I'll do it! I'll be gone to the doctor most of the day tomorrow but besides that I'm good! I'm itching to get back into battling. That alright?
Ok, I'm itching to get another battle going, and Chaos has just got his Ref license and wants to give it a go. No special conditions, Two on Two battle.
The arena will be a scrap yard, with crushed cars and broken machinary piled up around the place. Sounds like a fun place to fight to me.
Any takers?
Last edited by Glyph; 11th August 2009 at 06:13 AM. Reason: Updating title.
I'll do it! I'll be gone to the doctor most of the day tomorrow but besides that I'm good! I'm itching to get back into battling. That alright?
Great.
So long as you don't have a problem, I'll send first, you can attack first.
I will send out my female abra Fable.
Cool! I'll send out Topaz the Male Pichu! Topaz, start out by Attracting her, then Thunder Wave! Finally end with a nice Signal Beam!
Attract~Thunder Wave~Signal Beam
Last edited by Metallixs Girl; 10th August 2009 at 09:22 PM.
Ok, lets start with a safeguard, followed by an Attract then a thunderwave.
Round 1
Arena: Scrap yard. Random bits of metal fill the arena, potentially supplying sharp, pointy edges or large barricades for the contestents to take advantage of. In addition to that, used cars lie around, and it is feasible to play a bit of hide and seek here.
DQ Time: As stands, 7 days is the default, since no one specified. However, I will not DQ either player without a request (generally from the other player). If both players agree, I will replace the DQ period, or remove it entirely.
Banned Moves: -
~~~
Metallixs Girl and Topaz
HP: 100 (====================)
EN: 100 (====================)
Attract ~ Thunder Wave ~ Signal Beam
Glyph and Fable
HP: 100 (====================)
EN: 100 (====================)
Safeguard ~ Attract ~ Thunder Wave
~~~
~First turn~
Topaz opens up with a nice little bit of flirting. With a battering of the eyes, Fable now believes in love in first sight. Fable doesn't want to hurt Topaz, so instead she sets up a Safeguard
Topaz: -4 EN
Fable: -3 EN, Attract, Safeguard
~Second turn~
Fable decides to keep the flirting going, and blows Topaz a kiss. While Topaz had just been following his trainers orders before, he now shares the feelings that Fable has. Even though the Fable would have been unaffected, Topaz feels that loose sparks might hurt Fable, and holds off on his attack.
Topaz: Attract
Fable: -4 EN
~Third turn~
Fable shoots a small bolt of electricity at Topaz, nothing too bad, just, well, Glyph did ask her to. Who knows, maybe he'll forgive her. Topaz doesn't really feel hurt, but she does feel a bit hard to move. For example, she can't get her signal beam off.
Topaz: Paralysis
Fable: -3 EN
~~~
Metallixs Girl and Topaz
HP: 100 (====================)
EN: 96 (====================)
Attract, Paralysis
Attract ~ Thunder Wave ~ Signal Beam
Glyph and Fable
HP: 100 (====================)
EN: 90 (====================)
Attract, Safeguard
Safeguard ~ Attract ~ Thunder Wave
Glyph and Fable to attack next.
Notes:
1) Just so you both know, I figure out who goes first by dice roll. If one of you has speed modifying effects, you'll get a bonus to the roll. Topaz got in first on round 1, while Glyph got in first on rounds 2 and 3.
2) While there are pieces of metal around that can be used as I described, it is merely for embelishment. The only mechanical effects it will have is that you may be able to change the types of some of your attacks to steel. (e.g. Psychic could be used to pick up a sheet of metal and stab the enemy with it, and that would count as a steel attack. Check the movelist located here)
[14:48:30] .:- Steampunk Angel -:. {{I love Ben}} says:
oh chaos your awesome lol
Ok then, lets start this one off with a Toxic, followed up by Substitute and a Psychic.
Okay, Topaz, let's use this status against Fable! First, this will be chancey, but try and Encore that ThunderWave before she can let out Toxic. Then, whatever happens it will be good for you to use Facade! Finally finish off by Flinging whatever you can!
Encore~Facade~Fling
Round 1
Arena: Scrap yard. Random bits of metal fill the arena, potentially supplying sharp, pointy edges or large barricades for the contestents to take advantage of. In addition to that, used cars lie around, and it is feasible to play a bit of hide and seek here.
