Okay, Sterling, in that case use the Fly Attack, THEN Taunt and Assurance.
MetalixsGirl: Since you have not specified to come down from flight, your attacks won't work. It costs a turn, and you deal damage to the enemy as Fly. As stands, you will be forced to relax while in the air.
[14:48:30] .:- Steampunk Angel -:. {{I love Ben}} says:
oh chaos your awesome lol
Okay, Sterling, in that case use the Fly Attack, THEN Taunt and Assurance.
*Bump* Is this one still going? We kinda didn't set a DQ, so...^^
Sorry. It is still going, I've just have had stuff happening that has delayed reffing.
[14:48:30] .:- Steampunk Angel -:. {{I love Ben}} says:
oh chaos your awesome lol
Ok, np ^^
Round 10
Arena: Scrap yard. Random bits of metal fill the arena, potentially supplying sharp, pointy edges or large barricades for the contestents to take advantage of. In addition to that, used cars lie around, and it is feasible to play a bit of hide and seek here.
DQ Time: 7 days
Banned Moves: -
~~~
OOO Metallixs Girl and Sterling (Male) OOO
HP: 100 (====================)
EN: 100 (====================)
Rest ~ Relax ~ Relax
OOO Glyph and Fable (Female) OOO
HP: 21 (====================)
EN: 32 (====================)
+1 SpAtt, +1 SpDef, HP: Dragon
Fly ~ Taunt ~ Assurance
~~~
~First turn~
Considering that Sterling still hasn't come down, Fable starts to rest. But before he dozes off, Sterling finally comes down, and smacks him one.
Fable: -9HP, -9 EN, +25 HP
Sterling: EN was already paid for when you went up.
~Second turn~
Sterling taunts the sleeping fable, plaguing his dreams. Fable wishes to attack, but he's asleep...
Fable: taunted (4 turns), +6 EN
Sterling: -3EN
~Third turn~
Sterling hits in with a reminder of the pain that Fable has already been dealt. The pain wasn't quite recently on his mind, but it was still there. Fable relaxes and wakes up.
Fable: -10 HP, +6 EN
Sterling: -6EN
~~~
OOO Metallixs Girl and Sterling (Male) OOO
HP: 100 (====================)
EN: 91 (====================)
OOO Glyph and Fable (Female) OOO
HP: 27 (====================)
EN: 35 (====================)
+1 SpAtt, +1 SpDef, HP: Dragon, Freshly awoken and taunted (2 turns)
Glyph and Fable attack, then Metallixs girl and Sterling.
Just a note: normally, i won't remind players of things like fly not automatically coming down, but, in this case, it keeps the battle moving.'
Also, the pretty circles next to your names represent number of used pokemon. Been meaning to add that for a while, and only just remembered when posting this.
[14:48:30] .:- Steampunk Angel -:. {{I love Ben}} says:
oh chaos your awesome lol
Ok, if that's how it's going to be.
Hidden Power ~ Psychic ~ Relax
Captivate and X-scizor, then use Payback!
Captivate~X-Scizor~Payback
Umm... I screwed up and forgot to change who was attacking first this round. As a result, I can keep it as is and metallixs girl attacks first twice in a row, or I can get you guys to repost attacks. Up to you guys.
[14:48:30] .:- Steampunk Angel -:. {{I love Ben}} says:
oh chaos your awesome lol
I don't mind, I like my attacks I already have.
I'm fine the way things are. no problems here.
Bump for Chaos Redefined
Round 10
Arena: Scrap yard. Random bits of metal fill the arena, potentially supplying sharp, pointy edges or large barricades for the contestents to take advantage of. In addition to that, used cars lie around, and it is feasible to play a bit of hide and seek here.
DQ Time: 7 days
Banned Moves: -
~~~
OOO Metallixs Girl and Sterling (Male) OOO
HP: 100 (====================)
EN: 91 (====================)
Captivate ~ X-Scissor ~ Payback
OOO Glyph and Fable (Female) OOO
HP: 27 (====================)
EN: 35 (====================)
-1 SpAtt, +1 SpDef, HP: Dragon, Freshly awoken and taunted (2 turns)
Hidden Power ~ Psychic ~ Relax
~~~
~First turn~
Fable fires off a ball of draconic energy. As its flying through the air, he checks to see if it's still on course, and god, that's one sexy Skarmory... Fable is captivated by Sterling's shiny body.
Fable: -2 SpAtt, -6 EN
Sterling: -7 HP, -3 EN
~Second turn~
Blades of bugginesss come charging at Fable, and it seems to be super effective. In response, Fable uses mind tricks to start bending Sterling's steel wings. Unfortunately, it takes a lot of effort to bend steel, and it doesn't have much effect.
