So are all X/Y attacks here yet? Post when they are, please.
So are all X/Y attacks here yet? Post when they are, please.
Aside from Blizzard not missing, No, I don't see how the weather would help any of the Ice Moves be more powerful as is the case with Sun and Rain.
Sandstorm does not raise the accuracy or strength of any Rock./Ground moves. So I'd say no, the charge up rate is still the same with all Ice Moves during Hail.
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id like to ask a question for future references on the move Taunt.
1.Dose taunt affect Relax?
The reason I'm asking is because its not really an attack, so would this action be affected?
Oh, and I thought that the individual bits of Hail from the move Hail could collect on an Ice-type beam move, such as Ice Beam, Aurora Beam, or Sheer Cold (not sure about this one though), something else, with the new description on Air Slash, it reminds me a lot of how Ash's Pidgeot used Gust when it evolved in the episode Pallet Party Panic, notice the similarities between that version of Gust, and Air Slash?
Last edited by Knight of Time; 7th October 2009 at 06:19 PM.
Knight of Time
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Head Smash should feature recoil damage. Fix it please.~
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17:27 Samchu if Becki won't let me kill off Sara then Cici can't use super effective one-hit adorable ko moves on anyone
There's something that has baffled me since the last battle I had with Dark Dragonite, is there any attacking moves that Counter, Mirror Coat, and Metal Burst all fail against?
I was thinking any land-shaking moves, like Earthquake, Magnitude, or even Fissure, am I right about any of them being impossible to counter using one of the three countering moves above.
Knight of Time
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Bringing back old cows: Sandstorm does raise the defense and sp.defense of rock pokemon in Sandstorm.
I'm fixing the Heasmash right now, as for the question on Metalburst/Counter/Mirrorcoat, dunno. I guess it depends on how you give commands to your pokemon, how the ref works with that; and how lucky you get Things like EQ seem do-able for non-countering. Maybe DL has a good say in this.
EDIT: Dunno why you read that, but it says that their is 'heavy recoil damage'. So we're clear!
Last edited by MeLoVeGhOsTs; 25th October 2009 at 06:14 AM.
o.O Its nigh impossible to counter those types of moves since it involves the ground, and you'd be trying to counter the ground, not your opponent. It takes a supercreative position in order to counter Earthquake (wrestling mat comes to mind..), but Fissure, naa. Magnitude, not really either...
That being said, yeah Sandstorm only raises Spec Def of Rock Pokemon ¬¬ Learned that the hard way, stupid Wishcash...
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What, Sandstorm doesn't raise the defense of Steel types? They generally have higher defenses than Rock types, but meh, I guess it simply bounces off of them? 'shrug'
But still, thanks for the info on the land moves, I was right on the hunch I had with them being impossible to respond to using Counter, Mirror Coat, or Metal Burst.
Knight of Time
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Hi, sorry for double posting, but I'd like to ask a couple questions on the move Charge, please.
1. When the move is used, besides it boosting the power of Electric type moves for a few actions, does it also increase the user's Defense or Special Defense, or both? I noticed it raises Special Defense in the games.
2. If it does give one of these a boost, does the boost wear off when the effects of Charge wear off?
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Hey DL, can I get a TWF ruling on Rock Climb?
Eh? Surf on rocks? What is this the Twilight Zone? The Game summary of this move is nothing like that idea.Rock Climb -NRM- The user surfs on a bed of rocks before slamming into the target which may confuse they target.
Fatigue: Moderate
Damage: Excellent
Accuracy: Moderate
Other: Physical
Thar be nothing bout 'surfing' on rocks. I've always imagined the Pokemon Using Rock Climb similar to a Mountain Goat, bounding up and down rock ledges, and bouncing around and over an opposing Pokemon before slamming into them from behind. And this makes more sense then 'Rock Surf' to me and a few others I imagine.Originally Posted by Bulbapedia
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OK, for once I gotta agree with the rock polisher. There's no way I can see Rock Climb as something other than... y'know, rock climbing.
Alright, I'm in the middle of a tricky situation in a battle I'm reffing, just wondering if I could get some help on this issue please?
Can a Pokemon use Earth Power as a defense by creating a rising pillar of dirt and sand underneath it to help it evade an attack?
If so, is there a limit to the height that the pillar can be?
