A Magi's Home
On an alternate Earth in a medieval present day, there was once a culture of people known as the Magoni. The Magoni had built a fantastic civilization, but their greatest accomplishment was the unlocking of a magical power within their genetic pattern which, once released, passed on to their children.
However, like most civilizations, the Magoni mysteriously disappeared into the dust of time, their knowledge and advancements forgotten except for the fireside stories that tell more fantasies than truths. However, the children of this ancient race live on, scattered into the bloodline of many clans found in the wide plains and hills of Lacist. Most of the descendents of the mythic Magoni do not know of their heritage, or even know the Magoni had existed. They look and act no different than others of their clan. However, there does lay a grave difference. In a small percentage of this small percentage of Magoni descendents, a great magical power awakens, the force of which can be used to alter anything in these young descendents, or Magi’s, lives. They are very few in number, but that also makes them very valuable, especially to distant countries that do not have the peace that Lacist enjoys.
In the middle of the night, and in broad daylight; from the street and from their homes, young Magi are being stolen away by foreigners. Magi like you, ones just growing into their powers. Told only that you now serve a king and country you have never heard of, you are drugged and carried away from all you know. Your captors are a bit more foolish than others, or perhaps just a bit more careless or unlucky, for you are able to escape with the other Magi the kidnappers stole. But maybe you just jumped from one fire to the next, for now you are lost in a foreign land where you know nothing of its people or its customs, and no one in this country has ever heard of your home. With only your fellow Magi to rely on, you must find a way home or even decide if you want to return home.
And you must also be wary, for those who kidnapped you will not give you up easily.
Hello everyone! I apologize for the delay. I have Tales of Symphonia and it’s kinda become my new obsession. But I dragged myself away to begin this RPG, which has done a lot better so far than I thought it would.
No more sign-ups for Magi, but I'm open for someone who's non-Magi and a native to the foreign land to meet up with this group and either help or hinder them.
Magi of Lacist
1 )Charity Aspen; Rune Caster (Anjana's Halo)
2 )Leeca Kumi; Nature Class (Typact)
3 )Hiro White; Fire Class (NightBlaze)
4 )Naomi Nebras; Wind Class (Psychic_Suzanne)
5 )Faust; Necromancer (Mystic Clown)
6 )Alexander Steele; Psychologist (Leon-IH)
7 )Mike Rampart; Mind Class (VirtualPlay)
8 )Irrick; Shadow Herder (Kinglerlord2)
9 )Kuchina Yagaro; Sealer (HbCharizard)
10 )Kirsten Roma; Rhyme Master (Amethyst Flygon)
Name: Charity Aspen
Gender: Female
Age: 17
Appearance: Stands at 5’ 6”, she has short, straw colored hair which is tied back with a light blue ribbon. Her skin is fair from staying indoors so much, and her eyes are a deep violet. Dotted across her face is a sprinkle of light freckles. She wears a plain blue dress which goes down to her mid-calf. Her shoes are simple tan slippers. She always has a pouch tied to the waist of her dress, which contains pens, ink, and paper.
Personality: She's a bit of a happy-go-lucky kind of girl, although she's very devoted to meditative exercise. She's not very athletic, but she doesn't mind doing things outdoors, she'd just much prefer to stay in.
Magi Class: Rune Caster- A spell caster who uses runes and symbols to cast spells. Most spells need to be created beforehand, and the runes can be inscribed on any surface, though the quality of the materials directly affects the strength of the spell.
Spells:
~Paper Slip: Writes a basic rune spell on a piece of paper, which is then activated by calling out the inscribed spell’s name.
~Grounded Sanctuary: Writes runes into the ground, raising a magic shield which can fend off most attacks
~Summoned Servant: Runes written on paper, a leaf, a rock, etc. that changes into a small animal familiar which obey all of Charity’s orders, though they are weak.
~Free Fall: An involuntary spell. If Charity falls, her descent will slow instead of speed up, allowing her to land safely.
History: Charity lived in the merchant town of Opin, a town built where plain met hills. She would often help her mother and father, who owned the local inn, with the guests and the paperwork, because she was so good at writing. She discovered she was a Magi when she fell off the roof of the grainery where she and her friends were playing when she was 13. Instead off falling to her doom and leaving a shattered corpse, she floated downward, as if the wind and earth were gently catching her. With the discovery of her newfound abilities, she sought more places to invest her talent, and found the empowering quality her written words had. Studying from texts that were left by previous Magi, she trained to become a Rune Caster who used normal letters and the more powerful ancient Runes to cast spells. She had memorized quite a few Runes and mastered a few spells when a group of travelers came to the Opin Inn. They offered her a drink they were sharing that they said was a delicacy in their native land. Not fearing anyone who came to her family's inn, she gratefully accepted it, only to fall into a deep slumber a few hours later. When next she woke, she found herself trapped in a caravan with other children like herself, kidnapped by the travelers.
Relationships: Charity is good friends with Mike.
Other: I honestly have nothing to put here so…*slaps Paper Scroll on Other* Zeeky Boogy Doog *BOOM*
Charity Aspen: Rune Caster
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Trees snagged on my dress, and unfamiliar animal calls sounded throughout the forest in alarm. Frightened, cold, alone, I ran from the burning wreckage that had been a small wagon caravan. Soon, though, I had to stop and catch my breath. I don’t do this sort of thing, I thought as I panted heavily. I'm just an innkeeper's daughter! How in the world did I end up in this place?
~flashback~
"Charity…Hey Charity, wake up," I heard a voice say. I opened my eyes, still groggy. Someone was shaking my shoulder gently, a boy with dark brown hair and greenish eyes.
"Mike! What are you doing here?" I asked, and then looked around, utterly bewildered when Mike put a finger to his lips and shushed me. "Where are we? Last I remember I was going to my room to take a nap and…"
"I don’t know, but I think we've been kidnapped, or something."
"Kidnapped? But why? Who…" I stopped in mid-sentence. "Those men drugged me."
"And everyone else here. The men who caught me were capturing people for some sort of special program." I didn't ask how he knew that. Mike could always tell what people were thinking, quite literally. He stood up and spoke to someone quietly, and as I looked around I could see there were several others besides Mike and myself. Some were asleep, and others were waking those still in slumber, explaining quietly what was happening. Mike turned back toward me. "I think the most important thing right now," he said, "is to get out of here."
"Agreed." After everyone was awake, a planned was formed and put into action…
~end flashback~
…and resulted in the fiery carnage we were leaving in our wake. My breath caught in my throat when I heard a sound to my side. I quickly stood and pulled out a paper scroll before realizing it was Naomi, one of the kidnapped on the caravan.
"Hey! It’s okay; I’m a friend, remember?" She said as she saw my defensive stance.
"Sorry," I said, putting away the paper.
"Follow me, we’re a meeting in this clearing over here." More running as we hurried through the forest, and we burst into a clearing where the other stood waiting.
"Well, I guess you missed out on the important stuff, like discussing 'Where are we' and 'Why the heck are we here.'" Naomi said smiling.
"And we still have no idea," Mike spoke out. "The only thing we know is that we’re all Magi."
That startled me. All of us were Magi? Was that just coincidence, or was someone taking Magi, like the rumors said. Who would want a bunch of Magi?
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Alright, we'll all start sometime after the escape. Feel free to flashback to when you were captured and/or to the escape. *runs off to play more Tales of Symphonia*