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Thread: The Dragon Roost: 25 v 25 Mew Master vs Mike Mysterio (Ref: DarkestLight)

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    Default The Dragon Roost: 25 v 25 Mew Master vs Mike Mysterio (Ref: DarkestLight)

    [color=orange]I have tried to run the Dragon Roost Before, offering to Ref, but do to complications, it's been...a pain. And I've really wanted to give the entire Arena a Try. So! To give myself a challenge, I offer a free challenge to anyone and everyone who's interested in having a massive battle of at minimum 18 Pokemon (more can be added in/discussed), so! Who's got 20-some Pokemon to give it all a shot?

    The Arena: See Below
    PKMN: 18 (Min. Max of 58)
    DQ: 2 Weeks (my life is still hectic and my e-mail's been a pain in sending me notices.
    Restricted Moves: Arena Specific.

    Arena – Dragon Roost

    The main arena is set inside a dormant volcano, the cliff walls are igneous rock, carved into long grooves and several landings scattered along the walls themselves. Dragons, real dragons and not Pokémon roost on these landings and oversee the matches that transpire. All types of dragons stay here, western, eastern, wyvern, drakes, hydras, and even sea serpents travel great distances to roost here and oversee the battle.

    The arena is a standard Indigo stadium on a platform held over the still glowing magma 80 feet below. The battlers are on elevated towers, with the ref standing in front of a massive dragon statue that appears to be in a silent roar. Boarders of the arena are massive rib bones, making the battlers feel like they are in the belly of the massive beast itself. They stand over a hundred feet high, dwarfing any human and Pokémon.

    Throughout the match the dragons in this area let loose with an eerie chanting howl, voicing their displeasure at the current match. Everything around the combatants and Pokémon starts to shift and warp until they find themselves in a new arena with only one dragon watching over them and affecting the battle, each with their own restrictions.

    Once a Pokémon faints, the trainers recall them both, even if one is still active and ready to fight. And the area changes due to the Dragon’s song. After the competitors see their new arena are they allowed to send out the next set of Pokémon and attack as per normal. For each Pokemon a Trainer has that is still conscious, they receive one point. The trainer with the most points at the end of the match wins the battle.

    The new arena is randomly selected, and can even bring them back to the starting arena, but cannot keep the battlers in the same arena twice in a row. The Ref may choose their randomization technique.

    The other Arenas:

    1. Ryuguo – Ryujin (Japanese)

    A magnificent palace built out of red and white coral. The main area of battle is in a courtyard. Ryujin’s magic infuses the sea around the palace and allows non-fish Pokémon to breathe as if they had gills themselves. Fish Pokémon have an advantage as they can now move more freely in the battle than previously. Despite being made of coral, the edges of the palace are painful if a battler crashes into them (Min 3% HP). There is also a danger of Ryujin’s turtle servants zipping by on message runs. Being hit by the turtle messengers hurts (-4 HP) as well as disorienting the one struck. During every 2 Rounds after being transported here Ryujin will revitalize the Pokémon by giving them 10 Energy.

    Ryujin’s massive Eastern-Dragon body can be seen from any point of the battle as his winding body seems to almost envelop the palace.

    Hazards:
    Palace Coral – Minimum of 3% Health lost on contact
    Turtle Messengers – 4% Health lost if hit

    Bonuses:
    Rejuvination – Every 2 Rounds each Pokemon receives 10% Energy

    Restrictions:
    No Status Moves
    Fire Moves
    Dark Moves
    Flying Moves


    2. Grass field – Yamata-no-Ooriochi (Japanese)

    A wonderful grassy field in which there are a few rocks and boulders scattered throughout. It sits between two mountains, each covered in conifer forests. The dragon of this field is an eight-headed hydra, with vicious fangs and cherry-pip like eyes. Blood flows from its engorged belly and pine trees grow on its back. Eight individual tails whip around, uprooting trees and sending them flying in random directions. The Yamata is a hungry and tenacious individual and will snap at the battlers every 3 Rounds, causing 15 % damage with a chance to poison each time.

    Hazards:
    Yamata – Every three Rounds each Pokemon is attacked for 15% Health
    Poison – 40% of Toxic Level Poison starting at Level 2% each attack

    Bonuses:
    None

    Restricted Moves:
    Safeguard
    Double Team
    Any and all kinds of healing


    3. Heaven Spires – Keiryuujin (Original/Eastern)

    A massive area that has spire-like rocks scattered about. It strangely resembles a training area high above ground except with rock spires instead of wooden poles. The combatants fight high above the ground on the tops of the spires which are flattened out so that they can stand. Between all the spires curves a massive Eastern Dragon. His skin reflects light and is pure white. A massive mane of fur flows from the back of his head, and massive curved claws adorn his hands and feet. Should any of the Pokémon fall from the spires Keiryuujin shall catch them at a -10% Health penalty. The spires are close enough to reach jumping and hopping, but much easier to just fly.

    Hazards:
    Spires – Falling causes 10% Health Loss

    Bonuses:
    None

    Restricted Moves:
    Super Effective Attacks.

    4. World's Water River – Vritra (Indian)

    Holding back the waters of the entire world is a massive serpent by the name of Vritra. A large snake who's scales are as much rock and ground as they are kiten. Its coils hold the water of the world back as it rests in a giant river. The battle here takes place in the river bed where Ground, Electric, and Water attacks gain a bonus. If too many Water type moves are used, Vritra will drain the attack away and add it to the collection of water behind his coils. If the dragon itself is hit by an attack, it may lash out for 15% at the offender and a flash flood may roll through the river bed and wash both combatants away.

    Hazards:
    Vritra – If hit with an attack it lashes out for either 15% Health or a wide Surf attack

    Bonuses:
    Water, Ground, and Electric attacks get a Bonus to damage

    Restricted Moves:
    Every third Water attack is nullified and added to the water Vritra hoards

    5. Kíashkiklah (Original/Western)

    Set within a volcanic cavern, the floor of the arena is still cooling with glowing cracks that show the red-hot lava flowing underneath. Kíashkiklah stands overlooking the fighting on a protruding rock structure, roaring and the sounds echoing in the cavern. In his raging state, the Fire Dragon will launch massive fireballs into the arena, damaging anything nearby for 15% at random intervals. He will also set up a barrier that will block Physical and Special attacks around certain Pokemon for a single attack. Very uncomfortable for any non-Fire, Rock, or Dragon Pokémon.

    Hazards:
    Kíashkiklah – Randomly launches fireballs for 15% Health

    Bonuses:
    Kíashkiklah – Randomly protect someone with a Dome barrier against one attack. Acts like Protect or Detect.

    Restricted Moves:
    No Plant
    No Water
    No Steel


    6. Swamp – Tarasque (French)

    A massive drake with a spiked shell, four sets of legs, and a lion's head, the Tarasque is a beast that terrorizes the local village with an offering. The swamp itself is 1-3 feet deep filled with rotting and decaying plant materials and trees. Ground, Rock, Plant, and Water attacks are easier to use and cost less energy. Every round the Tarasque will demand a sacrifice and will attack both Pokémon for Moderate to Excellent Damage. Sound based attacks may ward it off or dissuade it from attacking. A select few may even calm it. Both Pokemon could even work together to take down or drive away the Tarasque, doing so will reward a bonus of 20 Health and Energy to both Pokemon.

