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Thread: Wolfsong vs. Skye Ref:EraGam - Subref: Perfect Chaos

  1. #41
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    Default Re: Wolfsong vs. Skye Ref:EraGam - Subref: Perfect Chaos

    Let's keep up the offensive with a Flamethrower. Then follow it up with a Flame Charge, then end with another Flamethrower!
    What do you think of people who call themselves airheads?



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  2. #42
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    Default Re: Wolfsong vs. Skye Ref:EraGam - Subref: Perfect Chaos

    Okay Ms. Mxyzptlk, start things off by dousing the power of those flames with rain dance. Follow that up with psychic and finish with rock tomb.
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    Default Re: Wolfsong vs. Skye Ref:EraGam - Subref: Perfect Chaos

    Wolves Ain't Howl Alone


    PKMN Trainer Wolfsong
    VS.
    PKMN Trainer Skye


    Arena

    The Wolf's Paw:
    Located in the middle of a grassy field is the arena in the shape of a Wolf’s Paw Print. The heel of the paw is filled with tall grass and trees. The first toe is a mixture of sand and dirt. The second toe is made up of ice. The third toe is water and the fourth is lava. Each of the claws is a small rock formation but the first one has a cave. This is den of the local wolf pack. There are three of them the Alpha (White) Beta (black) and Omega (silver). Most of the time they will leave you alone. This changes if you disturb them too much. Then one of them will come down and attack...

    Stipulations
    Rules: Damage Cap: 40% (Auto)
    Banned Moves: Rest, Attract, Toxic, Perish song, and Destiny Bond
    DQ Time: 2 Weeks

    -=- Pre-Round -=-

    Wolfsong
    x2
    [Ms. Mxyzptlk][F]
    70% HP
    77% EN
    *Synchronize*
    *No Status*

    "I'm a bit weak with my thermodynamics"

    Rain Dance ~ Psychic ~ Rock Tomb


    Skye
    x2
    [Ashes][F]
    54% HP
    63% EN
    *Blaze*
    *No Status*

    "Let me put it this way...I'm exothermic!"

    Flamethrower ~ Flame Charge ~ Flamethrower

    Weather: Sunny for 7 more Actions

    -=- Round 11 -=-

    Ashes looks to press on the offensive as she once again powers up and unleashes another stream of fire. Ms. Mxy sees the maneuver from a mile away and begins to dance to a rhythm that's out of this world...literally! But what's this! Seems Ms. Mxy's extraterrestrial boogying has caused a sudden downpour to emerge. Ashes finally lets out the stream of fire, but it seems to weaken in power due to the heavy rain.

    : -7% health, -5% energy
    : -0% health, -7% energy

    Ashes looks to maybe redirect her next attack but she's ordered to again attack with what she knows best: her fiery nature! Trying her best to power up the flames in her body, she rushes forward her body aglow and smacks into Ms. Mxy, although the hit was a bit weaker than she expected. Ms. Mxy grins to herself as her obnoxiously large head emits a psychic energy that grabs a hold of Ashes and sends her flying across the field!

    : -3% health, -8% energy
    : -10% health, -4% energy
    [+1 Spd.]

    Ashes readies herself once again to attack but still doesn't seem deterred by the heavy rain as she powers up once again and lets out another stream of fire, which just barely manages to strike Ms. Mxy. The bulbous head Pokemon continues to smirk evilly as she uses her psychic powers to raise up the rocks from underneath Ashes and slam them together into her, effectively trapping her and restricting her movements. Looks like Ashes is not at a good position at this moment!

    : -7% health, -7% energy
    : -6% health, -7% energy
    [-1 Spd.]

    -=- End of Round 11 -=-

    Wolfsong
    x2
    [Ms. Mxyzptlk][F]
    53% HP
    57% EN
    *Synchronize*
    *No Status*

    "Tables have turned"


    Skye
    x2
    [Ashes][F]
    38% HP
    45% EN
    *Blaze*
    *No Status*

    "Ohhh crapppp"

    Weather: Heavy Rain for 7 more Actions



    End of Round 11 Notes
    –At 0% EN, Pokemon will lose 1% HP for every 2% EN they use per Action. Relaxing will restore lost energy.
    Rain Dance boosts all Water-type attacks by 50% while all Fire-type attacks will deal 50% less; Healing moves involving the weather will be less efficient; Thunder and Hurricane will never miss under Heavy Rain.
    –Currently situated inside the Green Heel
    PKMN Trainer Wolfsong to command first next round!
    Last edited by Perfect Chaos; 31st August 2012 at 02:52 AM.

