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Thread: Gym Match: Chris 2.0 VS Knight of Time [Ref: Hyperness]

  1. #1
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    Default Gym Match: Chris 2.0 VS Knight of Time [Ref: Hyperness]

    I'm offering a Gym Match to anybody who wants to try earning a badge!


    The Match


    This Gym Battle is a 4-4 match with two Pokemon out at a time.

    I send out my first
    Then you send out your first
    I then send out my second choice
    And you send out your second choice and attack
    Then I attack

    When a Pokemon faints they are replaced by the next.


    Winnings
    -If the challanger wins: 8 points, a free catch/evolution and a Gym Badge
    -If the challanger loses: 4 points
    -If the Gym Leader wins: 8 points and a victory [two victories equal a free catch/evolution]
    -If the Gym Leader loses: 4 points
    -The referee will win 8 points


    Arena: Goldenrod City

    A large, spacious city, Goldenrod has lost the majority of its population due to the introduction of cooler, bigger cities like Lilycove and Sootopolis. There are many places to explore; the department store, which has medicine (restoring 5%) and various status ailments (although these can only be used once by each battler). The rooftop of the Department Store is also handy for aerial battles.

    Aside from that, there is an aquarium with many various sized pools, as well as wide spaces for non-water types such as dim corridors and staircases; The monorail tracks are high up from the battle and are long and thin; perfect for an all-out-duel, although electric attacks may attract the Magnet Train, which will slam into the battlers and deal 10% damage to each.

    In the alleyways wild Pokemon lurk (such as Rattata, Raticate, Glameow, Meowth, Murkrow, and other alleyway-esque 'mon) and may attack; there may also be thugs and bikers in the city who fancy joining in the match.

    There is a casino in the north, which is locked but can easily be broken into. Here there are large fountains and water features, gigantic staircases and long tables to brawl along. Here, all battlers can use pay day.

    If we arrive in the Pokemoncenter, each battler heals by 5%HP and 5%Energy each round, but we can only stay there for up to 5 rounds.


    These places are acessed by simply ordering the command "go to ___", flying, teleporting or, in some cases, digging. We begin the match on the roof of the department store




    Ok! I'm going to send out my Espeon, Solvee [F]
    Last edited by Chris 2.1; 26th July 2007 at 09:10 AM.

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    Default Re: Gym Challange

    Well, you talked me into it Chris, but I'm not going to hold back, even in a Gym battle.

    This calls for a Pokemon who has had little battle experience, Raven, you're up!

    Raven is my female Murkrow.
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    Default Re: Gym Challange

    I'll send out Imperial, my [M] Mamoswine.

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    Default Re: Gym Challange

    This Pokemon ought to help balance things out, I choose Hydronix, my shiny male Blastoise.

    I'll get to my moves when we have our ref.

    Oh, since this is a gym battle, am I not allowed to ask if we can agree not to use certain moves (in other words, does that only apply to regular battles?)?
    Last edited by Knight of Time; 10th July 2007 at 02:25 PM. Reason: Forgot to mention Hydronix is shiny.
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    Default Re: Gym Challange

    Nope you can't request banned moves. Nothing is banned here.

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    Default Re: Gym Challange

    Oh, I see.

    Well, I guess it would make more sense to start now, since these days it's getting harder to find a ref for a battle.

    Raven, Taunt your opponents to start off, then let's aim a Toxic at Imperial, finish with a Dark Pulse on Solvee. But, if Imperial uses an Ice move on you, use your speed and small size through a Faint Attack to dodge it, and make sure you can target Solvee in the process.

    Hydronix, use a Yawn on both your opponents to get them drowsy, then if Imperial hasn't been poisoned, Toxic him, or use that Toxic on Solvee if Imperial has been poisoned. Finish with a devastating Water Pulse from your twin cannons, aimed for Imperial.

    Raven: Taunt (both Solvee and Imperial)/Faint Attack (Solvee, incase an Ice attack from Imperial is used) ~ Toxic (Imperial)/Faint Attack (Solvee, incase an Ice attack from Imperial is used) ~ Dark Pulse (Solvee)/Faint Attack (Solvee, incase an Ice attack from Imperial is used)

    Hydronix: Yawn (both Solvee and Imperial) ~ Toxic (Imperial, but only if he wasn't poisoned, otherwise, aim for Solvee) ~ Water Pulse (coming from both cannons, and aimed at Imperial)
    Knight of Time

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    Default Re: Gym Challange

    Imperial use a roar to drown out the taunts and the yawns; next use blizzard on Murkrow and end with anticientpower, also at Murkrow.

    Solvee use a grass knot on Blastoise. Next use future sight and end with psychic.


    Imperial: Roar -- Blizzard [Murkrow] -- Ancientpower [Murkrow]
    Solvee: Grass Knot [Blastoise] -- Future Sight -- Psychic [Blastoise]

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    Default Re: Gym Challange

    Can we get a ref please?