Fable: -12HP, -9EN, no longer taunted.
Sterling: -6HP, -6EN
~Third turn~
Now that Fable is no longer taunted, he takes some time to relax. This is responded with payback for relaxing. Not a very convincing reason to get payback, so the attack isn't all that convincing either.
Fable: -7 HP, +6 EN
Sterling: -5 EN
~~~
OOO Metallixs Girl and Sterling (Male) OOO
HP: 82 (====================)
EN: 77 (====================)
OOO Glyph and Fable (Female) OOO
HP: 8 (====================)
EN: 26 (====================)
-1 SpAtt, +1 SpDef, HP: Dragon
Metallixs Girl and Sterling attacks first this round, and next round. (To make up for glyph attacking twice)
[14:48:30] .:- Steampunk Angel -:. {{I love Ben}} says:
oh chaos your awesome lol
We need to finish her... Night Slash and Dark Pulse should do it, and Assurance for, well, assurance. ^_^
Night Slash~Dark Pulse~Assurance
Just one favor before you go my dear.
Thunder Wave ~ Hidden Power ~ Hidden Power
(Sub: If thunder wave doesn't work the first time, and some how I'm not KO'd then thunderwave again)
Round 11
Arena: Scrap yard. Random bits of metal fill the arena, potentially supplying sharp, pointy edges or large barricades for the contestents to take advantage of. In addition to that, used cars lie around, and it is feasible to play a bit of hide and seek here.
DQ Time: 7 days
Banned Moves: -
~~~
OOO Metallixs Girl and Sterling (Male) OOO
HP: 82 (====================)
EN: 77 (====================)
Night Slash ~ Dark Pulse ~ Assurance
OOO Glyph and Fable (Female) OOO
HP: 8 (====================)
EN: 26 (====================)
-1 SpAtt, +1 SpDef, HP: Dragon
Thunderwave ~ Hidden Power ~ Hidden Power
~~~
~First turn~
Sterling makes a quick slash in the night before Fable can get his final move off.
Sterling: -8EN
Fable: -10 HP
~~~
OOO Metallixs Girl and Sterling (Male) OOO
HP: 82 (====================)
EN: 69 (====================)
OOO Glyph OOO
Glyph sends, then metallixs girl attacks, then glyph attacks.
Note: I'm gonna try getting my refs up a lot faster for a bit. This is because it's nearly time for the xmas tree to go up, and i have pressies to buy, but not enough points. Hence, it would be appreciated if you guys post quickly too.
[14:48:30] .:- Steampunk Angel -:. {{I love Ben}} says:
oh chaos your awesome lol
Round 11
Arena: Scrap yard. Random bits of metal fill the arena, potentially supplying sharp, pointy edges or large barricades for the contestents to take advantage of. In addition to that, used cars lie around, and it is feasible to play a bit of hide and seek here.
DQ Time: 7 days
Banned Moves: -
~~~
OOO Metallixs Girl and Sterling (Male) OOO
HP: 82 (====================)
EN: 77 (====================)
Night Slash ~ Dark Pulse ~ Assurance
OOO Glyph and Fable (Female) OOO
HP: 8 (====================)
EN: 26 (====================)
-1 SpAtt, +1 SpDef, HP: Dragon
Thunderwave ~ Hidden Power ~ Hidden Power
~~~
~First turn~
Sterling makes a quick slash in the night before Fable can get his final move off.
Sterling: -8EN
Fable: -10 HP
~~~
OOO Metallixs Girl and Sterling (Male) OOO
HP: 82 (====================)
EN: 67 (====================)
OOO Glyph OOO
Glyph sends, then metallixs girl attacks, then glyph attacks.
[14:48:30] .:- Steampunk Angel -:. {{I love Ben}} says:
oh chaos your awesome lol
OK. I'll send out Noir, My female Haunter.
Bump for Metallixs. Hoping you haven forgotten about us.
All right, Sterling, Taunt, Ominous Wind and Dark Pulse.
Taunt~Ominous Wind~Dark Pulse
Ok,
Confuse Ray ~ Attract ~ Thunderbolt
(Sub: If taunted, all moves become thunderbolt)
Round 12I'm trying out VP's gifs for the pics. If you want them to switch back, say so. Noone has commented yet.
Arena: Scrap yard. Random bits of metal fill the arena, potentially supplying sharp, pointy edges or large barricades for the contestents to take advantage of. In addition to that, used cars lie around, and it is feasible to play a bit of hide and seek here.