  4. #44
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    Default Re: Wolfsong vs. Skye Ref:EraGam - Subref: Perfect Chaos

    Okay, Ms. Mxyzptlk good work. Now, Nasty Plot once then psychic twice
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  5. #45
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    Default Re: Wolfsong vs. Skye Ref:EraGam - Subref: Perfect Chaos

    Swagger, Will-O-Wisp, then finish with a Nature Power.
    What do you think of people who call themselves airheads?



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  6. #46
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    Default Re: Wolfsong vs. Skye Ref:EraGam - Subref: Perfect Chaos

    Wolves Ain't Howl Alone


    PKMN Trainer Wolfsong
    VS.
    PKMN Trainer Skye


    Arena

    The Wolf's Paw:
    Located in the middle of a grassy field is the arena in the shape of a Wolf’s Paw Print. The heel of the paw is filled with tall grass and trees. The first toe is a mixture of sand and dirt. The second toe is made up of ice. The third toe is water and the fourth is lava. Each of the claws is a small rock formation but the first one has a cave. This is den of the local wolf pack. There are three of them the Alpha (White) Beta (black) and Omega (silver). Most of the time they will leave you alone. This changes if you disturb them too much. Then one of them will come down and attack...

    Stipulations
    Rules: Damage Cap: 40% (Auto)
    Banned Moves: Rest, Attract, Toxic, Perish song, and Destiny Bond
    DQ Time: 2 Weeks

    -=- Pre-Round -=-

    Wolfsong
    x2
    [Ms. Mxyzptlk][F]
    53% HP
    57% EN
    *Synchronize*
    *No Status*

    "Tables have turned"

    Nasty Plot ~ Psychic ~ Psychic

    Skye
    x2
    [Ashes][F]
    38% HP
    45% EN
    *Blaze*
    *No Status*

    "Ohhh crapppp"

    Swagger ~ Will-O-Wisp ~ Nature Power


    Weather: Heavy Rain for 7 more Actions

    -=- Round 12 -=-

    Ms. Mxy starts the round of by using that large rotund thing called her head to start plotting some dastardly means of putting Ashes down and out for good. However, during her scheming, Ashes seems to feel to show what she's made of as her flames begin to grow brighter despite the rain and she puffs her chest and begins to saunter around the field as if she owns the place. Needless to say, Ms. Mxy decides to screw the in-depth plans and put Ashes out the good ol' fashioned way: by beating her senseless with her anger.

    : -0% health, -5% energy
    *Angry*
    : -0% health, -5% energy

    Ashes looks to take advantage of Ms. Mxy's temper tantrums and fires out a bluish-white colored fireball but unfortunately it fizzles out in the heavy downpour before even reaching the extraterrestrial. Ms. Mxy uses her psychic powers to lift up Ashes and gives slams her into a familar area: the ground. That attack seems to cause a rise in Ashes as a fiery red aura suddenly surrounds her.

    : -0% health, -8% energy
    : -10% health, -4% energy
    *Blaze Active*

    The sly Cyndquil decides to call on the powers of the land itself as she prepares her next attack. Suddenly, three flower pods shoot up from the ground and with the familiar sound of a loaded gun, proceeds to fire off several seeds at Ms. Mxy. The orb-headed Pokemon takes on the assault and in her frenzied state continues her introduction of Ashes with the oh-so-familiar grassland.

    : -7% health, -8% energy
    : -10% health, -8% energy

    -=- End of Round 12 -=-

    Wolfsong
    x2
    [Ms. Mxyzptlk][F]
    46% HP
    36% EN
    *Synchronize*
    *Angry* (3 more Actions)

    "You think you're hot stuff?!?"


    Skye
    x2
    [Ashes][F]
    18% HP
    28% EN
    *Blaze*
    *No Status*

    "Guess I'm not all that"


    Weather: Heavy Rain for 4 more Actions



    End of Round 12 Notes
    –Being Angered has the same effects of being Taunted.
    –At 0% EN, Pokemon will lose 1% HP for every 2% EN they use per Action. Relaxing will restore lost energy.
    Rain Dance boosts all Water-type attacks by 50% while all Fire-type attacks will deal 50% less; Healing moves involving the weather will be less efficient; Thunder and Hurricane will never miss under Heavy Rain.
    –Currently situated inside the Green Heel
    PKMN Trainer Skye to command first next round!