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    Default Re: Gym Challange

    I've realised that you guys have been waiting for quite a bit for a ref...
    SO...
    If no other ref offers by tomorrow and if both of you have no objections..
    I'll take up this reffing ^^

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    Default Re: Gym Challange

    Thanks Hyp

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    Default Re: Gym Challange

    Thanks HIAGT, I don't mind you reffing.

    Give it your best shot, please.
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    Default Re: Gym Challange

    one will try.


    GYM CHALLENGE
    Chris 2.0 VS Knight of Time
    Round 1
    Arena: Goldenrod City

    Pre-Battle Stats:

    Chris 2.0

    OOOO
    ........
    Imperial ||..........||Solvee
    HP: 100% .......... HP: 100%
    Energy: 100% .......,.. Energy: 100%
    .Status: Prepared ....... Status: Calm......
    Attacks
    Imperial: Roar -- Blizzard [Murkrow] -- Ancientpower [Murkrow]
    Solvee: Grass Knot [Blastoise] -- Future Sight -- Psychic [Blastoise]


    Knight of Time
    OOOO
    .........
    Raven || ........,, ||Hydronix
    HP: 100%..........HP: 100%
    Energy: 100%..........Energy: 100%
    .....................Status:
    Hyped up .........
    Status: I'm ready for you, punk.
    Attacks
    Raven:Taunt (both Solvee and Imperial)/Faint Attack (Solvee, incase an Ice attack from Imperial is used) ~ Toxic (Imperial)/Faint Attack (Solvee, incase an Ice attack from Imperial is used) ~ Dark Pulse (Solvee)/Faint Attack (Solvee, incase an Ice attack from Imperial is used)
    Hydronix:Yawn (both Solvee and Imperial) ~ Toxic (Imperial, but only if he wasn't poisoned, otherwise, aim for Solvee) ~ Water Pulse (coming from both cannons, and aimed at Imperial)


    BATTLE!
    The city of Goldenrod stands eerily empty, most of its citizens having evicted the place upon hearing that a titanic struggle will take place in their midst, leaving only some stray wild Pokemon to roam the deserted streets, and populate their abandoned homes. However, in the bright light of day, the city still stands forth in all its splendour, an empty glory made all the more bitter by the silence that fills the air, broken only by footsteps, as two trainers make their way up to the roof of the departmental store. Having shaken hands as a cursory token of goodwill, they release their Pokemon in four bright flashes of light.

    Two larger beasts stand forth, flanked by much smaller companions by their sides. Without a visible signal, the battle begins! In jackdaw style, Raven flutters, making rather obscene sounds and actions, and by her side, the shiny Blastoise opens his large maw until it seems close to danger of dislocation. However, the massive Mamoswine bristles, and his tusked visage is filled with a terrible anger as he roars, the sound reverberating and echoing around the buildings around them. Raven ceases her taunts immediately with a slight shriek, flapping to get further away, whereas even the large Hydronix stops and backs away a few paces, eager to get some distance between himself and Imperial. With narrowed eyes, Solvee waits for the opportune moment, and ceases it, several tendrils wrapping themselves around Hydronix’s body and feet to slam him down heavily, causing several cracks to snake across the floor.
    C (E:-5 ; E:-8)
    KoT (H:-15, E:-3 ; E:-3)

    Raven is already in the midst of preparing a gobful of poison to be spit at the Mamoswine, but is forced to rapidly change tactics when a full force blizzard sweeps in her direction. Slipping through invisibly, she sustains some damage but thanks to her smaller size and decent speed, she avoids the main force successfully, slamming her tiny frame into the Mamoswine’s mass for trivial damage. Nearby, Solvee is ignored by both opponents as she focuses, releasing a blast of psychic energy that goes undetected to hover around the arena, ready for when it should be needed. Hydronix, seeing that his teammate’s original plan did not go through, follows up with plan B, and a thick, viscous gob of pure poison soon makes its way to splatter with a gooey splat onto Imperial’s hide, sizzling as it eats through fur to reach the flesh beneath, seeping in to contaminate his bloodstream.
    C(H:-9<faint attack+toxic>, E:-6 ; E:-6)
    KoT(H:-6, E:-4 ; H:-6, E:-5)

    Eyes glowing with a bizarre light, Solvee puts her considerable psychic powers to full use, twisting up her opponent’s mind, putting him under an intense mental torture, much easier than throwing his large frame around. Her efforts are disrupted when a dark beam of energy strikes her body. Relieved from his mental binds, Hydronix squares up and jets out a large ball of water that moves with increasing alacrity to the Mamoswine, who, braces himself for the impact. The supersonic waves within didn’t seem to affect him though, something he is relieved about, and Raven soon finds herself pelted with all sorts of debris. Imperial rallies bravely on, despite being soaked and poisoned, definitely not even thinking about giving up.
    C (H:-13, E:-5 ; H:-17<plus poison>, E:-4)
    KoT (H:-11, E:-5 ; H:-10, E:-5)



    Post-Battle Stats:


    Chris 2.0

    OOOO
    ..........
    Imperial the pillow!||..........||Solvee.............
    HP: 74% .......... HP: 87%
    Energy: 85% .......,.. Energy: 81%
    .Status: Poisoned!(3-4% per round)... Status: Still unruffled..............