Knight of Time
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Earth Power is a special attack, so I tend to think of it as earth energy blasting forth from the ground, like a geyser of sorts. Its not completely unfeasible for the energy to force the user skyward...but its up to you in the end for that one.
IMO, Id see it as a possibility if the terrain allowed it.
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I've got another couple of questions I'd like to ask please, pertaining to Counter and Mirror Coat.
When either move is used, do you have to take the target's weaknesses/resistances/immunities into consideration? For example, would Ghost types be immune to Counter, and similarly, would Dark types be immune to Mirror Coat?
On the other hand, would Counter be considered supereffective against any types weak to Fighting-type moves, and similarly, would Mirror Coat be considered supereffective against any types weak to Psychic-type moves?
Knight of Time
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1) Yes
2) Yes
For number 2-that means that for the opponent being hit, you have to take into consideration..
1) The power of the original hit that is being countered..
2) the raised power of the Counter/Mirror Coat attack hitting the opponent...
3) if the Pokemon is weak/resistant to Fighting/Psychic attacks..
4) if they have any guards up (Light Screen, ability hindrances, etc etc
So yeah n_n Counter/Mirror Coat/Bide/Metal Burst are more tricky than they look
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And Metal Burst still broke your Wyndrider's leg in two. Never underestimate the usage of a Bide move. I've shown how awesome they are.
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Not taking the bait.
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No, according to my knowledge no.
That would suck for the Scrappy pokemon
Poor Kangha.
Swift should prolly be categorized as Special, yes'm?
Filing a complaint for lack of Speed reduction on Icy Wind.
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17:27 Samchu if Becki won't let me kill off Sara then Cici can't use super effective one-hit adorable ko moves on anyone
o.O..?
Oh. Eh. Causes numbness. Perceive it as you will.
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Yes. Taunt makes it so that the user cannot relax, or concentrate on using moves that focus on defense rather than offense. All they can think about is attacking.
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Also, issue with Dizzy Punch.
20% of Confusion does not equate to "High chance of Confusion"
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Something I've always wondered: Why does the description for Encore use Sunny Day's Japanese name?
Not that my sensibilities are horribly offended or anything like that... just curious.
Cause i was lazy and STILL didn't change it XD. It looks cooler that way xD.
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Yes. If you are not on your last Pokemon (and your ref allows switching in the match-ask for discrepancies.), you do get to swap out.
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Darkest dose Heal Pulse only work on a foe or could it be used to heal a Partner?
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*facepalm*
partner
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Good old Charlie...
Hey, just here for my TM Doom Desire.
Just a few questions around this particular move. Since we never planned on using it (as only Jirachi can get it normally), it's not really accurate no? In the games, the move is typeless on impact (like Future Sight) and stat changes or switching after Doom Desire has been launched don't change the damage. Furthermore, you can't use Doom Desire on the same opponent again for three rounds.
Also, I think the damage should be Incredible instead of Excellent as it is a same damage move like Draco Meteor, Overheat and Sky Attack.
DL, your thoughts?
o.o S'coo.
Granted, its Typeless in Game damage calculation, but it still has a base Type to spring from. We can add all those stipulations to it-as well as touch up Future sight so its not SO super rule rigid but reflect most of those qualities.
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Yeah, Future Sight underwent some changes this generation. Among them is the fact that it's no longer typeless!
As did Doom Desire. I'll be damned!
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Well, they've always been Psychic and Steel (far as I know), but they've always done that same neutral Night Shade/Dragon Rage unchanging damage.
I found out about it the hard way when my Gurdurr got blasted by Future Sight during the E4 and she took a super-effective crit.
Battles always get me so excited and carried away, I tend to forget the duration of making the moves. Like how much does Dig really take, two or three actions, and according to my own logic, Solar Beam takes one extra action to load as in the games, after Hyper Beam you have to rest for one action perhaps, but how much do we let the games interfere. Anyhow, I ask whether there should be more exact notes here about extra actions or should we leave more up to the ref. Rephrasing this question was hard in both Finnish and English, I hope you understand although I think I study either too little or too much.
I should read more those battles you others have without me, that's how I would watch and learn to ASB, for I haven't won a single match.
Here's a question about the damage levels that the moves do.
In the Games Signal Beam is close to Shadow Ball (75 and 80 respectfully), yet Signal Beam is only Good Damage (5-8), while Shadow Ball is Excellent (9-12).
Reasoning?
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