  7. #47
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    Default Re: Wolfsong vs. Skye Ref:EraGam - Subref: Perfect Chaos

    Sunny Day, then end with two Flamethrowers.
    What do you think of people who call themselves airheads?



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  8. #48
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    Default Re: Wolfsong vs. Skye Ref:EraGam - Subref: Perfect Chaos

    Psychic three times
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    Default Re: Wolfsong vs. Skye Ref:EraGam - Subref: Perfect Chaos

    Sorry guys, didn't forget you but just been a crazy one week. After exams finished just been busy packing and traveling everywhere to visit relatives before I come back Stateside (woot!)

    I'll try to get to this battle today, for sure.

  10. #50
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    Default Re: Wolfsong vs. Skye Ref:EraGam - Subref: Perfect Chaos

    Wolves Ain't Howl Alone


    PKMN Trainer Wolfsong
    VS.
    PKMN Trainer Skye


    Arena

    The Wolf's Paw:
    Located in the middle of a grassy field is the arena in the shape of a Wolf’s Paw Print. The heel of the paw is filled with tall grass and trees. The first toe is a mixture of sand and dirt. The second toe is made up of ice. The third toe is water and the fourth is lava. Each of the claws is a small rock formation but the first one has a cave. This is den of the local wolf pack. There are three of them the Alpha (White) Beta (black) and Omega (silver). Most of the time they will leave you alone. This changes if you disturb them too much. Then one of them will come down and attack...

    Stipulations
    Rules: Damage Cap: 40% (Auto)
    Banned Moves: Rest, Attract, Toxic, Perish song, and Destiny Bond
    DQ Time: 2 Weeks

    -=- Pre-Round -=-

    Wolfsong
    x2
    [Ms. Mxyzptlk][F]
    46% HP
    36% EN
    *Synchronize*
    *Angry* (3 more Actions)

    "You think you're hot stuff?!?"

    Psychic ~ Psychic ~ Psychic

    Skye
    x2
    [Ashes][F]
    18% HP
    28% EN
    *Blaze*
    *No Status*

    "Guess I'm not all that"

    Sunny Day ~ Flamethrower ~ Flamethrower

    Weather: Heavy Rain for 4 more Actions


    -=- Round 13 -=-

    Ashes decides to go for a last stand here as she decides to add-on to her fiery power by sending out another golden orb into the sky, which immediately halts the rain as the clouds disperses and the sun begins to shine brightly once more. Ms. Mxy decides to put a quick end to the hedgehog as she continues her mental assault and causes quite a migraine for Ashes.

    : -0% health, -8% energy
    : -10% health, -5% energy
    *Weather: Sunny*

    With everything set and active, Ashes powers up for one last final attack as she powers up and unleashes a massive stream of fire that seems to be intensified by the sun and as well as her weakened condition. The flames engulf Ms. Mxy entirely, leaving her scorched, as well her sporting a massive burn on her body. Despite the assault, Ms. Mxy fires off one last mental blast and overwhelms Ashes as the mighty mouse Pokemon falls to the ground defeated.

    : -24% health, -8% energy
    : -10% health, -8% energy

    Ashes final parting gift begins to cause Ms. Mxy to dance around in agony.

    : -2% health, -0% energy

    -=- End of Round 13 -=-

    Wolfsong
    x2
    [Ms. Mxyzptlk][F]
    20% HP
    20% EN
    *Synchronize*
    *Burned | Angry (1 Turn)*

    "OK, maybe you are hot stuff"


    Skye
    x2
    [Ashes][F]
    00% HP
    15% EN
    *Blaze*
    *Fainted*

    "Couldn't kick in the afterburners"

    Weather: Sunny for 7 more Turns



    End of Round 13 Notes
    –At 0% EN, Pokemon will lose 1% HP for every 2% EN they use per Action. Relaxing will restore lost energy.
    Sunny Day boosts Fire-type attacks by 50% while all Water-type attacks will deal 50% less; healing moves involving the weather will be more efficient; it is impossible to be Frozen.
    Burned Pokemon will lose 1% HP for every action/turn they take. Relaxing will not cause any Burn damage for that action/turn.
    –Currently situated inside the Green Heel
    PKMN Trainer Skye to release, PKMN Trainer Wolfsong to command first next round!

  11. #51
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    Default Re: Wolfsong vs. Skye Ref:EraGam - Subref: Perfect Chaos

    Alright. My next Pokemon will be Zalli my female Larvitar with the Guts ability :3
    What do you think of people who call themselves airheads?



