbable and the top of the canyon can only be reached through flight or teleportation. The inside of the canyon is a small, but long stretched battlefield, covered in shadow and has many rocks lying scattered on it. Swords, shields and broken spears do sometimes appear to the sandy surface of the battlefields. Rumor says that there was once a huge battle. Even now, the Persian gold lays untaken, since Deapstove villagers name the place cursed and dare to go up there.

    The cave lies near to the shore, where huge cliffs separate the battlefield from the sea. Falling off those cliffs will result in a -5% HP loss and a trip on the beach. The beach is cut off from the rest of the village or country by a huge wall of skeletons and Greek stone. So that means that everyone down's only option is climbing back up again (this is fairly do-able), but can be booted back down again, again resulting in a -5% HP loss, meaning, once you got the lower battle-position, you're screwed.

    The battle starts on the regular place of battling, the inside of the canyon, 'where numbers don't matter'.


    Ready! FIGHT!

    The match continues, an intense fight for a Gym Leader’s honor, and a Trainer’s ambitions. Let’s go.

    Rodger, after being a speed-bump for Pin-Wiz’s twirling trip, regains energy while glaring at the floating over-grown refrigerator magnet (
    +5). This doesn’t help when Pinball unleashes a high-pitched screech that cuts through the air (-3/(DEF -)).

    While still a bit dizzy from the last round, Pinball Wizard centers in on Rodger’s location, searching with its own targeting software and locking onto the Flame Salamander (
    -5). Rodger continues to regain his energy, the shriek from earlier ringing in his ears (+5).

    Ready, Rodger concentrates and a white sphere of energy surrounds him, illuminating the Fire Type (
    -17). Not about to let this thing stop it, Pin-Wiz charges as sparks of electricity converge and then lash out at Rodger, battering him with their energy. After the smoke clears, more sand has been turned into glass, but Rodger survives, un-damaged (-9, -3 (Energy Substitute)).

    Aching from the pain of its scorched side, Pin-Wiz still has a bit more to go to end Rodger’s exsistence… or at lest the Charmander’s time awake, even though he’s poisoned as well (
    -2 (Burn)/-2 (Poison)).

    Round 15! Post-Round Stats

    Challenger!
    Pinball Wizard (Team Arbiter)
    HP: 50
    MP: 0
    Status: Melted (-2 per Round, ATK -). Dizzy, chance of missing.


    Gym Leader
    Rodger (Male, Team MLG)
    HP: 33
    MP: 27
    Status: Speed bump. Sonic ain’t got nuthin on me (SPD/ATK +)! BIRD FLU! (Poisoned, -2 HP). Nerve damage (Paralyzed).


    Ref Notes: Competitors can still attack despite having no energy, only health is used instead for 1 Health = 2 Energy rounded up, so 5 Energy would cause them to lose 3 Health.

    MLG Attacks First
    ~Mew Master

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Fireblast, Flamethrower, Ember.

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Teleport to the top of the canyon, then relax for the remainder of the round.

    -Grey
    -Grey

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Round 16! Pre-Round Stats
    Banned Moves: None
    DQ: 8 Days
    Pokémon: XOOO vs. XOOO
    Theme: Viridian City


    Challenger!
    Pinball Wizard (Team Arbiter)
    HP: 50
    MP: 0
    Status: Melted (-2 per Round, ATK -). Dizzy, chance of missing.
    Teleport~Relax~Relax


    Gym Leader
    Rodger (Male, Team MLG)
    HP: 33
    MP: 27
    Status: Speed bump. Sonic ain’t got nuthin on me (SPD/ATK +)! BIRD FLU! (Poisoned, -2 HP). Nerve damage (Paralyzed). Loud Noises (DEF -)
    Fire Blast~Flamethrower~Ember


    The Arena
    Deapstove Canyon

    Deep inside the giant canyon, the rocks tower out above as gigantic walls, almost blocking out the sunlight. The walls are un-climbable and the top of the canyon can only be reached through flight or teleportation. The inside of the canyon is a small, but long stretched battlefield, covered in shadow and has many rocks lying scattered on it. Swords, shields and broken spears do sometimes appear to the sandy surface of the battlefields. Rumor says that there was once a huge battle. Even now, the Persian gold lays untaken, since Deapstove villagers name the place cursed and dare to go up there.

    The cave lies near to the shore, where huge cliffs separate the battlefield from the sea. Falling off those cliffs will result in a -5% HP loss and a trip on the beach. The beach is cut off from the rest of the village or country by a huge wall of skeletons and Greek stone. So that means that everyone down's only option is climbing back up again (this is fairly do-able), but can be booted back down again, again resulting in a -5% HP loss, meaning, once you got the lower battle-position, you're screwed.

    The battle starts on the regular place of battling, the inside of the canyon, 'where numbers don't matter'.


    Ready! FIGHT!

    After a short leave of absence, Round 16 continues!

    Paralysis gripping Rodger like a bad case of Novocain over-dose, Rodger forces his body to move, Unleashing a massive burst of flames, Rodger sends it towards Pin-Wizard (
    -13). The flames surround everything, melting weapons, the gold coins, and turning even more sand into glass. After the flames clear, however, there is nothing there (-6 (Energy Substitute), -10 (Fire Blast)). Pinball-Wizard managed to teleport to safety, but not before being affected by the attack itself.

    Sitting atop the canyon wall, Pin-Wiz takes this opportunity to relax and regain strength (
    +5). Rodger, the Magneton out of range for most of his attacks, watches for it before his muscles lock up from the strain of unleashing the last attack.

    This continues (
    +5), as Rodger’s muscles start to regain a bit of their mobility.