DQ Time: As stands, 7 days is the default, since no one specified. However, I will not DQ either player without a request (generally from the other player). If both players agree, I will replace the DQ period, or remove it entirely.
Banned Moves: -
~~~
Metallixs Girl and Topaz (Male)
HP: 100 (====================)
EN: 96 (====================)
Attract, Paralysis
Toxic ~ Substitute ~ Psychic
Glyph and Fable (Female)
HP: 100 (====================)
EN: 90 (====================)
Attract, Safeguard (4 more rounds)
Encore ~ Facade ~ Fling
~~~
~First turn~
Fable remains madly in love with Topaz for a while, until Topaz uses Encore. Realizing how repetitive this relationship sounds, Fable loses interest.
Fable: -Attract, +Encore (1 round), spent round being Attracted
Topaz: -4 EN
~Second turn~
Topaz opens this round with a bit of a fit. The love of his life hit him. He still feels for her, but in a moment of anger, he smacks her down with a facade. Fable responds by showing that those electric bolts are harmless, even though Glyph told her to use substitute. (Note for readers: Do not hit your girlfriend, even if she fires bolts of electricity, leaving you paralyzed. It's not very nice and kinda illegal. Instead, sue her for paralyzing you. It's still not very nice, but it does pay for your hospital trip, probably get you money, and is entirely legal.)
Topaz: -9 EN
Fable: -3 EN, -Encore, -10 HP
~Third turn~
Now that the relationship is over, Fable throws her ex around with Psychic. Topaz is in awe over Fable's psychic powers, until his head is rammed into a rusty car. At this point, Topaz realizes the relationship is over. Pity. Now I don't get to make comments about the pretty couple of the Abra and the Topaz.
Topaz: -10 HP, -1 SpDef, -Attract, spent round being Attracted
Fable: -9 EN
~~~
Metallixs Girl and Topaz (Male)
HP: 90 (====================)
EN: 83 (====================)
Paralysis, -1 SpDef
Toxic ~ Substitute ~ Psychic
Glyph and Fable (Female)
HP: 90 (====================)
EN: 78 (====================)
Safeguard (3 more rounds)
Encore ~ Facade ~ Fling
Metallixs Girl and Topaz to attack next.
Notes:
1) Sorry. I forgot to include the duration of safeguard last round.
2) It is entirely by co-incidence that you both ended your attraction on a turn where it came into play. The dice feel like laughing at this battle. "Hmm... let's make it so that they both feel very into the relationship just before realizing they hate each other." Makes it hard to write stuff up. It *should* be unlikely.
[14:48:30] .:- Steampunk Angel -:. {{I love Ben}} says:
oh chaos your awesome lol
Okay, NOW is the time for a Fling, Topaz, and finish with Charge Beam, and Signal Beam.
Fling~Charge Beam~Signal Beam
Last edited by Metallixs Girl; 13th August 2009 at 06:05 PM.
Sorry for the delay.
Take a breath, focus and get stuck in
Relax ~ Calm Mind ~ Psychic
Round 3
Arena: Scrap yard. Random bits of metal fill the arena, potentially supplying sharp, pointy edges or large barricades for the contestents to take advantage of. In addition to that, used cars lie around, and it is feasible to play a bit of hide and seek here.
DQ Time: As stands, 7 days is the default, since no one specified. However, I will not DQ either player without a request (generally from the other player). If both players agree, I will replace the DQ period, or remove it entirely.
Banned Moves: -
~~~
Metallixs Girl and Topaz (Male)
HP: 90 (====================)
EN: 83 (====================)
Paralysis, -1 SpDef
Fling ~ Charge ~ Signal Beam
Glyph and Fable (Female)
HP: 90 (====================)
EN: 78 (====================)
Safeguard (3 more rounds)
Relax ~ Calm Mind ~ Psychic
~~~
~First turn~
Fable has finally gotten out of a really bad relationship, so he just lies on top of a car, relaxing for a bit. Topaz tells him that he's still in a battle by flinging a nice, sharp-looking piece of metal at Fable.
Fable: -7HP, +6EN
Topaz: -6EN
~Second turn~
Despite the random spasms of his body, Topaz manages to shoot off a quick charge beam. Fable gets hit by it, and calms her mind ready for the next one.
