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Thread: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

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    Default Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    That's right. I'm throwing the gautlet.

    Rules:

    Pokemon: Four apiece, one out at a time.

    DQ Time: One week.

    Disallowed moves: Rest, Substitute, Destiny Bond, Perish Song, any direct status inflictors (no Toxic or Thunder Wave, Body Slam and Poison Fang are okay) and any direct healers (no Recover, Giga Drain is okay).

    Other: We PM our first choice to the ref, so that there is no intentional type-trumping.

    Arena: I'll let Master of Paradox decide. He's good at these.

    We need a ref, and I'd like one who will not abandon this battle. Please do not sign up if you do not intend to finish.

    So... Paradox... Are you in?
    Last edited by Dark Sage; 6th February 2007 at 03:41 AM.

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    GAR-BAGE DAY! Advanced Trainer
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    Default Re: I challenge Master of Paradox!

    The team needs exercise. In addition, I have several new members just waiting for a chance at a scrap. Time to burn the winter fat.

    I accept your challenge. And the arena... Well, Castle Paradox is under renovations, so pack your bags. We're going to settle this one in another universe.

    Arena: Zepp Junkyard
    Soundtrack: "The Original", Guilty Gear XX
    Description: As the name implies, this place is a mess. It's an arena of about a square mile, penned off by chain link fencing. Despite its appearance, the fence is indestructable - they build them sturdy in Zepp. Piles of scrap metal and broken machinery abound, some still throwing off sparks, but there's enough clear space for a good fight. (It is possible to Dig into piles of junk.)

    Over on the far eastern side is a giant robotic claw, perpetually sorting through deliveries of scrap; anything it deems dangerous is dropped onto the conveyors and delivered to the compactor. If any non-Steel-type Pokemon makes contact with the claw, it grabs them and rejects them. Rejection involves getting hurled back into the arena, which may cause damage at the referee's discretion. Steel-types are dropped onto the conveyor.

    On the far northern side is the compactor and conveyor system. Anything that gets put on the conveyor will end up here in about the space of two actions. Getting dropped into the compactor is obviously a bad idea.

    This junkyard is a very busy place. Every fifth round, a zeppelin will pass overhead and drop a new delivery of metal garbage onto the field. This is, in effect, a Hail that ignores types - even a Steel or Rock Pokemon can't avoid getting banged up when a compact car falls on their head.
    Now we need only await the ref.
    The Place That Is No More - Because the world needed to hear me rant and rave.

    My ASB A-Team: Qwerty (Magneton), Cici (female Shuckle), Pudge (male Persian), Fuji (male Torkoal), Light (Starmie), Matthias (male Flygon) (six others)

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    Default Re: I challenge Master of Paradox!

    Not bad. Anyone want to ref?

    Four on four... A lot of points.

    My team needs experience too.

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    Default Re: Dark Sage versus Master of Paradox (Ref needed)

    I'll ref, send away.

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    Default Re: Dark Sage versus Master of Paradox (Ref needed)

    Double post, don't shoot me.

    DS has chosen his male Machop, Altas.

    MoP has chosen his male Shroomish, Mycon.

    Coin toss says MoP attacks first.

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    Default Re: Dark Sage versus Master of Paradox (Ref needed)

    Well, well... Time to give my little Shroomish a proper work-out.

    Begin by making it a Sunny Day. Next, implant the Machop with Leech Seed before spraying Atlas down with a Bullet Seed.

    Sunny Day - Leech Seed - Bullet Seed
    The Place That Is No More - Because the world needed to hear me rant and rave.

    My ASB A-Team: Qwerty (Magneton), Cici (female Shuckle), Pudge (male Persian), Fuji (male Torkoal), Light (Starmie), Matthias (male Flygon) (six others)

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    Default Re: Dark Sage versus Master of Paradox (Ref needed)

    Okay, Atlas, let's go!

    When he uses Sunny Day, use Encore to make him use it a second time.

    Then, since he brightened up the place, use Flamethrower.

    Next, use Rock Tomb.

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    Default Re: Dark Sage versus Master of Paradox (Ref: MeLoveGhosts)


    *Dark Sage Vs. Master of Paradox*
    OOOO|OOOO

    *Banned Moves and Music*

    Banned moves: Rest, Substitute, Destiny Bond, Perish Song, any direct status inflictors (no Toxic or Thunder Wave, Body Slam and Poison Fang are okay) and any direct healers (no Recover, Giga Drain is okay).

    Music: "The Original", Guilty Gear XX

    *Arena*

    Zepp Junkyard: As the name implies, this place is a mess. It's an arena of about a square mile, penned off by chain link fencing. Despite its appearance, the fence is indestructable - they build them sturdy in Zepp. Piles of scrap metal and broken machinery abound, some still throwing off sparks, but there's enough clear space for a good fight. (It is possible to Dig into piles of junk.)

    Over on the far eastern side is a giant robotic claw, perpetually sorting through deliveries of scrap; anything it deems dangerous is dropped onto the conveyors and delivered to the compactor. If any non-Steel-type Pokemon makes contact with the claw, it grabs them and rejects them. Rejection involves getting hurled back into the arena, which may cause damage at the referee's discretion. Steel-types are dropped onto the conveyor.

    On the far northern side is the compactor and conveyor system. Anything that gets put on the conveyor will end up here in about the space of two actions. Getting dropped into the compactor is obviously a bad idea.

    This junkyard is a very busy place. Every fifth round, a zeppelin will pass overhead and drop a new delivery of metal garbage onto the field. This is, in effect, a Hail that ignores types - even a Steel or Rock Pokemon can't avoid getting banged up when a compact car falls on their head.

