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Thread: Rngt

  1. #1
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    Default Rngt

    I'm kinda new around here. Can u guys help me out?

    Blaziken @Ganlon Berry {Hardy} (Blaze)
    Flamethrower
    Rock Slide/EQ
    Bulk Up
    Sky Uppercut

    Grumpig @Choice Band {Modest} (Own Tempo)
    Psychic
    Calm Mind
    HP (Dark)
    Trick

    Aggron @Leftovers {Brave} (Rock Head)
    EQ
    Roar
    Double-Edge
    HP (Rock)

    Cradily @Lum Berry {Lax} (Suction Cups)
    Confuse Ray
    Giga Drain
    Rock Slide
    Recover

    Lanturn @Shell Bell {Rash} (Volt Absorb)
    Surf
    Thunder
    Rain Dance
    Thunder Wave

    Flygon @Leftovers {Docile} (Levitate)
    Steel Wing
    EQ
    Dragon Breath
    Attract

    I think need a BPer & a hazer but I'm not sure which one to get. Suggestions will be appreciated. Thnx n advance

  2. #2
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    Default Team...

    Here goes.....

    Blaziken _ Ability: Blaze
    @Leftovers
    Flamethrower
    Rock Slide
    Bulk Up
    Sky Uppercut


    Grumpig _ Ability: Thick Fat
    @Lum Berry
    Psychic
    Calm Mind
    Confuse Ray
    HP (dark)


    Aggron _ Ability: Rock Head
    @Focus Band
    Earthquake
    Double-Edge
    Roar
    HP (rock)

    Cradily _ Suction Cups
    @Brightpowder
    Recover
    Rock Slide
    Giga Drain
    Sludge Bomb


    Lanturn _ Ability: Volt Absorb
    @Leftovers
    Surf
    Thunderbolt
    Confuse Ray
    Thunder Wave


    Flygon _ Ability: Levitate
    @Scope Lens
    Earthquake
    Fire Blast
    Screech
    Dragon Claw


    Overall, not a bad a team. I've made a few adjustments. Natures don't really matter that much, just use whatever benefits the Pokemon.
    Take heed that you have a x3 ground weakness, one of which is quadruple damage received.

    Btw, what does rngt stand for???

  3. #3
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    Default Rngt

    It means Rate New Guy's Team

    3x Ground? Ooh! That's not good. Ok, I'm thinking about who I should replace here. Maybe Lanturn with Milotic? Or maybe Grumpig with Gardvoir?

    Milotic @Shell Bell {Calm} (Marvel Scale)
    Surf
    Ice Beam
    Attract
    Recover

    Gardevoir @Lum Berry {Modest} (Synchronize)
    Psychic
    Calm Mind
    Will-o-Wisp
    ThunderBolt

    What do you think?

    By the way, you would'nt happen to know of any good passers or annoyers? Would ya?

  4. #4
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    Default Rngt

    Righto, let's see.
    Getting rid of Grumpig would still leave you with a x3 ground weakness but if you want to you can.

    However, IMO Gardevoir is slightly better. Your set seems fine, although if you can, you might want to replace Thunderbolt with HP (dark). But Thunderbolt is good.

    As for Milotic, go with Toxic over Attract.

    ANNOYER:

    Dusclops: Ghost @Leftovers _ Ability: Pressure
    Will-O-Wisp
    Ice Beam/Night Shade - down to personal preference.
    Mean Look
    Confuse Ray


    PASSERS:

    Gorebyss: Water _ Ability: Swift Swim
    Amnesia
    Baton Pass
    Whirlpool/Psychic/Hydro Pump - again, personal preference
    Agility


    If you decide to use Dusclops as an annoyer I'd suggest getting rid of Grumpig/Gardevoir.

    If you decide to use Gorebyss as a passer - I'd suggest getting rid of Lanturn/Milotic.

  5. #5

    Default Re: Rngt

    Blaziken @Ganlon Berry {Hardy} (Blaze)
    Flamethrower
    Rock Slide/EQ
    Bulk Up
    Sky Uppercut


    What does Ganlon Berry do? O_o
    I'd probably go with Rock Slide, if only to have something for Salamence and Gyarados.

    Grumpig @Choice Band {Modest} (Own Tempo)
    Psychic
    Calm Mind
    HP (Dark)
    Trick


    I've never really liked Trick... Substitute or Confuse Ray would be better in that slot, IMO. Gardevoir in this slot is fine, too.

    Aggron @Leftovers {Brave} (Rock Head)
    EQ
    Roar
    Double-Edge
    HP (Rock)


    Why not Adamant? While Aggron isn't exactly speedy, his Speed can still sometimes be relevant- unlike his Special Attack. And reducing his Speed for pseudohazing purposes is useless, since the faster pseudo-hazer is successful. Otherwise, fine.

    Cradily @Lum Berry {Lax} (Suction Cups)
    Confuse Ray
    Giga Drain
    Rock Slide
    Recover


    I'd be using this for something more defensive, if I were you... Barrier/Recover/Toxic/Amnesia is an extreme example, but I'd definitely get Barrier or Amnesia on this thing. Going down to one attack or keeping two attacks but making them both run off the same stat also allows you to use a personality that reduces the unused offensive stat. His Attack and Special Attack are equal, so you can use either one.

    Lanturn @Shell Bell {Rash} (Volt Absorb)
    Surf
    Thunder
    Rain Dance
    Thunder Wave


    I'd personally use Thunderbolt over Thunder and Confuse Ray or Rest over Rain Dance. Also, Modest is a better personality- you don't use your Attack stat at all with this moveset, but your Special Defense can actually be relevant.