    Knight of Time
    OOOO
    .........
    Raven || ........,, ||Hydronix
    HP: 84%..........HP: 68%
    Energy: 87%..........Energy: 88%
    ...................................Status:
    Alert ........
    Status: There's psychic pain for him in.
    ........................the future.



    Ref's Notes:

    1. I was under the impression that the Mamoswine was called Pillow throughout the battle so if I accidentally typed that in somewhere, I apologise u.u It's so cute and cuddly! *getting attached* And the purple Blastoise is nifty.
    2. Location: Still on roof of Goldenrod City's departmental store.
    Last edited by Hyperness is a Good Thing; 28th July 2007 at 09:50 AM.

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    Default Re: Gym Challange

    Nice work guys. First Imperial I want you to use a body slam on Blastoise. Next use ancientpower on Murkrow again and finish with a stone edge on Murkrow.

    Espeon, trip Blastoise with a grass knot and use two more psychic attacks to meddle with his mind. If you are tormented, then switch your last action for a zap cannon (TM in GSC)

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    Default Re: Gym Challange

    Raven, in normal battles I'd hate to ask for you to use this technique (normally, I don't use it), but in battles where no moves are banned, like this one, this could seriously turn the tables around if we were to get into a pinch later on. Sing a haunting Perish Song, then use your small size to your advantage to blast the Espeon with a Dark Pulse. Finish by flying just out of Imperial's physical move range, and above Solvee, and drop a Toxic on her.

    Hydronix, that last Grass Knot was painful, so use a Blizzard to freeze this one and simultaneously blast Solvee, then do your best to fight the Psychics with your massive size while Yawning again at your two opponents, then blasting Imperial with a Hydro Pump.

    Raven: Perish Song ~ Dark Pulse (Solvee) ~ Toxic (Solvee)

    Hydronix: Blizzard (to try and freeze the Grass Knot, and to also hit Solvee) ~ Yawn (both Solvee and Imperial) ~ Hydro Pump (Imperial)
    Last edited by Knight of Time; 26th July 2007 at 09:57 AM. Reason: Just clarifying something so HIAGT doesn't get confused when she refs again.
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    Default Re: Gym Match: Chris 2.0 VS Knight of Time [Ref: Hyperness]

    oh no, I have now have a reputation for getting confused when reffing~!!! ;-;
    ...but on the bright side, people now give me clearer orders xD whoot.
    >.> ah yes, attempting to be philosophical about we see. *sinks into depression*
    ...Oh yes, while I wallow in sorrow, I wanted to ask...

    I'm not very clear on how Perish Song works...
    Does it affect allies and the user himself/herself?
    ..I would ref it as something like a superpoison, with health sapped from all Pokemon every turn... but yeah ^^U

    (should this post be in the attack list thread?)

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    Default Re: Gym Match: Chris 2.0 VS Knight of Time [Ref: Hyperness]

    No here is fine.

    Perish Song is a song that is sung by the user. It irritates all those around it (ie: all Pokemon on the field) and will cause them to faint in 3 turns (at the end of the third turn)

    HP is not affected. Instead the Pokemon will simply collapse at the end of the third turn due to the effects of the perish song. I guess it's similar to a curse.

    Only Pokemon that hear the song will fsint at the end of the third turn; if, for example, I sent out a new Pokemon before the song was sung, that Pokemon would not faint since it didn't HEAR the song.


    Quote Originally Posted by Attack List Beta
    Perish Song: The user sings a haunting song, that if heard by any pokemon, will sap their life from them and cause them to faint a few turns after hearing it. The effects of the song can be forgotten by baton-passing to another pokemon or if a pokemon uses Protect at the time of use. It can also be drowned out by other high pitched noises.

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    Default Re: Gym Match: Chris 2.0 VS Knight of Time [Ref: Hyperness]

    Wait, what if Perish Song was used in a battle where it was allowed, and it ended the match by KOing the last Pokemon on both sides (no matter how many were out on each side at once, as long as it made them both (or all) faint), how would the winner be determined, by whoever had more health at the end before fainting?
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    Default Re: Gym Match: Chris 2.0 VS Knight of Time [Ref: Hyperness]

    Yes, whoever had the most HP before the perish song took effect. In doubles matches or higher, each teams HP is added together to form a total HP count for each side.

    I recall this being put to use in the first Tourney when Rapamon2 used it against Charles.

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    Default Re: Gym Match: Chris 2.0 VS Knight of Time [Ref: Hyperness]

    By the third turn, do you mean by the end of this round, or at the start of the next round? Because I'm not sure if you count the turn where he used the Perish song...

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    Default Re: Gym Match: Chris 2.0 VS Knight of Time [Ref: Hyperness]

    It lasts 3 rounds, not 3 actions.

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    Default Re: Gym Match: Chris 2.0 VS Knight of Time [Ref: Hyperness]

    Oooh..sorry..thanks for clarifying.


