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    Default TPML Safari Zone

    Welcome to the Safari Zone folks! This is you place to find all information about the SZ. Take the time to familiarize yourself with it, and if it is missing anything at all, let one of us know!

    =================================================

    There are three ways to enjoy our Safari Zone. We've dubbed them Classic, Pasture and Speed.

    Classic is your standard zone experience, which can be filled with discovery and adventure.

    Speed is for those who are looking for a certain Pokemon to complete their collection...

    Pasture is for those folks who's teams are so massive that they have to clean them out, but would rather like to not just release them-but allow others the opportunity to obtain them.

    Rules

    To enter any Zone, you need to buy Poké Balls to help you capture Pokemon.

    Poké Ball You can buy a Poké Ball for 2 points. A Poké Ball will allow you to capture any single stage or non evolving pokémon you come across, but no higher.

    Great Ball You can buy a Great Ball for 3 points. A Great Ball will allow you to capture any second stage pokémon you come across, but no higher. It also captures single stage and non-evolving sooner than a Poké Ball would allow.

    Ultra Ball You can buy an Ultra Ball for 4 points. An Ultra Ball will allow you to capture any third stage or legendary pokémon you come across. It also captures single stage and non-evolving much sooner than a Poké Ball would allow, and second stage pokémon sooner than a Great Ball would allow.

    Depending on your journey, there is a limit as to how many Poké Balls you can purchase.

    Remember, once you enter the Safari Zone (and subsequently spent your points on the Poké Balls) you need to make a bank post.

    This is where similarities end for the Zones.

    For Classic:


    If you are interested, you sign up, stating how many Poké Balls you would like to buy and which Pokemon you take with you. You can only bring a maximum of three Pokemon with you, Please provide genders and nicknames. You should also specify where you want to explore.

    A ref (see below) will ‘take’ your post and write a brief ‘intro’ to your Safari Zone quest. These are not too in-depth. They detail where you are and what you can see. Each ref will start their own thread. This will help alleviate clutter and confusion from too many Safari Zone's going at different speeds.

    You can only have a maximum of 5 Poke Balls per trip. This is to help aid the "never-ending quest" syndrome.

    Example
    Rapamon2: You take your Eevee and Squirtle with you and wander along the beautiful sands of Tranquil Shores. As you go, you see a small group of Krabby, male and female, play-fighting along the sand. You can see a Wingull in the sky and a Dunsparce burrowing out of the sand. What will you do?

    Then, you would type your response.

    “I’d like to battle one of the male Krabby.”

    And as before, the Ref will write this out as if it were a Pokemon Battle in ASB. Three attacks per turn. There may be banned moves depending on the location (ie: derelict building: not advised to use earthquake) but these are at the Referees discretion.. Once the foe is at 0% HP or energy it will get too frightened and run, so you need to catch it before it hits 0%. If all of your Pokemon faint you will be taken to the exit with no refund for unused Poké Balls.

    Make sure to post your responses in the correct thread!

    For Speed:

    You will make a post stating what POKEMON you are looking for. Whomever picks up your quest will make a note of what Pokemon you have with you and drop you in a certain area where that Pokemon has last been seen. From that point on, you have between 15 and 50 posts to find, subdue and catch your target, depending on what you are seeking. There are a few restrictions.

    1) If you have a teleporter, they will be reduced to only a few uses of Teleport, depending on the Pokemon in question.

    2) If the Pokemon you bring as a helper does not have the ability to track the Pokemon you are seeking, the quest will not be honored.

    3) You cannot unlock hidden areas in Speed Zone mode. To access any hidden area, you need to have already visited it in Classic Mode.

    4) You can visit a Pasture while in Speed Zone mode. But you will still be in a Speed Zone-so use your time wisely.

    Here is the breakdown of how long Speed Zones are-depending on the Pokemon.

    Baby/First forms: 15 posts (3 teleports)
    Second Forms/Non-evolvers: 25 posts (5 teleports)
    Final Forms: 35 posts (7 teleports)
    Legendaries: 50 posts (10 teleports)

    Pokemon will run away from you, so you need to be crafty about your intentions. Also, some Pokemon need to have certain criteria met before you can obtain them, so if you haven't obtained those criteria in Classic, you won't be able to hunt them down in Speed.

    You can only have a maximum of three Poké Balls with you and two partners in Speed!

    For Pasture:


    You access this mode through Classic. If you happen to find someone's Pasture on your journey, your adventure shifts from Classic to Pasture. What this means is that the Pokemon you encounter are more willing to be caught-as they have been trained by your fellow trainers. They can all be caught with just regular Poké Balls, and probably need little effort at all to be caught. Once you exit the Pasture however, your adventure shifts back into Classic.

    Whew! That's a lot! But its okay. We got through half of it, and that means its all downhill from here!

    Referees

    Any approved ASB Ref can sign up as a Safari Zone ref and can take on anyone's quests. Safari Zone refs will be PMed with a list of what Pokemon can be found in what areas and told instructions on how to ref the Zone.

    Please do not hassle any Safari Refs. They may refuse to ref for you.

    For every five rounds of Safari Quests reffed, a Safari Ref will get 2 points. These can not be used in conjunction with Referee Rewards but still need to be shown in the Bank when payment is received.