DQ Time: 7 days
Banned Moves: -
~~~
OOO Metallixs Girl and Sterling (Male) OOO
HP: 82 (====================)
EN: 67 (====================)
Taunt ~ Ominous Wind ~ Dark Pulse
OOO Glyph and Noir OOO
HP: 100 (====================)
EN: 100 (====================)
Confuse Ray ~ Attract ~ Thunderbolt
Sub: Thunderbolt if taunted
~~~
~First turn~
Sterling starts making comments about Noir, but she seems kinda unphased about it as she fires off a weird light. The light connects in a display of dazzling colors, leaving Sterling confused. This prompts her to make a comment about Noir's body in life being targetted by gravediggers. Boy, is Noir pissed now!
Noir: Taunted, -3 EN
Sterling: Confused, -3 EN
~Second turn~
Bolts come charging out of Noir, screaming towards Sterling. They connect, and Sterling does not look pleased with this. As the current goes through his entire body, the winds seem to share his pain. And Noir finds herseslf left in the cold as the ghostly touch of the wind saps him of his strength.
Noir: -9 HP, -6 EN
Sterling: -14 HP, -6 EN
~Third turn~
More charge flies from Noir, while Sterling pushes out a pulse of darkness. The juxtaposition of the darkness with the lightning catches both pokemon's eyes for a moment, and then the attack collides. Snapping out of the daze, they both go on to continue the battle.
Noir: -12 HP, -6 EN
Sterling: -14 HP, -6 EN
~~~
OOO Metallixs Girl and Sterling (Male) OOO
HP: 54 (====================)
EN: 52 (====================)
Confused
OOO Glyph and Noir OOO
HP: 79 (====================)
EN: 85 (====================)
Taunted
Glyph and Noir attack next.
[14:48:30] .:- Steampunk Angel -:. {{I love Ben}} says:
oh chaos your awesome lol
Thunderbolt ~ Thunder Punch ~ Thunderbolt
Uh oh, Captivate x3. And I don't mind the sprite change.
Captivate~Captivate~Captivate
Round 13
Arena: Scrap yard. Random bits of metal fill the arena, potentially supplying sharp, pointy edges or large barricades for the contestents to take advantage of. In addition to that, used cars lie around, and it is feasible to play a bit of hide and seek here.
DQ Time: 7 days
Banned Moves: -
~~~
OOO Metallixs Girl and Sterling (Male) OOO
HP: 54 (====================)
EN: 52 (====================)
Confused
Captivate ~ Captivate ~ Captivate
OOO Glyph and Noir (Female) OOO
HP: 79 (====================)
EN: 85 (====================)
Taunted
Thunderbolt ~ Thunder Punch ~ Thunderbolt
~~~
~First turn~
sterling starts strutting his stuff, showing off his shiny tailfeathers. Noir finds this somewhat distracting, and throws a half-assed bolt of thunder, just to keep her trainer happy. The bolt hurts, but Sterling has suffered worse. In fact, it helps him keep his mind on the battle, getting past that nasty confusion.
Noir: -2 SpAtt, -6 EN
Sterling: -12 HP, -6 EN, no longer confused
~Second turn~
Sterling continues to strut his stuff as Noir shows that, while violence to women is bad, violence to men is clearly ok.
Noir: -2 SpAtt, -6 EN, no longer taunted
Sterling: -10 HP, -6 EN
~Third turn~
That is one sexy, steely bird. Noir is so captivated, it fires off a pathetically weak bolt of thunder that she'll look back at later and either laugh or feel depressed about.
Noir: -2 SpAtt, -6 EN
Sterling: -8 HP, -6 EN
~~~
OOO Metallixs Girl and Sterling (Male) OOO
HP: 24 (====================)
EN: 34 (====================)
OOO Glyph and Noir (Female) OOO
HP: 79 (====================)
EN: 67 (====================)
-6 SpAtt
Metallixs Girl and Sterling attack next.
[14:48:30] .:- Steampunk Angel -:. {{I love Ben}} says:
oh chaos your awesome lol
Good! Now try Dark Pulse, Night Slash, and another Dark Pulse.
Dark Pulse~Night Slash~Dark Pulse
Apologies for being boring, but this does seem to bo working.
Thunderbolt ~ Thunderpunch ~ Thunderbolt
Round 14
Arena: Scrap yard. Random bits of metal fill the arena, potentially supplying sharp, pointy edges or large barricades for the contestents to take advantage of. In addition to that, used cars lie around, and it is feasible to play a bit of hide and seek here.