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    Default Re: Wolfsong vs. Skye Ref:EraGam - Subref: Perfect Chaos

    Psychic, rain dance, and finish with facade
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  13. #53
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    Default Re: Wolfsong vs. Skye Ref:EraGam - Subref: Perfect Chaos

    Retaliate, Taunt, Crunch!
    What do you think of people who call themselves airheads?



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  14. #54
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    Default Re: Wolfsong vs. Skye Ref:EraGam - Subref: Perfect Chaos

    Wolves Ain't Howl Alone


    PKMN Trainer Wolfsong
    VS.
    PKMN Trainer Skye


    Arena

    The Wolf's Paw:
    Located in the middle of a grassy field is the arena in the shape of a Wolf’s Paw Print. The heel of the paw is filled with tall grass and trees. The first toe is a mixture of sand and dirt. The second toe is made up of ice. The third toe is water and the fourth is lava. Each of the claws is a small rock formation but the first one has a cave. This is den of the local wolf pack. There are three of them the Alpha (White) Beta (black) and Omega (silver). Most of the time they will leave you alone. This changes if you disturb them too much. Then one of them will come down and attack...

    Stipulations
    Rules: Damage Cap: 40% (Auto)
    Banned Moves: Rest, Attract, Toxic, Perish song, and Destiny Bond
    DQ Time: 2 Weeks

    -=- Pre-Round -=-

    Wolfsong
    x2
    [Ms. Mxyzptlk][F]
    20% HP
    20% EN
    *Synchronize*
    *Burned | Angry (1 Turn)*

    "OK, maybe you are hot stuff"

    Psychic ~ Rain Dance ~ Facade


    Skye
    x1
    [Zalli][F]
    100% HP
    100% EN
    *Guts*
    *No Status*

    "Rawr."

    Retaliate ~ Taunt ~ Crunch

    Weather: Sunny for 7 more Turns

    -=- Round 14 -=-

    Skye is facing some dire straits as her second Pokemon falls down in defeat before the mighty Wolfsong, although Ms. Mxy looks like she clutching straws at this point in the battle. Skye quickly sends out her next selection, which ends up being a baby rock dinosaur that yawns sleepily as she looks on at her opponent and Round 14 gets underway!

    Realizing that one of her fellow teammates was downed before her, Zalli feels enraged and charges forward to deliver vengeance. Ms. Mxy tries to counter by using her telekinetic powers but is struck before she can defend herself. She fires off a telekinetic blast that manages to screw with Zalli's head by giving her a quick migraine. That's not gonna be pleasant. Ms. Mxy's burn decides to flare up as well, which isn't going to be a pleasant feeling either.


    : -13% health (-1% health *BRN*), -8% energy
    : -10% health, -11% energy

    Sensing her time was almost at an end, Ms. Mxy feels the need to end by showing off her tribal dance moves. Zalli simply taunts her by saying he's seen better "robot moves" at a junkyard. I dunno how it worked out, but it ticks off Ms. Mxy long enough for her to stop her dance and ram her ginormous head against Zalli, who simply laughs the blow off. Slamming the side of her head with her burn didn't help her cause either.

    : -0% health (-1% health *BRN*), -2% energy
    *TNT*
    : -2% health, -5% energy

    Seeing her opponent in a seething rage from her previous insult, Zalli decides to end things here by leaping forward, her jaws wide open and clamps down hard on the burned part of Ms. Mxy's head. The sheer pain of a large pair of jaws latched on to her bulbous head, combined with the searing pain of the burn causes Ms. Mxy to have a complete meltdown and she goes down for the count.

    : -10% health, -0% energy
    : -0% health, -7% energy

    -=- End of Round 14 -=-

    Wolfsong
    x2
    [Ms. Mxyzptlk][F]
    00% HP
    10% EN
    *Synchronize*
    *Burned | Angry (1 Turn)*

    "Catastrophic meltdown...."


    Skye
    x1
    [Zalli][F]
    88% HP
    77% EN
    *Guts*
    *No Status*

    "Mmmm....brainz"


    Weather: Sunny for 4 more Turns



    End of Round 14 Notes
    –At 0% EN, Pokemon will lose 1% HP for every 2% EN they use per Action. Relaxing will restore lost energy.
    Sunny Day boosts Fire-type attacks by 50% while all Water-type attacks will deal 50% less; healing moves involving the weather will be more efficient; it is impossible to be Frozen.
    –Currently situated inside the Green Heel
    PKMN Trainer Wolfsong to release, PKMN Trainer Skye to command first next round!

