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Thread: MLG vs. TML: Ability Test [Ref: Mew Master]

  1. #1
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    Exclamation MLG vs. TML: Ability Test [Ref: Mew Master]

    I'm going to use my shiny female Clefable, Ai. It's got the Magic Charm as ability, so it'll be tricky on the ref. Take, if you dare.

    You attack first. Three day DQ. No banned moves.

    Arena: Scotland at night.

  2. #2

    Default Re: CHALLENGER WANTED! ABILITY TEST! REF: Hard.

    I'll take you on but I want Rest banned

    I'll use Ace, my male Hariyama


    Use a double team then a bulk up and force palm


    Double Team~Bulk Up~Force Palm
    T_M_L

    My ASB Team:
    Nightshade, Orion, Drake, Apollo, Shino, Ares, Arya, Isis, Ace, Arbiter, Nero, Haplo, Coren, and Marit

  3. #3
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    Default Re: CHALLENGER WANTED! ABILITY TEST! REF: Hard.

    I'll take on the reffing if no one else wants to.


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    Default Re: CHALLENGER WANTED! ABILITY TEST! REF: Hard.

    Excuse me Elf, but I'll take it *knuckle crack* let's see what these abilities can do shall we?
    ~Mew Master

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    Default Re: CHALLENGER WANTED! ABILITY TEST! REF: Hard.

    Nono, I insist!
    -Grey

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    Default Re: CHALLENGER WANTED! ABILITY TEST! REF: Hard.

    Alright, we just need TML to choose her Hariyama's ability and for MLG to post attacks and we can get this thing undeway!
    ~Mew Master

    ASB Battle Art
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    Mew Master on "Tracer" Well at least I make you happy with my character's impending downward mental spiral.


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  7. #7

    Default Re: CHALLENGER WANTED! ABILITY TEST! REF: Hard.

    Sorry, forgot that. I'll use Guts
    T_M_L

    My ASB Team:
    Nightshade, Orion, Drake, Apollo, Shino, Ares, Arya, Isis, Ace, Arbiter, Nero, Haplo, Coren, and Marit

  8. #8
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    Default Re: CHALLENGER WANTED! ABILITY TEST! REF: Hard.

    Wtf 3 refs battling.
    LETS GO! ...Woo Iduno how yall decide it ubt im nt takin it. I shouldn't even be typing..

    i Judge your entertainment!
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    Default Re: CHALLENGER WANTED! ABILITY TEST! REF: Hard.

    Is there a little chip inside you that makes you post on the forums whenever you're drunk?
    -Grey

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    Default Re: CHALLENGER WANTED! ABILITY TEST! REF: Hard.

    Calm mind, then Sing. Finish with Shock Wave.

    Now, who's the ref? I see all sorts of crazy people wandering around this thread.

  11. #11
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    Default Re: MLG vs. TML: Ability Test [Ref: If I knew I'd tell ya]

    I am pretty sure Mew Master is, somehow he managed to got me to hand it over to him.


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    Default Re: MLG vs. TML: Ability Test [Ref: If I knew I'd tell ya]

    Strange stuff here..

    Ok Denz, but I'm a irritating customer.

  13. #13
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    Default Re: MLG vs. TML: Ability Test [Ref: If I knew I'd tell ya]

    Irritating, shmiritating.

    Just try to keep up.

    Note: I am using the Abilities as they appear in the Abilities Discuss Tower, with modifiers from the Games as a guideline.


    Round 1! Pre-Round Stats
    Banned Moves: Rest
    DQ: 3 Days
    Pokémon: O vs. O
    Theme:



    Ai (Clefable, Female ♀, Team MeLoVeGhOsTs)
    HP:
    [ IIIIIIIIII ] 100
    MP:
    [ IIIIIIIIII ] 100
    Ability: Magic Charm
    Status: Oi!
    Calm Mind~Sing~Shockwave



    Ace (Hariyama , Male ♂, Team The Missing Link)
    HP:
    [ IIIIIIIIII ] 100
    MP:
    [ IIIIIIIIII ] 100
    Ability: Guts
    Status: Hi-YO!
    Double Team~Bulk Up~Force Palm


    The Arena
    Scotland at night.


    Ready! FIGHT!

    Alright gang time to test it out. With the introduction of abilities, the Mods have taken the power restrainers off of a few select Pokemon. The ones for this challenge are Ai and Ace, belonging to MLG and TML respectively. Alright. Abilities Set. Ready? GO!