    *Stats*


    Atlas / Machop (male)
    Health: IIIIIIIIIIIIIIIIIIII (100%)
    Energy: IIIIIIIIIIIIIIIIIIII (100%)
    Status: Ready to go.


    Mycon / Shroomish (male)
    Health: IIIIIIIIIIIIIIIIIIII (100%)
    Energy: IIIIIIIIIIIIIIIIIIII (100%)
    Status: Ready to go.

    *Trainer Issued Commands*

    Team Sage:

    Encore ~ Flamethrower ~ Rock Tomb

    *
    Team Paradox:

    Sunny Day ~ Leech Seed ~ Bullet Seed

    *Round One Begins*

    Mycon starts this battle by clearing the sky of clouds and raising the sunshine level. Atlas keeps on clapping at this wonderfull preformance and Mycon can’t help himself, but does it again. Atlas smiles and fires a boosted Flamethrower at the poor grass pokemon. Then he smashes the ground, focuses and draws rocks from the ground below that trap Mycon and topple him over. Mycon however recovers and shoots out various Seeds to make a hole in the tomb.

    *Results*


    Atlas / Machop (male)
    Health: IIIIIIIIIIIIIIIIIIII (100%)
    Energy: IIIIIIIIIIIIIIIIIIII (84%)
    Status: Satisfied.


    Mycon / Shroomish (male)
    Health: IIIIIIIIIIIIIIIIIIII (85%)
    Energy: IIIIIIIIIIIIIIIIIIII (89%)
    Status: Feeling trapped.

    *Other Remarks*

    - Enjoy your flight with MLG airlines.

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    Default Re: Dark Sage versus Master of Paradox (Ref: MeLoveGhosts)

    Okay, Atlas, we're in the lead.

    He's likely gonna spend the first round breaking out of the Tomb, so use the time to use Bulk Up.

    Next, close in, and deliver a Body Slam.

    If that successfully paralyzes him, use Smellingsalt on him for your next move. It is does not, simply use a Cross Chop. If the Body Slam does not connect at all, use Cross Chop anyway.

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    Default Re: Dark Sage versus Master of Paradox (Ref: MeLoveGhosts)

    Hmmm... this situation has potential, Mycon.

    First of all, use Growth to increase your power. This might be a little painful inside the Rock Tomb, but have faith. Next, Protect when Atlas uses Body Slam - he'll have to smash the Rock Tomb to do it. Once that's done with, blast the Machop with a Solarbeam dead-on. Thankfully, it's a Sunny Day... twice over.

    Growth - Protect - Solarbeam
    The Place That Is No More - Because the world needed to hear me rant and rave.

    My ASB A-Team: Qwerty (Magneton), Cici (female Shuckle), Pudge (male Persian), Fuji (male Torkoal), Light (Starmie), Matthias (male Flygon) (six others)

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    Default Re: Dark Sage versus Master of Paradox (Ref: MeLoveGhosts)


    *Dark Sage Vs. Master of Paradox*
    OOOO|OOOO

    *Banned Moves and Music*

    Banned moves: Rest, Substitute, Destiny Bond, Perish Song, any direct status inflictors (no Toxic or Thunder Wave, Body Slam and Poison Fang are okay) and any direct healers (no Recover, Giga Drain is okay).

    Music: "The Original", Guilty Gear XX

    *Arena*

    Zepp Junkyard: As the name implies, this place is a mess. It's an arena of about a square mile, penned off by chain link fencing. Despite its appearance, the fence is indestructable - they build them sturdy in Zepp. Piles of scrap metal and broken machinery abound, some still throwing off sparks, but there's enough clear space for a good fight. (It is possible to Dig into piles of junk.)

    Over on the far eastern side is a giant robotic claw, perpetually sorting through deliveries of scrap; anything it deems dangerous is dropped onto the conveyors and delivered to the compactor. If any non-Steel-type Pokemon makes contact with the claw, it grabs them and rejects them. Rejection involves getting hurled back into the arena, which may cause damage at the referee's discretion. Steel-types are dropped onto the conveyor.

    On the far northern side is the compactor and conveyor system. Anything that gets put on the conveyor will end up here in about the space of two actions. Getting dropped into the compactor is obviously a bad idea.

    This junkyard is a very busy place. Every fifth round, a zeppelin will pass overhead and drop a new delivery of metal garbage onto the field. This is, in effect, a Hail that ignores types - even a Steel or Rock Pokemon can't avoid getting banged up when a compact car falls on their head.

    *Stats*


    Atlas / Machop (male)
    Health: IIIIIIIIIIIIIIIIIIII (100%)
    Energy: IIIIIIIIIIIIIIIIIIII (84%)
    Status: Satisfied.


    Mycon / Shroomish (male)
    Health: IIIIIIIIIIIIIIIIIIII (85%)
    Energy: IIIIIIIIIIIIIIIIIIII (89%)
    Status: Feeling trapped.

    *Trainer Issued Commands*

    Team Sage:

    Growth ~ Protect ~ Solarbeam

    *
    Team Paradox:

    Bulk Up ~ Body Slam ~ Smellingsalt

    Sub: Cross Chop

    *Round Two Begins*

    Inside the tomb of rocks, Mycon starts growing, boosting his strenght. Meanwhile, outside, Atlas is powering up his own strenght and defense with Bulk Up. Both pokemon are ready for battle and Atlast jumps forwards, onto the rocks, sort of into the hole, trying to Body Slam Mycon. He slams into an invisible shield, and bounces against the rocks. Mycon smiles as his protect worked.

    Then, Atlas is furious and rushes in for a powerfull Cross Chop, but before he could even connect, a huge wave of superstrong solarenergy shot him down, backwards. Atlas lays still, hurt.