    Hazards:
    Tarasque – As the battle continues, it will attack. Only some sound attacks can either calm or scare it. When reduced to 40% Health it will flee unless goaded to continue attacking. Attacks it can use are those with a high Critical hit Ratio due to the blades and spines it possesses.

    Bonus:
    Driving away the Tarasque – If Successful both Pokemon receive 20 Health and Energy. Killing it or managing to reduce it to 0 Health will fully restore both Pokemon to 100 Health and Energy.

    Restricted Moves: No move substitutions. If anyone offers a move substitution, it is ignored.


    7. World Serpent – Ouroboros (Various)

    The World Serpent, Ouroboros has many similarities with the Leviathan and Jormungand. A representation of purification and eternity in alchemy and mathematics, the arena is the snake's body itself, as it curls around eating its own tail. The serpent is in space, or a close approximation of it, as galaxies and stars float on in the multi-colored darkness. Ouroboros has it's own gravity, and one opponent can be thrown or jump from one coil to another as the serpent wraps around itself in a twisting writhing motion. Steel moves have an interesting ability to randomly change type when they are used. One may use an Iron Head and find that their attack burns the opponent. Or they use an Iron Claw and realize that it packs the power of electricity. The World Serpent's alchemical nature transmutes the nature of Steel attacks into one of the other 16 Types.

    Hazards:
    None

    Bonuses:
    None

    Special:
    Alchemy - Steel moves randomly change Element type upon use.

    8. Primordial Chaos – Tiamat (Babylonian)

    In the void before time, the dragon Tiamat commands the origins of the ocean and land. Within this whirlpool of chaotic energy, floating landmasses and bodies of water the battle rages. Water flows in long twisting rivers between and around the floating rocks that break off and recombine with Tiamat's body before breaking off again. The dragon herself is a winding serpent roaring as the Pokemon battled, dwarfed by Tiamat. Pokemon seem to float from mass to mass, gravity has little affect here, and any Water Pokemon restricted to water can leap from stream to stream, or use the currents velocity into their attacks. All attacks have a much stronger impact as they use less energy per use, as the void energies energize all combatants.

    Hazards:
    Floating Landmasses – Floating around randomly, chunks of rock may fly off from collisions.
    Injuries – No Damage Caps

    Bonuses:
    Vital Energy – All energy use is reduced significantly
    Primal Force – All attacks deal extra damaged

    Restricted Moves:
    None

    9. The Underworld – Nehebkau (Egyptian)

    When the soul departs from the body, this is where Nehebkau dwells. A serpent with the arms and legs of a man, he guards the spirits of Pharaohs and nobility along with the entrance to the underworld. Long in body, and fierce towards those who disturb the dead, Nehebkau watches this arena. The arena is a wide darkened passage, while it is dark, a fog hangs a few feet above the floor. Egyptian hieroglyphic symbols float in the air representing the separation of the spirit from life. Throughout the battle Nehebkau can be seen slithering around the arena, watching the battlers carefully. The area magnifies Psychic, Dark, and Ghost moves, giving them extra clarity and accuracy. Other moves are reduced in their accuracy.

    Hazards:
    Spirits – The ghosts of those passing onto the underworld will pass by and attack the battlers for 5% damage every round.

    Bonuses:
    All Seeing – Ghost and Psychics can hit Dark Types without the use of Miracle Eye. Ghosts can be hit with Normal and Fighting Type Attacks without Foresight, and Ghost attacks can hit Normal Types.

    Restricted moves:
    Water
    Fire
    Flash
    Any Healing

    10. Temple Training Grounds – Yinglong (Chinese)

    A temple atop a remote Chinese mountain. Yinglong, an ancient eastern dragon with a mixture of chimeric features hovers over the massive training grounds, watching the battle with a distant interest. Various martial arts weapons are on racks around the grounds as the Pokemon battle. The weapons can give any Pokemon that uses them a small to large bonus when used. Such a bonus can be increased if used with a Fighting type attack. Students of the arts will randomly attack the Pokemon as part of their own training. A rain storm will sometimes break out, soaking the temple in water.

    Hazards:
    Students – Those under training will attack for two attack slots. This is part of their training as well as for disrupting classes.
    Rain – As per Rain Dance with a two Round wait between each storm.

    Bonuses:
    Weapons – Various weapons can give a small or large bonus to physical attacks. The bonus is doubled when used with fighting attacks.

    Restricted Moves:
    Area Effects

    Special:
    Fairness – The Damage Cap is 30 Damage per round.

    11. Mountain Castle - Chudo-Yudo (Russia)

    A multi-headed dragon with control over the weather, Chudo-Yudo constantly flies around the castle carved into the mountian top. Weather changes periodically, never giving a nice day and always expressions of the weather's extremes. Able to spit fire and control the weather, he is a benevolant dragon. Weather changes constantly throughout the time spent here, and any attempts to change the weather itself are met with a blast of flames from one of his seven heads.

    Hazards:
    Weather God – Chudo-Yudo constantly keeps the weather changing, showing his control and mastery over the elements. Creating effects similar to Sunny Day, Rain Dance, Sandstorm, Hail, while also including Fog, Cloudy Skies, and snow (not like Hail). Never allowing there to not be an adverse weather condition.
    Chudo-Yudo – Any attempts to change the weather without the dragon's permission will result with a Flamethrower attack at full strength no matter the weather condition.

    Bonuses
    None

    Restricted Moves:
    None

    12. Ayers Rock – Rainbow Serpent (Australia)

    On top of the large sandstone formation coils the Rainbow Serpent. Various representations have the being representing different things. A large horned wurm, she is a god of fertility and life who's scales are the colors of the rainbow, hence her name. While the Pokemon battle in her presence, any Plant, Water, Ground, Rock, Electric, and Dragon attacks are more powerful than normal. However, she may lash out with a rage as she summons a thunderstorm and unleashes lightning bolts on the arena, before she heals them after her rage is satisfied.

    Hazards:
    Rain – As per Rain Dance.
    Lightning – The Rainbow Serpent will use several Electric Attacks after she brings the rain. When the rain leaves she will stop attacking.

    Bonus:
    Life Force – Electric, Grass, Water, Ground, Rock, and Dragon attacks are increased in power, potency, and damage.
    Healing – After the Rain ends, the Rainbow Serpent will rejuvinate both battlers with 10 Health and Energy.

    13. Temple Spire – Quetzalcoatl (Aztec)

    A temple sacrificial platform on an Aztec structure. Blood of past sacrifices stain the ground. Curled around the structure and watching the fight is Quetzalcoatl himself. A lengthy feathered winged serpent watches over the battle. While the Aztec were a group who offered human sacrifices to their gods, this god did not require them, and was appalled by them. As a god of light and creation, Quetzalcoatl allows those who battle on the temple access to the moves Morning Sun and Moonlight. Invoking the dragon's offer puts a heavy tax on the Pokemon, and the moves can only be used twice in the battle. His presence always brings a sight of bright shining light.

    Hazards:
    None.