    GYM CHALLENGE
    Chris 2.0 VS Knight of Time
    Round 2
    Arena: Goldenrod City

    Pre-Battle Stats:

    Chris 2.0

    OOOO
    ..........
    ...
    Imperial ||........||Solvee...
    HP: 74% .......... HP: 87%
    Energy: 85% .......,.. Energy: 81%
    .Status: Poisoned!(3-4% per round)... Status: Still unruffled..............
    Attacks:
    Imperial: BodySlam(Hydronix) || Ancient Power(Raven) || Stone Edge(Raven)
    Solvee: Grassknot(Hydronix) || Psychic(Hydronix) || Psychic(Hydronix)


    Knight of Time

    OOOO
    .........
    Raven || ........,, ||Hydronix
    HP: 84%..........HP: 68%
    Energy: 87%..........Energy: 88%
    ...................................Status:
    Alert ........
    Status: There's psychic pain for him in.
    ........................the future.
    Attacks:
    Raven:
    Perish Song ~ Dark Pulse (Solvee) ~ Toxic (Solvee)
    Hydronix:
    Blizzard (to try and freeze the Grass Knot, and to also hit Solvee) ~ Yawn (both Solvee and Imperial) ~ Hydro Pump (Imperial)


    BATTLE!
    Solvee takes action first this round, moving a little closer to the Blastoise, green tendrils already out. He's not really looking forward to be slammed again, but, just as he is about to retaliate, he is ruthlessly attacked-by the psychic energy Solvee expanded earlier, now serving her in good stead, messing him up even as he is slammed again onto the roof. As he falls, Imperial rushes in, and leaps a little before throwing his full weight onto the groaning Blastoise, who struggles weakly but ineffectually in an attempt to get up. As she watches all this unfold, Raven fluffs her wings, and, preparing herself, sings a truly haunting melody that brings cold shivers down the spines of all who are listening.
    C(E:-8 | E:-6)
    KoT(H:-12+<-16>+<-12> | E:-8)

    Squashed underneath the very heavy Mamoswine, the Blastoise, who still isn't very happy to be close to him, yawns full into Imperial's face, causing the hairy mammoth to begin blinking very rapidly as he fights off the sudden urge to go to sleep. Solvee, eyes narrowing with distaste, uses her psychic powers to mess up the struggling Hydronix's mind, who is still pinned. She soon has other things to worry about as Raven blasts a beam of pulsing energy at her, making her lose concentration and breaking off the psychic assault halfway. Resisting the very strong temptation to just close his eyes and sleep, Imperial, still sitting on the Blastoise, uses his own lesser psychic powers to throw rocks at Raven, who squawks, not appreciating being bombarded.
    C(H:-12, E:-4 | E:-6)
    Kot(H:-6, E:-4 | H:-13, E:-5)

    Imperial gives in to the irresistable call within him and drowses off, STILL on Hydronix, who, grunting with the effort, aims his double guns at him, and blasts him off him, freeing himself, finally. Rolling over, he gets back onto his two feet, only to fall to his knees, clawing wildly at his head as he is tormented mentally by the Espeon. Hopping a little nearer to Solvee, Raven spits a large gob of poison onto her unprotected side, grinning a little as Solvee cries out in agony as the poison burns through her fur, into her flesh, entering her bloodstream. Even in his sleep, Imperial shifts uneasily as the poison in his veins continues to trouble him.
    C(H:-17+<-4>, E+9 | H:-4, E:-6)
    KoT(H:-12, E:-6 | E:-6)



    Post-Battle Stats:


    Chris 2.0

    OOOO
    ..........
    Imperial the pillow!||..........||Solvee.............
    HP: 53% .......... HP: 71%
    Energy: 82% .......,.. Energy: 63%
    .
    Status: Poisoned!(4-5% per round);Asleep. Status: Poisoned!(3-4% a round)..........................

    Knight of Time
    OOOO
    .........
    Raven || ........,, ||Hydronix
    HP: 71%..........HP: 10%
    Energy: 68%..........Energy: 78%.................Status: Rather smug ........Status: Has a bit of a headache



    Ref's Notes:

    1. Mistakes have hopefully been avoided but do tell me if any are spotted.
    2. Location: Roof of Goldenrod City's departmental store(several long cracks across the floor)
    3. Perish Song will take full effect in 2 rounds

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    Default Re: Gym Match: Chris 2.0 VS Knight of Time [Ref: Hyperness]

    Hydronix, looks like this may be your last round, but let's make sure you can try and survive.

    Rest until you're successful in beginning to regain some health, then if you get asleep successfully, Sleep Talk for your remaining actions.

    Raven, make sure Hydronix can successfully get to sleep and regain his health from that hard assault, if you see Solvee trying to use Grass Rope on Hydronix, use a Steel Wing to cut through it like a real rope, or if she uses Psychic on him, interrupt her with an Ambush* to knock off her concentration. Otherwise, use a Confuse Ray, then a Dark Pulse, and finally a Night Shade on Solvee.