    *Results*


    Atlas / Machop (male)
    Health: IIIIIIIIIIIIIIIIII II (89%)
    Energy: IIIIIIIIIIIIIIIIIIII (69%)
    Status: Pissed. Hurt.
    Attack boosted (1/6)
    Defense boosted (1/6)


    Mycon / Shroomish (male)
    Health: IIIIIIIIIIIIIIIIIIII (85%)
    Energy: IIIIIIIIIIIIIIIIIIII (66%)
    Status: Feeling trapped.
    Sp.Attack boosted (1/6)

    *Other Remarks*

    - Sunny Day for 6 more rounds.

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    Default Re: Dark Sage versus Master of Paradox (Ref: MeLoveGhosts)

    All right, Mycon. Time for a change of scenery.

    Begin by taking a moment to catch your breath (or adjust your stamen, or whatever the plant equivalent of catching one's breath is), and then Tackle the part of the Rock Tomb you damaged earlier with those bullet seeds. That part should give way, in which case you can Mega Drain Atlas. If it doesn't, do it again.

    Relax - Tackle - Mega Drain/Tackle
    The Place That Is No More - Because the world needed to hear me rant and rave.

    My ASB A-Team: Qwerty (Magneton), Cici (female Shuckle), Pudge (male Persian), Fuji (male Torkoal), Light (Starmie), Matthias (male Flygon) (six others)

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    Default Re: Dark Sage versus Master of Paradox (Ref: MeLoveGhosts)

    Trying to break out of the Rock Tomb, Mycon? Well, Atlas isn't gonna stop you... In fact, he's gonna help you out...

    Atlas, while he's relaxing, run up there and smash that Shroomish out of there with Rock Smash.

    After that's done, attack with a Vital Throw. Try to toss him out of reach of any Mega Drain.

    Then, time for a ranged attack. Use Flamethrower again. He obviously forgot about that when he used Sunny Day.

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    Default Re: Dark Sage versus Master of Paradox (Ref: MeLoveGhosts)


    *Dark Sage Vs. Master of Paradox*
    OOOO|OOOO

    *Banned Moves and Music*

    Banned moves: Rest, Substitute, Destiny Bond, Perish Song, any direct status inflictors (no Toxic or Thunder Wave, Body Slam and Poison Fang are okay) and any direct healers (no Recover, Giga Drain is okay).

    Music: "The Original", Guilty Gear XX

    *Arena*

    Zepp Junkyard: As the name implies, this place is a mess. It's an arena of about a square mile, penned off by chain link fencing. Despite its appearance, the fence is indestructable - they build them sturdy in Zepp. Piles of scrap metal and broken machinery abound, some still throwing off sparks, but there's enough clear space for a good fight. (It is possible to Dig into piles of junk.)

    Over on the far eastern side is a giant robotic claw, perpetually sorting through deliveries of scrap; anything it deems dangerous is dropped onto the conveyors and delivered to the compactor. If any non-Steel-type Pokemon makes contact with the claw, it grabs them and rejects them. Rejection involves getting hurled back into the arena, which may cause damage at the referee's discretion. Steel-types are dropped onto the conveyor.

    On the far northern side is the compactor and conveyor system. Anything that gets put on the conveyor will end up here in about the space of two actions. Getting dropped into the compactor is obviously a bad idea.

    This junkyard is a very busy place. Every fifth round, a zeppelin will pass overhead and drop a new delivery of metal garbage onto the field. This is, in effect, a Hail that ignores types - even a Steel or Rock Pokemon can't avoid getting banged up when a compact car falls on their head.

    *Stats*


    Atlas / Machop (male)
    Health: IIIIIIIIIIIIIIIIII II (89%)
    Energy: IIIIIIIIIIIIIIIIIIII (69%)
    Status: Pissed. Hurt.
    Attack boosted (1/6)
    Defense boosted (1/6)


    Mycon / Shroomish (male)
    Health: IIIIIIIIIIIIIIIIIIII (85%)
    Energy: IIIIIIIIIIIIIIIIIIII (66%)
    Status: Feeling trapped.
    Sp.Attack boosted (1/6)

    *Trainer Issued Commands*

    Team Sage:

    Rock Smash ~ Vital Throw ~ Flamethrower

    *
    Team Paradox:

    Relax ~ Tackle ~ Megadrain

    Sub: Tackle

    *Round Three Begins*

    Mycon who is still trapped in his tomb stays relaxed and regains some energy. Atlas however hasn’t forgotten about last round and thinks it’s time for some payback. He rushes to the tomb and smashes it to pieces, hitting Mycon in the proces. Then he picks up Mycon and throws him down and away, hard. Mycon is hurt, but dashes forwards right into Atlas’ belly.

    Then, Mycon comes rushing in for another attack, but Atlas just blows him away with a boosted Flamethrower. Mycon is scorched.

    *Results*


    Atlas / Machop (male)
    Health: IIIIIIIIIIIIIIIIII II (84%)
    Energy: IIIIIIIIIIIIIIIIIIII (50%)
    Status: Satisfied.
    Attack boosted (1/6)
    Defense boosted (1/6)


    Mycon / Shroomish (male)
    Health: IIIIIIIIIIIIIIIIIIII (63%)
    Energy: IIIIIIIIIIIIIIIIIIII (61%)
    Status: Freed, but roasted.
    Sp.Attack boosted (1/6)

    *Other Remarks*

    - Sunny Day for 5 more rounds.

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    Default Re: Dark Sage versus Master of Paradox (Ref: MeLoveGhosts)

    Okay, Atlas, you've expended a lot of energy, so let's take it easy this round.

