I suppose I attack first, no? I'll send out my male Dugtrio, Tap-Tap the Red Nose!
Before I post attacks, though, any banned moves?
Ref is needed.
This is a 5-5 match with us using whatever Pokemon we want. The Arena - sorry - The Board is going to have an adverse affect on who recieves and who takes damage.
The Monopoly Board
We travel around a board for the duration of the match. Two rounds per square (with exceptions). This is how it works.
Old Kent Road - A basic, run down house. It is only one storey and has a small cluttered garden. A washing machine, without being plugged into a socket, is wandering around the house mercilessly. It can deal damage to foes with a steel type attack for 6%, or unleash an attack similar to bubblebeam for 8% damage. It has 15% life. There is mouldy food around which, when eaten will restore 5% and poison or confuse the foe.
The Angel Islington - A two-storey house which is slightly larger than the brown ones. It has a large cellar but overall it is still quite shabby. The garden is spacious, but there are a number of Rattata and a few Raticate living in the garden. Because of nearby traffic congestion, there is a very thin smog outside.
Northumberland Avenue - This house is two storeys high, still slightly larger and much nicer inside. However there is a Burglar currently lurking inside. If found, he will engage with the two battlers in a 2-2, and they must work together to defeat his two random Pokemon. If caught in a battle with the Burglar, then the time on this square will extend to five rounds
Vine Street - This square is actually an alleyway. It is thin and narrow, leading to a full scale brawl due to the spacial area. If too much noise is used, the nearby Police will arrest both Pokemon and throw them in Jail
Trafalgar Square - In the middle of the Square, you can see Nelsons column. Many birds are nesting atop his hat and they may attack the foes at any point. The thick pollution caused 2% each turn to the combatants.
Picadilly - This bustling metropolis is a perfect place for a battle. There are many onlookers and tourists, so expect items to be thrown on the arena during the battle, or even bottles or cans which could deal damage. If attacks work particularly well, they may get an encore. The sun is blazing.
Oxford Street - As we take a tour around London, this battle takes place on a large tour bus with no seats; perfect for a brawl. Too many attacks may cause the bus to topple over, arriving at any location on the Board.
Mayfair - This square is lucious. A humongous mansion with gigantic, carpet-clad staircases and chandeliers. There is a library, a pool room, a kitchen, dining room....almost any room you can think of. Outside, there is a hedge Maze, and the foes can expect to fend off a lot of Pokemon that lurk inside. This square lasts 3 turns
*
Other places:
[i]The Waterworks[i] - A humongous swimming pool for the Pokemon to duke it out in and around. We are inside a massive warehouse-style building.
Electric Company - Inside and around this generator, many Magnemite and Magneton wish to disrupt the battle. Electric attacks deal double damage here. Steel attacks are halved.
Jail - Randomly, across any square, the Police may disrupt the battle and send both Pokemon to jail. Here they must stay for 2 turns, and can only use two attacks per round.
Train Station: If we arrive here (it is random), the person who attacked second the previous round can decide which square we go to.
Community Chest: If we land here, the randomiser decides who opens the chest. One of the following can happen:
1: you recover 3, 4 or 5%
2: your opponent recovers 3, 4 or 5%
3: You recieve a random status condition (Poison, Burn, Paralysis)
4: Your foe is healed of a status condition if they have one.
Chance: If we land here, the randomiser decides who opens the Chance Envelope. You can either:
1: Put a foe on Probation (they can only use two attacks per round for 3 turns)
2: Put yourself on Probation and recieve 2% per round until probation wears off.
3: Heal 8% to both Pokemon
This is done at random.
Ok so heres how it works. We go to each place in turn in that order. At the end of every 2nd round a randomiser decides if we see a Train Station or any of the other squares on the way to the next place. After we go to Jail we continue from the Board we left off on.
Once we get to Mayfair we start on Old Kent Road again.
I think thats settled......I'm starting out with my Magmar, Prox. He is Male.
Refs
I need a creative ref for this match; someone with expirience and someone who can really bring this alive. There's 8 points in it and it will be a lot of fun!
