I'm gonna try this arena out. It should be my new gym arena if it works out wonderfully:
THE WHITE ROOM
a large square room with no doors or windows. how you've gotten there is a
mystery, and how you'll leave is worrysome. the walls, floor, and ceiling are all bare and
white, except for one large orb-like device in the center of the ceiling. every three rounds,
the orb will change it's color to either green, black, pink, blue, yellow, or red. the walls of
the arena will match the orb the following round, causing unusual effects:
green - "venom"
each pokemon will feel their lifeforce drain: 1% per action (3% per round).
black - "blind"
each pokemon will be temporarily blinded: accuracy will be reduced by 50%.
pink - "regen"
each pokemon will feel their lifeforce recover: +1% per action (+3% per round).
blue - "energy"
each pokemon will feel completely revitalized: energy costs will be reduced by 50%.
yellow - "agility"
each pokemon will act with increased reaction time: speed will be increased by 1.
red - "wrath"
each pokemon will act more hastily, without thinking most of the time: pokemon
can only attack directly; attack power will be increased by 1; energy costs will be increased by 50%
during the battle, however, each pokemon will be induced with an auto-safeguard. the
only status ailments that can be afflicted to each pokemon will be the ones caused by the
white room. the white room will change in color every three rounds, using a random
number generator to decide what color the room will turn into. the room cannot be the
same color twice in a row, however. there is no water in the white room, however. all
pokemon battling must be able to survive on dry land.
This battle will be a single battle -- 2-on-2. Both trainers will PM their first pokemon to me, then I'll decide who attacks first using the aforementioned RNG. Have fun, kids.