    Bonuses:
    Light God's Favor – Both Pokemon have access to the moves Moonlight and Morning Sun. Useable only twice.
    God's Light – Quetzalcoatl gives of light as if Sunny Day was constantly active


    14. Lake Lerna – Hydra (Greek)

    Poisonous fumes hover on the air around this lake and the entrance to the cave in the back where the hydra lives. A creature with multiple heads and insane regeneration, the Hydra protects the Golden Fleece, or it used to until Hercules befell it. The multi-headed dragon is back, hunting his territory as Pokemon battle by the mouth of the cave. The poisonous air instantly gives the Pokemon Toxic at level 3 There is only one way to remove the Toxic, as Refresh and Rest won't quite cut it, and that's to steal the Golden Fleece from the Hydra itself. Doing so, however, is going to be a bit more trouble than it's worth

    Hazards:
    Toxic Fumes – Instantly gives the Pokemon Toxic at Level 3. Moves that will remove Stats Conditions will not remove the Toxic Poison. Even Steel Pokemon are affected.
    Hydra – The Hydra will snap its many heads at the Pokemon, each head getting two attack slots per round if it's so inclined. More than 10 Damage to a single head will lop it off and three more will grow in its place. The Hydra starts with 3 heads.

    Bonus:
    Golden Fleece – Protected by the Hydra. If stolen and worn, it will remove the poisons and return 15% Health to the Pokemon in possession of it every Round. When removed or stolen, the Pokemon will once again be poisoned with Toxic at Level 3

    Restricted Moves
    Recover

    15. Jund – The Ur-Dragon (Original/Magic the Gathering)

    The embodiment of all dragons, the living force behind the majesty, ferocity, and destruction. The Ur-Dragon is the origin of all dragons and shares similar characteristics with them all. It's body is a bright golden collection of armored scales, with two sets of massive wings, one leathery and the other feathered. The body is long and serpentine, graceful as its powerful fore and hind limbs never seem to touch the ground, each ending in massive claws. The head is large and wedge-shaped, covered in horny protrusions. Massive teeth line the jaw as bones spur off the back hinge of the lower jaw. Its eyes are black orbs with two white rings that rotate around a white orb within the eye. As the eyes focus, the rings overlap and rotate, almost like a camera zooming in.

    The arena is Jund, the shard of the plane Alara where dragons are at the top of the pecking order. Broken by volcanic activity, jungle overgrowth, and bubbling tar-filled swamps, the entire arena is a place of devastation and survival of the fittest. Here the strength of Dragon Type attacks is doubled above and beyond any Type advantage. On this arena two Pokemon from each side are released for a double battle, and takes up two spots in the battle roster. If the Trainers were using 4 Pokemon and this arena is selected, they will use only 2 more Pokemon after leaving this arena.

    Hazards:
    Ur-Dragon – A being of hunger, heat, and need, the Ur-Dragon will lash out with a massive Hyper Beam capable of hitting all Pokemon in a single move. Only attacks once every three Rounds.
    Jund – Volcanic crevasses, carnivorous plants, tar pits. Jund is a land of danger and can severely damage anyone who isn't careful of where they are going.
    Dragons – Other dragons can enter the fight, trying to devour the Pokemon invading their territory. Each Dragon has 40 Health and Energy to spend in combat, can fly in, leave, and have access to all Dragon and Fire Type attacks. They are considered Dragon/Fire for Damage.

    Bonuses:
    Dragon Soul – All Dragon Type attacks gain a x2 to damage above and before any Type Advantage is taken into effect. Even the weakest Dragon Claw can slay another dragon

    Special
    Blood – No Damage Cap for this Arena. Visitors aren't expected to stay very long.
    Rage – Every Pokemon will be under the effects of the move Rage even if they do not normally learn it. Increasing their Attack after each attack received.
    Fury – Pokemon are under the effects of Taunt for their stay in this Arena and must have a target to attack. Attacks absorbing Damage, such as Counter, Mirror Coat, Bide, and Metal Burst can still be used as normal.
    War – Double Battle, each trainer sends out two Pokemon to fight. This number can be increased to more, but both Trainers must agree to the terms before hand. The team with more surviving Pokemon wins the points for this Arena.

    Restricted Moves:
    None
    Last edited by Mew Master; 25th July 2010 at 10:06 AM.
    ~Mew Master

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  2. #2
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    Default Re: Challenge! The Dragon Roost!

    This sounds like fun so I'm in and if it is cool can we only use 25pokemon.
    Last edited by Mike Mysterio; 25th July 2010 at 08:49 AM. Reason: # of pokemon

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    Mew Master of SCIENCE! Master Trainer
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    Default Re: Challenge! The Dragon Roost!

    I'm down with that Mike. A 25v25 it is. Now if we could just get someone crazy enough to kick this match off.
    ~Mew Master

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    Default Re: Challenge! The Dragon Roost!

    So are we going to let the ref deside who gose first?

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    Default Re: Challenge! The Dragon Roost!

    Yeah, it'll keep things interesting.
    ~Mew Master

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    Default Re: Challenge! The Dragon Roost!

    I'm down with that.

  7. #7
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    Default Re: Challenge! The Dragon Roost!

    That's 50 points. Fuck you guys.

    Coin flip::

    Ha. How fun is this. Mike you go first.

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  8. #8
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    Default Re: Challenge! The Dragon Roost!

    Yeah, So Booster (my male Bagon) is up first.

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    Default Re: Challenge! The Dragon Roost!

    Bagon you say? I'll see your Bagon and call with Zilant!

    (M)

    Kick off things with a Dragon Dance, then a Dragon Pulse followed by a Shadow Claw for variety.

    Dragon Dance~Dragon Pulse~Shadow Claw

    Oh! I also forgot to mention anything about Abilities. I'd like them to be active in this match if it's okay with you Mike. If it is, Zilant's is Rock Head.
    ~Mew Master

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    Default Re: The Dragon Roost: 25 v 25 Mew Master vs Mike Mysterio (Ref: DarkestLight)

    Yeah we can ues them so Booster's is Rock Head aswell.

    Booster, start off with a Dragon Dance of your own, then use Double-Edge, last use a nice Dragon Claw.

  11. #11
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    Default Re: The Dragon Roost: 25 v 25 Mew Master vs Mike Mysterio (Ref: DarkestLight)

    Battle of the Eminem's!


    ===Rules===

    Rules:
    Simply Put, 25 on 25
    Arena swaps up to me. La

    ===Battlers===

    Mew Master

    Zilant, M
    Rock Head
    [ {} {} {} {} {} {} {} {} {} {} ] 100
    [ {} {} {} {} {} {} {} {} {} {} ] 100
    Let us begin
    Dragon Dance~Dragon Claw~Shadow Claw

    vs

    Mike Mysterio

    Booster, M
    Rock Head
    [ {} {} {} {} {} {} {} {} {} {} ] 100
    [ {} {} {} {} {} {} {} {} {} {} ] 100
    I see you and match you, sir
    Dragon Dance~Double Edge~Dragon Claw

    ===Round 1===

    *The two combatants find themselves standing inside a dormant volcano, the cliff walls are igneous rock, carved into long grooves and several landings scattered along the walls themselves. Dragons, real dragons and not Pokémon roost on these landings and oversee the matches that transpire. All types of dragons stay here, western, eastern, wyvern, drakes, hydras, and even sea serpents travel great distances to roost here and oversee the battle.*

    Within the mix of draconic power, is no other than I-the masterful ref DL. Of course I'm on Garchomp Chaos, so snitches dun get rowdy..