Ok TBA, send out!
Show-Off
Contest fic
*Chapter 37 up*
Posted September 22nd, 2013
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None whatsoever. And yes you attack first
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Contest fic
*Chapter 37 up*
Posted September 22nd, 2013
________________________________________________
Ok Prox this house is pretty rickety. Slam into it with a cross chop, then I want you to fire a confuse ray. If it still uses earthquake, clamber onto something like a sofa and allow that to absorb the impact of the attack.
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*Chapter 37 up*
Posted September 22nd, 2013
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Could we get a ref please?
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Contest fic
*Chapter 37 up*
Posted September 22nd, 2013
________________________________________________
Mmm... I'll try a hand at this. ^^' I'll...try to make it interesting unless anyone objects.
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Metamorphosis
New Chapter up Nov. 22, 2006
Thanks SP!
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Contest fic
*Chapter 37 up*
Posted September 22nd, 2013
________________________________________________
My apologies for the lateness. I had four exams last week, so my brain=dead. Thanks for being patient.
TURN ONE
Chris 2.0 vs. Hypotenuseman
OOOOO | OOOOO
[u] Stats[u]
Prox [M]// Chris 2.0
HP: 100%
EP: 100%
Status: Red hot n’ ready.
Cross Chop ~ Confuse Ray ~ Iron Tail
Tap-Tap the Red Nose [M]// Hypotenuse Man
HP: 100%
EP: 100%
Status: Eagar to begin
Tri-Attack ~ Rockslide ~ Earthquake
Sub: Swift//Dig//Screech
Current Space: Old Kent Road: A basic, run down house. It is only one storey and has a small cluttered garden. A washing machine, without being plugged into a socket, is wandering around the house mercilessly. It can deal damage to foes with a steel type attack for 6%, or unleash an attack similar to bubblebeam for 8% damage. It has 15% life. There is mouldy food around which, when eaten will restore 5% and poison or confuse the foe.
Space Status: Normal
~Turn 1 Begin!~
A disgruntled clunking of something electronic rattles about the old, rickety house on Old Kent Road, long rumored to be haunted (according to the Monopolian civilians) by a possessed washing machine. However, that rumor does nothing to stop the game of two eager trainers ready to challenge the board and everything in it.
The first, Chris 2.0, releases his Pokémon first: a hardy looking, brilliant red Magmar named Prox. The other, Hypotenuse Man, releases a small, but nevertheless deadly Dugtrio, brown in body, but manages to match the Magmar’s bright colors with his own red nose.
Not wanting to waste a minute, a dice is rolled, and the match begins.
Swiftly forming a whirling tri-colored vortex before him, Tap-Tap releases the barrage of elemental energy towards the lumbering Magmar, whose arms are crossed neatly about his chest, glowing with energy. The red-yellow-blue beam collides into the Magmar’s chest, sending a rippling wave of elemental energy around his body, burning, freezing, and shocking at the same time.
But Prox is a hardy creature, and he throws off the effects of the Tri-Attack with a shake of his head, gaining momentum before slamming the three-headed mole…thing with his arms. The Dugtrio flies a few inches through the wood floor of the house, all three faces wincing in displeasure. The house seems to shudder at the attack, its rickety hinges seeming to barely keep the place up.
A brilliant flash of light follows the Fighting-Type attack, just as the Dugtrio makes due with its rock-less arena by choosing a rather heavy looking chair to toss at the Magmar instead. Perhaps the Dugtrio would’ve picked up more projectiles to toss at the Magmar in his battle-rage, but the bright light blinds the mole, searing through the house’s windows. Each of the Dugtrio’s heads begin to spin, each trying to piece together a sentence of coherent thought.
Earthquake… Tap-Tap thinks – that was the next move his Master wanted them to use.
One Tap-Tap disagrees, adding in an almost intelligible manner, that that his-their-its’ name should be Tap-Tap-Tap due to the fact they are three of them, and their name seems to disinclude one of them.
And, by all accounts, that isn’t really fair. Misrepresentation at its finest.