Topaz: -4EN
Fable: -6HP, -2EN, +1 SpDef, +1 SpAtt
~Third turn~
Fable sends a flick of psychic energy at Topaz, knocking him up into the air. Topaz doesn't mind this bit so much, it's the fall that causes concern... And the random spasms that seem to have picked up again.
Topaz: -10HP, was paralyzed this round
Fable: -8EN
~~~
Metallixs Girl and Topaz (Male)
HP: 80 (====================)
EN: 72 (====================)
Paralysis, -1 SpDef
Glyph and Fable (Female)
HP: 77 (====================)
EN: 74 (====================)
Safeguard (2 more rounds), +1 SpAtt, +1 SpDef
Glyph and Fable to attack next.
[14:48:30] .:- Steampunk Angel -:. {{I love Ben}} says:
oh chaos your awesome lol
OK, turn up the heat. Give him another taste of air, then little shot of medicine, and washed down with a little bit of scrap.
Psychic ~ Toxic ~ Psychic(using scrap metal)
(Sub: If toxic is avoided, use it again for the third attack.)
Okay, Topaz, try and Fake her Out, then use Facade again, then Rest!
Fake-Out~Facade~Rest
Round 4
Arena: Scrap yard. Random bits of metal fill the arena, potentially supplying sharp, pointy edges or large barricades for the contestents to take advantage of. In addition to that, used cars lie around, and it is feasible to play a bit of hide and seek here.
DQ Time: 7 days
Banned Moves: -
~~~
Metallixs Girl and Topaz (Male)
HP: 80 (====================)
EN: 72 (====================)
Paralysis, -1 SpDef
Fake-out ~ Facade ~ Rest
Glyph and Fable (Female)
HP: 77 (====================)
EN: 74 (====================)
Safeguard (2 more rounds), +1 SpAtt, +1 SpDef
Psychic ~ Toxic ~ Psychic(using scrap metal)
~~~
~First turn~
Despite his paralysis, Topaz charges Fable fast enough that he gets in before Fable mentally shoots Topaz into the air.
Topaz: -10HP, -4EN
Fable: -6EN, -2HP
~Second turn~
Fable spits toxic venom at Topaz. Topaz, annoyed by the constant damage, charges with Facade.
Topaz: Toxic, -6 EN
Fable: -5 EN, -14 HP
~Third turn~
Fable mentally flings scrap metal. Topaz finds all this boring, and falls asleep.
Topaz: -10HP, +25HP, -9EN, remove toxic, remove paralysis sleep (2 turns after this one)
Fable: -6EN
~~~
Metallixs Girl and Topaz (Male)
HP: 85 (====================)
EN: 53 (====================)
Sleep, -1 SpDef
Glyph and Fable (Female)
HP: 57 (====================)
EN: 61 (====================)
Safeguard (1 more rounds), +1 SpAtt, +1 SpDef
Metallixs Girl and Topaz to attack next.
Notes:
1) Just to point it out now, moves like Rest and Protect get more expensive each time you use them.
[14:48:30] .:- Steampunk Angel -:. {{I love Ben}} says:
oh chaos your awesome lol
That's cool, I mainly did it to get rid of the status problems.
All right, Topaz, Sleep Talkx2 and then if you wake up, use a nice Reversal!
Sleep Talk~Sleep Talk~Reversal
Oh look. It's asleep. How kind of it.
Ok Fable, dig in.
Dreameater ~ Dreameater ~ Toxic
Round 5
Arena: Scrap yard. Random bits of metal fill the arena, potentially supplying sharp, pointy edges or large barricades for the contestents to take advantage of. In addition to that, used cars lie around, and it is feasible to play a bit of hide and seek here.
DQ Time: 7 days
Banned Moves: -
~~~
Metallixs Girl and Topaz (Male)
HP: 85 (====================)
EN: 53 (====================)
Sleep, -1 SpDef
Sleep Talk ~ Sleep Talk ~ Reversal
Glyph and Fable (Female)
HP: 57 (====================)
EN: 61 (====================)
Safeguard (1 more rounds), +1 SpAtt, +1 SpDef
Dream Eater ~ Dream Eater ~ Toxic
~~~
~First turn~
Fable starts to look for tasty tasty dreams as Topaz protects his mind.
Fable: -8EN
Topaz: -14EN
~Second turn~
Topaz finds that Fable is still searching for dreams, so he Fake Outs. No such luck on stopping him, but, hey, damage is damage.