    Hydronix: Rest ~ Sleep Talk (if he successfully goes to sleep)/Rest (if he doesn't successfully go to sleep, but he still has some health remaining) ~ Sleep Talk (if he successfully goes to sleep)/Rest (if he doesn't successfully go to sleep, but he still has some health remaining)

    Raven: Confuse Ray (Solvee)/Ambush* (if Solvee uses Psychic on Hydronix)/Steel Wing (if Solvee uses Grass Rope on Hydronix; use to cut through the Grass Rope) ~ Dark Pulse/Ambush* (if Solvee uses Psychic on Hydronix)/Steel Wing (if Solvee uses Grass Rope on Hydronix; use to cut through the Grass Rope) ~ Night Shade/Ambush* (if Solvee uses Psychic on Hydronix)/Steel Wing (if Solvee uses Grass Rope on Hydronix; use to cut through the Grass Rope)

    *- this is really Sucker Punch, but since Flying types don't have fists, meh, I couldn't resist calling it Ambush, which makes more sense IMO.
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  23. #23
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    Default Re: Gym Match: Chris 2.0 VS Knight of Time [Ref: Hyperness]

    Imperial I want you to use roar loudly to keep Blastoise from going to sleep. Then use blizzard x2 on Murkrow. Use roar again if necessary.

    Solvee dig right infront of Hydronix and use zap cannon twice.


    Imperial: Roar -- Blizzard/Roar x2 (if Blastoise tries going to sleep again)
    Solvee: Dig (so that she emerges just in front of Blastoise) -- Zap Cannon x2
    Last edited by Chris 2.1; 30th July 2007 at 06:41 PM.

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    Default Re: Gym Match: Chris 2.0 VS Knight of Time [Ref: Hyperness]

    I have to ask....
    They're on the roof of a departmental store....
    ^^U is it really possible for Solvee to dig there?

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    Default Re: Gym Match: Chris 2.0 VS Knight of Time [Ref: Hyperness]

    I guess it's your call I'd hate to influence your decision.

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    Default Re: Gym Match: Chris 2.0 VS Knight of Time [Ref: Hyperness]

    Round 3! Pre-Round Stats
    Banned Moves: None
    DQ: 1 Week
    Pokémon: OOOO vs. OOOO
    Theme: Getting Away with Murder (Papa Roach)


    Gym Leader

    Imperial (Male)|Solvee (Female) (Team Chris 2.0)
    HP: 53|71
    MP: 82|63
    Status: Sleeping. Bird Flu (Toxic Poison, 4-5 HP/Round)! | Also, Bird Flu (Toxic Poison 3-4 HP/Round)
    Roar~Blizzard~Blizzard (@ Murkrow) (Subs: Roar)
    Dig~Zap Cannon~Zap Cannon

    Challenger

    Raven (Female)|Hydronix (Male) (Team Knight of Time)
    HP: 71|10
    MP: 68|78
    Status: Rather smug. | Bit of a headache.
    Confuse Ray (@ Solvee)~Dark Pulse~Night Shade (Subs: Sucker Punch/Steel Wing)
    Rest~Sleep Talk~Sleep Talk (Subs: Rest)

    The Arena
    Goldenrod City

    A large, spacious city, Goldenrod has lost the majority of its population due to the introduction of cooler, bigger cities like Lilycove and Sootopolis. There are many places to explore; the department store, which has medicine (restoring 5%) and various status ailments (although these can only be used once by each battler). The rooftop of the Department Store is also handy for aerial battles.

    Aside from that, there is an aquarium with many various sized pools, as well as wide spaces for non-water types such as dim corridors and staircases; The monorail tracks are high up from the battle and are long and thin; perfect for an all-out-duel, although electric attacks may attract the Magnet Train, which will slam into the battlers and deal 10% damage to each.

    In the alleyways wild Pokémon lurk (such as Rattata, Raticate, Glameow, Meowth, Murkrow, and other alleyway-esque 'mon) and may attack; there may also be thugs and bikers in the city who fancy joining in the match.

    There is a casino in the north, which is locked but can easily be broken into. Here there are large fountains and water features, gigantic staircases and long tables to brawl along. Here, all battlers can use pay day.

    If we arrive in the Pokémon center, each battler heals by 5%HP and 5%Energy each round, but we can only stay there for up to 5 rounds.


    These places are acessed by simply ordering the command "go to ___", flying, teleporting or, in some cases, digging. We begin the match on the roof of the department store.


    Ready! FIGHT!

    The Ref’s switch out, one apparently disappeared over the edge of the building for some reason, while the other glides in with the aide of a parachute. Tumbling along the roof the new Ref waves the match on, before falling backwards in pain.

    Raven takes to the skies, eyeing the Espeon warily. The Eon, however, seems to be pawing the ground underneath, searching for a weak-spot. Taking his chance, Raven zooms in making eye contact with the Psychic Type, and unleashing a beam of randomly assorted wavelengths, that hits her target (
    -4). Startled by the sudden confused state she finds herself in, Solvee starts prying off tile and asbestos as she creates a tunnel through part of the roof itself (-5, -4 (Debris)).