    First, I want you to set up a Light Screen.

    Then, I want you to try to scare that Shroomish with Scary Face.

    Finally, since you're doing so well, I want you to attack using Return.

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    Default Re: Dark Sage versus Master of Paradox (Ref: MeLoveGhosts)

    Mycon, let's blitz him. We don't have many other options due to that damn rule...

    First, before the Light Screen is fully formed, blast Atlas again with a Solarbeam. Next, counter his Scary Face with a Flash - you won't be able to see it when that happens. Finally, when he comes in to land Return, suck the life out of him with Giga Drain.

    Solarbeam - Flash - Giga Drain
    The Place That Is No More - Because the world needed to hear me rant and rave.

    My ASB A-Team: Qwerty (Magneton), Cici (female Shuckle), Pudge (male Persian), Fuji (male Torkoal), Light (Starmie), Matthias (male Flygon) (six others)

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    Default Re: Dark Sage versus Master of Paradox (Ref: MeLoveGhosts)


    *Dark Sage Vs. Master of Paradox*
    OOOO|OOOO

    *Banned Moves and Music*

    Banned moves: Rest, Substitute, Destiny Bond, Perish Song, any direct status inflictors (no Toxic or Thunder Wave, Body Slam and Poison Fang are okay) and any direct healers (no Recover, Giga Drain is okay).

    Music: "The Original", Guilty Gear XX

    *Arena*

    Zepp Junkyard: As the name implies, this place is a mess. It's an arena of about a square mile, penned off by chain link fencing. Despite its appearance, the fence is indestructable - they build them sturdy in Zepp. Piles of scrap metal and broken machinery abound, some still throwing off sparks, but there's enough clear space for a good fight. (It is possible to Dig into piles of junk.)

    Over on the far eastern side is a giant robotic claw, perpetually sorting through deliveries of scrap; anything it deems dangerous is dropped onto the conveyors and delivered to the compactor. If any non-Steel-type Pokemon makes contact with the claw, it grabs them and rejects them. Rejection involves getting hurled back into the arena, which may cause damage at the referee's discretion. Steel-types are dropped onto the conveyor.

    On the far northern side is the compactor and conveyor system. Anything that gets put on the conveyor will end up here in about the space of two actions. Getting dropped into the compactor is obviously a bad idea.

    This junkyard is a very busy place. Every fifth round, a zeppelin will pass overhead and drop a new delivery of metal garbage onto the field. This is, in effect, a Hail that ignores types - even a Steel or Rock Pokemon can't avoid getting banged up when a compact car falls on their head.

    *Stats*


    Atlas / Machop (male)
    Health: IIIIIIIIIIIIIIIIIIII (84%)
    Energy: IIIIIIIIIIIIIIIIIIII (50%)
    Status: Satisfied.
    Attack boosted (1/6)
    Defense boosted (1/6)


    Mycon / Shroomish (male)
    Health: IIIIIIIIIIIIIIIIIIII (63%)
    Energy: IIIIIIIIIIIIIIIIIIII (61%)
    Status: Freed, but roasted.
    Sp.Attack boosted (1/6)

    *Trainer Issued Commands*

    Team Sage:

    Lightscreen ~ Scary Face ~ Return

    *
    Team Paradox:

    Solarbeam ~ Flash ~ Gigadrain

    *Round Four Begins*

    Now fully freed, Mycon sends out a Solarbeam before Atlas was able to complete his Lightscreen, the attack hit Atlas with full strenght, but after that the shiny armor was completed.

    Atlas tries to intimidate Mycon and puts up a very scary face, who Mycon counters with a flash, who not only deletes the Scary Face effect, but also makes Atlas’s vision blurry. Atlas is pretty angered now and rushes forwards, the effects of Return aren’t at it’s best and the attack deals not much damage to Mycon who calmly attacks his attacker with Gigadrain, sucking out energy. Atlas screams.

    *Results*


    Atlas / Machop (male)
    Health: IIIIIIIIIIIII IIIIIII (65%)
    Energy: IIIIIIIIIIIIIIIIIIII (35%)
    Status: Sucked.
    Lightscreen for 4 more rounds.
    Attack boosted (1/6)
    Defense boosted (1/6)


    Mycon / Shroomish (male)
    Health: IIIIIIIIIIIIIIIIIIII (63%)
    Energy: IIIIIIIIIIIIIIIIIIII (44%)
    Status: Satisfied.
    Sp.Attack boosted (1/6)

    *Other Remarks*

    - Sunny Day for 4 more rounds.

  18. #18
    GAR-BAGE DAY! Advanced Trainer
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    Default Re: Dark Sage versus Master of Paradox (Ref: MeLoveGhosts)

    Well... that went better than planned, but now we seem to be fully in the soup, my little fungus.

    Start by performing a Swords Dance, and then leap in with a Headbutt. End the round with a Double-Edge. If Atlas tries to perform a Flamethrower or Cross Chop, drop that attack and switch to Protect.

    Swords Dance - Headbutt - Double-Edge
    Sub: Protect (Flamethrower or Cross Chop)
    The Place That Is No More - Because the world needed to hear me rant and rave.

    My ASB A-Team: Qwerty (Magneton), Cici (female Shuckle), Pudge (male Persian), Fuji (male Torkoal), Light (Starmie), Matthias (male Flygon) (six others)

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    Default Re: Dark Sage versus Master of Paradox (Ref: MeLoveGhosts)

    Okay Atlas, listen up...

    While he's doing the Sword's Dance, just relax.

    When he comes in for a Headbutt, use Karate Chop.

