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Thread: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

  1. #81
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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    Matthias, go for broke. No time to waste conserving the energy now. *Hiding under an overhang, takes out the megaphone again*

    Begin the round by hitting it with another Giga Drain, to recharge the batteries. Protect yourself from the Blizzard, and then punish her for resting at a critical moment with a Dragon Claw.

    Giga Drain - Protect - Dragon Claw
    The Place That Is No More - Because the world needed to hear me rant and rave.

    My ASB A-Team: Qwerty (Magneton), Cici (female Shuckle), Pudge (male Persian), Fuji (male Torkoal), Light (Starmie), Matthias (male Flygon) (six others)

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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    Dark Sage vs. Master of Paradox, Round Eighteen

    Pre-Round Stats

    Team Sage


    Kandy (F)
    Health: 36%
    Energy: 43%
    Status: Paralyzed (moderate); one fin stuck beneath the rocks; help…
    Dark Sage’s Commands:
    Rock Smash ~ Blizzard ~ Relax

    Team Paradox


    Matthias (M)
    Health: 19%
    Energy: 31%
    Status: Trying his best to ignore the hail, but still pleased about paralyzing Kandy
    Master of Paradox’s Commands:
    Giga Drain ~ Protect ~ Dragon Claw

    Arena

    Zepp Junkyard

    As the name implies, this place is a mess. It's an arena of about a square mile, penned off by chain link fencing. Despite its appearance, the fence is indestructible - they build them sturdy in Zepp. Piles of scrap metal and broken machinery abound, some still throwing off sparks, but there's enough clear space for a good fight. (It is possible to Dig into piles of junk.)

    Over on the far eastern side is a giant robotic claw, perpetually sorting through deliveries of scrap; anything it deems dangerous is dropped onto the conveyors and delivered to the compactor. If any non-Steel-type Pokémon makes contact with the claw, it grabs them and rejects them. Rejection involves getting hurled back into the arena, which may cause damage at the referee's discretion. Steel-types are dropped onto the conveyor.

    On the far northern side is the compactor and conveyor system. Anything that gets put on the conveyor will end up here in about the space of two actions. Getting dropped into the compactor is obviously a bad idea.

    This junkyard is a very busy place. Every fifth round, a zeppelin will pass overhead and drop a new delivery of metal garbage onto the field. This is, in effect, a Hail that ignores types - even a Steel or Rock Pokémon can't avoid getting banged up when a compact car falls on their head.

    Round Eighteen: Begin!

    Kandy strains and struggles against the rock that holds her down; Matthias is coming at her, ready to chomp down on her back again, and she’d really rather not be stuck here and helpless when it happens. Try as she might, though, the Spheal simply cannot muster the muscle coordination necessary to perform the Rock Smash that would free her. She is forced to sit and grit her teeth as Matthias attacks her with Giga Drain a second time.

    Shaking herself as vigorously as she can to get her muscles moving again, Kandy tries her next command. Once again she forces a steep drop in her body temperature, this time letting all of the icy energy out of her mouth in a wild howl of wind. While some of the blast is obscured by the rocks in Kandy’s way, a veritable gale of ice and snow still manages to rush out of the various openings and bombard the junkyard. Matthias is definitely feeling very cold, but the Blizzard in and of itself doesn’t bother him unduly; he’s sheltering behind a Protective shield in relative comfort. It also prevents the hailstones from striking him for a few precious moments.

    This battle has been particularly stressful, and Kandy is ready to take a little break. She takes a deep breath and tries her best to relax, given her spastic muscles and trapped flipper. As much as Matthias would like to take a break himself, hiding under a rock to keep the hail away, he’s got orders. To be more specific, he’s got orders that involve hurting Kandy and he’s more than happy to follow them. The Flygon wings his way over to the mound of rocks through the falling hail, lights on them and prepares to score the Spheal’s back with his vicious Dragon Claws. There is, however, a minor technicality. Matthias’s arms, while thin and flexible, are not particularly long enough to reach into a long crevice and effectively slash a little Spheal. Matthias does the best he can given the situation, jamming his hand into a hole and swiping blindly at Kandy. He does manage to scratch her a few times, but not too significantly.

    Master of Paradox and Dark Sage have taken refuge underneath some overhanging scrap, and Kandy is still covered by the rocks over her head; the hail pings and ricochets harmlessly off of their roofs. Matthias… Matthias is not so lucky. The hail continues to bounce painfully off of his scales, and the desert-loving dragon dearly wishes he could be somewhere else. A nice, bracing sandstorm is preferable to this awful weather any day. Still, tired as he is, he seems to have Kandy worn down… if only he could reach her through those stupid rocks…

    Round Eighteen: Close

    Post-Round Stats

    Team Sage


    Kandy (F)
    Health: 18%
    Energy: 45%
    Status: Paralyzed (moderate); one fin stuck beneath the rocks and back incredibly tender

    Team Paradox


    Matthias (M)
    Health: 20%
    Energy: 13%
    Status: Tiring and sick of the hail, but rather enjoying himself all the same

    Arena Status

    Hail: Four battle rounds remaining

    Zeppelin: Three rounds until arrival

    Some rocks, most of them shattered by Atlas and Thunderclap’s Rock Smashes, litter one side of the field; far more plentiful, however, is the scrap scattered around by the zeppelin’s visits. Some of the ground and the piles of scrap are icy; some areas of the ice have been shattered somewhat by the falling junk. Golf ball-sized hail is all over the place and shows no signs of letting up soon.

