Monsters:
3x Throwstone Unit <- works as an Exiled Force against a lot of Beatdown Monster, and makes a good defender.
3x Giant Soldier of Stone <-Gets under both Gravity Bind and Messenger of Peace.
2x Dragon Dwelling in a Cave <-next best 2000 DEF monster after Giant Soldier
Exiled Force <- Obvious, I hope.
1x Cyber Jar <- Lotsa fun.
2x Morpihng Jar #2 <-This thing pisses beatdowns off like there's no tommorow. I've made someone lose 12 cards from their deck (they had 4 monsters on the field) with this.
2x 4-Starred Ladybug of Doom <- Works wonders agains Gemeni Elves, Spear Dragons and Kycoos
1x Witch of the Black Forest <-Searches for my Jars, usually.
1x Sangan <- Searches for my 2000 DEF monsters
2x Cannon Soldier <- Helps to deliver the finishing blow if I've used the rest of my burn cards, combos well with Scapegoat
1x Magician of Faith <- Very, very usefull on occasion.
1x Kuriboh <- My mascot, also very fun to piss off opponents.

Magic:
3x Chain Energy <- This is the cornerstone of my deck. I have to be very, very carefull, but it's of-so-fun when I lock somebody with this.
2x Scapegoat <- Instant monsters (just add water ), and works well with Cannon Soldier. I'd have 3, but with all the Spear Dragons/Airknights running around... no.
1x Heavy Storm <-Helps get rid of my Chain Energy, or clear the field for a rare atack on my part.
2x Offering to the Doomed <-Jinzo is the card that ruins my day. That's why this exists.
2x Soul Release <- This is what hapens to Jinzo/Raigeki/Monster Reborn/Exiled Forces that annoy me. Trust me, it works like a charm.
1x Dark Hole <- Obvious, I hope.
1x Messenger of Peace <-Every single card I have can attack under this.
1x Pot of Greed <- Obvious, I hope.
1x Card Destruction <- Look at all those nice cards you don't have in your hand anymore! Especially fun if I attack a Witch/Sangan>MoF, then force them to discard what they just got. Also acts as draw power if needed.

Trap:
3x Just Deserts <-I'm running aburner, so this one's obvious.
1x Ceasefire <-Like Just Deserst on steroids, considering the amount of Effect Mosters I run.
2x Gravity Bind <- Keeps Gemeni Elf /Spear Dragon/Don Zaloog out of my hair (and my LP)
1x Magic Jammer <- I don't think I need more, but maybe a second one would be good?
1x Imperial Order <- Aside from being a free Magic Jammer, it also lets me replenish my field without paying for Chain Energy.
1x Solemn Judgement <Unbelievably usefull despite the cost.
3x Waboku -> So incredibly usefull it's fidiculous. Works wonders for keeping my LP and monsters intact until I can put more defences up.

The plan with this deck is simple. Play defensive while chipping their LP away with Burn cards, the lock them down with Chain Energy and just wait until I can go for the win.

You'll notice I'm lacking a lot of staples. For things like Monster Reborn (and it's relatives) and Change of Heart, I just don't need them, since I have nothing worth reviving, and Soul Release has probably removed any good monsters they own from the game anyway. As for Change of Heart, it's not worth itt. Since I'll rarely be able to attack under GB or MoP, there's no point having it just for Cannon Soldier.

There are some cards I'm debating adding, so I'll list the here:
Cure Mermaid <- I dunno, it might be good to counter any negative effects Chain Energy has on me...
Raigeki <- Yes, I'll add it as soon as I get it.
More Messsenger of Peace/Gravity Bind <- I'm looking to add a second MoP, but I don't think I need anything past that.
Banisher ofnthe Light <-Maybe I should use thi to replace Soul Release?
Fiber Jar <- This might be nice, especially if I remove all their good cards from the game first.

Alright, here it is. Rate, rant, and request changes. Have fun ^__^