    Then, when he comes in for a Double Edge, let it all out. Use Fire Blast!

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    Default Re: Dark Sage versus Master of Paradox (Ref: MeLoveGhosts)

    I hate to bump, but it looks like I have to. I don't want this match to be forgotten.

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    Default Re: Dark Sage versus Master of Paradox (Ref: MeLoveGhosts)

    It's not forgotten. I've posted in the absence tower. Sorry for this inconvience.

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    Default Re: Dark Sage versus Master of Paradox (Ref: MeLoveGhosts)

    Bring

    Up

    My

    Post

    Is MeLoveGhosts back? I wish we could start again...

  23. #23
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    Default Re: Dark Sage versus Master of Paradox (Ref: MeLoveGhosts)

    MLG is reffing some of my matches, too, and has explained he is still busy. Don't worry, I'm sure he hasn't forgotten; once he has his priorities sorted, he will undoubtedly continue his excellent reffings.

    Show-Off
    Contest fic
    *Chapter 37 up*
    Posted September 22nd, 2013


    ________________________________________________



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    Default Re: Dark Sage versus Master of Paradox (Ref: MeLoveGhosts)

    That I'm not going to promise. I'm really sorry for doing this gusy, but you'll have to search for a subref. Dealing with some shit, and I have no time to ref for a while. Very sorry, I really enjoyed reffing this.

    I wish I could have posted this sooner.

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    Default Re: Dark Sage versus Master of Paradox (Ref: MeLoveGhosts)

    Well, anyone want to take over as ref? Four pokemon each, lots of points...

    Anyone?

  26. #26
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    Default Re: Dark Sage versus Master of Paradox (Subref needed)

    Oh, hell. I'll do it. I won't be able to start *right* away, as I have a few other reffing obligations to attend to, but if I can get those out of the way tomorrow afternoon then I should have yours up... Wednesday? Maybe earlier? Smack me if I forget, please.


    note to self: swinub, shuppet, anorith; also note to self, update with José, Pants and Hellbender

    plusle f, burmy m

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    Default Re: Dark Sage versus Master of Paradox (Subref needed)

    Okay Phoenixsong, you're in, but I will smack you if you forget. MeLoveGhosts was the most unreliable ref I have ever had, and I don't want to go through that again. I'm tired of not being able to evolve my pokemon because they never get experience, because I simply cannot finish a battle because the ref can never finish it!

  28. #28
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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    Dark Sage that is enough. MLG obviously has problems going on outside TPM and it's basic human nature to want him to deal with whatever is going on. Demanding this, demanding that and calling him unreliable when he's clearly made an apology for having to drop out is the epitome of rudeness and this hasn't been the first time you have shown disregard for others.

    This is not a job, it is not a profession and it is not prioritised over school work or family problems. ASB and TPM as a whole is supposed to be somewhere where people can come to relax and have fun, chat with friends and battle. So give the poor guy a break and step off your high horse.

    Any more complaints about you and I'm docking points.

    Show-Off
    Contest fic
    *Chapter 37 up*
    Posted September 22nd, 2013


    ________________________________________________



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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    Okay, okay, I apologize.

    It's just far from the first time this has happened. I seem to have the worst luck with referrees.

    I'm sorry.

  30. #30
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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    If I may say that I do reffed the first rounds fast, one a day, sometimes even twice a day. Don't go around complaining that I'm unreliable, when I'm not.

    I have some serious problems going now and I'm sorry if this got in the way of your reffing.

    Eventhough, apology accepted.

  31. #31
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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    Ooh... everyone is so grumpy and mad these days... perhaps getting the reffing underway will make everyone all smiley again?

    ...Or not, I don't know. I've not been very smiley myself as of late. Anyway. Here ya go.

    Dark Sage vs. Master of Paradox, Round Five

    Pre-Round Stats

    Team Sage


    Atlas (M)
    Health: 65%
    Energy: 35%
    Status: Attack +1 (+2% physical damage), Defense +1 (-2% physical damage); sucked
    Dark Sage’s Commands:
    Relax ~ Karate Chop ~ Fire Blast

    Team Sage’s Light Screen: 2 actions remaining

    Team Paradox


    Mycon (M)
    Health: 63%
    Energy: 44%
    Status: Special Attack +1 (+2% special damage); satisfied
    Master of Paradox’s Commands:
    Swords Dance OR Protect ~ Headbutt OR Protect ~ Double-Edge OR Protect

    Arena

    Zepp Junkyard

    As the name implies, this place is a mess. It's an arena of about a square mile, penned off by chain link fencing. Despite its appearance, the fence is indestructible - they build them sturdy in Zepp. Piles of scrap metal and broken machinery abound, some still throwing off sparks, but there's enough clear space for a good fight. (It is possible to Dig into piles of junk.)

    Over on the far eastern side is a giant robotic claw, perpetually sorting through deliveries of scrap; anything it deems dangerous is dropped onto the conveyors and delivered to the compactor. If any non-Steel-type Pokémon makes contact with the claw, it grabs them and rejects them. Rejection involves getting hurled back into the arena, which may cause damage at the referee's discretion. Steel-types are dropped onto the conveyor.

    On the far northern side is the compactor and conveyor system. Anything that gets put on the conveyor will end up here in about the space of two actions. Getting dropped into the compactor is obviously a bad idea.

    This junkyard is a very busy place. Every fifth round, a zeppelin will pass overhead and drop a new delivery of metal garbage onto the field. This is, in effect, a Hail that ignores types - even a Steel or Rock Pokémon can't avoid getting banged up when a compact car falls on their head.

    Round Five: Begin!