    Ace starts things off by glowing before splitting into four separate copies (-4 E @ Ace, 4 Clones 80% Evasion). It seems like Ai is also preparing herself as she centers herself (-3 E @ Ai, SPATK +, SPDEF +).

    Ai gets ready, as she starts to sing a sweet lullaby while Ace tries to get himself pumped for battle (-3 E @ Ai/-2 E @ Ace, ATK +, DEF +). Through the Hariyama's own mental psyche, the song seems to have no effect.

    Ace, despite his bulk, rushes forward, hands outstretched. His clones do the same, confusing Ai as she's pummeled with a powerful hand-slap (-4 E @ Ace/-14 H @ Ai,, ABILITY ACTIVATED: Paralized, SPD --). While she was hit and felt her muscles lock up, Ai unleashed a burst of electric shockwaves that hit the surrounding area (-5 E @ Ai/-5 H @ Ace, Clones Gone. Evasion Normal).

    So the first round and already abilities are being put into play. Let's keep it going!


    Round 1! Post-Round Stats


    Ai (Clefable, Female ♀, Team MeLoVeGhOsTs)
    HP:
    [ IIIIIIIIII ] 86
    MP:
    [ IIIIIIIIII ] 89
    Ability: Magic Charm
    Status: Oi! SPATK +, SPDEF +, PAR –> SPD --



    Ace (Hariyama , Male ♂, Team The Missing Link)
    HP:
    [ IIIIIIIIII ] 95
    MP:
    [ IIIIIIIIII ] 90
    Ability: Guts
    Status: Hi-YO! ATK +, DEF +


    Ref Notes: Damage cap is 40 per Round. At 0 Energy, Health will be used 1 for 2. Rolled the chance for Paralisis from Force Palm, and Ai was Paralized. Her attacks will not fail due to Paralysis, but however her Speed is reduced as a result.

    MeLoVeGhOsTs Attacks First
    The Missing Link Attacks Second
    ~Mew Master

    ASB Battle Art
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    Mew Master on "Tracer" Well at least I make you happy with my character's impending downward mental spiral.


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  14. #14

    Default Re: MLG vs. TML: Ability Test [Ref: If I knew I'd tell ya]

    How 3 days passes by so fast. However, I am pleased that this moved off the first page rather quickly
    T_M_L

    My ASB Team:
    Nightshade, Orion, Drake, Apollo, Shino, Ares, Arya, Isis, Ace, Arbiter, Nero, Haplo, Coren, and Marit

  15. #15
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    Default Re: MLG vs. TML: Ability Test [Ref: If I knew I'd tell ya]

    Is that sarcasm I detect there Becki?
    ~Mew Master

    ASB Battle Art
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    Mew Master on "Tracer" Well at least I make you happy with my character's impending downward mental spiral.


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  16. #16

    Default Re: MLG vs. TML: Ability Test [Ref: If I knew I'd tell ya]

    No, I meant it's a testament to the productivity of ASB

    And it's Rebecca, or TML. I don't do nicknames
    T_M_L

    My ASB Team:
    Nightshade, Orion, Drake, Apollo, Shino, Ares, Arya, Isis, Ace, Arbiter, Nero, Haplo, Coren, and Marit

  17. #17
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    Default Re: MLG vs. TML: Ability Test [Ref: If I knew I'd tell ya]

    Sorry, I have no excuse.

    Psychic and throw it against the ground,then Charge Beam, finish with another Psychic.

    If it tries Double Team, Bulk Up, or any stat-boosting move, use Encore.

  18. #18

    Default Re: MLG vs. TML: Ability Test [Ref: If I knew I'd tell ya]

    That's why I have one week DQs. I'm too lazy to post attacks sometimes. By the way, I'm going to be gone for a few days but I'll have internet access. Might not be able to post though



    Use an earthquake to disrupt her focus then use a revenge. Finally, get underground with a dig to avoid the psychic

    Earthquake~Revenge~Dig
    T_M_L

    My ASB Team:
    Nightshade, Orion, Drake, Apollo, Shino, Ares, Arya, Isis, Ace, Arbiter, Nero, Haplo, Coren, and Marit

  19. #19
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    Default Re: MLG vs. TML: Ability Test [Ref: If I knew I'd tell ya]

    Round 2! Pre-Round Stats
    Banned Moves: Rest
    DQ: 3 Days
    Pokémon: O vs. O
    Abilities: Activated
    Theme:



    Ai (Clefable, Female ♀, Team MeLoVeGhOsTs)
    HP:
    [ IIIIIIIIII ] 86
    MP:
    [ IIIIIIIIII ] 89
    Ability: Magic Charm
    Status: Oi! SPATK +, SPDEF +, PAR –> SPD --
    Psychic~Charge Beam~Psychic (Sub: Bulk-Up/Encore)



    Ace (Hariyama , Male ♂, Team The Missing Link)
    HP:
    [ IIIIIIIIII ] 95
    MP:
    [ IIIIIIIIII ] 90
    Ability: Guts
    Status: Hi-YO! ATK +, DEF +
    Earthquake~Revenge~Dig


    The Arena
    Scotland at night.


    Ready! FIGHT!

    Another night on the loch, another battle erupting throughout the highlands.

    Ace steadies himself as he slams a fist down, causing the ground to roll at the Clefable ([i]-10 E @ Ace/-11 @ Ai). Rocked and rolled Ai glows with a strong aura before Ace was picked up and then thrusted against the ground (-12 E @ Ai/-18 H @ Ace).

    Without the impeding effects of Paralysis, Ai crackles with electricity before bursting it at Ace, who seems ready to take the hit (-3 E @ Ai, SPATK +/-6 H @ Ace). Hit with the attack, Ace smiles as he exacts his revenge (-12 E @ Ace/-20 H @ Ai), which sends her flying back.

    Speed on his side once more, Ace digs underground with his mighty hands (-5 E @ Ace), leaving a large hole where the Fighting Type once stood. Ai tries to use her mental prowess to haul him out, but can't connect with his mind (-8 E @ Ai).

    So with the end of this round, we have Ace underground, and Ai looking frustrated.

    Round 2! Post-Round Stats


    Ai (Clefable, Female ♀, Team MeLoVeGhOsTs)
    HP:
    [ IIIIIIIIII ] 55
    MP:
    [ IIIIIIIIII ] 66
    Ability: Magic Charm
    Status: Oi! SPATK ++, SPDEF +, PAR –> SPD --



    Ace (Hariyama , Male ♂, Team The Missing Link)
    HP:
    [ IIIIIIIIII ] 71
    MP:
    [ IIIIIIIIII ] 63
    Ability: Guts
    Status: Hi-YO! ATK +, DEF +


    Ref Notes: Damage cap is 40 per Round. At 0 Energy, Health will be used 1 for 2. Rolled the chance for Paralisis from Force Palm, and Ai was Paralized. Her attacks will not fail due to Paralysis, but however her Speed is reduced as a result. Dig is a two-turn action, Ace will come out to deal damage For his First action next round.

    The Missing Link Attacks First
    MeLoVeGhOsTs Attacks Second
    ~Mew Master

    ASB Battle Art
    Bring your Battles to Life

    Mew Master on "Tracer" Well at least I make you happy with my character's impending downward mental spiral.


    We don't like reality... we Re-draw it!

    Diamond Friend Code: 124696093377
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  20. #20

    Default Re: MLG vs. TML: Ability Test [Ref: If I knew I'd tell ya]

    Well, come up out of that dig and get her. Then use another earthquake and finally a low kick. Mimic psychic if she uses it

    Dig~Earthquake~Low Kick
    T_M_L

    My ASB Team:
    Nightshade, Orion, Drake, Apollo, Shino, Ares, Arya, Isis, Ace, Arbiter, Nero, Haplo, Coren, and Marit

  21. #21
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    Default Re: MLG vs. TML: Ability Test [Ref: If I knew I'd tell ya]

    Once you get hit, hit Ace with a point blank Zap Cannon. Then Bounce in the air to avoid that Earthquake and come crashing down.

  22. #22
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    Default Re: MLG vs. TML: Ability Test [Ref: If I knew I'd tell ya]

    Round 3! Pre-Round Stats
    Banned Moves: Rest
    DQ: 3 Days
    Pokémon: O vs. O
    Abilities: Activated
    Theme:



    Ai (Clefable, Female ♀, Team MeLoVeGhOsTs)
    HP:
    [ IIIIIIIIII ] 55
    MP:
    [ IIIIIIIIII ] 66
    Ability: Magic Charm
    Status: Oi! SPATK ++, SPDEF +, PAR –> SPD --
    Zap Cannon~Bounce (Up)~Bounce (Down)



    Ace (Hariyama , Male ♂, Team The Missing Link)
    HP:
    [ IIIIIIIIII ] 71
    MP:
    [ IIIIIIIIII ] 63
    Ability: Guts
    Status: Hi-YO! ATK +, DEF +
    Dig (Up)~Earthquake~Low Kick


    The Arena
    Scotland at night.