Prox, however, is quite content with his own name. And has no trouble deciding it is high time to lay the smackdown on the babbling moles while he has the chance, not wanting to be hit by a chair again anytime soon. Tail glowing with a silver sheen, the Magmar thrusts his long, fire-tipped tail down upon the Dugtrio’s three heads, successfully smacking them down through the floor, which doesn’t help their confusion much.
They pop up like very confused, psychadelic daises seconds later, wondering vaguely why the Magmar was playing whack-a-mole when this was clearly a very Monopolian board.
Meanwhile, something very sinister peeps around the corner, a barrage of soapy bubbles issuing from its faux-mouth, in what could be said to be a very angry – frothing at the mouth angry – expression. Of course, most can’t tell the emotions of washing machines.
[center][u]Post-Turn[u]
Prox [M]// Chris 2.0
HP: 89%
EP: 81%
Status: Liking this game already.
Tap-Tap the Red Nose [M]// Hypotenuse Man
HP: 80%
EP: 91%
Status: Confused… very confused.
Notes:
~Chris 2.0 attacks first
~*knows disinclude is not a word*
~Rockslide did not do normal damage, due to the fact there weren’t real rocks around, and he didn’t get the chance to really throw much of anything at him besides a chair.
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Metamorphosis
New Chapter up Nov. 22, 2006
Disturb it with a manipulative psychic. Next smack it with another iron tail and end with a strength to hurl the large washing machine at it.
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*Chapter 37 up*
Posted September 22nd, 2013
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I figured there would be rocks in the garden. ;_;
Ah well. Tap-Tap, if you can, get your bearings and disturb him with Screech. Next, as he uses Iron Tail, tear into him with Frustration. Finally, Dig underground to avoid the washer and attack Magmar.
Ah, the Garden might have a few rocks. XD but the first round took place inside the house... though you're quite right about that. *imagines rocks from garden being thrown from the window*. XD
Next space I'll tell you where the battle starts so you don't have t'worry about that. ^^'
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Metamorphosis
New Chapter up Nov. 22, 2006
Reminder for Saffire ^^
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Contest fic
*Chapter 37 up*
Posted September 22nd, 2013
________________________________________________
I know the Reffing's slow. *points to absence thread* there explains why. I'm not going to try to be inactive or anything, just warning you that reffings might be later than usual.
TURN TWO
Chris 2.0 vs. Hypotenuseman
OOOOO | OOOOO
[u] Stats[u]
Prox [M]// Chris 2.0
HP: 89%
EP: 81%
Status: Liking this game already.
Psychic ~ Iron Tail ~ Strength
Tap-Tap the Red Nose [M]// Hypotenuse Man
HP: 80%
EP: 91%
Status: Confused… very confused.
Screech ~ Frustration ~ Dig
Current Space: Old Kent Road: A basic, run down house. It is only one storey and has a small cluttered garden. A washing machine, without being plugged into a socket, is wandering around the house mercilessly. It can deal damage to foes with a steel type attack for 6%, or unleash an attack similar to bubblebeam for 8% damage. It has 15% life. There is mouldy food around which, when eaten will restore 5% and poison or confuse the foe.
Space Status: Normal.. enough
~Turn 2 Begin!~
Tap-Tap, or, currently Tap-Tap-Tap, looks about in confusion as it/they/he hears his trainers orders. Tap-Tap's mind tries to piece together the words, and to try to make some sense out of it, but his efforts come to now avail, and he blindly rushes forward, tearing through the wooden floor before being hit by a barrage of psychic-type energy that does nothing to help his confused status.
Mind rattled, all that the Dugtrio now sees, is the charging form of a gargantuan creature... and it isn't Magmar. The Washing Machine -- "fondly" named 'Sir Bubbles' by the neighborhood children, tears into the room with a vengeance, as sick and tired as a piece of machinery could be of its very unwanted house guests. Both Magmar and Tap-tap are beset upon by the bubbly menace, and neither have time to attack each other as the Washing Machine shoots an abundance of sparkly bubbles at both the battling Pokémon.
