Monopoly Board Madness
===Rules===
THE ARENA(s)
(1): Pallet Town
2 turns
The match begins in the middle of town. There is a small pond in the middle of the arena, allowing aquatic Pokemon to fight here. After round two, each member is given a Chance Card at random. Details of the various cards on offer are given below.
(2): Pewter City Museum
2 turns
Battling in the dark, locked museum in the middle of the night, the fossils may come alive! There is a chance that skeletons of Kabutops, Aerodactyl or Omastar may attack the battlers. If the security guard catches you, each battler loses 5%HP.
(3): Cerulean City
2 turns
Inside Cerulean Gym, the entire match is set among large, coloured floats. Water attacks are boosted by 1.5x here (so a water attack dealing 6% would do 9%; a water attack doing 10% would do 15% etc). There are roughly 8 floats.
(4): Cerulean Jail
1 turn
Only two attacks can be used this round. Sound based moves could cause a riot, prolonging the number of turns in jail. After this round, each player takes a Chance Card.
(5): Saffron City
3 turns
On the top of the Silph Co building. There is a slight wind. Flying and normal attacks are 1.5x stronger. A helicopter flying overhead may fire a missile - if it hits it will deal 15%.
(6): Celadon City
2 turns
Fighting in the middle of the bright, verdant city, the Pokemon are in a fresh herb garden, the aromatic properties of which heal 10% energy each turn to all Pokemon out. Grass attacks are 1.5x stronger and the sun is shining - other weather moves will not work.
(7): Cycling Path
1 turn
Bikes are hurtling down the path. Stat boosting moves raise the stat by an extra stage here. A bike collision deals 10% damage, so watch out! At the end of this round each battler takes a Chance Card
(8): Cinnabar Island
2 turns
Battling on a beach on Cinnabar Island, the sun is out. Weather attacks, however, are permitted. Water attacks are 1.5x stronger. Wild Krabby may attack for 5% damage. If the battlers can find any fruit from the trees, they can recover 5%HP, but this takes an action, and more specifically, a command from the trainer.
These places are visited in that order. After Cinnabar Island, the match goes back to Pallet Town.
COMMUNITY CHEST: Where specified, both battlers take a card. The referee must use a randomizer to determine which outcome they receive. The taking of a card, and its outcome, is revealed at the end of the round and the result is added on at the end of that round.
Here are the following possible outcomes from a Chance Card:
-Lose 5%
-Gain 5%
-Cured of status
-Gain random status
-Random stat boost
-Lose a random attack slot next turn
-Block an opponent’s attack slot next turn
-Revive a fainted Pokemon at random (opponents or yours)
If the card's content does not apply (ie the user has no status to be cured from) then they are not permitted to pick a new one.
===Battlers===
[Chris 2.1 X X X X
Noland, M Swellow
61/60
Psn
I will break him!
Facade~Air Slash~Heat Wave
VS
Mew Master X X X X
Blade, M Scyther
6/46
Reversal x 3
===Round 20===
Footsteps are coming, but Noland seems to think this battle is over. Blade doesn't fret, and flies toward his adversary, blades glinting in the little light. Noland takes flight and slams directly into Blade, as Blade tries to take that momentum and crash his arms into Noland's back.
Unfortunatly, the hit was hard enough to slam Blade backwards, leaving him unable to attack. Down he goes, like a sack of bricks. Good timing too, the cops are almost here, let's go lets go lets go folks!
Nol: -5E ==///== Bla: -13H
===Stats===
Chris 2.1 X X X X
Noland, M Swellow
58/55
Psn
I broke him!
VS
Mew Master X X X X
Blade, M Scyther
0/46
Chris is the winner!
Alright! 8 points for Chris
4 points for Mew
8 points for me (Lets goooooooooooooooooooo!!!!! Bout time my numbers started skyrocketing..)