    Ready! FIGHT!

    Third round and it's still anyone's match.

    Ace digs straight up underneath Ai, hitting her pretty hard (-4 E @ Ace/-7 H @ Ai). The Clefable isn't swayed by this as she crackles with electricity before unleashing a point blank beam of supercharged energy (-15 E @ Ai/-17 H @ Ace, PAR, 25% Attack Failure and SPD --, Guts Ability Activated → ATK +). Ouch.

    Now both back on... somewhat even footing with regards to speed, Ace gets ready to pound the ground (-8 E @ Ace), but before the energy can transfer, looks like Ai just bounced straight up into the sky (-5 E @ Ai). The rumbling wave of rock dies down, as Ace missed his target.

    Ai comes straight down, landing on top of the Hariyama (-4 E @ Ai/-9 H @ Ace). Yes that hurt, and he was ready to put the hurt back on Ai (-6 E @ Ace/-14 H @ Ai).

    Another battle comes to a close

    Round 3! Post-Round Stats


    Ai (Clefable, Female ♀, Team MeLoVeGhOsTs)
    HP:
    [ IIIIIIIIII ] 34
    MP:
    [ IIIIIIIIII ] 43
    Ability: Magic Charm
    Status: Oi! SPATK ++, SPDEF +, PAR –> SPD --



    Ace (Hariyama , Male ♂, Team The Missing Link)
    HP:
    [ IIIIIIIIII ] 45
    MP:
    [ IIIIIIIIII ] 45
    Ability: Guts
    Status: Hi-YO! ATK ++, DEF +, PAR → 25% Attack Failure, SPD --


    Ref Notes: Damage cap is 40 per Round. At 0 Energy, Health will be used 1 for 2. Dig is a two-turn action, Ace will come out to deal damage For his First action next round.

    MeLoVeGhOsTs Attacks First
    The Missing Link Attacks Second
    ~Mew Master

    ASB Battle Art
    Bring your Battles to Life

    Mew Master on "Tracer" Well at least I make you happy with my character's impending downward mental spiral.


    We don't like reality... we Re-draw it!

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  23. #23
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    Default Re: MLG vs. TML: Ability Test [Ref: If I knew I'd tell ya]

    Ok, use Grass Knot, then Thunderbolt and finish with Psychic.

    If Ace tries Double Team, use Shockwave.

    If it tries a fighting move, use Counter. If it uses Focusblast use Double Team.

  24. #24

    Default Re: MLG vs. TML: Ability Test [Ref: If I knew I'd tell ya]

    I want 2 questions answered before I post attacks

    1) Why was Ai so easily able to pull off a Zap Cannon? Ace came out below her and we can assume she was knocked away and off balance. I don't see how she could recover quickly enough to pull off an accurate attack

    2) When Ai was paralyzed by force palm, why did it only cause a speed slowdown instead of actual physical paralysis? If your answer involves abilities, then I would argue that a byproduct of a direct attack should be allowed as opposed to a stat attack that actually doesn't cause damage (sleep powder, sing)
    T_M_L

    My ASB Team:
    Nightshade, Orion, Drake, Apollo, Shino, Ares, Arya, Isis, Ace, Arbiter, Nero, Haplo, Coren, and Marit

  25. #25
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    Default Re: MLG vs. TML: Ability Test [Ref: If I knew I'd tell ya]

    I'll answer your questions as best I can TML.

    1. Zap Cannon hit Ace due to a couple of factors. The hit Ace gave Ai may have knocked her back, but she was able to keep her footing, and charge up for Zap Cannon. Range is also an issue here. Zap Cannons explanation has it as an erratic ray of super-lightning. Such a move would become more likely to miss the farther away the target is. The distance between both Pokemon allowed for a higher chance of being struck with Zap Cannon, as opposed to a miss, thus why it hit Ace.