Both covered in soap suds, neither combatant is happy. Both are weak to the water-type attack, so the sudden barrage of rainbow bubbles from the possessed wannabe clothes-washer was very much unexpected and unwanted. Prox decides to vent his frustrations using Sir Bubbles itself. Prox runs towards Sir Bubbles, picking it up with his strong hands, and, using all of his strength, throws it at his ground-type opponent.
Tap-Tap actually has the intelligence to duck, digging underground as the washing machine cells past him, through the glass door, and into the garden, all the while getting its fair share of dents and scratches. Tap-Tap resurfaces seconds later under the fire-type, damaging it decently, but not at full power due to his still confused (though it's quickly wearing off) state.
The Washing Machine's stance, clunky and one-sided, promises vengeance, but all too soon, a dice rolls, and both Pokémon are transported to their next destination... which turns out to be the garden of The Angel Islington .
[center][u]Post-Turn[u]
Prox [M]// Chris 2.0
HP: 76%
EP: 67%
Status: Annoyed
Tap-Tap the Red Nose [M]// Hypotenuse Man
HP: 63%
EP: 86%
Status: Confused… but it's wearing off.
Notes:
~Hypotenuse Man attacks first.
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Okay, Tap-Tap, use Earthquake, then Ancientpower, then Tri-Attack. Use Screech versus Psychic attacks, and if any of the wild Pokemon decide to attack you, use Dig to escape, then hit Magmar.
Earthquake ~ Ancientpower ~ Tri-Attack
Subs: Screech, Dig
Sorry SP I totally forgot to check the Absence Tower. The fun of this board makes up for it - you're doing great ^^
Prox let's go. Protect, then slam it with brick break and end with an iron tail.
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Posted September 22nd, 2013
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Just a reminder for SP
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*Chapter 37 up*
Posted September 22nd, 2013
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Reminding SP after the Board switch.
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*Chapter 37 up*
Posted September 22nd, 2013
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This is GENIUS. Im definately watching.
XD I'll have ta spruce up my Reffing then, eh?This is GENIUS. Im definately watching.
And I'm sorry, the whole board move is making it worse for me Reffing wise until things get into order. The reffing'll probably be up late tomorrow night or Sunday.
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New Chapter up Nov. 22, 2006
TURN THREE
Chris 2.0 vs. Hypotenuseman
OOOOO | OOOOO
Stats
Prox [M]// Chris 2.0
HP: 76%
EP: 67%
Status: Annoyed
Protect ~ Brick Break ~ Iron Tail
Tap-Tap the Red Nose [M]// Hypotenuse Man
HP: 63%
EP: 86%
Status: Confused… but it's wearing off.
Earthquake ~ Ancientpower ~ Tri-Attack
Subs: Screech, Dig
Current Space: The Angel Islington - A two-storey house which is slightly larger than the brown ones. It has a large cellar but overall it is still quite shabby. The garden is spacious, but there are a number of Rattata and a few Raticate living in the garden. Because of nearby traffic congestion, there is a very thin smog outside..
Space Status: Normal
~Turn 3 Begin!~
In a whirl of color, Prox, Tap-Tap, and their respective trainers are teleported to the next Pokémopoly space. They seem to have landed in a garden in back of a rather shabby looking house. A thin smog layers the quaint garden, and from their battling space, both the Magmar and Dugtrio can spot a multitude of eyes watching them warily. Rattata and an occasional Raticate. They look liable to retaliate if threatened.
Miffed, but certainly not deterred from attacking, Prox takes the initiative. Using an almost Psychic-like power, he surrounds himself in an impenetrable, translucent shield, protecting him from all outside harm. And the shield was erected just in time it seems, as Tap-Tap ducks below ground, his departure followed by a massive Earthquake. The garden's loose earth shakes and shudders at the disturbance, at the Rattata family scurries away in fear and confusion.
The Magmar is disoriented by the move, but remains safe in his shell, though the terrain about him doesn't escape unscathed; the ground is littered with fallen vegetables and flowers, and some of the trees seem liable to fall over if not careful - not to mention the house seems just about at the edge of collapse anyway, shabby, though quaint looking as it is.