    Ha, and both Pokemon begin with dragons. Two Bagons stare each other down, and within seconds, they begin doing a waltz with each other. The dragons in this area don't necessarily care for the two mini dragons, but their dance is reminiscent of good times when dragons ruled the seas skies and land. So they actually roar in approval.

    Zil: -3E +Atk/Spd ===///=== Boo: -3E +Atk/Spd

    Finished with their dance, both Pokemon run at each other mercilessly. Booster kept his head down and gut checked Zil, but Zil was able to rip his left claw set along Boosters back. Booster backed off his frontal charge, forcing Zil to stop in the ribwall.

    Zil: -6E/-12H ===///=== Boo: -8E/-14H

    Zil shook off that gut check and dove for Booster, changing the claw format from Draconic to Shadow. The Dragons howled in approval in this match,-this was the bloodlust they wished to see. Booster though, wasn't taken on getting ripped apart that fast and clashed with Zil's hand-using a Dragon Claw. Both Pokemon flipped back from the gashes they've inflicted on each other.

    Zil: -7E/-14H ===///=== Boo: -6E/-10H

    We're off to a god start.

    ===Stats===

    Mew Master

    Zilant, M
    Rock Head
    [ {} {} {} {} {} {} {} { ] 74
    [ {} {} {} {} {} {} {} {} { ] 84
    Hrm, ok

    vs

    Mike Mysterio

    Booster, M
    Rock Head
    [ {} {} {} {} {} {} {} { ] 76
    [ {} {} {} {} {} {} {} {} { ] 83
    Just about even

    Notes:
    Both +Atk/Spd

    Mike Mysterio



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  12. #12
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    Default Re: The Dragon Roost: 25 v 25 Mew Master vs Mike Mysterio (Ref: DarkestLight)

    Ok, Booster, Use a Dragon Claw, then use a Zen Headbutt, lsat use a Dragon Rush.

  13. #13
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    Default Re: The Dragon Roost: 25 v 25 Mew Master vs Mike Mysterio (Ref: DarkestLight)

    Oy Denz, as per the swapping of stages, is that arbitrary, or is that when one of you lose a Pokemon

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  14. #14
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    Default Re: The Dragon Roost: 25 v 25 Mew Master vs Mike Mysterio (Ref: DarkestLight)

    It's when you lose a PKMN, both battlers recall theirs (including the one that didn't faint) and send out new PKMN for the new arena. It's also supposed to be random, but idealily to go through all the arenas at least once before doubling over.

    Okay Zil, let's keep it up! Dragon Pulse and follow up with another Dragon Claw before using Draco Meteor!

    Dragon Pulse~Dragon Claw~Draco Meteor
    ~Mew Master

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    Default Re: The Dragon Roost: 25 v 25 Mew Master vs Mike Mysterio (Ref: DarkestLight)

    Battle of the Eminem's!


    ===Rules===

    Rules:
    Simply Put, 25 on 25
    Arena swaps up to me. La

    ===Battlers===


    Mew Master

    Zilant, M
    Rock Head
    [ {} {} {} {} {} {} {} { ] 74
    [ {} {} {} {} {} {} {} {} { ] 84
    Hrm, ok
    Dragon Pulse~Dragon Claw~Draco Meteor

    vs

    Mike Mysterio

    Booster, M
    Rock Head
    [ {} {} {} {} {} {} {} { ] 76
    [ {} {} {} {} {} {} {} {} { ] 83
    Just about even
    Dragon Claw~Zen Headbutt~Dragon Rush

    ===Round 2===

    The twin dragons continue their battle-in approval of the older dragons in the arena. Zil charged up a blast in order to put Booster down, but Booster ran in pretty quick. A nasty new gash appeared on Zil's belly, before Booster went flying backwards from that focused Dragon Pulse.

    Zil: -6E/-14H ===///=== Boo: -6E/-12H

    Zil smirked, glad that Booster was backed away for now, and went over to slice up HIS chest a bit. Booster however, was a pretty headstrong Bagon, and flipped up. Landing on his small hind limbs, he dashes forward, that bony head of his glowing with a strange energy. Zil was gut checked once more, but this power was different. It still hurt like hell but he still slashed along Booster's back, forcing Booster to stop ramming him with that powerful Headbutt.

    Zil: -6E/-12H ===///=== Boo: -9E/-14H

    Upset over being slashed all over his back, Booster rested his forelimbs on the ground, and charged up his energy. Zil took this as a opening and raised his hands to the skies. The other dragons (including mine) all moved out of the way in this arena, and as predicted, stones fell from the heavens.

    The Dragons roared in glee as Meteors came careening down. Zil smirked, but then watched in shock. Booster began running through the literal mine field of Meteors. One straight bashed into Booster, but he kept on going, right into Zil. The two of them went down.

    Zil: -12E/-14H* -2SpA===///=== Boo: -10E/-14H*


    ===Stats===

    Mew Master

    Zilant, M
    Rock Head
    [ {} {} {} { ] 34
    [ {} {} {} {} {} {} ] 60
    Oh hell no

    vs

    Mike Mysterio

    Booster, M
    Rock Head
    [ {} {} {} { ] 36
    [ {} {} {} {} {} { ] 58
    Gonna stomp you.


    Notes:
    Both +Atk/Spd
    Zil: -2 SpA

    Mike Mysterio


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    Default Re: The Dragon Roost: 25 v 25 Mew Master vs Mike Mysterio (Ref: DarkestLight)

    We're not down yet. Let's Curb-Stomp em!

    Dragon Claw to knock him back then dash in for a Dragon Rush and another Dragon Claw!!

    Dragon Claw~Dragon Rush~Dragon Claw
    ~Mew Master

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    Default Re: The Dragon Roost: 25 v 25 Mew Master vs Mike Mysterio (Ref: DarkestLight)

    Booster, use Dragon Rush, then as he comes in use Dragon Claw, last use another Dragon Rush

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    Default Re: The Dragon Roost: 25 v 25 Mew Master vs Mike Mysterio (Ref: DarkestLight)

    Battle of the Eminem's!


    ===Rules===

    Rules:
    Simply Put, 25 on 25
    Arena swaps up to me. La

    ===Battlers===


    Mew Master

    Zilant, M
    Rock Head
    [ {} {} {} { ] 34
    [ {} {} {} {} {} {} ] 60
    Oh hell no
    Dragon Claw~Dragon Rush~Dragon Claw

    vs

    Mike Mysterio

    Booster, M
    Rock Head
    [ {} {} {} { ] 36
    [ {} {} {} {} {} { ] 58
    Gonna stomp you.
    Dragon Rush~Dragon Claw~Dragon Rush

    ===Round 3===

    Still in the thick of battle, Zil and Booster continued to hammer each other with untold power. Booster however, became a bit overzealous with his next Dragon Rush, and plowed right past Zil. Zil watched and stuck his hand out at the right moment, slashing Booster as he ran by.

    Zil: -6E ===///=== Boo: -10E/-12H

    Booster spun on his left heel after missing Zil and coursed, his claws at the ready, He roared as Zil went speeding in for the kill! A hefty rake was recieved to the face before the rushing collsions of that rocky headed Bagon pair. Their hits now echoed throughout this ribbed chamber, giving rise to roars from every other draconic force here.