    Falling backwards, Hydronix falls onto his shell, before closing his eyes, drifting off to sleep. Imperial is asleep as well, the poison coursing through his veins making him uneasy and feverish. One can only imagine the dreams he’s having (
    +5, +8/+5).

    Raven scans for her opponent. Solvee, in her confusion seems to be digging randomly, causing tiles and cracks to uplift. She continues on before slamming into one of the Department Store’s roof-top air conditioners (
    -6, -7 (Confusion)). She appears dizzy as a panel falls off of the AC and she exits. Raven flies in, unleashing a beam of blackness crackling with raw energy on a strafing run (-7/-9).

    Despite the duel continuing on the roof, Hydronix and Imperial are still sleeping (
    +5, +8/+5). While Imperial is starting to shift in his sleep, he might not stay asleep for much longer.

    The current match between Raven and Solvee is getting a bit intense, as the confusion in the Eon has caused her a little bit of trouble and the crow’s mocking cackles aren’t helping matters. Shaking her head with determination, Solvee starts charging up energy to unleash at the now sleeping Blastoise (
    -13). Raven, seeing an open unleashes a wave of eerie ghostly matter that makes contact with Solvee, draining the life out of the Psychic (-6/-8). The pain causes Solvee to discharge the beam. Randomly the bolt of lightning dances around the arena ripping up tile and melting concrete, missing Hydronix, but slamming instead into Raven (-18 (Paralyzed)). Imperial, finally disturbed from his slumber, lets out a massive yawn before standing back up, eyeing his prey, the Mastodon lets out with a yowl, summoning a blast of wintery coldness (-10). Drowsy, sleep is still in his eyes and his attack doesn’t just pin-point Raven, but catches Solvee in the blast as well (-17 (Frozen)/-13). Still content, the Blastoise continues to sleep through the fight, although not as tired as before (+5, +8).

    Feeling the effects of the toxins attacking their bodies, (
    -5 (Toxin)/-4 (Toxin)).

    With the arrival of the Sub-Ref, the match can continue!

    Round 3! Post-Round Stats

    Gym Leader

    Imperial (Male)|Solvee (Female) (Team Chris 2.0)
    HP: 48|39
    MP: 82|41
    Status: Awake!... but drowsy. Bird Flu (Toxic Poison, 5-6 HP/Round)! | Also, Bird Flu (Toxic Poison 4-5 HP/Round). Confused.

    Challenger

    Raven (Female)|Hydronix (Male) (Team Knight of Time)
    HP: 26|34
    MP: 57|93
    Status: Paralyzed, Frost covering right wing.|Asleep, but restless.

    Ref Notes: Digging on the top of the roof is possible, as the building is layered between floors. Energy and health lost are increased for moving through such an difficult material with various items interlay. Zap Cannon is a random arch and impossible to control after discharge. Reffings may get a bit dramatic, but that’s half the fun. Trying to do my best, bare with me ^^U. Perish Song Countdown: 1 Turn.

    Chris 2.0 Attacks First.
    Last edited by Mew Master; 3rd August 2007 at 02:21 PM.
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  27. #27
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    Default Re: Gym Match: Chris 2.0 VS Knight of Time [Ref: Hyperness]

    Thanks for the reffing MM: I know Zap Cannon is percieved as innacurate but a 'random' trajectory and 'impossible to control' is far too over-the-top. It has a 50% accuracy which is the same as dynamicpunch, a move whose abysmal accuracy is not usually taken into account in ASB.

    The point is it still has 50% accuracy so there should be much less doubt that its going to spiral away into nothingness. Moves like Blizzard, Fire Blast and Thunder have a 75% accuracy but that is never taken into consideration. Just thought I'd let you know, since I'd never willingly order an attack if it were 'impossible to control'.

    I'll post my attacks later on today.

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    Default Re: Gym Match: Chris 2.0 VS Knight of Time [Ref: Hyperness]

    .... CRUD... it deleaded my post....

    My reasoning for this is because of the horrible accuracy for such a powerful move. I know hardly any REF in ASB takes the Game Accuracy into account, but I do since the moves are highly powerful otherwise, and really broken. Balance between power and accuracy is kinda important to me for some blasted reason.

    Also, I view it as being nearly impossible to control after the discharge. The reason Raven was hit instead was because the Night Shade hit Solvee, and the pain affected her aim, catching Raven in the blast instead of Hydronix. Least I didn't say the attack missed everyone, which would kinda be impossible, even with the low accuracy.

    Yeah, I know, I'm a fan of theatrics. But that's half the fun 'bout ASB IMO anyway... ¬,¬
    ~Mew Master

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  29. #29
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    Default Re: Gym Match: Chris 2.0 VS Knight of Time [Ref: Hyperness]

    Don't forget about Perish Song either, you should edit it in (in the last round HIAGT reffed, there were two rounds left before it would take effect (the location of the Pokemon doesn't matter when it does happen, here it's pretty much unavoidable), Mew Master, so I guess the next round is going to be the last one for all four Pokemon, just as I hoped it would (kinda like getting an extra chance at victory when hope begins to dwindle).