    Ref’s Notes
    -Kandy was fully paralyzed on the first action.

    -Dragon Claw’s damage was reduced (-4%) due to the difficulty in reaching Kandy with limited visibility and short arms.

    -Master of Paradox attacks first next round.


    note to self: swinub, shuppet, anorith; also note to self, update with José, Pants and Hellbender

    plusle f, burmy m

  3. #83
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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    Matthias, let's face facts. Odds are good you're going to burn out on this turn. I don't know specific energy costs well enough to gauge them, so let's go for the last, killing blow.

    Dragonbreath until you collapse.

    Dragonbreath x3
    The Place That Is No More - Because the world needed to hear me rant and rave.

    My ASB A-Team: Qwerty (Magneton), Cici (female Shuckle), Pudge (male Persian), Fuji (male Torkoal), Light (Starmie), Matthias (male Flygon) (six others)

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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    Kandy, let's try it again. First, use Rock Smash to try to free yourself.

    It if works, use Blizzard. If it doesn't, try it again.

    If you're still trapped, use Rock Smash a third time. If you aren't, use Sheer Cold.

  5. #85
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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    Dark Sage vs. Master of Paradox, Round Nineteen

    Pre-Round Stats

    Team Sage


    Kandy (F)
    Health: 18%
    Energy: 45%
    Status: Paralyzed (moderate); one fin stuck beneath the rocks and back incredibly tender
    Dark Sage’s Commands:
    Rock Smash ~ Blizzard OR Rock Smash~ Sheer Cold OR Rock Smash

    Team Paradox


    Matthias (M)
    Health: 20%
    Energy: 13%
    Status: Tiring and sick of the hail, but rather enjoying himself all the same
    Master of Paradox’s Commands:
    Dragonbreath ~ Dragonbreath ~ Dragonbreath

    Arena

    Zepp Junkyard

    As the name implies, this place is a mess. It's an arena of about a square mile, penned off by chain link fencing. Despite its appearance, the fence is indestructible - they build them sturdy in Zepp. Piles of scrap metal and broken machinery abound, some still throwing off sparks, but there's enough clear space for a good fight. (It is possible to Dig into piles of junk.)

    Over on the far eastern side is a giant robotic claw, perpetually sorting through deliveries of scrap; anything it deems dangerous is dropped onto the conveyors and delivered to the compactor. If any non-Steel-type Pokémon makes contact with the claw, it grabs them and rejects them. Rejection involves getting hurled back into the arena, which may cause damage at the referee's discretion. Steel-types are dropped onto the conveyor.

    On the far northern side is the compactor and conveyor system. Anything that gets put on the conveyor will end up here in about the space of two actions. Getting dropped into the compactor is obviously a bad idea.

    This junkyard is a very busy place. Every fifth round, a zeppelin will pass overhead and drop a new delivery of metal garbage onto the field. This is, in effect, a Hail that ignores types - even a Steel or Rock Pokémon can't avoid getting banged up when a compact car falls on their head.

    Round Nineteen: Begin!

    Desperate to break free of the rocks, Kandy makes a second attempt at shattering them with her free fin. Once again, however, her muscles seize up and refuse to cooperate with her, and she is forced to sit as Matthias flies over, wincing as hailstones strike him, and fires off another Dragonbreath through an opening in the rocks. The Flygon is panting hard with exertion—this match has taken a serious toll on him—but he is still able to crack a smile as Kandy shrieks loudly.

    Furious and in severe pain, Kandy thrashes about wildly. Her muscles twitch and whine, but she forces them to obey her and Smashes the Rock encasing her. Chunks of stone fly in all directions—one of them slams into the junkyard owner’s window and cracks it—and a few strike Matthias in the face. Snarling, the Flygon retaliates by spewing even more of his fiercely hot Dragonbreath at the Spheal.

    Finally freed from her stony prison after several painful rounds, Kandy is ready to give back some of what she got. For a second time she concentrates and drops her body temperature sharply as she builds up a store of powerful Ice energy. For a second time, she releases it in a blast of painfully Sheer Cold… and for a second time, the brunt of the blast misses Matthias and leaves him with nothing but an increased sensation of chilliness. Or, it would have, if Matthias had any feeling left in his body. At this point the desert dragon is so cold and so utterly exhausted that he cannot feel a thing. He is about ready to collapse and almost does so… but then, his misty eyes settle on his fuzzy little foe, who is whimpering from severe pain and trauma. Oh, he’s going down, all right… but if he can then, dammit, he’s taking that wretched Kandy with him! Greenish flames amass in Matthias’s mouth for one last time and seconds later he launches his final Dragonbreath. Completely tired out, the Flygon slumps to the hail- and rock-strewn ground, his eyes flickering shut before he can see Kandy scream and shudder in agony. The Spheal cannot take any more and blacks out, taking some small comfort in the knowledge that she was, at the very least, able to wear Matthias’s strength down to nothing.

    In an astounding twist of events, both Matthias and Kandy have fainted at the same time. The hail, which is beginning to thin just a teensy bit, continues to fall and bounce off of the Flygon and the Spheal’s limp forms. Master of Paradox and Dark Sage recall their two battlers, thanking them for their patience and a job well done, and plan their next moves as they continue to shelter underneath their makeshift metal awnings.