Tap-Tap surfaces, all three heads sniggering as they observe damage done, their confusion gone. They expect the Magmar to be totally disoriented, and are quite hoping in their vindictive little minds, that somehow the Magmar has fallen on his fat face, or -- and perhaps an even better image -- is being mauled by the neighboring Rattata.
Tap-Tap's eyes narrow, three sets of eyebrows furrowing in an instant as they find their target not flat on his face, dignity in shambles, but rushing towards them on the shuffled Earth.
Annoyed, all three heads them suppose if they can't make him lose face that way, they'll just have to hurl boulders at him and squish him. Surrounded by a brown nimbus, the Dugtrio summons up the ancient, inner power of his ancestors, an from the dirt, multiple, ground covered boulders rise, tearing across the already scarred ground.
Ignoring the gleeful chortling of the three-headed mole with an obnoxiously big set of noses, Prox continues to pick up speed. Rocks rushing towards them, he thrusts out his hands, feeling the strange surge of strength flow into them. His fists slam into the approuching boulders. The first hits his outstretched fists, and the immense power of the Brick Break cracks the projectile, splitting it into three.
Grunting in pain, the Magmar doesn't stop, shattering the approaching boulders -- still hurt from them, but managing to avoid much of the usual damage. Finally, he reaches his target -- or targets, if you care to be precise -- and renders his judgement upon their not-so-smiley faces, cuffing them soundly in the chin, sending them recoiling back, heads spinning.
Prox is about to lay another heavy attack on the mole, when he notices that all three heads are glowing with a strange sort of light. And the snickering begins anew as the Dugtrio feels the ancient power of their ancestors flow through them, and aiding them in their battle. Three beams of different colored light is summoned in front of them, and the Tri-Attack is born, buffeting the Magmar as he slams his iron-coated tail into the Dugtrio, before backing up and breathing hard.
Post-Turn
Prox [M]// Chris 2.0
HP: 64%
EP: 48%
Status: Hands hurt a bit.
Tap-Tap the Red Nose [M]// Hypotenuse Man
HP: 44%
EP: 68%
Status: Energized - All Stats +1 for 6 more actions.
Notes:
~I imagined brick break could split the rocks that were hurled at him, considering rock smash could fully break smaller ones. Prox still got hurt by it, but damage was minimized.
~Chris attacks first.
Last edited by Saffire Persian; 26th November 2006 at 10:42 PM.
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Metamorphosis
New Chapter up Nov. 22, 2006
Bumpity bump. Reminder for Chris 2.0 ...
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Metamorphosis
New Chapter up Nov. 22, 2006
Definitely didn't see it was me.
Prox good work. Cross Chop, psychic, facade.
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*Chapter 37 up*
Posted September 22nd, 2013
________________________________________________
TURN FOUR
Chris 2.0 vs. Hypotenuseman
OOOOO | OOOOO
Stats
Prox [M]// Chris 2.0
HP: 64%
EP: 48%
Status: Hands hurt a bit.
Cross Chop ~ Psychic ~ Facade
Tap-Tap the Red Nose [M]// Hypotenuse Man
HP: 44%
EP: 68%
Status: Energized - All Stats +1 for 6 more actions.
Dig ~ Faint Attack ~ Earthquake
Current Space: The Angel Islington - A two-storey house which is slightly larger than the brown ones. It has a large cellar but overall it is still quite shabby. The garden is spacious, but there are a number of Rattata and a few Raticate living in the garden. Because of nearby traffic congestion, there is a very thin smog outside..
Space Status: Normal
~Turn 4 Begin!~
Prox, his fists hurting terribly after last round, sends a rather agonized look back at his trainer for making him use his fists again, but nevertheless, Prox takes the initiative and runs in a clunky fashion towards the mole, arms folded in an X across his chest, and ready to strike. Just as he comes into striking distance, Tap-Tap disappears underneath the ground in a cloud of earth. Prox skids to a halt just in front of the three small holes. He only just begins to mumble aloud in annoyance, when the ground just around him rumbles, and Tap-Tap bursts from the earth, startling the Magmar and making him fall flat on his tail.