DQ Time: 7 days
Banned Moves: -
~~~
OOO Metallixs Girl and Sterling (Male) OOO
HP: 24 (====================)
EN: 34 (====================)
Dark Pulse~Night Slash~Dark Pulse
OOO Glyph and Noir (Female) OOO
HP: 79 (====================)
EN: 67 (====================)
-6 SpAtt
Thunderbolt ~ Thunderpunch ~ Thunderbolt
~~~
~First turn~
Sterling releases a pulse of dark energy. The area is darkened, then illuminated by the reflections of thunder. Neither pokemon looks too happy with this contrast of energy.
Noir: -12 HP, -6 EN
Sterling: -8 HP, -6 EN
~Second turn~
Noir charges at Sterling with a fist. The fist lights up with electricity as Sterling slashes through Noir. Noir thumps Sterling with the charged up fist, and Sterling drops to its knees.
Noir: -11 HP, -6 EN
Sterling: -10 HP, -6 EN
~Third turn~
with Sterling down on it's knees, Noir releases a bolt of thunder to finish the job.
Noir: -6 EN
Sterling: -8 HP
~~~
OOO Metallixs Girl and Sterling (Male) OOO
HP: 0 (====================)
EN: 22 (====================)
Fainted
OOO Glyph and Noir (Female) OOO
HP: 56 (====================)
EN: 49 (====================)
-6 SpAtt
Metallix Girl sends, then Glyph attacks
[14:48:30] .:- Steampunk Angel -:. {{I love Ben}} says:
oh chaos your awesome lol
I'll send Jade, my Female Ralts.
Ok, last one Noir, we can do this.
Confuse Ray ~ ShadowBall ~ Dark Pulse
Safeguard, Will-O-Wisp, and Psychic, Jade
Safeguard~Will-O-Wisp~Psychic
Round 15
Arena: Scrap yard. Random bits of metal fill the arena, potentially supplying sharp, pointy edges or large barricades for the contestents to take advantage of. In addition to that, used cars lie around, and it is feasible to play a bit of hide and seek here.
DQ Time: 7 days
Banned Moves: -
~~~
OOO Metallixs Girl and Jade (Female) OOO
HP: 100 (====================)
EN: 100 (====================)
Safeguard ~ Will-O-Wisp ~ Psychic
OOO Glyph and Noir (Female) OOO
HP: 56 (====================)
EN: 49 (====================)
-6 SpAtt
Confuse Ray ~ ShadowBall ~ Dark Pulse
~~~
~First Turn~
Metallixs Girl throws out her final pokemon: a raltz named Jade. Noir doesn't like this, psychic types make him regret being part poison. He throws off a beam to meddle with her mind, but Jade quickly grabs a piece of metal from the scrapyard to act as a safeguard.
Noir: -3 EN
Jade: -3 EN, Safeguarded
~Second Turn~:
From behind the metal sheet comes a series of floating flames. They dance around for a bit before suddenly charging into Noir. Noir hacks up something from the hit and it goes charging towards Jade. Her thoughts of that gorgeous Skarmory still in his mind, it is weakened.
Noir: *burned*, -10 EN
Jade: -6 HP, -3 EN
~Third Turn~:
Jade psychicly hurls pieces of scrap at Noir, which Noir uses to reflect his dark energy to focus his Dark Pulse.
Noir: -13 HP, -10 EN
Jade: -6 HP, -10 EN
~Bonus Material~:
Those small fires hurt...
Noir: -2 HP
~~~
OOO Metallixs Girl and Jade (Female) OOO
HP: 88 (====================)
EN: 81 (====================)
Loving it's shiny armor
Safeguard (4 rounds left)
OOO Glyph and Noir (Female) OOO
HP: 41 (====================)
EN: 26 (====================)
Missing the sexy bird
-6 SpAtt
Burnt
Metallix Girl attacks
[14:48:30] .:- Steampunk Angel -:. {{I love Ben}} says:
oh chaos your awesome lol
Taunt her, then Zen Headbutt and Shadow Sneak
Taunt~Zen Headbutt~Shadow Sneak
Ok girl, we're fighting a losimg battle here, lets go out with a bang, literally.
Darkpulse~ Explosion ~ Faint
Round 16
Arena: Scrap yard. Random bits of metal fill the arena, potentially supplying sharp, pointy edges or large barricades for the contestents to take advantage of. In addition to that, used cars lie around, and it is feasible to play a bit of hide and seek here.