    Round Nineteen: Close

    Post-Round Stats

    Team Sage


    Kandy (F)
    Health: 0%
    Energy: 27%
    Status: Knocked out

    Team Paradox


    Matthias (M)
    Health: 16%
    Energy: 0%
    Status: Knocked out due to fatigue

    Arena Status

    Hail: Three battle rounds remaining

    Zeppelin: Two rounds until arrival

    Some rocks, most of them shattered by Atlas, Thunderclap and Kandy’s Rock Smashes, litter one side of the field; far more plentiful, however, is the scrap scattered around by the zeppelin’s visits. Some of the ground and the piles of scrap are icy; some areas of the ice have been shattered somewhat by the falling junk. Golf ball-sized hail is all over the place; the hail is beginning to slow a bit.

    Ref’s Notes
    -Kandy was fully paralyzed on the first action.

    -Kandy lost extra energy while attacking (-1% each time) due to the strain of battling while paralyzed.

    -Sheer Cold missed.

    -Master of Paradox sends out, then Dark Sage sends out and attacks first next round.


    note to self: swinub, shuppet, anorith; also note to self, update with José, Pants and Hellbender

    plusle f, burmy m

  6. #86
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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    Return, Matthias. Not bad for a first showing. *He takes out the Pokeball and calls him back into it.*

    I've done some serious consideration, and to be honest, there aren't too many team members I can really count on to have a fair advantage in this battle... but for one.

    Go! My male Persian, Pudge!

    *Taking out the Pokeball, he hurls it, unleashing his large and slightly overweight cat. Pudge purrs, tail flicking.*
    The Place That Is No More - Because the world needed to hear me rant and rave.

    My ASB A-Team: Qwerty (Magneton), Cici (female Shuckle), Pudge (male Persian), Fuji (male Torkoal), Light (Starmie), Matthias (male Flygon) (six others)

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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    Kandy, return!

    Well, you took down that Dragon... Not bad...

    I choose...

    Blast, my male Charmander!

    I choose you!

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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    It's D/P time.

    Blast, charge that cat, and chomp on it with a Fire Fang.

    Then, use Dragon Rage.

    Follow up with a Flamethrower.

  9. #89
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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    Pudge, let's show him how crafty a kitty can be.

    When he goes for the Fire Fang, give him a Fake Out. Dig into a junk pile during the Dragon Rage, and then send it tipping over onto him when you come out - let's see a Flamethrower get through that!

    Fake Out - Dig (into junk pile) - Emerge (tip junk pile)
    The Place That Is No More - Because the world needed to hear me rant and rave.

    My ASB A-Team: Qwerty (Magneton), Cici (female Shuckle), Pudge (male Persian), Fuji (male Torkoal), Light (Starmie), Matthias (male Flygon) (six others)

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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    I hate to bump, but I don't want this battle to be forgotten.

    Me an MoP are down to our last pokemon. Let's finish this.

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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    I hate to bump again, but I want this battle to be finished.

    MoP and I are down to our last Pokemon. We should be allowed to finish it. Phoenixsong, please come back.

  12. #92
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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    My sincere apologies for taking this long. I know this sounds like a repeat of MLG's deal, but life just doesn't want to let me ref. Really it doesn't. Add to the fact that, quite frankly, reffing isn't really fun for me anymore, and, well... I told you I'd see you through, though, and I intend to keep that promise. Ergo, let's start the last match. Let's see if I still remember how to do this...

    Dark Sage vs. Master of Paradox, Round Twenty

    Pre-Round Stats

    Team Sage


    Blast (M)
    Health: 100%
    Energy: 100%
    Status: About to torch the ref for being a lazyass and leaving him and DS hanging
    Dark Sage’s Commands:
    Fire Fang ~ Dragon Rage ~ Flamethrower

    Team Paradox


    Pudge (M)
    Health: 100%
    Energy: 100%
    Status: Would really like to sink his claws into the annoying ref’s arm, but will settle for the little red lizard
    Master of Paradox’s Commands:
    Fake Out ~ Dig ~ Resurface

    Arena

    Zepp Junkyard

    As the name implies, this place is a mess. It's an arena of about a square mile, penned off by chain link fencing. Despite its appearance, the fence is indestructible - they build them sturdy in Zepp. Piles of scrap metal and broken machinery abound, some still throwing off sparks, but there's enough clear space for a good fight. (It is possible to Dig into piles of junk.)

    Over on the far eastern side is a giant robotic claw, perpetually sorting through deliveries of scrap; anything it deems dangerous is dropped onto the conveyors and delivered to the compactor. If any non-Steel-type Pokémon makes contact with the claw, it grabs them and rejects them. Rejection involves getting hurled back into the arena, which may cause damage at the referee's discretion. Steel-types are dropped onto the conveyor.

    On the far northern side is the compactor and conveyor system. Anything that gets put on the conveyor will end up here in about the space of two actions. Getting dropped into the compactor is obviously a bad idea.

    This junkyard is a very busy place. Every fifth round, a zeppelin will pass overhead and drop a new delivery of metal garbage onto the field. This is, in effect, a Hail that ignores types - even a Steel or Rock Pokémon can't avoid getting banged up when a compact car falls on their head.