    Zil: -10E/-14H ===///=== Boo: -6E/-23H

    With Zil still on him, Booster had no trouble in forcing his energy high enough to ram the living daylights out of Zil, before Zil could forcibly slash him. Zil flew back from the second Dragon Rush, and tried to rise, but his body went limp.

    Booster roared in success, and the other dragons joined in *pipe down Chaos, I'm reffing -.-..* Their orars start to whoa.. turn into a serenade of the most chaotic order, beofre one pulled those songs intto its own, and the arena began to change. Gone was the lava and the spires. Gone were the ribs and the multitude of kinfolk for these Bagon...

    Zil: -23H ===///=== Boo: -10E

    Mike and Mew found themselves in a new place...And the scoreboard high above them said 0-1, in favor of Mike.


    ===Stats===

    Mew Master

    Zilant, M
    Rock Head
    X O O - - - - - - - - - - - - - - - - - - - - - -
    [ ] 0
    [ {} {} {} {} { ] 44
    Damned close!

    vs

    Mike Mysterio

    Booster, M
    Rock Head
    X O O - - - - - - - - - - - - - - - - - - - - - -
    [ { ] 1
    [ {} {} {} { ] 32
    I squish your head!

    Scoreboard Notes:
    Mew Master 0 || 1 Mike Mysterio

    Hrm. We seemed to have landed in a massive area that has spire-like rocks scattered about. It strangely resembles a training area high above ground except with rock spires instead of wooden poles. You guys'll fight high above the ground on the tops of the spires which are flattened out so that they can stand.


    Whoa holy crap. Between all the spires curves a massive Eastern Dragon; Keiryuujin. His skin reflects light and is pure white. A massive mane of fur flows from the back of his head, and massive curved claws adorn his hands and feet. Chaos no. Yer not gonna eat it.

    Should any of the Pokémon fall from the spires Keiryuujin shall catch them at a -10% Health penalty. The spires are close enough to reach jumping and hopping, but much easier to just fly.


    Hazards:
    Spires – Falling causes 10% Health Loss

    Bonuses:
    None

    Restricted Moves:
    Super Effective Attacks.


    Mew releases, Mike attacks.

    Last edited by DarkestLight; 26th July 2010 at 09:17 AM.

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    Default Re: The Dragon Roost: 25 v 25 Mew Master vs Mike Mysterio (Ref: DarkestLight)

    Alright, So...For this, I release a new one, then Mike releases a new one and attacks, then I get to attack... Okay, I know who I wanted to join in the fray in this zone, heck, I planned it for him!

    Let's do it Blade! (M)
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    Default Re: The Dragon Roost: 25 v 25 Mew Master vs Mike Mysterio (Ref: DarkestLight)

    Ok I'll send out my male Larvitar with Guts.

    Ok, Larvitar, use a Dark Pulse, then hit him with a Iron Head, last use another Dark Pulse.

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    Default Re: The Dragon Roost: 25 v 25 Mew Master vs Mike Mysterio (Ref: DarkestLight)

    You may have a Larvitar with guts, but Blade's a Technician .

    Poison him with a Toxic to start, then knock him back with a Night Slash before knocking him off his spire with a Silver Wind.

    Toxic~Night Slash~Silver Wind
    ~Mew Master

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  22. #22
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    Default Re: The Dragon Roost: 25 v 25 Mew Master vs Mike Mysterio (Ref: DarkestLight)

    Battle of the Eminem's!


    ===Rules===

    Rules:
    Simply Put, 25 on 25
    Arena swaps up to me. La

    ===Battlers===


    Mew Master

    Blade, M
    Technician
    X O O - - - - - - - - - - - - - - - - - - - - - -
    [ {} {} {} {} {} {} {} {} {} {} ] 100
    [ {} {} {} {} {} {} {} {} {} {} ] 100
    Welcome to the next stage...
    Toxic~Night Slash~Silver Wind

    vs

    Mike Mysterio

    Larvitar, M
    Guts
    X O O - - - - - - - - - - - - - - - - - - - - - -
    [ {} {} {} {} {} {} {} {} {} {} ] 100
    [ {} {} {} {} {} {} {} {} {} {} ] 100
    Erra--whoa big dwagon.
    Dark Pulse~Iron Head~Dark Pulse

    ===Round 4===

    Well, with the arena changed, both combatants release a new Pokemon. Mike sends out a small Larvitar, whom is none too happy about all the jumping it might need to do. On the other hand, Mew releases Blade, a lithe Scyther who's more than amused by all of this. The massive dragon stares at them from below, and snorts in disapproval already.

    Blade makes things interesting by firing off a Toxic at Larvi. Larvitar blocks with its little arms, but it seeps into his skin, starting the process. Blade flies bast and Larvi gives chase with a well-aimed Dark Pulse. Blade doesn't go spiraling too far-he can fly after all.

    Bl: -3E/-8H ===///=== Lar: -6E Txc +3 Atk

    Feeling uneasy, Larvi takes a minute to adjust. He'd just ben spit on my a flying mantis. That...really ticked him off. So, with renewed vigor, he hopped across a few spires, just as Blade flew in close and slashed the hell out of him. Larvi landed and held onto the spire, but jumped back up in a rage.

    Blade turned to see Larvi impale him with a glowing horn-that had some sort of cracked out added power to it! Blade went tumbling and jabbed is blades into a spire, using them to climb back up. Holy hell!

    Bl: -7E/-14H ===///=== Lar: -8E/-9H

    Blade reached the top of the spire and stood upon it, noting he list sight of the Larvitar. He turned around to spy the little beast jumping across the platforms, headed right for him. Well...eventually. It still took time for Larvitar to jump across each one. In the midst of closing the distance between them, Larvitar was knocked back by a strong wind.

    The wind, made by Blade flyig by and causing a cyclone of Silvery bug pieces that were shedding off of its carapace, was enough for Larvitar to stop its forward momentum, and fall toward a coil of Keiryuujin. The massive beast catches the little Pokemon and flings it back up top, but did it hafta bite down so hard?

    Larvitar landed, and was so pissed it fired out a Dark Pulse, slapping Blade once more. Balde shrugged it off and smirked.

    Bl: -5E/-8H ===///=== Lar: -6E/-18H

    Toxic rolled in (3)


    ===Stats===

    Mew Master

    Blade, M
    Technician
    X O O - - - - - - - - - - - - - - - - - - - - - -
    [ {} {} {} {} {} {} {} ] 70
    [ {} {} {} {} {} {} {} {} { ] 85
    Hrm, should be simple.
    vs

    Mike Mysterio

    Larvitar, M
    Guts
    X O O - - - - - - - - - - - - - - - - - - - - - -
    [ {} {} {} {} {} {} {} ] 70
    [ {} {} {} {} {} {} {} {} ] 80
    Ow. That hurt.
    Txc Lvl 1

    Scoreboard Notes:

    Mew Master 0 || 1 Mike Mysterio


    Mew.


    i Judge your entertainment!
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    Default Re: The Dragon Roost: 25 v 25 Mew Master vs Mike Mysterio (Ref: DarkestLight)

    Well I'd say I'm not doing too shabby for being out of ASB for over 6 months.

    Of course now that I say that I'm gonna lose horribly... Anyway!