    Flygon @Leftovers {Docile} (Levitate)
    Steel Wing
    EQ
    Dragon Breath
    Attract


    Dragon Claw is better than Dragonbreath, usually. But I'd rather skip the Special Attacks entirely so you don't have to split EVs and just use a Choice Band Flygon- Earthquake/Quick Attack/HP Rock/Return is the first thing that comes to mind for a Banding Flygon. This again opens the door for an Adamant personality that has a bonus at no effective cost.

    You have a 3x Ground weakness, but it is partially helped by Flygon's Levitate. If it becomes a problem, Milotic over Lanturn is probably a safe move.

    I think need a BPer & a hazer but I'm not sure which one to get.

    Eh, if you want a hazer, your options are Crobat, Tentacruel, Dodrio, Muk, Weezing, Seaking, Xatu, Masquerain, Altaria and Seviper. To reduce this list to things that are both playable and able to use Haze without sucking, your options are Tentacruel, Muk, Weezing and Altaria. I'd pass on the Haze and hope that Aggron is enough.

    As for BPers, you can pick from Girafarig (Amnesia or Calm Mind), Ninjask (Speed Boost, Swords Dance), Shedinja (just Double Team), Delcatty (Calm Mind), Mawile (Iron Defense), Medicham (Bulk Up, Calm Mind), Plusle/Minun/Volbeat/Illumise/Spinda (too weak; don't use), Absol (Swords Dance), Huntail (Barrier), Gorebyss (Barrier, Amnesia, Agility). From this list, the two best are Ninjask (Protect/Silver Wind/BP/Swords Dance) and Gorebyss (Surf/Baton Pass/Agility/Amnesia). Ninjask is a better passer, while Gorebyss actually has a good Special Attack and can do damage to random stuff if necessary.

    EDIT: Skipped annoyers...
    Lanturn can work decently. If you want a major annoyance, Dusclops can work, as mentioned earlier.

    Dusclops movesets (sample):
    Rest/Toxic/Attract/Confuse Ray
    Rest/Toxic/Mean Look/Night Shade
    Rest/Toxic/Double Team/Night Shade
    Rest/WOW/Calm Mind/Ice Beam
    Rest/DT/Calm Mind/Ice Beam
    Rest/Toxic/Mean Look/Curse

    Basically, it needs Rest. The other moves that you should consider are Curse (not ideal), Will-O-Wisp, Mean Look, Shadow Ball, Focus Punch (hi Graw ), Ice Beam, Psychic (possible), Night Shade, Protect, Calm Mind, Double Team, Attract and Toxic.

    Claydol, Cradily, Registeel and so on can also stall pretty well.
    Ellé terats sell jetus sèr ellé matraks dell Teratius, myiell.

  6. #6
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    Default Rngt

    Sweet! Thanks guys. GD, could this annoyer m-set work for Dusclops too?


    Dusclops @ Chesto Berry {Bold}
    Rest
    Toxic
    Protect
    Night Shade


    Also I like the idea of a hazing altaria. Maybe this will work:

    Altaria @Leftovers {Serious} (Natural Cure)
    Steel Wing
    Haze
    Earthquake
    Aerial Ace

    What do you guys think?

  7. #7

    Default Rngt

    That Dusclops moveset looks fine.

    Altaria @Leftovers {Serious} (Natural Cure)
    Steel Wing
    Haze
    Earthquake
    Aerial Ace


    Well, Altaria should almost always have Rest because of Natural Cure (which heals status when switched). With only two moveslots left, you can use either Earthquake+HP Flying (needs the power), Ice Beam/Thunder(bolt) or Dragon Claw/Fire Blast. Since Altaria's offenses are weak, you should go Adamant for physical moves or Modest for Special to get as much damage out of them as you can. Your other option is to boost defenses, but that means you'll have to accept really weak attacks.

    Oh, and no problem.
    Ellé terats sell jetus sèr ellé matraks dell Teratius, myiell.

  8. #8
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    Default Rngt

    I pulled off a Dragon Dancing Altaria a while back.

    DD, Sing, Flying Power, Quake/Rest


    This was used as an anti DD pokemon by using the risky but effective Sing after using DD a few times.. This worked back when nobody used a Chesto Rest on Sal or Gyara.

  9. #9

    Default Rngt

    Dragon Dance doesn't work well with Haze. Altaria's low enough on moveslots as it is.
    Ellé terats sell jetus sèr ellé matraks dell Teratius, myiell.

  10. #10
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    Default Rngt

    It's an alternative to hazing.. not a hazer itself. It puts the Dragon Dancer to sleep then beats the crap out of it or sets up better...

  11. #11
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    Default Rngt

    Dusclops: Will-o-Wisp > Toxic IMO.

    Altaria: I'd go with Dragon Dance, EQ, AA/HP Flying, Rest/Sing... Sing preferably. The alternative is Fire Blast, Dragon Claw, Haze/Ice Beam, Rest, to take advantage of natural cure. both @ leftovers

  12. #12
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    Default Rngt

    TD21 I think I agree with u when it comes to dusclops & Altaria. Unfortunately, I'm going to need a hazer on this squad.

    I've been thinking about using an annoying Ninetails:

    NineTails @Leftovers {Bold} (Flash Fire)
    Heat Wave
    Will-o'-Wisp
    Protect
    Roar/Fire Spin (not sure about this I know it's a trapping move but with its low accuracy)

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