    Round Twenty: Begin!

    The owner of the Zepp junkyard grimaces. He’s certainly glad that those two particular creatures appear to be finished; all of this hail and flying rock is becoming awfully destructive and annoying. Just when it looks like everything is over and the junkyard will be able to return to its regular disorderly peace, Master of Paradox and Dark Sage, still hiding under some overhanging metal, toss out their last two Poké Balls, revealing a male Charmander—Blast—and a mildly chubby Persian, aptly named Pudge. Both Pokémon wince a little bit as the hail hits them and then stretch their claws in anticipation of this final showdown.

    Ready for action after an obscenely long wait, Blast dashes towards his foe as fast as his little legs will carry him. The salamander opens his mouth wide and allows a ball of flame to build up in his mouth and lick around his pointed teeth. Right as he reaches a seemingly nervous Pudge and is about to sink his Fiery Fangs into the cat’s side, the Persian’s paw shoots out quick as a bullet and catches Blast full in the face. Completely Faked Out by this surprise maneuver, Blast flips backward head over tail, lands on a slippery patch of ice and slides for several feet. The Persian smiles a little Cheshire Cat smile at his foe’s undignified state.

    Annoyed and humiliated, Blast picks himself up and immediately fires off a blast of draconic flame and energy. Pudge is too busy trying to force his way into a towering pile of junk to notice, and so the Dragon Rage hits him in the tail end. Pudge has his own brief undignified moment as he yowls in pain and hits his head on an old sink, but recovers quickly and gets back to work. It’s a lot harder to Dig through large and often heavy or pointy trash than it is nice, soft earth, but after a few minutes the cat has successfully burrowed about halfway through the big mound.

    Blast is confused. How, exactly, is he supposed to hit his opponent with Flamethrower if said opponent is hiding in a pile of trash? Not wanting to just sit and wait out in the hail any longer than he has to, Blast simply shoots the stream of fire straight into the lopsided hole Pudge made. The Flamethrower doesn’t quite reach the Persian, although it does make all of the metal around him painfully hot. Eager to get out of the hot, confined, pokey and generally uncomfortable mess, the Persian begins Digging again. This time, Pudge writhes and wriggles as best he can, trying his best to loosen up the mountain of scrap. By the time he emerges, slightly scratched up, from the other side, the foundation of the pile has been weakened enough that Pudge is able to topple it with one hearty shove. There is an ominous rumble as the pile of scrap begins to shake and then comes crashing down all over the field. Blast yelps and curls up into a little ball in an attempt to shield himself; all the same, the heavy junk comes pouring down on top of him. Indeed, much of the once-relatively-clear arena is now almost completely covered with more trash than the zeppelin ever managed to scatter in one place.

    The hail continues to fall over the battlefield, hitting both Pudge and Blast and not really improving their respective moods. Add to that the fact that it will now be quite difficult to move around the junkyard, and, well…

    The junkyard owner has just about had it at this point. How dare these freakish animals and their masters destroy his precious dump?! Too angry to pay attention to the fact that a junkyard is by nature a giant mess anyway, the owner grabs his communicator and screams at the zeppelin crew, urging them to hurry up and bury the two destructive battlers.


    Round Twenty: Close

    Post-Round Stats

    Team Sage


    Blast (M)
    Health: 82%
    Energy: 85%
    Status: Ouuuch…

    Team Paradox


    Pudge (M)
    Health: 84%
    Energy: 83%
    Status: Kind of tender and covered in miniscule cuts and bruises, but feeling smug

    Arena Status

    Hail: Two battle rounds remaining

    Zeppelin: One round until arrival

    Some rocks, most of them shattered by Atlas, Thunderclap and Kandy’s Rock Smashes, litter one side of the field; far more plentiful, however, is the scrap scattered around by the zeppelin’s visits. On top of all of that, the junk that Pudge caused to cascade over the field makes it nigh impossible to move around this particular area. Some of the ground and the piles of scrap are icy; some areas of the ice have been shattered somewhat by the falling junk. Golf ball-sized hail is all over the place; the hail is slowing moderately.

    Ref’s Notes
    -Fake Out caused Blast to flinch. As such, he only lost half of the normal energy required for Fire Fang (3%).

    -Pudge received a tiny amount of damage (2%) while digging because he was poked by sharp… stuff. God knows what, really. He received a further 2% while in contact with the heated metal.

    -The phrase “mildly chubby Persian” is fun to say.

    -Master of Paradox attacks first next round.


    note to self: swinub, shuppet, anorith; also note to self, update with José, Pants and Hellbender

    plusle f, burmy m

  13. #93
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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    ...Pudge, this is actually less disastrous than some things you've done back home, but...

    Okay, start with a Pay Day to get Blast's attention. Next, move to a less crowded section of the field and Bite him when he joins you. Finally, hit him with a Water Pulse.

    Pay Day - Bite - Water Pulse
    The Place That Is No More - Because the world needed to hear me rant and rave.

    My ASB A-Team: Qwerty (Magneton), Cici (female Shuckle), Pudge (male Persian), Fuji (male Torkoal), Light (Starmie), Matthias (male Flygon) (six others)

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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    Okay Blast, listen closely.

    Start out with an old, reliable Flamethrower.