Snickering, Tap-Tap the Red-Nose grins, and suddenly disappears from sight in a haze of dark-type smoke. Prox, using the psychic energies he possesses, tries to locate his annoying opponent, but with the dark-type aura surrounding Dugtrio, Prox's measure fails considerably. Then, out of nowhere, the Dugtrio appears just behind Prox, and strikes the giant with a mild blow.
Then, showing more speed and agiilty than the Dugtrio would have thought possible, Prox spins around, bellowing, and thrusting a chi-covered fist straight into the center of Tap-Tap's three faces. The blow sends the center-most Diglett (which all three form Dugtrio) reeling, while the other two merely grimace in displeasure, before summoning up an Earthquake. The Earthquake's tremors tear up the ground in large furrows, nearly making Prox stumble on his feet, while the more nimble of the Rattata begin to flee from the battle arena, having seen more than enough... but the measure is rather needless, as a sudden, golden light soon surrounds both of the combatants, and they are magically teleported to the next square: Northumberland Avenue.
Post-Turn
Prox [M]// Chris 2.0
HP: 33%
EP: 31%
Status: Hands hurt. Annoyed.
Tap-Tap the Red Nose [M]// Hypotenuse Man
HP: 38%
EP: 52%
Status: Feeling cocky - All Stats +1 for 3 more actions.
Notes:
~Hypotenuse Man goes first.
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Metamorphosis
New Chapter up Nov. 22, 2006
First floor. I'd imagine in the living room area.
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New Chapter up Nov. 22, 2006
Use a psychic to hurt its head. Next protect against the combo and end with iron tail
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Contest fic
*Chapter 37 up*
Posted September 22nd, 2013
________________________________________________
TURN FIVE
Chris 2.0 vs. Hypotenuseman
OOOOO | OOOOO
Stats
Prox [M]// Chris 2.0
HP: 33%
EP: 31%
Status: Hands hurt. Annoyed.
Psychic | Protect | Iron Tail
Tap-Tap the Red Nose [M]// Hypotenuse Man
HP: 38%
EP: 52%
Status: Feeling cocky - All Stats +1 for 3 more actions.
Tri-Attack | Pusuit + Slash
Current Space: Northumberland Avenue - This house is two storeys high, still slightly larger and much nicer inside. However there is a Burglar currently lurking inside. If found, he will engage with the two battlers in a 2-2, and they must work together to defeat his two random Pokemon. If caught in a battle with the Burglar, then the time on this square will extend to five rounds
Space Status: Normal
~Turn 5 Begin!~
To date, Tap-Tap quite rightly feels that his head -- all three of them -- have been battered and messed with more than any other Pokémon alive. The thought is only strengthened as Prox uses his inner Psychic powers to wreck havoc upon Tap-Tap's mind, sending it awash with rainbow colors and lights, making the Dugtrio's mind swim. Nevertheless, the Dugtrio still easily manages to conjure up a vindictive force of tri-colored light, letting it rip through the air with a vengeance.
Prox, big and bulky as he is, can't even hope to dodge it, and really, in the crowded living room of Northumberland Avenue, there's no room to without accidently tripping over some piece of furniture. Instead, Prox concentrates on erecting up a holy white shield around his entire red body, and t his more than effectively stops Tap-Tap's sneak attack in its tracks, as the 'Trio ends up Slashing (with what, I wonder?) against an invincible shield to no effect whatsoever.
As Tap-Tap's combo assault ends, the Dugtrio finds himself faced with a counter-attacking Prox, in the form of an Iron Tail. Tap-Tap screeches and tries to shuffle out of the way, but even Tap-Tap's heightened reflexes can't get him out of the way in time to keep his three heads from being bashed in by the metallic appendage, and the blow leaves him dazed with a subtle pounding within his head, hinting at a promise of a headache not far in the future.
Upstairs, a strange rustling noise accompanied by sounds of growling and barking can be heard.