    2. It's not "just Abilities," it's Clefable's specific one.

    Quote Originally Posted by AbilityDex
    Magic Guard
    The Pokémon is immune to effects/damage not caused directly by an offensive attack.
    The Pokémon is always surrounded by a mysterious, otherworldly aura that protects it from many tricks, side-effects, pains and ailments. The Magic Guard Pokémon does not take damage from poisoning or burning (though it will still technically have that condition), recoil from moves (except Struggle) and items, inclement weather, arena hazards like Spikes, Leech Seed, Nightmare or Bad Dreams. The Magic Guard Pokémon cannot be fully paralyzed.
    As it stands, Clefable while having the PAR status affliction, does not have the 25% chance for full Paralysis that the affliction would normally have. However, being Paralyzed as per game descriptions, does still have the speed reduction, in which Clefable is being afflicted by.

    Quote Originally Posted by Bulbapedia
    Magic Guard prevents indirect damage, such as from Hail, Toxic, or Leech Seed. It does not prevent status problems, but rather protects from damaging effects. Recoil and damage caused upon being switched in, such as Stealth Rock, is also prevented. Magic Guard will also cancel out Life Orb's HP deduction without negating its power boost. Additional effects such as trapping from moves like Fire Spin and Attack reduction from a burn are not prevented. Also, a Paralyzed Pokémon will suffer from speed reduction, but is immune to being fully paralyzed.
    So either way, A Pokemon with Magic Guard will not be fully Paralyzed for any of their actions, however they will still suffer the reduction in speed from having the PAR Status.

    Oh, and it's Magic Guard, not Magic Charm. My bad.
    ~Mew Master

    ASB Battle Art
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    Mew Master on "Tracer" Well at least I make you happy with my character's impending downward mental spiral.


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  26. #26

    Default Re: MLG vs. TML: Ability Test [Ref: If I knew I'd tell ya]

    Where is that Abilitydex located? Just for future reference

    I really don't see how a 560 lb Pokemon is unable to knock down an 88 lb Pokemon. The sheer force alone should be enough


    Protect against the grass knot. Then as soon as she releases thunderbolt, use double team. If she uses shockwave, come in for a seismic toss. If she uses psychic, use earthquake


    Protect~Double Team~Seismic Toss/Earthquake
    T_M_L

    My ASB Team:
    Nightshade, Orion, Drake, Apollo, Shino, Ares, Arya, Isis, Ace, Arbiter, Nero, Haplo, Coren, and Marit

  27. #27
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    Default Re: MLG vs. TML: Ability Test [Ref: If I knew I'd tell ya]

    It's currently in the Business and Tournament Sub-Forum.

    Abilities
    ~Mew Master

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    Mew Master on "Tracer" Well at least I make you happy with my character's impending downward mental spiral.


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  28. #28
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    Default Re: MLG vs. TML: Ability Test [Ref: If I knew I'd tell ya]

    Round 4! Pre-Round Stats
    Banned Moves: Rest
    DQ: 3 Days
    Pokémon: O vs. O
    Abilities: Activated
    Theme:



    Ai (Clefable, Female ♀, Team MeLoVeGhOsTs)
    HP:
    [ IIIIIIIIII ] 34
    MP:
    [ IIIIIIIIII ] 43
    Ability: Magic Guard
    Status: Oi! SPATK ++, SPDEF +, PAR –> SPD --
    Grass Knot~Thunderbolt~Psychic (Subs: Shockwave/Counter/Focus Blast)



    Ace (Hariyama , Male ♂, Team The Missing Link)
    HP:
    [ IIIIIIIIII ] 45
    MP:
    [ IIIIIIIIII ] 45
    Ability: Guts
    Status: Hi-YO! ATK ++, DEF +, PAR → 25% Attack Failure, SPD –
    Protect~Double Team~Earthquake (Sub: Seismic Toss)


    The Arena
    Scotland at night.


    Ready! FIGHT!

    Alright ladies and gents, the first official match for Abilities is nearly over with both combatants at near equal power. While Ace has the upper hand in Type advantage, Ai is a swiss-army-knife of attacks and counters. Neither is going down easy so let's keep it going!

    Ace tries to prepare himself for Ai's attack, but finds that his muscles have locked up on him, while thick roots burst from the ground and take him out at the knees (-14 E @ ai/-13 H @ Ace).

    Ai starts to crackle with electricity once more, but for a weaker attack than the last electric bolt (-8 E @ Ai). It seems to hit Ace, but when the smoke clears, there's four of him standing there (-4 E @ Ace, 3 Clones, 75% Evasion). A nice break for Ace.