  15. #55
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    Default Re: Wolfsong vs. Skye Ref:EraGam - Subref: Perfect Chaos

    Frank Tripp - Shiny Larvitar (M) - Guts
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  16. #56
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    Default Re: Wolfsong vs. Skye Ref:EraGam - Subref: Perfect Chaos

    Taunt, then use two Earthquake attacks. If Protect is used, just relax and use Taunt when you can, then finish with an Earthquake attack!

    Taunt - Taunt/Earthquake - Earthquake
    Subs: Relax
    What do you think of people who call themselves airheads?



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  17. #57
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    Default Re: Wolfsong vs. Skye Ref:EraGam - Subref: Perfect Chaos

    Okay Frank, start with hidden power. Follow that up with a couple of brick breaks
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  18. #58
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    Default Re: Wolfsong vs. Skye Ref:EraGam - Subref: Perfect Chaos

    Wolves Ain't Howl Alone


    PKMN Trainer Wolfsong
    VS.
    PKMN Trainer Skye


    Arena

    The Wolf's Paw:
    Located in the middle of a grassy field is the arena in the shape of a Wolf’s Paw Print. The heel of the paw is filled with tall grass and trees. The first toe is a mixture of sand and dirt. The second toe is made up of ice. The third toe is water and the fourth is lava. Each of the claws is a small rock formation but the first one has a cave. This is den of the local wolf pack. There are three of them the Alpha (White) Beta (black) and Omega (silver). Most of the time they will leave you alone. This changes if you disturb them too much. Then one of them will come down and attack...

    Stipulations
    Rules: Damage Cap: 40% (Auto)
    Banned Moves: Rest, Attract, Toxic, Perish song, and Destiny Bond
    DQ Time: 2 Weeks

    -=- Pre-Round -=-

    Wolfsong
    x1
    [Frank Tripp][M]
    100% HP
    100% EN
    *Guts*
    *No Status*

    "Rawr."

    Hidden Power ~ Brick Break ~ Brick Break

    Skye
    x1
    [Zalli][F]
    88% HP
    77% EN
    *Guts*
    *No Status*

    "Mmmm....brainz"

    Taunt ~ Earthquake ~ Earthquake

    Weather: Sunny for 4 more Turns

    -=- Round 15 -=-

    With Ms. Mxy finally biting the dust, Wolfsong recalls her cerebral assassin and sends out her final Pokemon for this battle...a super special awesome chocolaty fudge-coated shiny Larvitar, aptly named for the CSI Miami character that's shiny as well! (well if you consider his bald spot "shiny").

    Zalli isn't impressed by the new challenger and let's him know it by calling him a reject of a honey-glazed Larvitar...what? As bizarre as that taunt was, it seems to work as Frank trips out (lolhurrgeddit?) and starts focusing his mind as his latent powers manifest as dark red-colored orbs which are fired at Zalli, doing very effective damage to her.


    : -0% health, -6% energy
    *TNT*
    : -9% health, -5% energy

    Zalli shakes off the last attack and proceeds to start jumping and stomping on the ground repeatedly as the earth begins to shake and rumble, causing Frank to stumble over onto his bum. Frank picks himself up and and charges forward and punches Zalli with a glowing white fist right in her gut causing her to drop down in pain.

    : -17% health, -7% energy
    : -9% health, -8% energy

    Rinse and repeat is what seems to work best as both combatants exchange the same blows as before. Looks like Zalli's not completely out of this fight yet!

    : -17% health, -7% energy
    : -9% health, -8% energy

    Seems all that shakin' and quakin' seems to finally have provoked a response from our resident wolves as two silver ones appear and growl as they zip forth at incredible speed and slam into Zalli and Frank. However, seeing the baby dinosaurs quiver in pain and fright, they seem to bestow a blessing on them both, as a small silver wolf symbol appears above their heads and they both feel revitalized. Interesting.

    : -5% health, +10% energy
    : -5% health, +10% energy

    -=- End of Round 15 -=-

    Wolfsong
    x1
    [Frank Tripp][M]
    61% HP
    90% EN
    *Guts*
    *No Status*

    "We got a mystery up in our hands!"


    Skye
    x1
    [Zalli][F]
    56% HP
    66% EN
    *Guts*
    *No Status*

    "So..you hurt us and then help us?"

