Alright, testing a new arena and how it'll work out, but first
1on1
I'll choose first, you attack first
Banned moves: Direct healing, Toxic, Self-Destruct, Explosion, Destiny Bond, Grudge, Perish Song
Arena: Specter Zone
Specter Zone
The Specter zone looks like a normal arena. Standard League size with the same markings and all. Only, the floor is black and it is completely surrounded by walls (except for the doors the trainers come through, plus ventilation, heaven forbit we all would suffocate). Walls and ceiling is white and support several light sources.
Now, in addition to the pokémon you send out, you also send another one out that will serve as a Specter. The Specter will not leave his pokéball but will stick behind the fighting pokémon like a ghost. The Specters form is more ghostly and consists of smoke. No damage can be dealt to it but its presence does have an effect.
In each round, the battler can order the Specter to power up a move of the fighting pokémon. However, this move needs to be known by both the fighting pokémon and the Specter. This will not increase the energy burn of the original pokémon at all. However, the Specter will lose a bit of energy. If later on in the fight the Specter gets chosen as a battler, it will have an energy handicap. When the Specter isn't ordered to power-up a move, it will regain energy. (Since this is a one on one, you don't need to worry about the energy handicap. I will test this arena out later in larger battle to see how that flows)
If a fighting pokémon is knocked out, the specter will be recalled as well. The specter can still be used as a fighting pokémon, but the fighting pokémon cannot serve as a specter in the following rounds.(again only in match with more then one pokémon)
I'll be sending out my female Alakazam, Kurenai and Shikamaru, my male Haunter will serve as a Specter