    Next, when he comes at you with that Bite, meet him and use Metal Claw.

    Next, use Protect to shield yourself from that Water Pulse. That's the last thing we need.

  15. #95
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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    Due to unfortunate circumstances *gestures at absence tower* no, this post is not a reffing and it'll have to wait until I get back home. However, since I was lucky enough to get at least some brief internet access, I would like to take this time to point the two of you in the direction of the Xmas Tree. Yes.


    note to self: swinub, shuppet, anorith; also note to self, update with José, Pants and Hellbender

    plusle f, burmy m

  16. #96
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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    Dark Sage vs. Master of Paradox, Round Twenty-One

    Pre-Round Stats

    Team Sage


    Blast (M)
    Health: 82%
    Energy: 85%
    Status: Ouuuch…
    Dark Sage’s Commands:
    Flamethrower ~ Metal Claw ~ Protect

    Team Paradox


    Pudge (M)
    Health: 84%
    Energy: 83%
    Status: Kind of tender and covered in miniscule cuts and bruises, but feeling smug
    Master of Paradox’s Commands:
    Pay Day ~ Bite ~ Water Pulse

    Arena

    Zepp Junkyard

    As the name implies, this place is a mess. It's an arena of about a square mile, penned off by chain link fencing. Despite its appearance, the fence is indestructible - they build them sturdy in Zepp. Piles of scrap metal and broken machinery abound, some still throwing off sparks, but there's enough clear space for a good fight. (It is possible to Dig into piles of junk.)

    Over on the far eastern side is a giant robotic claw, perpetually sorting through deliveries of scrap; anything it deems dangerous is dropped onto the conveyors and delivered to the compactor. If any non-Steel-type Pokémon makes contact with the claw, it grabs them and rejects them. Rejection involves getting hurled back into the arena, which may cause damage at the referee's discretion. Steel-types are dropped onto the conveyor.

    On the far northern side is the compactor and conveyor system. Anything that gets put on the conveyor will end up here in about the space of two actions. Getting dropped into the compactor is obviously a bad idea.

    This junkyard is a very busy place. Every fifth round, a zeppelin will pass overhead and drop a new delivery of metal garbage onto the field. This is, in effect, a Hail that ignores types - even a Steel or Rock Pokémon can't avoid getting banged up when a compact car falls on their head.

    Round Twenty-One: Begin!

    The battle rages into its twenty-first round, accompanied by the merry plinking of hail striking metal and the sinister thunking of hail striking exposed bodies. Still, the unfavorable weather is beginning to clear up at last, so Blast and Pudge stomach the annoyance as best they can and push forward.

    Pudge watches Blast’s movements for a moment, considering how best to aim his next attack. Finally satisfied, the red gem on his forehead flashes and something small, bright and golden shoots out of it. The false coin arcs upward slightly before coming down and bonking the Charmander on the head with a loud “clink”. Rubbing his head angrily, Blast retaliates with a second Flamethrower, aiming it around several large heaps of garbage. The stream of flames glances off of several piles, reducing its effectiveness by the time it reaches Pudge. Still, it does more damage than the fat cat’s Pay Day managed.

    Rather tired of sitting back and having his gorgeous fur singed, Pudge decides to go on the direct offensive, leaping over little piles of junk as he charges towards his little reptilian foe with mouth agape and sharp fangs bared. Ready for this, Blast slashes at the Persian’s face with hard, Metal Claws; Pudge hisses and spits, but reacts quickly enough to Bite down hard on Blast’s arm while it is still extended.

    When at last the cat releases the little salamander, he draws back a pace and opens his mouth again for a point-blank Water Pulse. A torrent of water gushes forth from some hidden reserve deep inside of him, accompanied by an extremely high-pitched shriek. To Pudge’s dismay, however, the water strikes something invisible in front of his target and sprays harmlessly off of it. Curses! Blast was able to erect a Protective shield just in time.

    Both battlers do their best to shield themselves from the falling hail, but to no avail; it patters away at them all the same. The owner, meanwhile, is pleased that this particular exchange of attacks, at least, was nowhere near as destructive as the last one. All the same, he smiles wickedly as the zeppelin trundles by overhead, disgorging its trashy contents and causing Pudge and Blast further damage.

    Round Twenty-One: Close

    Post-Round Stats

    Team Sage


    Blast (M)
    Health: 61%
    Energy: 70%
    Status: Glad that he isn’t soaked

    Team Paradox


    Pudge (M)
    Health: 62%
    Energy: 69%
    Status: Protect sucks.

    Arena Status

    Hail: One battle round remaining

    Zeppelin: Five rounds until arrival

    Some rocks, most of them shattered by Atlas, Thunderclap and Kandy’s Rock Smashes, litter one side of the field; far more plentiful, however, is the scrap scattered around by the zeppelin’s visits. On top of all of that, the junk that Pudge caused to cascade over the field makes it nigh impossible to move around this particular area. Some of the ground and the piles of scrap are icy; some areas of the ice have been shattered somewhat by the falling junk. Golf ball-sized hail is all over the place; the hail is much smaller and slowing significantly.

    Ref’s Notes
    -Flamethrower did not hit Pudge with full intensity, so its damage was reduced (-3%).

    -Dark Sage attacks first next round.