    Weather: Sunny for 4 more Turns



    End of Round 15 Notes
    –Frank Tripp's Hidden Power is locked in as Fighting-type
    –At 0% EN, Pokemon will lose 1% HP for every 2% EN they use per Action. Relaxing will restore lost energy.
    Sunny Day boosts Fire-type attacks by 50% while all Water-type attacks will deal 50% less; healing moves involving the weather will be more efficient; it is impossible to be Frozen.
    –Currently situated inside the Green Heel
    PKMN Trainer Wolfsong to command first next round!
    Last edited by Perfect Chaos; 24th September 2012 at 10:58 PM.

  19. #59
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    Default Re: Wolfsong vs. Skye Ref:EraGam - Subref: Perfect Chaos

    Question before i post attacks. I get 17 + 17 + 5 = 39 and 100-39=61. And 9 + 9 + 9 + 5 = 32 and when i calculated that 88-32= 56 My question is this: why is it at 75 health instead of 56?
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  20. #60
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    Default Re: Wolfsong vs. Skye Ref:EraGam - Subref: Perfect Chaos

    Sorry about that Amy. And here I am making fun of Oslo about screwing up reffings

  21. #61
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    Default Re: Wolfsong vs. Skye Ref:EraGam - Subref: Perfect Chaos

    Okay Frank, mud slap then earthquake twice. If you happen to get tormented then use hidden power on the last move.
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  22. #62
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    Default Re: Wolfsong vs. Skye Ref:EraGam - Subref: Perfect Chaos

    Earthquake, Protect, Earthquake. Gonna shake the world!
    What do you think of people who call themselves airheads?



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  23. #63
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    Default Re: Wolfsong vs. Skye Ref:EraGam - Subref: Perfect Chaos

    Wolves Ain't Howl Alone


    PKMN Trainer Wolfsong
    VS.
    PKMN Trainer Skye


    Arena

    The Wolf's Paw:
    Located in the middle of a grassy field is the arena in the shape of a Wolf’s Paw Print. The heel of the paw is filled with tall grass and trees. The first toe is a mixture of sand and dirt. The second toe is made up of ice. The third toe is water and the fourth is lava. Each of the claws is a small rock formation but the first one has a cave. This is den of the local wolf pack. There are three of them the Alpha (White) Beta (black) and Omega (silver). Most of the time they will leave you alone. This changes if you disturb them too much. Then one of them will come down and attack...

    Stipulations
    Rules: Damage Cap: 40% (Auto)
    Banned Moves: Rest, Attract, Toxic, Perish song, and Destiny Bond
    DQ Time: 2 Weeks

    -=- Pre-Round -=-

    Wolfsong
    x1
    [Frank Tripp][M]
    61% HP
    90% EN
    *Guts*
    *No Status*

    "We got a mystery up in our hands!"

    Mud Slap ~ Earthquake ~ Earthquake


    Skye
    x1
    [Zalli][F]
    56% HP
    66% EN
    *Guts*
    *No Status*

    "So..you hurt us and then help us?"

    Earthquake ~ Protect ~ Earthquake

    Weather: Sunny for 4 more Turns

    -=- Round 16 -=-

    And the toddler tyrannosaurs continue their not-so-innocent mayhem as Frank decides to make a present for Zalli as he saunters over to the dirt area and picks up some fresh mud and forms it into what looks like a mud pie. He proceeds to saunter back over to Zalli and presents it to her as a gift it seems! Awww, isn't that precious. However, he decides to let her have it by throwing the mud pie directly at Zalli's face! Now that's not playing nice I tell you! Zalli looks pretty pissed that her mud pie was wasted all over her face and starts throwing a serious temper tantrum by jumping up and down, causing the whole area to shudder and make Frank rumble and tumble.

    : -17% health, -5% energy
    : -3% health, -8% energy
    [-1 Acc]

    Frank doesn't look happy about being knocked down on his rump as he proceeds to go through with his own hissyfit of jumping and stomping on the ground, but Zalli's already covered herself with a light blue-colored protective barrier. She proceeds to blow a raspberry at Frank. Oh she's a sly one alright.

    : -0% health, -8% energy
    : -0% health, -8% energy

    Now both these baby dinosaurs are really fed up with each other as they start stomping around the area as if they both own the place, proceeding to both lose their balance and knock their heads on the ground.