    Ace isn't going to let the new-found confusion in Ai wear off as he stomps the ground, sending a wave rolling through the highlands and into the Clefable (-9 E @ Ace/-11 H @ Ai). Ai looks at the surrounding Ace's before picking one and exerting her mental prowess on it (-9 E @ Ai/2 Clones, Evasion 66%), but it looks like she missed.

    Another round closer to the end folks.

    Round 4! Post-Round Stats


    Ai (Clefable, Female ♀, Team MeLoVeGhOsTs)
    HP:
    [ IIIIIIIIII ] 23
    MP:
    [ IIIIIIIIII ] 12
    Ability: Magic Guard
    Status: Oi! SPATK ++, SPDEF +, PAR –> SPD --



    Ace (Hariyama , Male ♂, Team The Missing Link)
    HP:
    [ IIIIIIIIII ] 32
    MP:
    [ IIIIIIIIII ] 32
    Ability: Guts
    Status: Hi-YO! ATK ++, DEF +, PAR → 25% Attack Failure, SPD --


    Ref Notes: Damage cap is 40 per Round. At 0 Energy, Health will be used 1 for 2. The reason the attacks went as they did is because of the same reasons that were brought up in the Chat earlier this month on how to deal with attack substitutions that would involve both Pokemon using multiple attacks in a single attack slot.

    The Missing Link Attacks First
    MeLoVeGhOsTs Attacks Second
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    Default Re: MLG vs. TML: Ability Test [Ref: If I knew I'd tell ya]

    Ok now it's my time for questions. Why didn't Ai use Shock Wave after the double team? It should've done Shockwave on the third action then.

    Also, why fourteen EN for Grass Knot?

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    Default Re: MLG vs. TML: Ability Test [Ref: If I knew I'd tell ya]

    1) There are two things here.

    1a) Rebecca's specific instructions were to wait for Ai to unleash a Thunderbolt and then use Double Team. Therefore for the Second Attack Slot Ai had to be in the process of using an attack before Ace countered it. It is difficult to transition attacks from one attack to another. Since you never specified when to use Shockwave in substitution, it is always presumed to activate in the same turn that a move you are subbing against is being used. Not after. So the Shockwave would have been in the second Attack Slot and not in the third.

    1b) As I said in the Reffing, the reason I did it was because of both Pokemon getting multiple attacks within a single attack slot. It's stemmed off the same discussion we had in the Chat Topic. The line up was this:

    Ai: Thunderbolt/Shockwave/Counter
    Ace: Double Team/Seismic Toss

    The way the Commands broke down was this:

    Use Thunderbolt, and if they Double Team, then Shockwave, any fighting move Counter.

    Double Team, and if it's Shockwave, then Seismic Toss.

    The Thunderbolt triggered the Double Team, which would then Trigger the Shockwave, which then would lead to the Seismic Toss, and then Counter. When the only way for the string of commands to go out this way is due to a single Attack that circumvents the rest. This string of confusing commands leads to a headache for deciding how to have the middle of the Round play out. So the ruling is this:

    Both Trainers ended up confusing their Pokemon by trying to circumvent every possible attack from every conceivable direction that the Pokemon only went with the first attack declared by their Trainers for their second Attack Slot because they were unsure of what to do.

    2)Grass Knot is a higher Fatigue the heavier the opponent is. As per the AttackDex:

    Quote Originally Posted by Attackdex
    Grass Knot – GRS – The power of this grass-type attack increases the heavier the foe is. The damage is essentially up to the ref, but the weakest is 3% (very light Pokemon like Azurill or Natu) to 14% (Snorlax, Tyranitar, Dragonite etc).
    Fatigue: Depends on the Pokemon’s weight: it is higher the heavier the foe
    Damage: See above: the heavier, the higher
    Accuracy: Good
    Other: Physical. Generally used as a grabbing slam attack-creativity is welcomed.
    Since Hariyama is a heavy Opponent (550-something lbs, and more than Tyranitar at 445 lbs), the Fatigue and Damage is higher.
    ~Mew Master

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    Default Re: MLG vs. TML: Ability Test [Ref: If I knew I'd tell ya]

    Oky doodly.

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    Default Re: MLG vs. TML: Ability Test [Ref: If I knew I'd tell ya]

    ::Claps:: Bravo. Bravo! That's the two things I like to see.

    1) Combatants unafraid to ask questions and

    2) Refs handing down swift, well informed judgments!