    Round 16! Post-Round Stats

    Challenger!
    Pinball Wizard (Team Arbiter)
    HP: 34
    MP: 10
    Status: Melted (-2 per Round, ATK -).


    Gym Leader
    Rodger (Male, Team MLG)
    HP: 33
    MP: 15
    Status: Speed bump. Sonic ain’t got nuthin on me (SPD/ATK +)! BIRD FLU! (Poisoned, -2 HP). Nerve damage (Paralyzed). Loud noises! (DEF -)


    Ref Notes: Competitors can still attack despite having no energy, only health is used instead for 1 Health = 2 Energy rounded up, so 5 Energy would cause them to lose 3 Health.

    The Arbiter Attacks First
    ~Mew Master

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Reminder for Grey.

  34. #74
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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Swift twice, then relax.

    -Grey
    -Grey

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Flamethrower, Fireblast, Overheat.

  36. #76
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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Bumping for MM.

  37. #77
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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Quote Originally Posted by MeLoVeGhOsTs View Post
    Bumping for MM.
    -Red
    -Grey

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Yes yes I know... *panics due to other factors* Reffing... um... up tonight if at all possible and free pinata of me for you to beat on while you wait *hangs it up and dashes off to get other stuff done*
    ~Mew Master

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Round 17! Pre-Round Stats
    Banned Moves: None
    DQ: 8 Days
    Pokémon: XOOO vs. XOOO
    Theme: Viridian City


    Challenger!
    Pinball Wizard (Team Arbiter)
    HP: 32
    MP: 10
    Status: Melted (-2 per Round, ATK -).
    Swift~Swift~Relax


    Gym Leader
    Rodger (Male, Team MLG)
    HP: 31
    MP: 15
    Status: Speed bump. Sonic ain’t got nuthin on me (SPD/ATK +)! BIRD FLU! (Poisoned, -2 HP). Nerve damage (Paralyzed). Loud noises! (DEF -)
    Flamethrower~Fireblast~Overheat


    The Arena
    Deapstove Canyon

    Deep inside the giant canyon, the rocks tower out above as gigantic walls, almost blocking out the sunlight. The walls are un-climbable and the top of the canyon can only be reached through flight or teleportation. The inside of the canyon is a small, but long stretched battlefield, covered in shadow and has many rocks lying scattered on it. Swords, shields and broken spears do sometimes appear to the sandy surface of the battlefields. Rumor says that there was once a huge battle. Even now, the Persian gold lays untaken, since Deapstove villagers name the place cursed and dare to go up there.

    The cave lies near to the shore, where huge cliffs separate the battlefield from the sea. Falling off those cliffs will result in a -5% HP loss and a trip on the beach. The beach is cut off from the rest of the village or country by a huge wall of skeletons and Greek stone. So that means that everyone down's only option is climbing back up again (this is fairly do-able), but can be booted back down again, again resulting in a -5% HP loss, meaning, once you got the lower battle-position, you're screwed.

    The battle starts on the regular place of battling, the inside of the canyon, 'where numbers don't matter'.


    Ready! FIGHT!

    Both Pokémon are getting winded, and special differences make attacks less effective than before with round 17!

    From his point standing on the sand, Rodger scans the edge of the canyon walls, searching for the Win-Wiz. Catching a glint of sunlight off steel he finds the magnet Pokémon. Inhaling he unleashes a busting jet of flames up and towards the Magneton (
    -9). The blast is weakened by the distance but still manages to scar the magnets (-7 (Weakened by distance)). Pin Wiz returns in kind by unleashing a barrage of stars (-3/-2 (Distance)). The stars dig into Rodger’s side and knock the little flaming salamander back.

    Pin Wiz continues the assault ((
    -2/-1 (Distance)), making Rodger snarl in pain. Once more the Charmander inhales deeply, preparing to send a massive attack, but his nerves lock up and he can’t move!

    The Wizard, content, floats there lazily (
    +5). Annoyed, Rodger charges up his energy before unleashing a massive sphere of energy that causes the sand to melt and the weapons to turn to slag. This dome of energy expands to the point where it connects with the Pin Wizard, the force knocking him back and down the back side of the cliff (-6, -7 (Energy Substitute), (SPATK ---)/-20 (Overheat), -5 (Cliff-fall)).

    Unable to move, due to pain and other factors, Pin-Wiz is taken out of the match, with Rodger the winner of this round, even as he coughs and his head spins (
    -2 (Poison)).

    Round 17! Post-Round Stats

    Challenger!
    Pinball Wizard (Team Arbiter)
    HP: 0
    MP: 10
    Status: Melted (-2 per Round, ATK -).


    Gym Leader
    Rodger (Male, Team MLG)
    HP: 19
    MP: 0
    Status: Speed bump. Sonic ain’t got nuthin on me (SPD/ATK +)! BIRD FLU! (Poisoned, -2 HP). Nerve damage (Paralyzed). Loud noises! (DEF -). Drained (SPATK ---)


    Ref Notes: Forgot about Poison and Burn effects from last round, current stats are up-to-date. Competitors can still attack despite having no energy, only health is used instead for 1 Health = 2 Energy rounded up, so 5 Energy would cause them to lose 3 Health.

    Arbiter Chooses
    MGL Attacks First
    Arbiter attacks Second

    Yeah, it's been a while, but school's got me pretty much caught up in that, working till all hours of the night, and then getting up early for classes... my bosses are going to get a piece of my mind if this continues -,-
    ~Mew Master

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    Default Re: Gym Battle! Grey vs MLG II - Ref: Mew Master

    Please grey can we continue?

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