    Keep pushing him with another Silver Wind, follow up with an X-Scisor and then Bug Buzz. Knock him off if you can.

    Silver Wind~X-Scisor~Bug Buzz
    ~Mew Master

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    Default Re: The Dragon Roost: 25 v 25 Mew Master vs Mike Mysterio (Ref: DarkestLight)

    Sometimes you need a break man. You keep this pace up (least 2 poasts a day) we'll be done in 3 months. Today dun count since I played hookey offa work xD.

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    Default Re: The Dragon Roost: 25 v 25 Mew Master vs Mike Mysterio (Ref: DarkestLight)

    Ok, Larvitar, use Iron Head three times.

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    Default Re: The Dragon Roost: 25 v 25 Mew Master vs Mike Mysterio (Ref: DarkestLight)

    Battle of the Eminem's!


    ===Rules===

    Rules:
    Simply Put, 25 on 25
    Arena swaps up to me. La

    ===Battlers===


    Mew Master

    Blade, M
    Technician
    X O O - - - - - - - - - - - - - - - - - - - - - -
    [ {} {} {} {} {} {} {} ] 70
    [ {} {} {} {} {} {} {} {} { ] 85
    Hrm, should be simple.
    Silver Wind~X-Scissor~Bug Buzz

    vs

    Mike Mysterio

    Larvitar, M
    Guts
    X O O - - - - - - - - - - - - - - - - - - - - - -
    [ {} {} {} {} {} {} {} ] 70
    [ {} {} {} {} {} {} {} {} ] 80
    Ow. That hurt.
    Txc Lvl 1
    Iron Head x 3

    ===Round 5===

    Blade, feeling confident in his ability to win this match, goes on an all out offensive. Wings begin to meat as he perches on a spire, 'ryuu looking up with interest. A Silvery Wind flies over and strikes Larvi, pushing him back., Larvi growls, and then hops over to where Blade stood, One final jump came faster than the others-and Blade found himself the recipient of a Iron Head. Blade flew back but backflipped on another spire.

    Bl: -5E/-14H ===///=== Lar: -8E/-8H

    Blade shrugged off that hit, but was not ready for Larvi to do it again. Blade got pissed and slashed the still wobbly Larvitar hard across the chest. Larvi fell back and barely held onto the spire. Blade hopped back to a different one, to keep that little thing away from him. Damn hits hurt.

    Bl: -7E/-14H ===///=== Lar: -8E/-11H

    Larvitar took a few moments to climb back up, but it was a heavy climb. Blade made such a harmonious racket in his ears that he almost lost his grip, twice. But he climbed back on, 'ryuu sighing. Little thing tasted good last time. Larvitar hopped over one..two ZOOM! Iron Head to Blade's gut. Why the hell was this thing gunning him so hard!

    Bl: -7E/-13H ===///=== Lar: -8E/-11H

    Toxic rolled in (6)


    ===Stats===

    Mew Master

    Blade, M
    Technician
    X O O - - - - - - - - - - - - - - - - - - - - - -
    [ {} {} {} ] 30
    [ {} {} {} {} {} {} { ] 66
    Whoa ok this guy hurts.
    vs

    Mike Mysterio

    Larvitar, M
    Guts
    X O O - - - - - - - - - - - - - - - - - - - - - -
    [ {} {} {} { ] 34
    [ {} {} {} {} {} { ] 54
    Ow. That hurt.
    Txc Lvl 2

    Scoreboard Notes:

    Mew Master 0 || 1 Mike Mysterio

    Mike


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    Default Re: The Dragon Roost: 25 v 25 Mew Master vs Mike Mysterio (Ref: DarkestLight)

    Ok, Larvitar, use another Iron Head, then use a Crunch, last use one more [b]Iron Head]/b].

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    Default Re: The Dragon Roost: 25 v 25 Mew Master vs Mike Mysterio (Ref: DarkestLight)

    Avoid his attacks with a Double Team, then push him off the edge with a Night Slash followed by a X-Scissor.

    Double Team~Night Slash~X-Scissor
    Last edited by Mew Master; 28th July 2010 at 09:40 AM.
    ~Mew Master

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  29. #29
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    Default Re: The Dragon Roost: 25 v 25 Mew Master vs Mike Mysterio (Ref: DarkestLight)

    Battle of the Eminem's!


    ===Rules===

    Rules:
    Simply Put, 25 on 25
    Arena swaps up to me. La

    ===Battlers===


    Mew Master

    Blade, M
    Technician
    X O O - - - - - - - - - - - - - - - - - - - - - -
    [ {} {} {} ] 30
    [ {} {} {} {} {} {} { ] 66
    Whoa ok this guy hurts.
    Double Team~Night Slash~X-Scissor

    vs

    Mike Mysterio

    Larvitar, M
    Guts
    X O O - - - - - - - - - - - - - - - - - - - - - -
    [ {} {} {} { ] 34
    [ {} {} {} {} {} { ] 54
    Ow. That hurt.
    Txc Lvl 2
    Iron Head~Crunch~Iron Head

    ===Round 6===

    LArvitar was getting tired of all this jumping. He wasn't build for it. It didn't get any easier as that damned praying mantis flipped backwards and split into clones, each landing on a spire. A audible huff was heard, before Larvi dove for the one to the left. Crap-a Big giant miss. Larvi fell, but that fannish tail saved its hide.

    Bl: -3E +2 cl ===///=== Lar: -8E

    All the Blades took off as Larvi tried to regain its footing. They criscrossed over where Larvi was soon to be perched, and slashed at the rocky beast. Larvi could only cringe, as one of the strikes actually hit, sending him off the pillar.

    Oddly enough, Larvi would be placed back up top, by 'ryuu, whom only licked it. I think that's creepier. But Larvi..whoa man was it pissed. It hopped over to one of the Blades, and bit down.

    Nada! Damnit!

    Bl: -6E 1 cl. ===///=== Lar: -7E/-19H

    Knowing a big push could win it, the two Blades went for it again. Coming to Larvi this time made all the different, as they tried to confuse the land dweller. Both slashed at Larvi and Larvi just dove in the air, going for broke. It worked, as she was able to dive through the last clone and barrel into Blade head on. They both went down, and 'ryuu chomped on Blade. Larvi watched, that fan tail getting stuck on a Pillar again. Whew!

    Bl: -7E/-23H ===///=== Lar: -8E/-11H

    Toxic rolled in (9), and Larvi hung there, blowing in the wind.


    ===Stats===

    Mew Master

    Blade, M
    Technician
    X X O - - - - - - - - - - - - - - - - - - - - - -
    [ { ] 7
    [ {} {} {} {} {} ] 50
    way. too. close.

    vs

    Mike Mysterio

    Larvitar, M
    Guts
    X X O - - - - - - - - - - - - - - - - - - - - - -
    [ ] 0
    [ {} {} {} { ] 31
    Damn poison!
    Txc Lvl 3

    Scoreboard Notes:

    Mew Master 1 || 1 Mike Mysterio

    Ryuu roars, feeling the essence of Larvi fade from the arena. Soon, that roar leads the place to be warped and waves of heat splash upon our contestants face.

