Team Touch Me

Ninjask(+def,-sp def) Leftovers
Aerial Ace
Double Team
Swords Dance
Baton Pass

Salamence (+Sp Att, - att) Shell bell
E-Quake
Aerial Ace
Crunch
Dragon Claw

Gorebyss (+Sp Att, - Att) Leftovers
Surf
Ice Beam/Amnesia
Iron Defense
Baton Pass

Hariyama (+Sp Def, - Def) (ability: heat and cold protection) leftovers
Belly Drum
Reversal
E-Quake
Whirlwind

Nintales (+Def, -Sp Def) @leftovers
Will-O-Wisp
Confuse Ray
Flamethrower
Roar

Alakazam (+Sp. Att -att) @ choice band
Trick
Disable
Recover/Fire Punch
Psychic

So what do you think? I Double Team and swords dance with Ninjask and swtich to Salamence. Then at some point I'll have Gorebyss out who can baton pass defenses to Hariyama or Alakazam. Hariyama belly drums and reverses or e-quakes and hopefully survives with the baton pass. Nintales is the annoyer and another pseudo hazer and Alakazam is self explanatory. He tricks, disables the move, recovers, and attacks or switches.

I know there isn't haze or a rapid spinner, and there aren't any real tanks on my team. It needs a little bit of work and any help would be appreciated. Gracias.