    Thanks for reffing that round.
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    Default Re: Gym Match: Chris 2.0 VS Knight of Time [Ref: Hyperness]

    Thanks for justifying it MM: I might add Zap Cannon is no stronger than Thunder, and both are weaker than Volt Tackle. Just something I didn't actually realize myself (I assumed ZC was stronger than Thunder)


    Anyway moves time. Solvee use future sight, then dream eater x2 on Blastoise.

    Imperial cast a stealth rock across the streets. Then use avalanche x2 on Murkrow.

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    Default Re: Gym Match: Chris 2.0 VS Knight of Time [Ref: Hyperness]

    Raven, immediately Mimic Stealth Rock when Imperial uses it, then use Stealth Rock so that it will (hopefully) also affect the two Pokemon sent out on the opposing side. Finish by powering up the sun literally with a Sunny Day if you have any strength left.

    Hydronix, since you're asleep, this round is going to be all about talking in your sleep, so I want you to do just that with three Sleep Talks, but if you ever wake up before the Perish Song fully takes effect, I want you to get in front of Raven to block the Avalanches with your body.

    Raven: Mimic (Imperial's Stealth Rock) ~ Stealth Rock ~ Sunny Day (if Raven has enough strength left to use it)

    Hydronix: Sleep Talk/get in front of Raven to block the Avalanches (if woken up) ~ Sleep Talk/get in front of Raven to block the Avalanches (if woken up) ~ Sleep Talk/get in front of Raven to block the Avalanches (if woken up)
    Knight of Time

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    Default Re: Gym Match: Chris 2.0 VS Knight of Time [Ref: Hyperness]

    Round 4! Pre-Round Stats
    Banned Moves: None
    DQ: 1 Week
    Pokémon: OOOO vs. OOOO
    Theme: Getting Away with Murder (Papa Roach)


    Gym Leader

    Imperial (Male)|Solvee (Female) (Team Chris 2.0)
    HP: 48|39
    MP: 82|41
    Status: Awake!... but drowsy. Bird Flu (Toxic Poison, 5-6 HP/Round)! | Also, Bird Flu (Toxic Poison 4-5 HP/Round). Confused.
    Stealth Rock~Avalanche~Avalanche (@ Murkrow)
    Future Sight~Dream Eater~Dream Eater (@ Hydronix)

    Challenger

    Raven (Female)|Hydronix (Male) (Team Knight of Time)
    HP: 26|34
    MP: 57|93
    Status: Paralyzed, Frost covering right wing.|Asleep, but restless.
    Mimic (Stealth Rock)~Stealth Rock~Sunny Day
    Sleep Talk~Sleep Talk~Sleep Talk (Subs: Get in front of Raven)

    The Arena
    Goldenrod City

    A large, spacious city, Goldenrod has lost the majority of its population due to the introduction of cooler, bigger cities like Lilycove and Sootopolis. There are many places to explore; the department store, which has medicine (restoring 5%) and various status ailments (although these can only be used once by each battler). The rooftop of the Department Store is also handy for aerial battles.

    Aside from that, there is an aquarium with many various sized pools, as well as wide spaces for non-water types such as dim corridors and staircases; The monorail tracks are high up from the battle and are long and thin; perfect for an all-out-duel, although electric attacks may attract the Magnet Train, which will slam into the battlers and deal 10% damage to each.

    In the alleyways wild Pokémon lurk (such as Rattata, Raticate, Glameow, Meowth, Murkrow, and other alleyway-esque 'mon) and may attack; there may also be thugs and bikers in the city who fancy joining in the match.

    There is a casino in the north, which is locked but can easily be broken into. Here there are large fountains and water features, gigantic staircases and long tables to brawl along. Here, all battlers can use pay day.

    If we arrive in the Pokémon center, each battler heals by 5%HP and 5%Energy each round, but we can only stay there for up to 5 rounds.


    These places are acessed by simply ordering the command "go to ___", flying, teleporting or, in some cases, digging. We begin the match on the roof of the department store.


    Ready! FIGHT!

    Well, with an exciting round over, this one proves to be detrimental to both sides. With a perish song inbound at the end of the round, Knight of time seems to be stalling, and Chris might be laying down some ground-work for a victory. Let’s see how it ends…

    Imperial, with a massive roar and stomp causes boulders to scatter around through the street below, making it inaccessible to the people below (
    -4). While Imperial was accomplishing this, Raven was watching like the crow she is, imprinting the move into her mind for future use (-7). Solvee, as all that was going on, sent energy into the time stream, preparing for her attack to hit Hydronix from out of nowhere (-8). And as previously, Hydronix continued to snore (+5, +8). Then the Water Pokémon stood up and letting out a snoring roar, unsheathed his cannons and blasted out twin jets of powerful water blasts (-14). The streams of water miss everyone, but soak the rooftop under two feet of water before falling back onto the roof, sleeping contently.