Fable: -2HP, +6HP, -8EN
Topaz: -12HP, -4EN
~Third turn~
Topaz wakes up to find she's a lot healthier than she expected, but Reversals anyway. In the meantime, Fable finally notices that Topaz is no longer toxified, so rectifies the problem.
Fable: -1HP, -5EN
Topaz: Toxic, -5EN
~Bonus Material~
The toxic eats away at Topaz
Topaz: -2HP
~~~
Metallixs Girl and Topaz (Male)
HP: 71 (====================)
EN: 30 (====================)
Toxic, -1 SpDef
Glyph and Fable (Female)
HP: 60 (====================)
EN: 40 (====================)
+1 SpAtt, +1 SpDef
Glyph and Fable to attack next.
Notes: The sleep talk moves where Protect and Fake Out. Also, thanks to the protect, Topaz was pretty healthy, so Reversal did pretty much no damage.
[14:48:30] .:- Steampunk Angel -:. {{I love Ben}} says:
oh chaos your awesome lol
Ok, Thunder wave then take a breath, don't wear yourself, then remember the best offence is a good defence... or something like that.
Thunder Wave ~ Relax ~ Double Team
Darn it with the statuses... Just Relax x3, we'll deal with her next round.
Relax~Relax~Relax
Round 6
Arena: Scrap yard. Random bits of metal fill the arena, potentially supplying sharp, pointy edges or large barricades for the contestents to take advantage of. In addition to that, used cars lie around, and it is feasible to play a bit of hide and seek here.
DQ Time: 7 days
Banned Moves: -
~~~
Metallixs Girl and Topaz (Male)
HP: 71 (====================)
EN: 30 (====================)
Toxic, -1 SpDef
Relax ~ Relax ~ Relax
Glyph and Fable (Female)
HP: 60 (====================)
EN: 40 (====================)
+1 SpAtt, +1 SpDef
Thunder Wave ~ Relax ~ Double Team
~~~
~First turn~
Fable throws around sparks of lightning, and Topaz acts as if nothing goes on.
Fable: -3EN
Topaz: +Paralyzed, +6EN
~Second turn~
Fable sees that nothing happening is actually kinda fun, so both pokemon take a breather this round.
Fable: +6EN
Topaz: +6EN
~Third turn~
Fable decides that it would be more fun to play with more pokemon around, so it Double Teams for a bit of a party. Lots of playing around, and it's a nice relaxing round for Topaz.
Fable: +3 clones, -3EN
Topaz: +6EN
~Bonus Material~
The toxic eats away at Topaz
Topaz: -4HP
~~~
Metallixs Girl and Topaz (Male)
HP: 67 (====================)
EN: 48 (====================)
Toxic (8% next round), -1 SpDef, Paralyzed
Glyph and Fable (Female)
HP: 60 (====================)
EN: 40 (====================)
+1 SpAtt, +1 SpDef, 3 clones
Metallix Girl and Topaz to attack next.
Last edited by chaos_redefined; 6th September 2009 at 11:30 PM. Reason: Forgot to put paralysis in the end there.
[14:48:30] .:- Steampunk Angel -:. {{I love Ben}} says:
oh chaos your awesome lol
Okay Topaz, now we can deal with Fable. Shockwave, Charge and Thunderbolt!
Shockwave~Charge~Thunderbolt
I just realized I forgot to put paralysis in the end statuses. If this changes your moves, please do so before Glyph posts.
[14:48:30] .:- Steampunk Angel -:. {{I love Ben}} says:
oh chaos your awesome lol
Oh no, it's fine, I knew he's paralyzed. Thanks for the post though!
Lets try something interesting.
Taunt ~ Hidden Power ~ Psychic.
Round 7
Arena: Scrap yard. Random bits of metal fill the arena, potentially supplying sharp, pointy edges or large barricades for the contestents to take advantage of. In addition to that, used cars lie around, and it is feasible to play a bit of hide and seek here.
DQ Time: 7 days
Banned Moves: -
~~~
Metallixs Girl and Topaz (Male)
HP: 67 (====================)
EN: 48 (====================)
Toxic (8% next round), -1 SpDef, Paralyzed
Shockwave ~ Charge ~ Paralyzed
Glyph and Fable (Female)
HP: 60 (====================)
EN: 40 (====================)
+1 SpAtt, +1 SpDef, 3 clones
Taunt ~ Hidden Power ~ Psychic
~~~
~First turn~
Topaz launches a shocking wave of electricity at Fable just as Fable mentions the questionable nature of Topaz's gender.