    The dark and forbidding atmosphere of the Zepp Junkyard (albeit brightened a bit by two consecutive Sunny Day attacks) is a strange and dangerous place to hold a Pokémon battle. Nevertheless, Dark Sage and Master of Paradox are willing to brave the heaps of electrified metal scrap for the sake of some sport. Dark Sage’s male Machop, Atlas, is growing tired and feeling a bit drained; Mycon, Master of Paradox’s male Shroomish, is also beginning to feel weak, but at least he feels a tad better than his opponent does. Despite their growing fatigue, however, the two battlers take their latest commands to heart and leap back into the fray.

    Mycon, encouraged by the fact that he has recovered a bit of health, is feeling quite warlike as the fifth round kicks off. The Shroomish capitalizes on this feeling by dancing. He sways back and forth, to and fro, chanting an ancient rhyme as he moves; his ancestors, pleased by his performance, pump up his adrenaline and bolster his strength. Atlas, meanwhile, has been sitting back and relaxing, rather enjoying the free Swords Dance show. He has to admit that he is beginning to feel a bit better himself.

    Feeling completely invigorated after his dance, Mycon launches himself straight at his foe. Atlas scrambles up from his sitting position and swings his hand downward in an attempt to stop the oncoming Headbutt with a hearty Karate Chop. The two Pokémon connect painfully; Atlas draws back, shaking his stinging hand, while Mycon drops to the ground and staggers, reeling from a sharp headache. Atlas in particular is further disappointed as the shimmering wall of pale light around him fades away.

    Okaaaay… thinks Mycon. That didn’t go as planned… nonetheless, he is more than ready to try again. The Shroomish soars forward once more, this time with a wild, reckless energy behind his assault. Atlas, sensing that this attack is going to be a lot more painful than some Headbutt and figuring that just waving his arm is not going to stop the ballistic flying mushroom, decides to try something else. The Machop opens his mouth as wide as it will go and lets out a stream of searing flames; the flames have just enough time to form into the shape of a blazing red kanji symbol before Mycon blasts through it. The pain that the Shroomish feels is absolutely excruciating, especially given the warm sunlight streaming over the junkyard, but even Atlas’s Fire Blast is not enough to stop his momentum. Mycon slams into Atlas’s chest, bowling the Machop over with a fearsome Double-Edged blow. The force of the impact only serves to increase Mycon’s severe pain.

    Both Atlas and Mycon are feeling some serious hurt as Round Five ends. Mycon in particular is in extreme pain from the powered-up Fire Blast, plus the recoil of his Double-Edge. Both of them are also dog-tired, even with Atlas’s little break early in the round. The sun is still shining high overhead as Dark Sage and Master of Paradox consider their next moves. The next few decisions are going to be critical ones, as this battle is fast coming down to the wire.

    Round Five: Close

    Post-Round Stats

    Team Sage


    Atlas (M)
    Health: 46%
    Energy: 29%
    Status: Attack +1 (+2% physical damage), Defense +1 (-2% physical damage); exhausted, to put it lightly

    Team Sage’s Light Screen: Faded

    Team Paradox


    Mycon (M)
    Health: 29%
    Energy: 28%
    Status: Attack +2 (+4% physical damage), Special Attack +1 (+2% special damage); rolling on the ground in agony

    Arena Status

    Sunny Day: Three battle rounds remaining

    Some rocks, most of them shattered by Atlas’s Rock Smash, litter one side of the field. The sun is still shining.

    Ref’s Notes
    -I don’t ref Light Screen/Reflect/Safeguard as lasting for rounds, but for actions. Therefore, Atlas’s Light Screen did not last as long as MLG would have had it last. It also costs 2% energy per round of upkeep.

    -It’s late, I’m tired and I have my internship to go to tomorrow (today). If something seems strange and you need me to explain it, feel free to ask.

    -Dark Sage attacks first next round.
    Last edited by Phoenixsong; 14th February 2007 at 10:58 AM.


    note to self: swinub, shuppet, anorith; also note to self, update with José, Pants and Hellbender

    plusle f, burmy m

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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    Atlas, time to shake, rattle, and roll.

    First, shake things up with an Earthquake.

    Next, close in for a Seismic Toss.

    Then, use Flamethrower again.

    If he tries to use Solarbeam, use Protect to deflect it. We can't have that.

  33. #33
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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    That turn turned out worse than I thought, Mycon. Just cling on and hope for the best.

    Begin with a Giga Drain while he's sending the earth into an uproar - you're a pure Grass-type, so all the shaking means relatively little. Next, Body Slam him when he comes in for the Seismic Toss, and Protect yourself from the Flamethrower.

    Giga Drain - Body Slam - Protect
    The Place That Is No More - Because the world needed to hear me rant and rave.

    My ASB A-Team: Qwerty (Magneton), Cici (female Shuckle), Pudge (male Persian), Fuji (male Torkoal), Light (Starmie), Matthias (male Flygon) (six others)

  34. #34
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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    Dark Sage vs. Master of Paradox, Round Six

    Pre-Round Stats

    Team Sage


    Atlas (M)
    Health: 46%
    Energy: 29%
    Status: Attack +1 (+2% physical damage), Defense +1 (-2% physical damage); exhausted, to put it lightly
    Dark Sage’s Commands:
    Earthquake ~ Seismic Toss ~ Flamethrower

    Team Sage’s Light Screen: Faded

    Team Paradox


    Mycon (M)
    Health: 29%
    Energy: 28%
    Status: Attack +2 (+4% physical damage), Special Attack +1 (+2% special damage); rolling on the ground in agony
    Master of Paradox’s Commands:
    Giga Drain ~ Body Slam ~ Protect

    Arena

    Zepp Junkyard

    As the name implies, this place is a mess. It's an arena of about a square mile, penned off by chain link fencing. Despite its appearance, the fence is indestructible - they build them sturdy in Zepp. Piles of scrap metal and broken machinery abound, some still throwing off sparks, but there's enough clear space for a good fight. (It is possible to Dig into piles of junk.)

