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Thread: Combo RMT, Gameshark Request (research only), etc.

  1. #1

    Default Combo RMT, Gameshark Request (research only), etc.

    First off, I'm about to venture into Seiyuu City (sp?) cave. I want to turn this team into my final team perhaps, so I want to know what you think.

    (if it's in [] that means its only there so I don't have to use special Pokemon to use various HMs)

    Lv.42 Nozupasu
    - Rock Slide
    - Thunderbolt
    - Thunderwave
    - [Rock Smash] (what should go here?)

    Lv.42 Nendooru
    - Ancient Power
    - Psybeam
    - Mud Slap
    - Self-Destruct (replacing with Explosion)

    Lv.42 Hoeruoo
    - Surf
    - [Waterfall] (replace with ???)
    - [Dive] (replace with ???)
    - Rest

    Lv.42 Yamirami
    - Faint Attack
    - Shadow Ball
    - Nightshade (has pulled me out of some corners before)
    - [Flash/Cut]

    Lv.42 Toropiusu
    - Solar Beam
    - Magical Leaf
    - Fly
    - Body Slam

    Lv.44 Bashamo
    - Flamethrower
    - Combo
    - Beak Slash
    - [Strength]

    I wanted to put a Tatsubei in there somewhere, but it couldn't learn Ice Beam! I don't know if it can learn T-bolt either (if it could I'd replace Nozupasu, which grows weaker by the minute).

    I also wanted to mention that I am getting a GameShark Advance for Christmas (officially 12-25-02 in 3 hrs.), and I want to do a little research into Contests and what each move does in terms of the contests. I wanted to know if anyone had some GameShark codes (not VBA codes), not only for the move modifier, but for anything that can be done.

    I caught all of the Rejis with ... under 40 Hyper Balls! (Reji-Ice only took ONE!!!)

    How the **** does one get through the Seiyuu (sp?) Cave? I already tried once and I wound up back to the PokeCenter where I started. :/

    - Mark Ericson
    Head Mod of Serebii.Net's R/S and FR/LG Forums!

    TEAM BLUEGREEN


    I run a fun little site called Quelorant.Com. It's funny. Seriously. Please visit. Please? I'm begging you, please visit. Fine, be that way. Just hope you don't screw up in R/S or FR/LG at Serebii.Net or BMGf. (Just kidding. But do check it out at least.)

  2. #2

    Default Combo RMT, Gameshark Request (research only), etc.

    I suggest you toss Nozupasu if it's giving you problems. I never really trusted rock types ;o

    Nendooru is all very fine and good - does it learn earthquake though? Hm not naturally. Why not give it the earthquake TM or something. Or if you can't bother with that well never mind then.

    Hoeruoo: why not give this guy Ice Beam then. Dunno about the other slot.

    Yamirami: This guy can be pretty helpful. No comment.

    Toropiusu: All extremely nice and fine with me. Can't think of another thing to put over solarbeam.

    Bashaamo: That's pretty much all you need. The guy's a lifesaver.


    It shouldn't be a problem putting Boomanda in there - only you will be getting a 3x ice weakness in which Toropiusu and Boomanda suffer from it 4x badly. So if you ask me you need to toss something out of this team. It's missing something... I can't put my finger on what though.

    Oh, and try going up the stairs and stuff until you see a triner with a roziera and then a ladder next to her. You need flash, rock smash and strength, btw.

  3. #3

    Default Combo RMT, Gameshark Request (research only), etc.

    nozupasu = aieeee... thunderwave/rock slide/umm... explosion? and something else. he's basically onix in rby. in other words, he... sucks. yeah. tatsubei can't learn ice beam or thunderbolt and neither can boomanda... but boomanda is still like 100x the pokemon that nozupasu is. plus, nozupasu is UGLY. ^_^;;

    nendooru : quake/psychic/explosion/...rapid spin? surely spikes will be much more popular, with skarmory and roseria...

    whale thing : umm surf/double-edge/sleep talk/rest? crap defenses but great hp... he could probably pull it off (but if you're doing crap defense water types, SAMEHADER 4 LIFE BABY!!! ...sorry. sharks are cool.).

    yamirami : a ghost/dark with recover, drool. his stats are like teh sucky though, but he rocks because he looks cool ^_^ confuse ray/shadow ball/recover/some other move. psychic? faint attack?

    toropiusu : leech seed/synthesis/body slam or earthquake/magic leaf. fly to take advantage of his flying type is, like, NOT a good idea. it's just, like, free icer switch-in.

    bashamo : build up in the last space. a lot of moves work for him.

  4. #4

    Default Combo RMT, Gameshark Request (research only), etc.

    One thing's bugging me with your team and that's Hoeruoo, here's a cool moveset for him:
    -Rest
    -Spout (for extreme emergencies)
    -Sleep Talk
    -Surf (for regular attacking)
    For the others I have no idea

  5. #5

    Default Combo RMT, Gameshark Request (research only), etc.

    How do I get Sleep Talk on Hoeruoo?

    How do I get Recover on Yamirami?

    How do I get (why would I want) Explosion on Nozupasu?

    Why should I dump Ancient Power off of Nendooru if I get rid of Nozupasu? (And I probably will give it Earthquake and Psychic anyway)

    NOZUPASU'S NOT UGLY!!!

    And what about those G/S Codes I need?

    - Mark Ericson
    Head Mod of Serebii.Net's R/S and FR/LG Forums!

    TEAM BLUEGREEN


    I run a fun little site called Quelorant.Com. It's funny. Seriously. Please visit. Please? I'm begging you, please visit. Fine, be that way. Just hope you don't screw up in R/S or FR/LG at Serebii.Net or BMGf. (Just kidding. But do check it out at least.)