    They bear witness to their next arena..governed by a multi-headed dragon with control over the weather. Chudo-Yudo constantly flies around the castle carved into the mountian top. Weather changes periodically, never giving a nice day and always expressions of the weather's extremes. Able to spit fire and control the weather, he is a benevolant dragon. Weather changes constantly throughout the time spent here, and any attempts to change the weather itself are met with a blast of flames from one of his seven heads.

    Hazards:
    Weather God – Chudo-Yudo constantly keeps the weather changing, showing his control and mastery over the elements. Creating effects similar to Sunny Day, Rain Dance, Sandstorm, Hail, while also including Fog, Cloudy Skies, and snow (not like Hail). Never allowing there to not be an adverse weather condition.
    Chudo-Yudo – Any attempts to change the weather without the dragon's permission will result with a Flamethrower attack at full strength no matter the weather condition.

    Bonuses
    None

    Restricted Moves:
    None

    Mike releases, Mew releases and attacks


    i Judge your entertainment!
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    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




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    Default Re: The Dragon Roost: 25 v 25 Mew Master vs Mike Mysterio (Ref: DarkestLight)

    Ok, I'll send out Logan (my male Lucario).

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    Default Re: The Dragon Roost: 25 v 25 Mew Master vs Mike Mysterio (Ref: DarkestLight)

    Okay, wanna go fighting to fighting? Let's go then. Buddah!

    (F)

    Okay, start off with a Psychic, then a Fire Punch follow it up with a Zen-Headbutt.

    Psychic~Fire Punch~Zen Headbutt
    ~Mew Master

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    Default Re: The Dragon Roost: 25 v 25 Mew Master vs Mike Mysterio (Ref: DarkestLight)

    Ok, Logan, use a Shadow Ball, then as he comes in use a Shadow Claw, then use another Shadow Ball to keep him back.

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    Default Re: The Dragon Roost: 25 v 25 Mew Master vs Mike Mysterio (Ref: DarkestLight)

    Are the abilities right?
    Battle of the Eminem's!


    ===Rules===

    Rules:
    Simply Put, 25 on 25
    Arena swaps up to me. La

    ===Battlers===

    Mew Master

    Buddah, F
    Pure Power
    X X O - - - - - - - - - - - - - - - - - - - - - -
    [ {} {} {} {} {} {} {} {} {} {} ] 100
    [ {} {} {} {} {} {} {} {} {} {} ] 100
    Ommm
    Psychic~Fire Punch~Zen Headbutt

    vs

    Mike Mysterio

    Logan, M
    Steadfast
    X X O - - - - - - - - - - - - - - - - - - - - - -
    [ {} {} {} {} {} {} {} {} {} {} ] 100
    [ {} {} {} {} {} {} {} {} {} {} ] 100
    Zennnn
    Shadow Ball~Shadow Claw~Shadow Ball

    ===Round 7===

    Bamf! And here we..are? The hell are we? Well, whereever this is, it sure is bright. With that kinda sunlight, plants would grow hella fast. In any event, as teh sunlight beams down on us all, Buddah and Logan look around and then to each other, before beginning. Logan stands on one foot, charging up a dark sphere, while Buddah focuses its energy into flames, wildly powerful flames.

    But it was a mental battalion that shot out first, forcing Logan to crouch. He hadoken's the Shadowball through, striking Buddah square in the chest. Buddah back flipped to recover.

    Bu: -7E/-14H ===///=== Log: -8E/-10H

    Buddah, now knowing what to expect, flexed once, and bounded across the stage, toward Logan. Logan encased one hand in that ghastly energy and seemed ready to parry whatever came his way. A overhead punch. Easy! Logan rose his forearm to block-right hand at the ready, but Buddah swung in low with his left hand, the one imbued in flames. Logan quickly slashes Buddah across the eyes, but the Shoryuuken connected, sending Logan up and in searing pain.

    Bu: -7E/-12H ===///=== Log: -6E/-18H

    Taken back by the severity of the match thus far, Logan and Buddah shake off the hits, and continue the match. Choda now makes itself known, roaring as it shoots up in the sky. Buddah and Logan look over the ledge of land they're fighting on, and realize its the top of a wall of a great castle hanging on the hedge of a mountain. JESUS! Buddah jumps back, but Logan's already one step ahead. As Boddah tries to rocket forward-head first Logan fires a second Shadooken! (Ha just made that up XD) It hits Buddah head on and diminishes that Zen Headbutt enough so Logan is able to take the hit and toss Buddah aside.

    Bu: -9E/-14H ===///=== Log: -8E/-8H

    Chod roars with three heads, and instantly, the winds blow in, ending the sun's delight. Out comes the clouds, and this was not just your simple rain. This was Hail, all sorts of it.


    ===Stats===

    Mew Master

    Buddah, F
    Pure Power
    X X O - - - - - - - - - - - - - - - - - - - - - -
    [ {} {} {} {} {} {} ] 60
    [ {} {} {} {} {} {} {} { ] 77
    Owwww


    vs

    Mike Mysterio

    Logan, M
    Steadfast
    X X O - - - - - - - - - - - - - - - - - - - - - -
    [ {} {} {} {} {} {} { ] 64
    [ {} {} {} {} {} {} {} { ] 78
    Shinkuu..

    Scoreboard Notes:

    Mew Master 1 || 1 Mike Mysterio



    Hazards:
    Weather God – Chudo-Yudo constantly keeps the weather changing, showing his control and mastery over the elements. Creating effects similar to Sunny Day, Rain Dance, Sandstorm, Hail, while also including Fog, Cloudy Skies, and snow (not like Hail). Never allowing there to not be an adverse weather condition.
    Chudo-Yudo – Any attempts to change the weather without the dragon's permission will result with a Flamethrower attack at full strength no matter the weather condition.

    Bonuses
    None

    Restricted Moves:
    None

    Mike


    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

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    Default Re: The Dragon Roost: 25 v 25 Mew Master vs Mike Mysterio (Ref: DarkestLight)

    Nice job Logan, start off with another Shadow Ball and aim at his chest, then use a Flash Cannon, last use one more Shadow Ball.

    Counter any fire moves.

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    Default Re: The Dragon Roost: 25 v 25 Mew Master vs Mike Mysterio (Ref: DarkestLight)

    Okay, so the Hail's comming down hard eh?

    Get in there with a Fire Punch, then meet his Flash Cannon with a Focus Blast before wrapping up with a Detect.

    Fire Punch~Focus Blast~Detect
    ~Mew Master

    ASB Battle Art
    Bring your Battles to Life

    Mew Master on "Tracer" Well at least I make you happy with my character's impending downward mental spiral.


    We don't like reality... we Re-draw it!

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  36. #36
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    Default Re: The Dragon Roost: 25 v 25 Mew Master vs Mike Mysterio (Ref: DarkestLight)

    Battle of the Eminem's!


    ===Rules===

    Rules:
    Simply Put, 25 on 25
    Arena swaps up to me. La

    ===Battlers===

    Mew Master

    Buddah, F
    Pure Power
    X X O - - - - - - - - - - - - - - - - - - - - - -
    [ {} {} {} {} {} {} ] 60
    [ {} {} {} {} {} {} {} { ] 77
    Owwww
    Fire Punch~Focus Blast~Detect

    vs

    Mike Mysterio

    Logan, M
    Steadfast
    X X O - - - - - - - - - - - - - - - - - - - - - -
    [ {} {} {} {} {} {} { ] 64
    [ {} {} {} {} {} {} {} { ] 78
    Shinkuu..
    Counter~Flash Cannon~Shadow Ball

    ===Round 8===

    As the hail falls all around this magnificent temple, both combatants flip off their perches and move upward, finding stabler ground. Choda follows after, to supervise if need be. Chaos and I will just lollygag on the hail currents.