Post-Turn[/QUOTE]
Prox [M]// Chris 2.0
HP: 24%
EP: 12%
Status: Tiring.
Tap-Tap the Red Nose [M]// Hypotenuse Man
HP: 23%
EP: 39%
Status: Head hurts.
Notes:
~Chris 2.0 goes first.
Last edited by Saffire Persian; 13th January 2007 at 06:16 PM.
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Metamorphosis
New Chapter up Nov. 22, 2006
Prox you've faced a tough match, I know. But just hang in a little longer and you'll make things easier for your ally. Relax first - we need a little more energy. Then weaken its state with Psychic and end with Cross Chop. If protect or detect is used, then relax for that action.
Relax -- Psychic/Relax -- Cross Chop/Relax
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*Chapter 37 up*
Posted September 22nd, 2013
________________________________________________
TURN SIX
Chris 2.0 vs. Hypotenuseman
OOOOO | OOOOO
Stats
Prox [M]// Chris 2.0
HP: 24%
EP: 12%
Status: Tiring.
Relax -- Psychic/Relax -- Cross Chop/Relax
Tap-Tap the Red Nose [M]// Hypotenuse Man
HP: 23%
EP: 39%
Status: Head hurts.
Slash ~ Faint Attack ~ Dig
Current Space: Northumberland Avenue - This house is two storeys high, still slightly larger and much nicer inside. However there is a Burglar currently lurking inside. If found, he will engage with the two battlers in a 2-2, and they must work together to defeat his two random Pokemon. If caught in a battle with the Burglar, then the time on this square will extend to five rounds
Space Status: Normal
~Turn 6 Begin!~
Energy running precariously low, Prox gladly takes a moment to relax, hunkering down his body until its spread across the ground. He closes his eyes, breathing in and out slowly in a meditative fashion. Tap-Tap the Red Nose snickers at his foe's actions, knowing it'll only be a matter of time before he collapses from energy loss, so he might as well get as much damage in as he can. At a speed faster than the human eye can detect, the Dugtrio precedes to preform one a move that heralds one of the the Diglett line's greatest mysteries: Slash. How and with what no one knows for sure, but even so, the Dugtrio manages to tear at Prox's face, leaving a pure red claw marks as a painful reminder of the Tap-Tap's assault.
Prox, ignoring the stinging pain of the slash marks across his face, stands up, hurt, but feeling more energized than before Tap-tap laughs a high-pitched laugh, taunting Prox as the he suddenly disappear in a splash of black smoke. Prox attempts to locate him with his Psychic powers, but again finds his moves to be of no avail, and the searching yields him nothing. Shutting the Psychic off, the Dugtrio suddenly appears from out of nowhere, striking the fire-type hard in the legs, which nearly makes Prox collide onto the low table; however, Prox catches himself, spinning around with a burst of speed and slamming his brown-auraed fists into the floor behind him. They smash through the floorboards, but have yet to make physical contact with its foe.
Grunting, Prox pulls his hands up from the woodwork, black dots swimming across his vision as exhaustion sets in. He barely notices the rumbling beneath his feet as Tap-Tap bursts from the earth, knocking the dazed Magmar into the nearest couch, where he slumps over onto the hard floor knocked out cold.
Tap-Tap takes a moment to celebrate his victory, squealing in glee. His cries are stopped short, however, when he hears a very distinct growling sound behind him. Slowly, all three heads rotate about, coming face to face with the devil-dog and a cawing Murkrow, coins jangling in a sparkling pouch it had obviously nabbed off some woman's dresser. The trainer of these Pokémon is just up the stairs, dressed in jet black clothing, yelling orders from the middle of the stairwell.
Post-Turn
Prox [M]// Chris 2.0
HP: 0%
EP: 3%
Status: KOED.
Tap-Tap the Red Nose [M]// Hypotenuse Man
HP: 23%
EP: 25%
Status: " | o_o | o.o | 0_o |"
Notes:
~Chris 2.0 sends out, Hypotenuse Attacks, Chris Attacks.
~A Houndoom and a Murkrow appeared!
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Metamorphosis
New Chapter up Nov. 22, 2006
I'll use Tonpei the [M] Swalot!