    : -17% health, -8% energy
    : -17% health, -8% energy

    Looks all that rumbling and tumbling managed to piss off the resident wolves once more as a two black-colored canines emerge from the cave, growling and baring their fangs as they both rush forward and proceed to chomp down on both the baby dinosaurs. Awww, they look so cute in a painful kinda way.

    : -5% health, -0% energy
    : -5% health, -0% energy

    -=- End of Round 16 -=-

    Wolfsong
    x1
    [Frank Tripp][M]
    22% HP
    69% EN
    *Guts*
    *No Status*

    "OWIE! OWIE! OWIEEEE!!"


    Skye
    x1
    [Zalli][F]
    31% HP
    42% EN
    *Guts*
    *No Status*
    [-1 Acc]

    "AHHH, MY HEAD!!"

    Weather: Sunny for 1 more Turns



    End of Round 16 Notes
    –Frank Tripp's Hidden Power is locked in as Fighting-type
    –At 0% EN, Pokemon will lose 1% HP for every 2% EN they use per Action. Relaxing will restore lost energy.
    Sunny Day boosts Fire-type attacks by 50% while all Water-type attacks will deal 50% less; healing moves involving the weather will be more efficient; it is impossible to be Frozen.
    –Currently situated inside the Brown Heel
    PKMN Trainer Skye to command first next round!

  24. #64
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    Default Re: Wolfsong vs. Skye Ref:EraGam - Subref: Perfect Chaos

    Iron Head, Brick Break, uh... Earthquake if we're still going xD
    What do you think of people who call themselves airheads?



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  25. #65
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    Default Re: Wolfsong vs. Skye Ref:EraGam - Subref: Perfect Chaos

    okay frank, start with double team. Follow that up with an iron head of your own and finish with protect
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  26. #66
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    Default Re: Wolfsong vs. Skye Ref:EraGam - Subref: Perfect Chaos

    Wolves Ain't Howl Alone


    PKMN Trainer Wolfsong
    VS.
    PKMN Trainer Skye


    Arena

    The Wolf's Paw:
    Located in the middle of a grassy field is the arena in the shape of a Wolf’s Paw Print. The heel of the paw is filled with tall grass and trees. The first toe is a mixture of sand and dirt. The second toe is made up of ice. The third toe is water and the fourth is lava. Each of the claws is a small rock formation but the first one has a cave. This is den of the local wolf pack. There are three of them the Alpha (White) Beta (black) and Omega (silver). Most of the time they will leave you alone. This changes if you disturb them too much. Then one of them will come down and attack...

    Stipulations
    Rules: Damage Cap: 40% (Auto)
    Banned Moves: Rest, Attract, Toxic, Perish song, and Destiny Bond
    DQ Time: 2 Weeks

    -=- Pre-Round -=-

    Wolfsong
    x1
    [Frank Tripp][M]
    22% HP
    69% EN
    *Guts*
    *No Status*

    "OWIE! OWIE! OWIEEEE!!"

    Double Team ~ Iron Head ~ Protect

    Skye
    x1
    [Zalli][F]
    31% HP
    42% EN
    *Guts*
    *No Status*
    [-1 Acc]

    "AHHH, MY HEAD!!"

    Iron Head ~ Brick Break ~ Earthquake

    Weather: Sunny for 1 more Turns

    -=- Round 17 -=-

    We're getting down to the wire now in this melee as Round 17 begins!

    Frank starts the round off by doing some weird hand motions and lo and behold, he has 3 other versions of himself that suddenly appeared around him. Zalli looks confused at which shiny Larvitar is the real one and charges at one of the Franks, her horn gleaming silver as she tries to stab/headbutt one of them, but alas, it ends up being a clone! Good try there though. The scorching sun finally decides to become less intense as the light returns back to normal.


    : -0% health, -6% energy
    *2 Clones*
    : -0% health, -7% energy

    Zalli tries again to attack Frank but still unable to determine who the real one is, only manages to punch through another clone. Meanwhile, Frank decides to go on the offensive as his horn gleams silver and he slams into Zalli, doing good damage to her

    : -0% health, -7% energy
    *2 Clones*
    : -10% health, -6% energy

    Zalli is getting pretty pissed that she hasn't managed to find out the real Frank so far. She decides to go with the all-out approach and proceeds to stomp repeatedly on the ground, sending out tremors and shards of rock breaking apart across the ground toward Frank. He manages to put up a protective bubble up at the nick of time, but his clone isn't so lucky as the last one disappears with puff.