    With an extension of her energy, Solvee extends aetheral tendrils towards the sleeping Turtle Pokémon, they connect and start to drain the Water Type (
    -7, +5/-10). Hydronix, already restless from the previous round, is finally woken up, drowsy and still a whee bit tired. With a squawk, Raven tries to unleash the power of the boulders similar to Imperial, however, paralysis kicks in, causing her muscles to lock up and her attack ends with her beak snapped shut. Imperial, seeing this, cuts loose with a stomp, sending ice, snow, and boulders washing over the arena (-6) They swarm towards Raven, and Hydronix gets caught in the attack as well as he tries to make his way towards her (-9/-4).

    Caught in a mass of snow, Raven is shocked as the cold penetrates her thin feather lining. Imperial unleashes another avalanche unto the crow-esque bird, but Hydronix gets in the way, blocking the brunt of the attack (
    -6/-4). Slovee can’t attack Hydronix directly, but indirectly will work close enough. A blast of time from the web of clockwork slams into the Blastoise, rocking his world (-9).

    The poison coursing through Solvee and Imperial take their toll on them (
    -6 (Toxin)/-5 (Toxin)). However, before the round comes to an end, everyone can hear an eerie song permeate the air, the Ref and Trainers hold their ears as they helplessly watch their Pokémon shout out before dropping to the roof out cold.

    Recalled, the Trainers prepare to send out the next set of Pokémon for this exciting Gym Match!

    Round 4! Post-Round Stats

    Gym Leader

    Imperial (Male)|Solvee (Female) (Team Chris 2.0)
    HP: 32|39
    MP: 76 |26
    Status: TKO’D | TKO’D

    Challenger

    Raven (Female)|Hydronix (Male) (Team Knight of Time)
    HP: 19|19
    MP: 58|84
    Status: TKO’D|TKO’D

    Ref Notes: Raven suffered from Paralysis and then the cold shock added to her Frozen wing. Stealth Rock will only affect battlers in the street.

    Knight sends out First.
    Chris Sends out First
    Knight Sends out Second
    Chris Sends out Second
    Knight Attacks First
    ~Mew Master

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  33. #33
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    Default Re: Gym Match: Chris 2.0 VS Knight of Time [Ref: Hyperness]

    Okay, I'm not going to let victory get away so easily, my next Pokemon will be Venus, my Blissey.

    Hope you don't mind me sending out an unevolved Pokemon as my fourth choice, Chris 2.0, as I'm thinking about it right now.
    Knight of Time

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  34. #34
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    Default Re: Gym Match: Chris 2.0 VS Knight of Time [Ref: Hyperness]

    This is a Note, Hyperness stated that he'll be able to take up Reffing the match again, so you will no longer need me. Enjoy your battle.

    *exits in a helicopter as Hyperness makes his own enterence*
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    Default Re: Gym Match: Chris 2.0 VS Knight of Time [Ref: Hyperness]

    Um, FYI MM, HIAGT is a girl, but still, thanks for the sub-reffings.

    'patiently waits for the gym leader to post'

    Hey, Chris 2.0, just wondering, but is it possible to have a change of surroundings for our next set of Pokemon, while still in your gym? I'm curious.
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  36. #36
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    Default Re: Gym Match: Chris 2.0 VS Knight of Time [Ref: Hyperness]

    Well you can move to a different area of Goldenrod City at any time, but if we did that, my stone edge would have very little use now, wouldn't it?

    I'm going to send out Terrapupa my genderless Claydol. And I had no objections to Murkrow so go ahead.

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    Default Re: Gym Match: Chris 2.0 VS Knight of Time [Ref: Hyperness]

    My other Pokemon will be King Boo, my male Gastly.
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    Default Re: Gym Match: Chris 2.0 VS Knight of Time [Ref: Hyperness]

    I'll use Alii my F Skuntank

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    Default Re: Gym Match: Chris 2.0 VS Knight of Time [Ref: Hyperness]

    Okay Venus, King Boo, we've got formidable opponents, but we can't give up now, even if things look grim later.

    Venus, Safeguard yourself from anything that may try to immediately change your status, then give Alli a powerful Earthquake, finish with a Blizzard, aimed for both opponents.

    King Boo, this battle may be one of your hardest, but you have some tricks up your "sleeve" if we can execute them in the next round. Loudly Taunt both of your opponents before they can do anything, then fire a Dark Pulse at Terrapupa, finish with a Double Team, but if it's raining, change your last action to a Giga Drain on Terrapupa.

    Venus: Safeguard ~ Earthquake (Alli) ~ Blizzard (both Terrapupa and Alli)

    King Boo: Taunt (both Terrapupa and Alli) ! Dark Pulse (Terrapupa) ~ Double Team/Giga Drain (Terrapupa, if it's raining)
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  40. #40
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    Default Re: Gym Match: Chris 2.0 VS Knight of Time [Ref: Hyperness]

    Alii use screech to drown out any taunts. Then use Dark Pulse on Gastly twice.

    Terra use double team before striking Gastly with shadow ball x2.

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