    Over on the far eastern side is a giant robotic claw, perpetually sorting through deliveries of scrap; anything it deems dangerous is dropped onto the conveyors and delivered to the compactor. If any non-Steel-type Pokémon makes contact with the claw, it grabs them and rejects them. Rejection involves getting hurled back into the arena, which may cause damage at the referee's discretion. Steel-types are dropped onto the conveyor.

    On the far northern side is the compactor and conveyor system. Anything that gets put on the conveyor will end up here in about the space of two actions. Getting dropped into the compactor is obviously a bad idea.

    This junkyard is a very busy place. Every fifth round, a zeppelin will pass overhead and drop a new delivery of metal garbage onto the field. This is, in effect, a Hail that ignores types - even a Steel or Rock Pokémon can't avoid getting banged up when a compact car falls on their head.

    Round Six: Begin!

    The owner of the Zepp Junkyard is angry. Those idiots with the zeppelin were supposed to bring a shipment of scrap in a while ago; they’re still not here yet. He screams at them over the communicator, cursing the hapless workers out for being fifty different kinds of moron, and then settles down to watch the Pokémon battle going on outside his window. Atlas the Machop and Mycon the Shroomish have been giving each other a serious beating for quite some time now and are about to start at it again. Hmm… the two exhausted battlers seem to be standing right where the zeppelin usually drops its load… the scrap will probably fall on them. He thinks about getting up to warn them, but then changes his mind. No; let them find out for themselves. It’ll make this already heated battle much more interesting…

    Atlas is quite tired, but he still has enough energy to jump up into the air and come down for a rather hefty landing. The earth begins to shake at the spot where he comes down; the rumbling and shaking intensifies until a rather impressive Earthquake is roaring beneath the junkyard. Mycon is tossed about for a few moments, and the constant thrashing of the earth beneath his feet is painful, but he hangs in there and rides it out. The Shroomish then skitters towards his foe, mouth agape, and latches on to Atlas’s arm. Atlas cries out as he feels his health sucked away by another Giga Drain.

    The Machop has had about enough of all this Giga Drain business, and he lets his foe know it by grabbing him, lifting him above his head and heaving him into a junk pile with a mighty Seismic Toss. Not to be deterred, Mycon picks himself up and leaps forward again, nailing Atlas with a fierce Body Slam; the Machop falls backward, clutching his chest in pain.

    As painful as that Body Slam was, Atlas is well aware that Mycon is much closer to fainting than he is; surely a nice, toasty Flamethrower will clinch this round for him. He opens up his mouth and sends another stream of flames straight at Mycon, and the attack seems to hit straight on. When the flames die away, however, Mycon is just fine! To Atlas’s great dismay, the Shroomish has shielded himself with a shimmery Protect, which fades away. Erecting the barrier was incredibly taxing, but at least Mycon is still hanging in there.

    Mycon’s health is dangerously low, and both he and his opponent are close to fainting with exhaustion. As if things aren’t already bad enough, both Pokémon and their trainers can hear a whirring sound overhead. As the four of them (and their tired subref) look up into the bright sky, they can see a large dirigible carrying a massive container fly over. Before anyone has a chance to react, the container opens up and releases a monsoon of assorted scrap; the hunks of metal come zooming downward and strike everyone present. Atlas and Mycon cry out as some axles and elevator flaps bounce off of their heads, and Dark Sage and Master of Paradox are forced to huddle under some overhanging sheets of metal to avoid being brained by ballistic ship parts and God-knows-what-else. The majority of that God-knows-what-else ends up burying the poor ref, who really should have known to look out for it ever since last round. The junkyard owner, safe in his shack, grins. So the zeppelin idiots were a little late. Watching those fools outside get showered with scrap was well worth the wait.

    Round Six: Close

    Post-Round Stats

    Team Sage


    Atlas (M)
    Health: 22%
    Energy: 10%
    Status: Attack +1 (+2% physical damage), Defense +1 (-2% physical damage); hurting and absolutely exhausted

    Team Paradox


    Mycon (M)
    Health: 11%
    Energy: 7%
    Status: Attack +2 (+4% physical damage), Special Attack +1 (+2% special damage); about to fall over

    Arena Status

    Sunny Day: Two battle rounds remaining

    Some rocks, most of them shattered by Atlas’s Rock Smash, litter one side of the field; far more plentiful, however, is the scrap scattered around by the zeppelin’s visit. The sun is still shining.

    Ref’s Notes
    -Stupid me, I forgot about the zeppelin; it should have come last round. Watch out; it’ll be showing up regularly from now on…

    -Master of Paradox attacks first next round.


    note to self: swinub, shuppet, anorith; also note to self, update with José, Pants and Hellbender

    plusle f, burmy m

  35. #35
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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    You've done well with such a fierce handicap, Mycon. Time to go down shooting.

    And I mean that. Bullet Seed until you pass out.

    Bullet Seed x3
    The Place That Is No More - Because the world needed to hear me rant and rave.

    My ASB A-Team: Qwerty (Magneton), Cici (female Shuckle), Pudge (male Persian), Fuji (male Torkoal), Light (Starmie), Matthias (male Flygon) (six others)

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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    This might be it Atlas. I'm proud of you. I promise to evolve you once this is over.

    So you use Flamethrower until you aren't able to any more.