    Logan waits as that Medicham pumps his fist full of fire and goes for a repeat Shoryuuken. It connects, but this time it hits a braced set of hands. Logan pushes the fist back and kicks Buddah in the head, forcing the Pokemon to fall on his back.

    Bu: -6E/-7H ===///=== Log: -6E/-12H

    Logan shakes his hands, as they were very hot from blocking that attack. Buddah spins into a seated position and charges up his next attack. Logan takes the initiative and runs over, charging up a brilliant attack between his spurs. He lets it loose and connects, Buddah falling over for a moment. Buddah doesn't flinch though and fires off a Focus Blast. However, the blast goes wide, Logan leaning low to avoid being hit by it.

    Bu: -9E/-11H ===///=== Log: -8E

    Not appreciating being hit with no repercussion, Buddah hoped up and whooped in distaste. Logan didn't care and fired off a Shadowball. Buddah ran at the sphere and flipped over it at the last second, the Sphere crashing into the castle and exploding that wall. Buddah landed to the left, legs apart in a crouching stance.

    Bu: -8E ===///=== Log: -8E

    The hail struck once (3), and Choda decides..it would stay a while longer...

    ===Stats===

    Mew Master

    Buddah, F
    Pure Power
    X X O - - - - - - - - - - - - - - - - - - - - - -
    [ {} {} {} { ] 39
    [ {} {} {} {} {} { ] 54
    Damn that wasn't good.


    vs

    Mike Mysterio

    Logan, M
    Steadfast
    X X O - - - - - - - - - - - - - - - - - - - - - -
    [ {} {} {} {} { ] 49
    [ {} {} {} {} {} { ] 56
    You wont survive!

    Scoreboard Notes:

    Mew Master 1 || 1 Mike Mysterio



    Hazards:
    Weather God – Chudo-Yudo constantly keeps the weather changing, showing his control and mastery over the elements. Creating effects similar to Sunny Day, Rain Dance, Sandstorm, Hail, while also including Fog, Cloudy Skies, and snow (not like Hail). Never allowing there to not be an adverse weather condition.
    Chudo-Yudo – Any attempts to change the weather without the dragon's permission will result with a Flamethrower attack at full strength no matter the weather condition.

    Bonuses
    None

    Restricted Moves:
    None

    Mew


    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  37. #37
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    Default Re: The Dragon Roost: 25 v 25 Mew Master vs Mike Mysterio (Ref: DarkestLight)

    Okay, so the Focus Blast was a long shot, oh well.

    Go with a Fire Punch, then follow it up with a Reversal and then end it with a Force Palm. Use Detect on the first Ghost Type move he uses in his attacks.

    Fire Punch~Reversal~Force Palm
    ~Mew Master

    ASB Battle Art
    Bring your Battles to Life

    Mew Master on "Tracer" Well at least I make you happy with my character's impending downward mental spiral.


    We don't like reality... we Re-draw it!

    Diamond Friend Code: 124696093377
    SoulSilver Friend Code: 296633754096

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    Default Re: The Dragon Roost: 25 v 25 Mew Master vs Mike Mysterio (Ref: DarkestLight)

    Ok, Logan, as he comes in use a nice Water Pulse to eliminate his flame and hit, then use a nice Blaze Kick to the face, then use a Aura Sphere to keep him at bay.

  39. #39
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    Default Re: The Dragon Roost: 25 v 25 Mew Master vs Mike Mysterio (Ref: DarkestLight)

    Battle of the Eminem's!


    ===Rules===

    Rules:
    Simply Put, 25 on 25
    Arena swaps up to me. La

    ===Battlers===

    Mew Master

    Buddah, F
    Pure Power
    X X O - - - - - - - - - - - - - - - - - - - - - -
    [ {} {} {} { ] 39
    [ {} {} {} {} {} { ] 54
    Damn that wasn't good.
    Fire Punch~Reversal~Force Palm

    vs

    Mike Mysterio

    Logan, M
    Steadfast
    X X O - - - - - - - - - - - - - - - - - - - - - -
    [ {} {} {} {} { ] 49
    [ {} {} {} {} {} { ] 56
    You wont survive!
    Water Pulse~Blaze Kick~Aura Sphere

    ===Round 9===

    With the Hail still tumbling down, Logan tries to capitalize on his lead. He forces water from the Hailstorm and fires it forward, colliding with a firey fist from Buddah. Buddah hissed and only ended up punching Logan in the jaw. He pulled his hand back, damn steel jawed Pokemon.

    Bu: -6E/-6H ===///=== Log: -5E/-2H

    Biddah shook his hand out and reassumed his crouching stance, and with good timing. Logan jumped up and began a tatsumani senpyuukaku, alighting his leg on fire as he did so. The hit connected in the crux of Buddah's arms, before being twisted over his head. Logan found himself flying over and smashed into the ground.

    Bu: -6E/-9H ===///=== Log: -7E/-15H

    Logan recovered, hand springing up, but his gut was left wide open for a Force Palm by the kung fu Buddah. Logan fell over, but even down, the Lucario charged up an Aura Sphere, through the hail. He fired it off, knocking Buddah backwards and onto its haunches.

    Bu: -5E/-7H ===///=== Log: -6E/-12H

    The hail struck once (3), and Choda decides..the Hail is enough. The winds die down, but the skies are just...cloudy.

    ===Stats===

    Mew Master

    Buddah, F
    Pure Power
    X X O - - - - - - - - - - - - - - - - - - - - - -
    [ {} { ] 14
    [ {} {} {} { ] 37
    Man, tricky fight!


    vs

    Mike Mysterio

    Logan, M
    Steadfast
    X X O - - - - - - - - - - - - - - - - - - - - - -
    [ {} { ] 17
    [ {} {} {} { ] 38
    Hrm ok you can fight...

    Scoreboard Notes:

    Mew Master 1 || 1 Mike Mysterio



    Hazards:
    Weather God – Chudo-Yudo constantly keeps the weather changing, showing his control and mastery over the elements. Creating effects similar to Sunny Day, Rain Dance, Sandstorm, Hail, while also including Fog, Cloudy Skies, and snow (not like Hail). Never allowing there to not be an adverse weather condition.
    Chudo-Yudo – Any attempts to change the weather without the dragon's permission will result with a Flamethrower attack at full strength no matter the weather condition.

    Bonuses
    None

    Restricted Moves:
    None

    Mike

    Last edited by DarkestLight; 30th July 2010 at 06:37 AM.

    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  40. #40
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    Default Re: The Dragon Roost: 25 v 25 Mew Master vs Mike Mysterio (Ref: DarkestLight)

    I attacked last time, it's Mikes turn now.
    ~Mew Master

    ASB Battle Art
    Bring your Battles to Life

    Mew Master on "Tracer" Well at least I make you happy with my character's impending downward mental spiral.


    We don't like reality... we Re-draw it!

    Diamond Friend Code: 124696093377
    SoulSilver Friend Code: 296633754096

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