    Referees
    -Ayeun
    -BTPoke
    -Cynder
    -DarkestLight
    -Greyfox
    -Oslo
    -Puma
    -RaZoR LeAf

    Areas of Exploration:

    Sunshine Fields
    A large plain that overlooks TPML, the grass is soft and the air tasty. A plethora of grass Pokemon are found here as they enjoy the tickling breeze and the bright sunshine. Bird and normal-types are also found here.

    Crush Quarry
    A dangerous quarry home to Rock and Ground types. Footing is loose, and there's always work being done. A few Fighting types and some rare Steel types also make their homes here.

    Ivy Woods
    A dense forest where a thick fog lingers. There are Grass and Bug types everywhere you turn. Look up and you'll find Flying types are enjoying the highest reaches of the trees.

    Ivy Lake
    A secluded lake in the middle of the forest, you'll find rare Dragons here, along with all the usual Water types, and maybe a few Ice Types too. Rumor has it, that there's a cave hidden underwater...

    Abandoned Playhouse
    This glorious playhouse was burnt down, but what remains has become a home for several Normal city pokémon, not to mention the Fire types that love the smell of charcoal.

    Skinny Dip’s Pond
    Fishing rods are supplied for free, so sit back and see what you can land. Water types are abundant here, but the soft land around is home to more than a few burrowing pokémon.

    Grave’s Yard
    A frightening place where all the worst stories originate. Home to Ghost and Dark type pokémon, you may find a rare Psychic type, but only the bravest dare tread here.

    Tranquil Shores
    A small cove-style beach. There are lots of ocean pokémon to be found here, as well as Fire types enjoying the sun. Some ground types can also be found.

    Ffeffni Mountain
    This large mountain is very cold and has biting winds nipping around. There is a layer of snow falling and many ice types can be found here. Also look for hardier bird Pokemon and a variety of tough foes.

    Trolgar Mountain
    A tall mountain out of the main village. Expect a variety of rock, ground and fire types to be seen among the road to the summit. Can you unlock the code to get into the Archives?

    Feizhi Outpost
    A thick and heavy jungle where the best of explorers will find a thousand and one bugs. That's not to mention the abundant Poison types and several Grass types too. The sun is very hot.

    The Old Village
    This is the old location of the village before the battling league moved the village a mile east. In this ancient test of time, among old buildings and disused shops you will find a variety of city Pokemon living in solitude. Rumor has it there are secrets underneath the village.

    Wagwhomp Swamp
    This hot, murky swamp is home to a manner of grumpy and surly Pokemon. These are all Pokemon from the DP Generation. This small, secluded swamp houses some rare and tropical species.

    Shinsuke Volcano -
    This volcanic island - previously hidden away can now be seen from the shore. A massive pool of magma lies deep in its center, but one can walk down quite a ways and find a variety of Fire types enjoying the heated tunnels. Some hardier Flying pokémon line the edges of the Volcano as well. A tall pagoda stands on the island as well, the only man-made structure here.

    Ruskie Tundra -
    This wide expanse of icy land extends as far as the eyes can see. Rolling snow dunes and harsh hailing conditions make it an idea place for Ice Pokemon, and only the sturdiest of winter loving beasts.

    Nevshard Badlands -
    A terribly hot, sweltering desert with few places for shade. Illusions are commonplace here-and the scent of inevitable dehydration hangs high here. Yet Hardy Pokemon worked out a way to survive in this climate-despite the horrid lack of water.

    Skyline Terrace: -
    A strange town, all within the treetops. Long since abandoned by humans, the MASSIVE amount of Pokemon that live here all seem a bit strange and off kilter. The completely aerial town is connected by boards, and the homes all resemble traditional Japanese style. One would think the townspeople were turned into Pokemon here!

    Platrin Plateau -
    This mysterious temple set high in the skies is shrouded in Mystery. How does one get here?

    ---!!!---

    Exire - *New*
    Intelligent lifeforms made floating interconnected platforms to create a living environment for Pokemon that seems to be discouraged by terrestrial life. Some say the inhabitants of Skyline Terrace know of its whereabouts at any time. As Exire is a moving series of interconnected artificial islands, the Pokemon here are few. Exire also moves around the map, but its on a set path that's easily seen from Skyline Terrace.

    Living Savannah - *New*
    The wide expanse of grass and sky makes it perfect for thundering herds of Pokemon that travel through these lands.

    Panbau Sanctuary - *New*
    A reclusive grove of bamboo shields unwanted eyes from the secrets that lay dormant in this densely packed forest. There is talk of treasure beyond one’s wildest imagination lying just beyond the grove.

    Windy Whirl Chamber - *New*
    A vertical climb up these treacherous cliffs could spell the end for even the most surefooted of creatures.

    Hunter’s Cove - *New*
    A large field of tall grass. Stealth hunters reside within the grass, so one must be on their guard at all times.

    Dysfunctionland! - *New*
    A dilapidated series of amusement park rides and buildings. Who knows what you might find underneath these dusty tents and behind closed doors…

    There are also more, hidden areas to be visited among the Safari Zone. If you explore the areas you might find clues to help you delve further into the zones to find better Pokemon and other rewards.
    Last edited by Greyfox; 3rd February 2015 at 10:37 AM. Reason: Edited active Ref list

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