    Also, I would like to take this opportunity to ensure that MoP knows that Ryuhaeru is out of battle, so he can have her now. Merry Christmas in July.


    note to self: swinub, shuppet, anorith; also note to self, update with José, Pants and Hellbender

    plusle f, burmy m

  17. #97
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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    All right, the fight is back on!

    Blast, get right up and grapple with Pudge. Start by using Brick Break.

    Then, give him a Dragon Claw.

    Then use Metal Claw again.

  18. #98
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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    Let's see if we can't use that momentum against him.

    Pudge, when he comes in for the Brick Break, respond with a Shadow Ball. Match the Dragon Claw with a Water Pulse, and then go for broke - when that Metal Claw comes in, blow him out of the arena with a Hyper Beam.

    Shadow Ball - Water Pulse - Hyper Beam
    The Place That Is No More - Because the world needed to hear me rant and rave.

    My ASB A-Team: Qwerty (Magneton), Cici (female Shuckle), Pudge (male Persian), Fuji (male Torkoal), Light (Starmie), Matthias (male Flygon) (six others)

  19. #99
    phOEnixsong, not EO, plzthx Advanced Trainer
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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    Dark Sage vs. Master of Paradox, Round Twenty-Two

    Pre-Round Stats

    Team Sage


    Blast (M)
    Health: 61%
    Energy: 70%
    Status: Glad that he isn’t soaked
    Dark Sage’s Commands:
    Brick Break ~ Dragon Claw ~ Metal Claw

    Team Paradox


    Pudge (M)
    Health: 62%
    Energy: 69%
    Status: Protect sucks.
    Master of Paradox’s Commands:
    Shadow Ball ~ Water Pulse ~ Hyper Beam

    Arena

    Zepp Junkyard

    As the name implies, this place is a mess. It's an arena of about a square mile, penned off by chain link fencing. Despite its appearance, the fence is indestructible - they build them sturdy in Zepp. Piles of scrap metal and broken machinery abound, some still throwing off sparks, but there's enough clear space for a good fight. (It is possible to Dig into piles of junk.)

    Over on the far eastern side is a giant robotic claw, perpetually sorting through deliveries of scrap; anything it deems dangerous is dropped onto the conveyors and delivered to the compactor. If any non-Steel-type Pokémon makes contact with the claw, it grabs them and rejects them. Rejection involves getting hurled back into the arena, which may cause damage at the referee's discretion. Steel-types are dropped onto the conveyor.

    On the far northern side is the compactor and conveyor system. Anything that gets put on the conveyor will end up here in about the space of two actions. Getting dropped into the compactor is obviously a bad idea.

    This junkyard is a very busy place. Every fifth round, a zeppelin will pass overhead and drop a new delivery of metal garbage onto the field. This is, in effect, a Hail that ignores types - even a Steel or Rock Pokémon can't avoid getting banged up when a compact car falls on their head.

    Round Twenty-Two: Begin!

    Satisfied that he’s perfectly safe and dry, Blast dashes forward with a little fist raised in the air. Or, at least, he tries to dash forward. What he actually manages is a hasty and clumsy scramble over several trash piles before he reaches Pudge, slightly tired out. It takes Blast a moment to catch his breath; Pudge purrs at this nice little window of opportunity and takes the chance to fire off a Shadow Ball. Every shadow in the area rushes forward, finally forming a vaguely sphere-shaped amalgam in front of the Persian’s gem; the seething bundle of darkness surges forward and hits Blast hard before it dissipates and the shadows return to their respective places. Blast staggers, but recovers quickly enough to sock Pudge in the face with enough force to Break Bricks.

    The Charmander’s claws glow a bright green as draconic energy surrounds them; with as fierce a roar as he can muster, Blast jumps forward again to score Pudge with his Dragon Claws. Summoning a torrent of water is not as easy for a Normal-type as it is for a Water-type, and so Pudge, doing his best to ready a second Water Pulse, does not have time to react; his face is torn up by the Charmander’s tiny talons. Furious, Pudge finally manages to let loose the stream of water, screaming as he does so; Blast has no time to prepare a protective shield this time, and the water hits him full force. The horrible noise, combined with the pain and chill of the rushing water, ends up messing with Blast’s head, effectively confusing him.

    Soaking wet, ears ringing and head spinning, Blast tries his best to keep his cool. He knows he’s supposed to attack the cat in front of him… the only problem is, there are about eleven cats moving in and out of focus over there, all looking superior and rather amused, and he’s not quite sure which one he should be going after. A temporary inability to think rationally finally has the salamander convince himself that he can take all of them down with just one attack because he’s that awesome, and so his claws shimmer with Steel energy and harden again as he stumbles to the attack. Pudge laughs to himself as Blast spins and slashes at the empty air on either side of him; as such, he fails to notice that Blast’s last swing is right on target and yowls angrily as the Metal Claws cut into his flank. The Persian has just about had it with this wretched little orange lizard ruining his beautiful coat, and so he takes a step back to give himself room for his most powerful assault yet. Blast is too busy congratulating himself on defeating all thirty-seven nasty fat Persians (the original eleven called their friends for backup, of course) to see Pudge’s gem sparkle violently with a bright, blinding white light. Without warning, a massive beam of energy shoots out of the gem and at the swaying Blast, punching into his little chest and sending him flying backwards. Blast plows right through a pile of trash before his momentum slows and he slams into a second, sturdier mound, finally slumping to the ground. The powerful Hyper Beam was incredibly taxing to execute, and Pudge sinks to the ground himself, panting heavily.