  6. #6

    Default Combo RMT, Gameshark Request (research only), etc.

    Sorry my mistake! Hoeruoo can learn neither sleep talk nor snore.

    Yamirami has recover as an egg move.

    Nozupasu also has explosion as an egg move.

  7. #7

    Default Combo RMT, Gameshark Request (research only), etc.

    okkkkay, I think some people who give team rates don't understand that it takes time to raise these things and therefore egg moves for stuff that's late in the game... meh. >

    anyway, um, keep AP there. (Nendooru) I think it's handy for random things that come your way. Um yeah.

    As I said put Ice Beam on Hoeruoo. It has ok special attack (90 base)

    Um, and another person on these forums found a bunch of gameshark codes to find wild pokemon.

  8. #8
    Banned
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    Posts
    17

    Default Combo RMT, Gameshark Request (research only), etc.

    One problem: where's the master code? You can't use GS codes w/o a master code and it still hasn't been found. I've been on gamefaqs for hours searching but so far the master code hasn't been discovered. Sorry Trip.

  9. #9

    Default Combo RMT, Gameshark Request (research only), etc.

    Well, thx anyway...

    I've fixed up my team, and here's what I have so far:

    Lv.30 Kadabra @ EXP Share
    --> Synchronize Characteristic <--
    - Psybeam
    - Recover
    - Ice Punch
    - Thunderpunch
    (I caught Chareemu, got Move Rememberer to give me back Thunderpunch and Ice Punch, bred them onto baby Abra!)

    Lv.43 Hoeruoo
    --> Water Veil Characteristic <--
    - Surf
    - Ice Beam
    - [Waterfall]
    - Rest

    Lv.43 Yamirami
    --> Sharp Eyes Characteristic <--
    - Shadow Ball
    - Faint Attack
    - Nightshade
    - [Cut/Flash]

    Lv.43 Nendooru
    --> Floating Characteristic <--
    - Psybeam (I'm not sure if I want Psychic on it anymore with Kadabra now...)
    - Mud Slap (I'm still intending to put EQ on it...)
    - Ancient Power
    - Self-Destruct

    Lv.44 Toropiusu
    --> Chlorophyll Characteristic <--
    - Magical Leaf
    - Body Slam
    - Fly
    - Solar Beam
    ( ^ I really want Synthesis here somewhere... ^ )

    Lv.44 Bashaamo
    --> Raging Flames Characteristic <--
    - Flamethrower
    - Combo
    - Beak Slash
    - [Strength]

    I was thinking of swapping Nendooru for a Rhydon or something else that learns Rock Slide and EQ on its own. I would swap for Furaigon (one of my FAVORITE new PKMN), but I don't think it can learn any Rock moves outside of Rock Seal... Then again, I can't find what its breeding moves are. I looked on a site run by a Meowth, and it didn't say its breeding moves, but it is in the Bug breeding group, so maybe (if I'm lucky) it can get Ancient Power from somewhere. If I got the Rhydon, it would:

    Rhydon
    --> Rock Head Characteristic <--
    - Earthquake
    - Megahorn
    - Rock Slide (from breeding with Bakuudan)
    - Take Down

    If Furaigon CAN get Ancient Power, I will use it:

    Furaigon
    --> Floating Characteristic <--
    - Earthquake
    - Crunch
    - Ancient Power
    - Dragonbreath (for paralysis)

    Well, I've wasted enough of your time. Lemme know what you think.

    - Mark Ericson
    Head Mod of Serebii.Net's R/S and FR/LG Forums!

    TEAM BLUEGREEN


    I run a fun little site called Quelorant.Com. It's funny. Seriously. Please visit. Please? I'm begging you, please visit. Fine, be that way. Just hope you don't screw up in R/S or FR/LG at Serebii.Net or BMGf. (Just kidding. But do check it out at least.)

  10. #10

    Default Combo RMT, Gameshark Request (research only), etc.

    Furaigon can't get ancientpower

    Rhydon is nice, but he still has the ice weakness (which he may not necessarily counter even with RS because ICe beam is a TM. Bah) PLUS a 4x water and 4x ground weakness. >.<

    Actually it doesn't hurt to get Nendooru Psychic - doesn't hurt to have 2 psychic moves on a team, seeing as the type is still quite formidable, though not as 00ber as in RBY

    As for Toropiusu, I suggest Synthesis over Solarbeam... and don't use FLy, I believe Maddy already told you why.

    Nice

  11. #11
    Banned
    Join Date
    Dec 2002
    Posts
    54

    Default Combo RMT, Gameshark Request (research only), etc.

    I've got the master codes: (I'm not sure what version ur using so i'll post both)
    sapphire:
    6E93895C
    C2679628
    03514D3E
    7157DA35

    ruby:
    6E93895C
    C2679628
    02BD3075
    C9E2B4CE

  12. #12
    Banned
    Join Date
    Dec 2002
    Posts
    54

    Default Combo RMT, Gameshark Request (research only), etc.

    here's some more codes i found on some japanese websites:
    max money:
    08A1A699
    7591DB20
    master ball replaces first ball in ball pocket:
    0945EE43
    F1B91645
    EE25BB6E
    22C0C18F
    heart scale 2nd slot in 1st pocket(haven't tried this one):
    384FA104
    28c98826
    CDB7E497
    4c238822
    fight lvl 100 pkmn(pkmn won't be lvl 100 but exp points will be based on that lvl, but this one dont seem to work for me, maybe its for ruby?)
    9104E9AB
    CA8BD4E1
    1st item in 1st pocket is 99:
    A26F09F6
    A4965F7F
    F169E394
    78CDEC6C

    I can't find any catch any pkmn codes for the real game(not the rom) though. If anybody here found any please post them.

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