  37. #37
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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    Dark Sage vs. Master of Paradox, Round Seven

    Pre-Round Stats

    Team Sage


    Atlas (M)
    Health: 22%
    Energy: 10%
    Status: Attack +1 (+2% physical damage), Defense +1 (-2% physical damage); hurting and absolutely exhausted
    Dark Sage’s Commands:
    Flamethrower ~ Flamethrower ~ Flamethrower

    Team Paradox


    Mycon (M)
    Health: 11%
    Energy: 7%
    Status: Attack +2 (+4% physical damage), Special Attack +1 (+2% special damage); about to fall over
    Master of Paradox’s Commands:
    Bullet Seed ~ Bullet Seed ~ Bullet Seed

    Arena

    Zepp Junkyard

    As the name implies, this place is a mess. It's an arena of about a square mile, penned off by chain link fencing. Despite its appearance, the fence is indestructible - they build them sturdy in Zepp. Piles of scrap metal and broken machinery abound, some still throwing off sparks, but there's enough clear space for a good fight. (It is possible to Dig into piles of junk.)

    Over on the far eastern side is a giant robotic claw, perpetually sorting through deliveries of scrap; anything it deems dangerous is dropped onto the conveyors and delivered to the compactor. If any non-Steel-type Pokémon makes contact with the claw, it grabs them and rejects them. Rejection involves getting hurled back into the arena, which may cause damage at the referee's discretion. Steel-types are dropped onto the conveyor.

    On the far northern side is the compactor and conveyor system. Anything that gets put on the conveyor will end up here in about the space of two actions. Getting dropped into the compactor is obviously a bad idea.

    This junkyard is a very busy place. Every fifth round, a zeppelin will pass overhead and drop a new delivery of metal garbage onto the field. This is, in effect, a Hail that ignores types - even a Steel or Rock Pokémon can't avoid getting banged up when a compact car falls on their head.

    Round Seven: Begin!

    What to do, what to do… Mycon and Atlas are dead tired. Neither one is ready to admit defeat, however, and so they try out what is most likely their final exchange of desperate attacks. They’ll probably collapse from exhaustion doing so, but they know that they will have given it their all…

    Slowly, painfully, Mycon picks himself up from the floor. He’s absolutely exhausted and is convinced that he simply can’t go on any longer. Still, he’s got to give it one last shot… the little spotted mushroom bows his head toward his foe, almost as if in submission, and then without warning fires a battery of Bullet Seeds right at Atlas. The Machop stumbles backwards, shielding his face from the barrage of seeds, and sits down hard. Boy, is he tired. He’d like nothing more right now than to just relax in his Pokéball… but no such luck. Mycon has simply got to go. Atlas opens his mouth and belts out another stream of searing flames; the Flamethrower strikes true and thoroughly sautés Mycon. The Shroomish simply can’t take anymore and falls over backward, beaten.

    Mycon has been defeated and the first victory goes to Dark Sage and Atlas. Pleased with himself though he is, Atlas is far too fatigued to even think about celebrating just yet. Besides, Master of Paradox still has three other Pokémon waiting in the wings, all of them fresh and fighting fit. What on Earth—or, rather, what on Zepp—is the worn and weary Atlas going to have to contend with next?

    Round Seven: Close

    Post-Round Stats

    Team Sage


    Atlas (M)
    Health: 14%
    Energy: 2%
    Status: Attack +1 (+2% physical damage), Defense +1 (-2% physical damage); would just love to take a nap now, thank you very much

    Team Paradox


    Mycon (M)
    Health: 0%
    Energy: 4%
    Status: Attack +2 (+4% physical damage), Special Attack +1 (+2% special damage); knocked out

    Arena Status

    Sunny Day: One battle round remaining

    Some rocks, most of them shattered by Atlas’s Rock Smash, litter one side of the field; far more plentiful, however, is the scrap scattered around by the zeppelin’s visit. The sun is still shining.

    Ref’s Notes
    -Master of Paradox chooses his next Pokémon, then Dark Sage attacks first next round.

    I don't suppose it would make much sense for you to PM your Pokémon to me, as DS is attacking first anyway. Go ahead and post it right here.


    note to self: swinub, shuppet, anorith; also note to self, update with José, Pants and Hellbender

    plusle f, burmy m

  38. #38
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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    Return, Mycon.

    *Reaching into his coat, the Master of Paradox pulls out Mycon's Pokeball and calls him back.*

    I have several options for this next one, but I will go with the one you cannot counter so easily.

    *He reaches into his coat for the next Pokeball...*

    Go, Light, my Staryu!

    *With a flick of his hand, he hurls the Pokeball, which expands and opens in flight. From it emerges a floating starfish, gem at its center. It lets out a loud, "HYAH!"*
    The Place That Is No More - Because the world needed to hear me rant and rave.

    My ASB A-Team: Qwerty (Magneton), Cici (female Shuckle), Pudge (male Persian), Fuji (male Torkoal), Light (Starmie), Matthias (male Flygon) (six others)

  39. #39
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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    Atlas, you have one attack left, so let's make it count.

    Put all your energy into one, big Earthquake.

  40. #40
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    Default Re: Dark Sage versus Master of Paradox (Ref: Phoenixsong)

    Light, Protect yourself... assuming Atlas doesn't pass out just trying to cause the Earthquake. If he does, don't waste the energy.

    Moves: Protect (Earthquake works)/Watch (Earthquake fails)
    The Place That Is No More - Because the world needed to hear me rant and rave.

    My ASB A-Team: Qwerty (Magneton), Cici (female Shuckle), Pudge (male Persian), Fuji (male Torkoal), Light (Starmie), Matthias (male Flygon) (six others)

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