    Too tired and achy to worry about the weather, Blast and Pudge simply lay on the ground and allow the last few hailstones to bounce off of their bodies. The junkyard owner frowns. It looks like these two oddball animals are growing tired, but the raw power of that cat-thing’s last attack has him worried…

    Round Twenty-Two: Close

    Post-Round Stats

    Team Sage


    Blast (M)
    Health: 22%
    Energy: 55%
    Status: Moderately confused; O.o …brain huuuuurts… so much paaaaaiin…

    Team Paradox


    Pudge (M)
    Health: 38%
    Energy: 48%
    Status: Tiring, but pleased.

    Arena Status

    Hail: Dissipated

    Zeppelin: Four rounds until arrival

    Some rocks, most of them shattered by Atlas, Thunderclap and Kandy’s Rock Smashes, litter one side of the field; far more plentiful, however, is the scrap scattered around by the zeppelin’s visits. On top of all of that, the junk that Pudge caused to cascade over the field makes it nigh impossible to move around this particular area. Some of the ground and the piles of scrap are icy; some areas of the ice have been shattered somewhat by the falling junk. Golf ball-sized hailstones are all over the place, but the hail has finally let up.

    Ref’s Notes
    -Due to Blast’s erratic flailing around, he used a bit more energy and did a bit less damage while using Metal Claw. (+1% energy, -1% damage)

    -Blast took extra damage from flying through/slamming into the trash mounds (+4%).

    -Master of Paradox attacks first next round.


    note to self: swinub, shuppet, anorith; also note to self, update with José, Pants and Hellbender

    plusle f, burmy m

  20. #100
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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    Pudge, time for the conclusion to begin.

    I'm not sure if you get a first turn or not, but if you do, start with a Slash. Then Bite him and end with a Shadow Ball. No need to burn ourselves out with a rush.
    The Place That Is No More - Because the world needed to hear me rant and rave.

    My ASB A-Team: Qwerty (Magneton), Cici (female Shuckle), Pudge (male Persian), Fuji (male Torkoal), Light (Starmie), Matthias (male Flygon) (six others)

  21. #101
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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    Blast, time to use your most powerful weapon. Wait until he gets close to you, and then use Overheat.

    When he goes in to use Bite, answer him by using a Crunch.

    Finally, give him a Fire Fang for good measure.

  22. #102
    phOEnixsong, not EO, plzthx Advanced Trainer
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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    ...Almost... *gasp* finished... *wheeze*

    Dark Sage vs. Master of Paradox, Round Twenty-Three

    Pre-Round Stats

    Team Sage


    Blast (M)
    Health: 22%
    Energy: 55%
    Status: Moderately confused; O.o …brain huuuuurts… so much paaaaaiin…
    Dark Sage’s Commands:
    Overheat ~ Crunch ~ Fire Fang

    Team Paradox


    Pudge (M)
    Health: 38%
    Energy: 48%
    Status: Tiring, but pleased.
    Master of Paradox’s Commands:
    Slash ~ Bite ~ Shadow Ball

    Arena

    Zepp Junkyard

    As the name implies, this place is a mess. It's an arena of about a square mile, penned off by chain link fencing. Despite its appearance, the fence is indestructible - they build them sturdy in Zepp. Piles of scrap metal and broken machinery abound, some still throwing off sparks, but there's enough clear space for a good fight. (It is possible to Dig into piles of junk.)

    Over on the far eastern side is a giant robotic claw, perpetually sorting through deliveries of scrap; anything it deems dangerous is dropped onto the conveyors and delivered to the compactor. If any non-Steel-type Pokémon makes contact with the claw, it grabs them and rejects them. Rejection involves getting hurled back into the arena, which may cause damage at the referee's discretion. Steel-types are dropped onto the conveyor.

    On the far northern side is the compactor and conveyor system. Anything that gets put on the conveyor will end up here in about the space of two actions. Getting dropped into the compactor is obviously a bad idea.

    This junkyard is a very busy place. Every fifth round, a zeppelin will pass overhead and drop a new delivery of metal garbage onto the field. This is, in effect, a Hail that ignores types - even a Steel or Rock Pokémon can't avoid getting banged up when a compact car falls on their head.

    Round Twenty-Three: Begin!

    The time of Blast’s reckoning has come now, Pudge tells himself as the dazed little reptile finally manages to pick himself up from the trash- and hail-strewn earth. The fat cat stands slowly, takes a moment to stretch his aching muscles and then daintily picks his way over to his opponent. Blast is completely out of it; there’s no need to rush. Smiling wickedly at his foe, Pudge raises a paw, extends his sharp claws and Slashes at the Charmander’s face. Blast cannot manage more than a forlorn little moan; he’s too busy trying to stop the world from spinning wildly to really worry about the pain in his face. What… what is he supposed to be doing right now? The fact that he can’t remember what his orders are is really heating him up… heating up… Overheat! Blast manages a weak but snide smile of his own as his flickering tail flame suddenly roars into life… higher and higher it burns, and a nervous Pudge begins backing away, only to find his retreat blocked by a large mound of rubbish… and then… FWOOOOOM! Intense flames spread out over the junkyard, spilling out from Blast’s mouth and tail and completely engulfing Pudge and the surrounding debris. As the cat’s screams of pain and horror echo over the yard and much of the trash has been reduced to ash or molten slag, Blast finally calms down and the towering inferno dies away. That attack was certainly taxing… the Charmander’s internal flame is burning rather low at this point…