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Contest fic
*Chapter 37 up*
Posted September 22nd, 2013
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Agreed, let's work on the Burglar. Shock wave on Murkrow x2 and then use water pulse on houndoom.
Show-Off
Contest fic
*Chapter 37 up*
Posted September 22nd, 2013
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TURN SEVEN
Chris 2.0 vs. Hypotenuseman
OOOOO | OOOOO
Stats
Tonpei [M]// Chris 2.0
HP: 100%
EP: 100%
Status: Stoic
Shockwave ~ SHockwave ~ Waterpulse
Tap-Tap the Red Nose [M]// Hypotenuse Man
HP: 23%
EP: 25%
Status: " | o_o | o.o | 0_o |"
Tri-Attack (Murkrow) ~ Relax ~ Dig (Houndooom)
Current Space: Northumberland Avenue - This house is two storeys high, still slightly larger and much nicer inside. However there is a Burglar currently lurking inside. If found, he will engage with the two battlers in a 2-2, and they must work together to defeat his two random Pokemon. If caught in a battle with the Burglar, then the time on this square will extend to five rounds
Space Status: Normal
~Turn 7 Begin!~
Noticing the presence of the intruder (but then again, so are they) Chris 2.0 recalls his fallen Magmar, quickly hurling out another Pokéball onto the carpeted floor. The light causes both bird and hound to flinch as a large, blob of a Pokémon appears, causing all three of Pokémon on the field to wrinkle their noses in disgust at the appearance of the Swalot.
However, time for hesitation is over, and both Murkrow and Houndoom leap into action. The Houndoom is first to attack, growling, and spitting forth a stream of flames at the newly emerged Swalot, covering the purple blob in flames as its body crackles with electricity, soon shooting out a barrage of electric tendrils. Close behind the fast electric attack is a tri-colored beam that strikes the Murkrow in the chest as it's besieged by the electrical assault.
The double attack nearly leaves the Murkrow breathless, but with a vengeful caw, the Murkrow flies back upwards, staring at the Dugtrio with an eye of vengeance as Mirrors Tap-Tap's chosen move, sending a Tri-Attack right back at him, cawing gleefully as Tap-Tap grimaces in pain, but doesn't retaliate.
Both Houndoom and Murkrow notice this, grinning to each other as they turn their attention to the Relaxing Dugtrio, ignoring the Swalot entirely as he charges up more static energy.
A Flamethrower and and a Shadowball are released in almost perfect unison as the Shockwave collides with the Murkrow, while any stray tendrils strike the Houndoom for a mild shock.
Tap-Tap, brimming with anger at being double teamed, disappears underground in a flash -- so fast that the Houndoom's Flamethrower completely misses, while he gets a nice Water Pulse to the face for his efforts. Murkrow, however, is more open to attack. Having already taken flight, the Dark-type bird smirks as a perfect ball of ghostly energy forms at his beckoning -- another Shadowball -- which he sends at the unmoving Tonpei, cackling happily as it explodes on contact.
The bird's laughter is cut short as his partner cries out in pain. From beneath the floor, Tap-Tap the Red Nose emerges, striking the devil hound in the right leg before retreating back to his original position before the canine can strike back properly.
Post-Turn
Tonpei [M]// Chris 2.0
HP: 83%
EP: 87%
Status: Blackened, but relatively fine and fresh.
Tap-Tap the Red Nose [M]// Hypotenuse Man
HP: 1%
EP: 19%
Status: Weak.
Houndoom/M: 60% HP
Murkrow/M: 55 % HP
Notes:
~Just so you know, the Houndoom and Murkrow take more damage than regular Pokémon would. :D
~Chris 2.0 attacks first
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Metamorphosis
New Chapter up Nov. 22, 2006
Our foe-turned-ally is weak Tonpei. I don't think there is much we can do for him. Blast Murkrow with an ice beam; strike Houndoom with another water pulse and then hit Murkrow with a shock wave.
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Contest fic
*Chapter 37 up*
Posted September 22nd, 2013
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