Fable: -5HP, -6EN
Topaz: -6EN, Taunted (7 turns)
~Second turn~
Fable launches a dark purple ball at Topaz, while Topaz wonders who'd waste time charging attacks when he could just be attacking.
Fable: -5EN
Topaz: -6HP
~Third turn~
Fable strikes Topaz with a car flung psychically, which triggers Topaz's paralysis.
Fable: -10EN
Topaz: -11 HP, was paralyzed this round.
~Bonus Material~
The toxic eats away at Topaz
Topaz: -8HP
~~~
Metallixs Girl and Topaz (Male)
HP: 42 (====================)
EN: 42 (====================)
Toxic (16% next round), -1 SpDef, Paralyzed, Taunted (4 turns)
Glyph and Fable (Female)
HP: 55 (====================)
EN: 19 (====================)
+1 SpAtt, +1 SpDef, 3 clones
Glyph and Fable to attack next.
[14:48:30] .:- Steampunk Angel -:. {{I love Ben}} says:
oh chaos your awesome lol
Relax ~ Hidden Power ~ Relax
Try to confuse Fable with a Signal Beam, then use Endeavor and Facade.
BTW, chaos, I used Shockwave. Usually that'll wipe the clones out, but is that the way you ref? Just checking, cause the clones are still there. ^^
Signal Beam~Endeavor~Facade
I hadn't really thought about the clones being killed off. It should, by general ASB practice, and I will do it, however, since Glyph has posted his attacks with the assumption his clones are still there, the clones will disappear at the end of the round. (If you had gotten in earlier, it would have been fixed for this round.)
[14:48:30] .:- Steampunk Angel -:. {{I love Ben}} says:
oh chaos your awesome lol
All right, that's fair. Thanks.
[b]Round 8[b]
Arena: Scrap yard. Random bits of metal fill the arena, potentially supplying sharp, pointy edges or large barricades for the contestents to take advantage of. In addition to that, used cars lie around, and it is feasible to play a bit of hide and seek here.
DQ Time: 7 days
Banned Moves: -
~~~
Metallixs Girl and Topaz (Male)
HP: 42 (====================)
EN: 42 (====================)
Toxic (16% next round), -1 SpDef, Paralyzed, Taunted (4 turns)
Signal Beam~Endeavor~Facade
Glyph and Fable (Female)
HP: 55 (====================)
EN: 19 (====================)
+1 SpAtt, +1 SpDef, 3 clones
Relax ~ Hidden Power ~ Relax
~~~
~First turn~
Fable relaxs while Topaz fires a signal beam at her. The double team clones remember that they were supposed to disappear last round, and do so.
Fable: -10HP, +6EN, -3 clones
Topaz: -6EN
~Second turn~
Fable shoots a ball of draconic energy at Topaz, and Topaz responds with endeavor
Fable: -5EN, -9HP (to equal topaz's hp at this point in time)
Topaz: -6HP, -5EN
~Third turn~
Fable relaxs again, while Topaz gets in with a Facade.
Fable: +6EN, -14HP
Topaz: -6EN
~Bonus Material~
The toxic eats away at Topaz.
Topaz: -16HP
~~~
Metallixs Girl and Topaz (Male)
HP: 20 (====================)
EN: 25 (====================)
Toxic (32% next round), -1 SpDef, Paralyzed, Taunted (1 turns)
Glyph and Fable (Female)
HP: 22 (====================)
EN: 38 (====================)
+1 SpAtt, +1 SpDef, HP: Dragon
Metallixs Girl and Topaz to attack next.
Since Glyph attacked first, I moved the removal of the clones to the end of the first turn/beginning of the second. It was possible for Topaz to destroy them on the first move anyway, and they should have been gone last round. And, naturally, the one attack where it matters, you hit anyway. In fact, dice loved you this round. Only thing that didn't work out was you ever getting in first, and you are paralyzed, which gives pretty hefty penalties. Oh... and signal beam didn't confuse him.
Also, I give endeavour an EN cost based on how much it deals. In another match, it did 35 damage, and cost 20 energy. As a result, variations are understandable.
Finally, sorry about the delays.
