Monopoly Board Madness
===Rules===
THE ARENA(s)
(1): Pallet Town
2 turns
The match begins in the middle of town. There is a small pond in the middle of the arena, allowing aquatic Pokemon to fight here. After round two, each member is given a Chance Card at random. Details of the various cards on offer are given below.
(2): Pewter City Museum
2 turns
Battling in the dark, locked museum in the middle of the night, the fossils may come alive! There is a chance that skeletons of Kabutops, Aerodactyl or Omastar may attack the battlers. If the security guard catches you, each battler loses 5%HP.
(3): Cerulean City
2 turns
Inside Cerulean Gym, the entire match is set among large, coloured floats. Water attacks are boosted by 1.5x here (so a water attack dealing 6% would do 9%; a water attack doing 10% would do 15% etc). There are roughly 8 floats.
(4): Cerulean Jail
1 turn
Only two attacks can be used this round. Sound based moves could cause a riot, prolonging the number of turns in jail. After this round, each player takes a Chance Card.
(5): Saffron City
3 turns
On the top of the Silph Co building. There is a slight wind. Flying and normal attacks are 1.5x stronger. A helicopter flying overhead may fire a missile - if it hits it will deal 15%.
(6): Celadon City
2 turns
Fighting in the middle of the bright, verdant city, the Pokemon are in a fresh herb garden, the aromatic properties of which heal 10% energy each turn to all Pokemon out. Grass attacks are 1.5x stronger and the sun is shining - other weather moves will not work.
(7): Cycling Path
1 turn
Bikes are hurtling down the path. Stat boosting moves raise the stat by an extra stage here. A bike collision deals 10% damage, so watch out! At the end of this round each battler takes a Chance Card
(8): Cinnabar Island
2 turns
Battling on a beach on Cinnabar Island, the sun is out. Weather attacks, however, are permitted. Water attacks are 1.5x stronger. Wild Krabby may attack for 5% damage. If the battlers can find any fruit from the trees, they can recover 5%HP, but this takes an action, and more specifically, a command from the trainer.
These places are visited in that order. After Cinnabar Island, the match goes back to Pallet Town.
COMMUNITY CHEST: Where specified, both battlers take a card. The referee must use a randomiser to determine which outcome they recieve. The taking of a card, and its outcome, is revealed at the end of the round and the result is added on at the end of that round.
Here are the following possible outcomes from a Chance Card:
-Lose 5%
-Gain 5%
-Cured of status
-Gain random status
-Random stat boost
-Lose a random attack slot next turn
-Block an opponent’s attack slot next turn
-Revive a fainted Pokemon at random (opponents or yours)
If the card's content does not apply (ie the user has no status to be cured from) then they are not permitted to pick a new one.
===Battlers===
Chris 2.1 X X X X
Zaapp, Magneton
80/85
I was ok, right?
Flash~Tri Attack~Secret Power
VS
Mew Master X X X X X X
Zu, M Gible
98/80
La!
Txc lvl 1
Dig~Earth Power
===Round 2===
As Pallet undergoes another beautiful day, Zapp brightens up the world a bit with a Flash of light off of its metallic hull. The light irritates Zu, but Digging is still accomplished. I mean, all you have to do is squat and dig, right? He goes underground, leaving Zap to wonder.
Zu: -2E -Acc ==///== Zap: -2E
Floating around aimlessly, Zaapp waits, and soon enough, Zu rages out from underneath the earth. However...Zu winds up falling into the pond! Splashing around there, Zu drags himself out the water, only to be hit with a combination of Ice and Fire and some yellow thingie..that throws him back in. Boo!
Zu: -3E/-6H ==///== Zap: -5E
Still blinded a bit, Zu swats the spheres of light from his vision and runs past Zaapp. body slamming the ground. A tremor shoots up behind him though, and a powerful blast erupts from the crust, slamming Zaapp! Ow.
The Magnemite flips around a bit, before recovering, sparking. A small beam of energy is produced and ejected, striking Zu and leaving him feeling quite confuzzled.
Zu: -7E/-6H ==///== Zap: -5E/-24H
Well, that ends Round 2. Both participants are given their Chance Cards...
Chris gets..Cured of Status!
Mew gets..Lose 5% health!
Zu coughes (4)
And wiggle wiggle wamp, we're off the Pewter City.
===Stats===
Chris 2.1 X X X X
Zaapp, Magneton
56/73
Ow ok Ground sucks!
VS
Mew Master X X X X X X
Zu, M Gible
77/68
La! Confused
Txc lvl 2
Mew