    Pudge’s once sleek, soft, cream-colored fur has been badly singed, and several blisters have sprung up on the skin beneath it. His coat… his beautiful coat… that tears it. With a howl of fury, the Persian bounds forward at the exhausted Blast and begins Biting him viciously, sinking his needle-like fangs into his foe’s orange scales again and again and again… Blast cries out in pain and flails helplessly around, unable to stop his attacker. Pudge finally comes up for air and is about to resume his attack when the fading Blast sees an opportunity and Crunches down on his enemy’s tender, blackened paw. Pudge yowls again, shaking his foreleg as hard as he can for a good minute or two before the little salamander finally lets go.

    Thoroughly annoyed, Pudge nevertheless decides that directly attacking the lizard is not the brightest idea; keeping his distance seems to work a bit better. As such, the Persian backs up again before collecting all of the junkyard’s shadows in front of him again. Blast, who is still seeing quadruple, is unable to do anything other than watch as the Shadow Ball slams into his chest before dissipating. The little Charmander pants and gasps… his mind still feels like it’s been run through a blender and he is only vaguely aware of the crippling pain that wracks his body. Still… he has to keep trying… he won’t let this stupid cat get the better of him… Blast stands, mustering the last of his strength, and bares his fangs; flames begin to circle and lick around them. Blast cannot run—he is much too weak and tired for that—but he strides slowly forward, as purposefully as he can manage, ready to give Pudge a hearty Fire Fang. The cat is transfixed by the salamander’s performance… he, too, is incapable of doing anything other than watching as his foe trudges onward… several paces to the left of him. And as he finally lunges to the attack, Blast realizes too late that he was aiming at the wrong Persian. The confusion-induced image fades away right as Blast collides forcefully with the pile of trash behind it. Blast strikes his head on the debris… and cannot continue any further. The Charmander slides slowly off of the trash pile onto the ground and moves no more.

    His gorgeous fur may have been charred, he might be covered in numerous cuts and bruises, he might be limping and he might be exhausted, and yet Pudge the Persian cannot help but smile. He’s done it; it’s over. Dark Sage’s Pokémon fought valiantly down to the wire, but their efforts were simply not enough. The chubby cat sits back and begins licking his wounds smugly. Serves the little scaly rat right for singeing his coat.

    The junkyard owner breathes a hefty sigh of relief. One of those crazy people seems to have run out of mutant animals for destroying his dump, and the one mutant animal that remains apparently has no further desire for vandalism and violence. Good; they’ll be leaving him in peace soon. He grabs his radio and calls the zeppelin pilots, telling them to take their time with the next shipment of garbage. No need to rush. Everything’s finally going back to normal.


    Round Twenty-Three: Close

    Post-Round Stats

    Team Sage


    Blast (M)
    Health: 0%
    Energy: 31%
    Status: Knocked out

    Team Paradox


    Pudge (M)
    Health: 14%
    Energy: 27%
    Status: Winnahz, yeah boy! Definitely in a helluva lot of pain, though, and not as pretty as he was when he woke up this morning.

    Arena Status

    Zeppelin: Three rounds until arrival

    Some rocks, most of them shattered by Atlas, Thunderclap and Kandy’s Rock Smashes, litter one side of the field; far more plentiful, however, is the scrap scattered around by the zeppelin’s visits. On top of all of that, the junk that Pudge caused to cascade over the field makes it nigh impossible to move around this particular area. Some of the ground and the piles of scrap are icy; some areas of the ice have been shattered somewhat by the falling junk. The ice in the area of Blast's Overheat has melted completely, and the trash in the same vicinity is now either ash or slag. Golf ball-sized hailstones are all over the place.

    Ref’s Notes
    -To answer the question I believe you were asking, MoP, no, I don’t always ref Hyper Beam as causing recoil. I still haven’t decided whether I like using recoil or not. (Not that it matters any more…) Nope, normally I just knock off a nice, huge chunk of energy, maybe increase energy use afterwards. Which is what I did here, by the way… all of Pudge’s attacks for this round cost an extra 2%.

    -In his confusion, Blast mistargeted his attack and crashed into a trash mound instead, causing 2% damage. Pudge’s Shadow Ball had left Blast with only 1% health remaining, and so the stumble ended up knocking him out.




    Grah. That's everything over and done with; this last match is finished, and now no more ASB for teh Phoenix for a while. Sorry I was so difficult to work with, thanks for being patient with me, and good game to both of you. If I am understanding the system correctly, Dark Sage gets 4 points; Master of Paradox and I each get 8 points. Yeah. Y'might wanna verify that before you cash in so that you don't get yelled at because I did something stupid. Faretheewell, then.

    ...That was so loooong... I feel draaiiined...
    Last edited by Phoenixsong; 3rd September 2007 at 10:01 PM.


    note to self: swinub, shuppet, anorith; also note to self, update with José, Pants and Hellbender

    plusle f, burmy m

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