    Good going everyone.

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    Default Re: MLG vs. TML: Ability Test [Ref: If I knew I'd tell ya]

    Ofcourse, beloved darkly, keep in mind that we are the creme de la creme of this wicked forum. The elite that hands out judgement upon others. We. decide. everything!

    *puts hands on head and start laughing like a madman*

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    Default Re: MLG vs. TML: Ability Test [Ref: If I knew I'd tell ya]

    *slap to the back of the head* Stop it. You're scaring the children.
    ~Mew Master

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    Default Re: MLG vs. TML: Ability Test [Ref: If I knew I'd tell ya]

    Use a bullet punch then a double earthquake
    T_M_L

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    Default Re: MLG vs. TML: Ability Test [Ref: If I knew I'd tell ya]

    Ok, Ai. Use your strong special attack and hit it with Focusblast + Hyperbeam.

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    Default Re: MLG vs. TML: Ability Test [Ref: If I knew I'd tell ya]

    Round 5! Pre-Round Stats
    Banned Moves: Rest
    DQ: 3 Days
    Pokémon: O vs. O
    Abilities: Activated
    Theme:



    Ai (Clefable, Female ♀, Team MeLoVeGhOsTs)
    HP:
    [ IIIIIIIIII ] 23
    MP:
    [ IIIIIIIIII ] 12
    Ability: Magic Guard
    Status: Oi! SPATK ++, SPDEF +, PAR –> SPD –
    Focus Blast + Hyper Beam~Recharge



    Ace (Hariyama , Male ♂, Team The Missing Link)
    HP:
    [ IIIIIIIIII ] 32
    MP:
    [ IIIIIIIIII ] 32
    Ability: Guts
    Status: Hi-YO! ATK ++, DEF +, PAR → 25% Attack Failure, SPD –
    Bullet Punch~Earthquake~Earthquake


    The Arena
    Scotland at night.


    Ready! FIGHT!

    Well folks it looks like this might be the last round for the first official Ability Match! Can MeLo and Ai pull a win out from under TML and Ace? Or will the Clefable be 'smack boom straight to the moon?' Let's find out!

    Ace isn't willing to back down yet, as the Hariyama focuses himself before lunging at Ai, giving her a punch with the speed and power of a buckshot (-7 E @ Ace/-9 H @ Ai). While it looks like Ai's trying to copy something from DragonBall Z. She charges up a massive ball of her own ki while simultaneously charging up another attack in her mouth before she lets them both fly in a concussive blast of radiant energy and power (-12 E @ Ai, -11 H @ Ai (Energy Substitute)/-31 H @ Ace). And the attack hits hard, sending Ace bouncing back before he struggles to pick himself off the ground.

    Ai is still standing, some how, some way, burning her own health for energy hasn't dropped her (Recharge). Ace stands and tries to punch the ground, but his muscles lock up on him.

    Gritting his teeth, if he has them, Ace punches the ground for all he's worth, sending a shockwave rolling through the hinterlands, and slamming into Ai (-8 E @ Ace/-3 H @ Ai, TKO'D!). With that rolling rock wave, Ai is down!

    It's over ladies and gentlemen. The first official match using Abilities is over, with The Missing Link as the victor.

    Round 5! Post-Round Stats


    Ai (Clefable, Female ♀, Team MeLoVeGhOsTs)
    HP:
    [ IIIIIIIIII ] 0
    MP:
    [ IIIIIIIIII ] 0
    Ability: Magic Guard
    Status: TKO'D.



    Ace (Hariyama , Male ♂, Team The Missing Link)
    HP:
    [ IIIIIIIIII ] 1
    MP:
    [ IIIIIIIIII ] 17
    Ability: Guts
    Status: Hi-YO! ATK ++, DEF +, PAR → 25% Attack Failure, SPD --


    Ref Notes: Damage cap is 40 per Round. At 0 Energy, Health will be used 1 for 2. Move Combination requires extra energy to preform, a +5 Energy Requirement was tacked onto above and beyond the energy the moves would normally use.

    The Missing Link gets 2 Points
    MeLoVeGhOsTs receives 1 Point
    Mew Master receives 2 Points

    Grats everyone.
    ~Mew Master

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    Default Re: MLG vs. TML: Ability Test [Ref: If I knew I'd tell ya]

    Oh well. I tried.

    Thanks for reffing Denz; and thanks for being a strong opponent Becca.

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