    : -0% health, -8% energy
    : -0% health, -8% energy

    -=- End of Round 17 -=-

    Wolfsong
    x1
    [Frank Tripp][M]
    22% HP
    48% EN
    *Guts*
    *No Status*

    "You can't touch this!"

    Skye
    x1
    [Zalli][F]
    21% HP
    21% EN
    *Guts*
    *No Status*
    [-1 Acc]

    "You tricky bastard..."



    End of Round 17 Notes
    –Frank Tripp's Hidden Power is locked in as Fighting-type
    –At 0% EN, Pokemon will lose 1% HP for every 2% EN they use per Action. Relaxing will restore lost energy.
    –Currently situated inside the Brown Heel
    PKMN Trainer Wolfsong to command first next round!
    Last edited by Perfect Chaos; 2nd November 2012 at 07:14 PM.

  27. #67
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    Default Re: Wolfsong vs. Skye Ref:EraGam - Subref: Perfect Chaos

    Iron Tail, brick break, iron tail
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  28. #68
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    Default Re: Wolfsong vs. Skye Ref:EraGam - Subref: Perfect Chaos

    Brick Break x3
    What do you think of people who call themselves airheads?



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  29. #69
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    Default Re: Wolfsong vs. Skye Ref:EraGam - Subref: Perfect Chaos

    To think the battle's going to finish and I slack off for completing it

    Wolves Ain't Howl Alone


    PKMN Trainer Wolfsong
    VS.
    PKMN Trainer Skye


    Arena

    The Wolf's Paw:
    Located in the middle of a grassy field is the arena in the shape of a Wolf’s Paw Print. The heel of the paw is filled with tall grass and trees. The first toe is a mixture of sand and dirt. The second toe is made up of ice. The third toe is water and the fourth is lava. Each of the claws is a small rock formation but the first one has a cave. This is den of the local wolf pack. There are three of them the Alpha (White) Beta (black) and Omega (silver). Most of the time they will leave you alone. This changes if you disturb them too much. Then one of them will come down and attack...

    Stipulations
    Rules: Damage Cap: 40% (Auto)
    Banned Moves: Rest, Attract, Toxic, Perish song, and Destiny Bond
    DQ Time: 2 Weeks

    -=- Pre-Round -=-

    Wolfsong
    x1
    [Frank Tripp][M]
    22% HP
    48% EN
    *Guts*
    *No Status*

    "You can't touch this!"

    Iron Tail ~ Brick Break ~ Iron Tail

    Skye
    x1
    [Zalli][F]
    21% HP
    21% EN
    *Guts*
    *No Status*
    [-1 Acc]

    "You tricky bastard..."

    Brick Break ~ Brick Break ~ Brick Break

    -=- Round 18 -=-

    The end approaches for the two squabbling infants as Round 18 begins!

    Frank and Zalli begin charging their respective attacks and rush forward, Frank's tail looking hardened as steel, whereas Zalli's fist glows with raw energy. The two attacks collide solidly with each other, with Zalli feeling the recoil a bit more of the two.


    : -9% health, -7% energy
    : -13% health, -6% energy

    This is it, the final strike! Both Pokemon charge their fists for one last attack and once more rush towards each other. The fists collide and there's flash of light that lets out with a big bang! Once the light fades out, we see that Frank is barely standing up, whereas Zalli is lying some feet away, knocked out cold. Wolfsong wins the match!

    : -9% health, -6% energy
    : -9% health, -6% energy

    -=- End of Round 18 -=-

    Wolfsong
    x1
    [Frank Tripp][M]
    04% HP
    35% EN
    *Guts*
    *No Status*

    "STAY DOWN ROOKIE!"


    Skye
    x0
    [Zalli][F]
    00% HP
    09% EN
    *Guts*
    *FNT*
    [-1 Acc]

    "Couldn't hang in there..."



    End of Round 18 Notes
    –Currently situated inside the Brown Heel
    PKMN Trainer Wolfsong wins the battle! As a result, she and I both receive 8 Points a piece, while PKMN Trainer Skye takes home 4 Points. Thanks both of you lovely ladies for letting me come-in and sub-ref the match for you guys! I'm out like a deaf kid in musical chairs! *waltzes out to Bhangra music*


    EDIT: I derped on the points, saw that it was a 4 on 4 instead of 3 on 3. Fixed it above.
    Last edited by Perfect Chaos; 3rd November 2012 at 09:47 AM.

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