It seems since revival (or before) the idea topic has become somewhat unreplied to. Evil, bothersome, rpers... not replying to the idea topic... *grumble* And so, I take it upon myself to evaluate the last five ideas.
System 2000: I like the idea, though that isn't saying much. The plot is interesting nonetheless, and I certainly would join.
One Weird Odyssey: I like the format you presented the plot, but it shows a little vague. I suggest elaborating a little before you move to final product stage. Once again though, I like it and it is otherwise quite sound. Nothing based on these games has ever showed up, interesting of you to base them there.
Echoes of the World: I recall the plot of Metroid Prime 2 and I must say it borders in the territory of "highly" loosely based. I like the idea at the core, but I'd say the idea of the staffs for EVERYONE doesn't exactly encourage individuality in character design. Personally, to submit a form for this I would want a bit more of plot distinction and the ability to be on either the Space Pirate or the Evil side.
A Masked Tempest: Though the crossover is otherwise solid, I was a little confused as to why the hybridization of human/pokemon would be required in the Zelda universe. What purpose does it play? I otherwise enjoy this plot and would join should I have the room in my RPG schedule (which I do not at the moment).
Darkness Within Paradise: Because of the futuristic element I would like the technology explained when this gets to the enlisting process. Otherwise it seems pretty sound plot wise and is good and concise. I would enjoy this RP. The possible roles could also stand some elaboration.
Now that I've been uber critical of all of you (well, mostly). I feel the need to post my own idea. I'm curious what the character limit is... (kidding)
Now for my idea, bare with me. I've somewhat fleshed out this whole thing to the point of creating my character, but I require some suggestions or constructive criticism. Looking at it, the plot might be a little cliched and the basis too fantasy-esque.
Tenative Title - Eternal Exile
Basis - The desire to be a sociopath, my critical mind, various fantasy elements
Genre - Fantasy, Action/Adventure, etc to a point. SURVIVAL may play a key role.
Characters Needed: At least the eight (number may be reduced if I redo the plot a little, which I might) various other humanoids of other alliance or even creatures would be acceptable
Eternal Exile
When the world was created the goddess Ire swept her hand across the fertile soil of the east and said, "Let this be the land of the humans!" And so it was, and when the first couple was created they began an empire forged of stone and steel, an ironclad monarchy that would take hold of the region and bring technology unique to only themselves.
Again she designated the western mountains with a shining hand, "This shall be the land of Dwarven kind!" And so it was, as it was with Humankind, that when the first couple of dwarven would settle and create a vast labyrinth of tunnels and underground kingdoms using the fire of the forge to form a warm and welcoming system of clans, a tight bond of brotherhood.
With a third pinprick of her index finger she designated the South, and the newborn forest soon to grow into ancient tree and ent alike. "For the elven, this is their land forever and for eternity." And soon the treetop villages grew with the vast city of Selin at the center, a glowing wonder of the worshippers of nature and moonlight, and a sanctuary to the people that were the wisest and those that would live longest.
A final kingdom lie to the North, the vast ocean of the fledgling world. A newly created merfolk couple was pointed there, "Here my children, your children and their children shall live forever in the vast blue, this shall be the land of Mermen." And so was the final home, a watery metropolis of seahorse drawn carriages and the towering coral cities that gave home to a council driven government of the people of the sea.
The goddess nodded at her work, but gasped as her right hand, the hand of all creation, slipped to touch the abyss beyond the light of Irid. Here gray mist arose and she quickly reached to smear this abomination of her own handiwork, but was surprised further as her hand went clear through the new world. Devilish cackling rose from the depths, and the mists rose to settle just underneath Irid, tendrils poking the bottoms of the kingdoms every now and again...
That was thousands of years ago but now the tender alliance of the four races has shattered. Recent natural disasters have struck at the heart of each great realm, an earthquake, a goblin menace from the deeps, the slow death of the trees of old, and the rising of the coral to dry in the sweltering heat of the sun.
Each race blames the others for losing the favor of the goddess, of magic. Humans spread toxic oil through the ocean, polluting the home of the merfolk. Dwarven armies raze the treetop homes of the elves. Merfolk flood the tunnels and underground of the mountains with their water magic. Even the peaceful elvenkind force their trees to crack the stone and mortar of the human citadels, spreading dense woodland throughout once fertile farmland and causing the tumbling of structures of stone.
The war has waged for ten years, no side winning on any front, and it seems it is destined to war for eternity, as the pact between the four was meant to be. A single creature of gray lies in wait, to take the world when it is at its weakest, and his hellspawn wave their claws and bare their teeth in anticipation. The demonic lord Melic laughs atop his citadel of bone and the most unfortunate souls of each race, and laughs as more and more pour into his caverns. Their cold killing has deterred them from the kingdom of heaven, and instead they slide sickeningly down the gray tendrils that linger beneath.
The goddess is not blind to such madness, but she has only come to slowly understand the true power of her adversary. She has realized the real weakness of the demon lord, and witnessed just how much her power could not affect the gray citadel on the day Irid was birthed. Her powers have waned since the creation of the world, and she can only send guidance to eight individuals, two of each race, to follow her lead from the madness of their kind and to slowly discover the way to reach the lord of the gray and how to destroy him. For now she can only send them a dream of her and a nightmare of what is to come as they slumber, and the guidance to the true key. In the center of the world, past the defense lines of every race lies a single onyx tower and the key to the hellish underworld of Irid, the way down the gray tendrils.
The true instruments of Melic's demise are instruments in that. The goddess sends eight spheres to the young, but hoped saviors of the world. Each instrument is specifically garnered to the individual and she knows not what they will become once they leave her clouded precipice high above Irid. She can only hope they discover the tune which there heart beats by, the tune which will weaken Melic the rest left to the prowess found through the journey. But even the goddess is no epitome of perfection and corruption during transport of the artifacts may have misdirected them.
The minds of humanity are easily corrupted, and temptation is around every turn. Hard challenges lie ahead as the eight united must go through their own kind to reach the tower. Worse is that what will stand in there way is not creatures from the depths but their own kin. It is sure that they will have to be slain should the group progress but do the heroes have the mind to see the blood of their own race on their hands? Soon if they choose to follow this path they will be shunned, marked as the prey of bounty hunters by every race with no chance for redemption. False rumors of evil circulate the tower and when mention of it and the group that seeks it spreads they will soon become the prey of every race, and their downfall may just become the new center of the war. Soon the eight will face... eternal exile...
All the while Melic will be waiting... waiting for the first to fall. In their weakness he will see how an instrumentalist might be used as an instrument themself; an instrument that shall destroy Irid.
[End]
Though the plot is a little to obvious Good vs. Evil I am planning on adding some underlying themes that might have the characters in a moral debate in what exactly is evil and if what they are fighting for is worth the cause, what they are willing to sacrifice. Character emotion is a focus here, and corruption. The idea allows for a moral sandbox since the key is that the goddess makes mistakes and that the instruments may end up in the hands of a sinister individual(s). If this were to make it to the end I would take all the paths and swirl them around a bit, and conclude with an ending that is altogether unpredictable. Plot twists are planned if possible, and I want you to invent side quests and elaborate histories for your character to give the person signing up near absolute freedom.