DQ Time: 7 days
Banned Moves: -
~~~
OOO Metallixs Girl and Jade (Female) OOO
HP: 88 (====================)
EN: 81 (====================)
Loving it's shiny armor
Safeguard (4 rounds left)
Taunt ~ Zen Headbutt ~ Shadow Sneak
OOO Glyph and Noir (Female) OOO
HP: 41 (====================)
EN: 26 (====================)
Missing the sexy bird
-6 SpAtt
Burnt
Darkpulse ~ Explosion
~~~
~First Turn~
Noir gets a pulse of dark energy ready. Anger-based in fact, possibly since Jade mentioned something about Noir being an airhead. The dark energy explodes outwards, and Jade knows not to call Noir an airhead ever again.
Noir: -6 EN, taunted
Jade: -6 HP, -3 EN
~Second Turn~:
Noir sneaks up on Jade's little hiding spot and, just as Jade notices her, EXPLODES!!! Jade quickly scrambles to a new hiding place, but is definitely not uninjured.
Noir: *fainted*
Jade: -23 HP
~~~
OOO Metallixs Girl and Jade (Female) OOO
HP: 59 (====================)
EN: 78 (====================)
She kaboom'd herself?
Safeguard (3 rounds left)
OOO Glyph and Noir (Female) OOO
Suicidal ghosts...
*fainted*
Glyph sends and then attacks
[14:48:30] .:- Steampunk Angel -:. {{I love Ben}} says:
oh chaos your awesome lol
OK, Time to send out one of my personal favorites, Ronin, my Scyther.
Now lets start with a quick warm up then get stuck right in.
Sword Dance ~ X-Scissor ~ Fury Cutter
X_x Ouch, Jade, I know that hurt... But let's remedy it before we get down to buisiness. Hypnosis until Successful, then Dream Eater.
Hypnosis~Dream Eater/Hypnosis~Dream Eater
Round 17
Arena: Scrap yard. Random bits of metal fill the arena, potentially supplying sharp, pointy edges or large barricades for the contestents to take advantage of. In addition to that, used cars lie around, and it is feasible to play a bit of hide and seek here.
DQ Time: 7 days
Banned Moves: -
~~~
OOO Metallixs Girl and Jade (Female)
OOO
HP: 59 (====================)
EN: 78 (====================)
She kaboom'd herself?
Safeguard (3 rounds left)
Hypnosis~Dream Eater/Hypnosis~Dream Eater
OOO Glyph and Ronin OOO
HP: 100 (====================)
EN: 100 (====================)
Blades at the ready
Sword Dance ~ X-Scissor ~ Fury Cutter
~~~
~First Turn~
Glyph decides to finish this battle with his scyther, Ronin. Ronin begins this battle by showing off his awesome swordsplay
abilities, also serving as a warm-up. Jade sees this, and thinks it better that he is put to sleep.
Ronin: +2 Atk, sleep, -6 EN
Jade: -3 EN
~Second Turn~
Ronin starts dreaming about delicious berries. Jade comes along and eats those berries, healing up on their delicious
nutrients.
Ronin: -10 HP, +6 EN
Jade: +5 HP, -10 EN
~Third Turn~
Apparently, all of glyph's pokemon seem to fall for metallixs girl's. Fable and Topaz played around for a while, Noir was
captivated by Sterling. And now Ronin dreams of Jade eating his berries.
Ronin: -10 HP, +6 EN
Jade: +5 HP, -10 EN
~~~
OOO Metallixs Girl and Jade (Female)
OOO
HP: 69 (====================)
EN: 53 (====================)
Tasty dream berries
Safeguard (2 rounds left)
OOO Glyph and Ronin OOO
HP: 80 (====================)
EN: 100 (====================)
Up and at th... zzz...
Sleep
Glyph to post Ronin's gender, then Metallixs Girl and Jade to attack.
[14:48:30] .:- Steampunk Angel -:. {{I love Ben}} says:
oh chaos your awesome lol
If you don't mind, I'll go ahead and attack so it'll go by faster. I wasn't gonna use any gender moves. ^^
Okay, Jade, good job. Now, this might be tricky, but if he does not wake up this turn, I want you to Teleport right up behind him and give him a Thunderpunch with one hand, and an Ice Punch with the other, at the same time very quick.
If he does wake up this turn, use Psych Up, then do the Thunderpunch and Ice Punch separately.
Teleport+Thunder&Ice Punches
Sub: Psych Up~Thunderpunch~Ice Punch
My appologies for the delay.
X-Scissor ~ Fury Cutter ~ Relax
(Sub: any turn he's asleep, use sleep talk, once awake, start at the begining of the move list and work your way across.)