Last edited by chaos_redefined; 23rd September 2009 at 08:57 PM. Reason: fixed color bars
[14:48:30] .:- Steampunk Angel -:. {{I love Ben}} says:
oh chaos your awesome lol
Okay, Topaz, we have one more round to make this work, so let's make it good... Facade and Charge a Volt Tackle. Give it all you've got!
Facade~Charge~Volt Tackle
Flash ~ Rest ~ Relax
Round 9
Arena: Scrap yard. Random bits of metal fill the arena, potentially supplying sharp, pointy edges or large barricades for the contestents to take advantage of. In addition to that, used cars lie around, and it is feasible to play a bit of hide and seek here.
DQ Time: 7 days
Banned Moves: -
~~~
Metallixs Girl and Topaz (Male)
HP: 20 (====================)
EN: 25 (====================)
Toxic (32% next round), -1 SpDef, Paralyzed, Taunted (1 turns)
Glyph and Fable (Female)
HP: 22 (====================)
EN: 38 (====================)
+1 SpAtt, +1 SpDef, HP: Dragon
Relax ~ Hidden Power ~ Relax
~~~
~First turn~
Topaz opens the round by using the power of his paralysis to hit Fable with a nice heavy Facade. Fable responds by releasing a large amount of light, blinding Topaz.
Fable: -14HP, -3EN
Topaz: -1 Acc, -6EN
~Second turn~
Fable starts sleeping, while Topaz draws in her paralysis.
Fable: +25HP, -9EN, sleepy
Topaz: paralyzed this turn
~Third turn~
Fable relaxs as Topaz hammers her with an electrifying tackle. The bump on Topaz's head indicates how hard he hit.
Fable: -12HP, +6EN
Topaz: -3HP, -6EN
~Bonus Material~
The toxic eats away at Topaz.
Topaz: -32HP
~~~
Metallixs Girl and Topaz (Male)
~ Dead ~
Glyph and Fable (Female)
HP: 21 (====================)
EN: 32 (====================)
+1 SpAtt, +1 SpDef, HP: Dragon
Metallixs Girl sends, then Glyph and Fable attack, then Metallixs Girl and her new pokemon attack.
[14:48:30] .:- Steampunk Angel -:. {{I love Ben}} says:
oh chaos your awesome lol
Oh man. Very good job Topaz! Sterling, Male Skarmory, you're up!
Thunder Wave ~ Relax ~ Charge Beam
Fly high to avoid the Thunder Wave, Night Slash, Assurance
Fly~Night Slash~Assurance
Round 10
Arena: Scrap yard. Random bits of metal fill the arena, potentially supplying sharp, pointy edges or large barricades for the contestents to take advantage of. In addition to that, used cars lie around, and it is feasible to play a bit of hide and seek here.
DQ Time: 7 days
Banned Moves: -
~~~
Metallixs Girl and Sterling (Male)
HP: 100 (====================)
EN: 100 (====================)
Fly ~ Night Slash ~ Assurance
Glyph and Fable (Female)
HP: 21 (====================)
EN: 32 (====================)
+1 SpAtt, +1 SpDef, HP: Dragon
Thunder Wave ~ Relax ~ Charge Beam
~~~
~First turn~
Sterling comes out of the pokeball and immediately takes to the air. He manages to dodge the thunderwave in the process.
Fable: -3 EN
Sterling: -6EN
~Second turn~
Metallixs Girl tells Sterling to use Night Slash, but currently Sterling is too far away. So he relaxes, and so does Fable.
Fable: +6 EN
Sterling: +6EN
~Third turn~
Metallixs Girl tries telling Sterling to do something different, like Assurance. Still too far away. Fable fires charged beams, but they do not reach. Get down here, already.
Fable: -3 EN
Sterling: +6EN
~~~
Metallixs Girl and Sterling (Male)
HP: 100 (====================)
EN: 100 (====================)
Glyph and Fable (Female)
HP: 21 (====================)
EN: 32 (====================)
+1 SpAtt, +1 SpDef, HP: Dragon
Glyph and Fable attack, then Metallixs girl and Sterling.
[14:48:30] .:- Steampunk Angel -:. {{I love Ben}} says:
oh chaos your awesome lol
Rest ~ Relax ~ Relax
Get in close! Taunt, Night Slash, Assurance. Sterling, try and FINISH HIM!
Taunt~Night Slash~Assurance